Jump to content
Guest Delboy

Large Scale Landers in Planetfall

Planetfall Landers? Yes or No  

96 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

A though occurred to me. If the landers happen and people want to use them as terrain over playable models then why not

 

A: Make them break-able like the terquai shuttle. Made to be assembled either broken up or intact, give players the option as to which it should be assembled as or magnetized for both.

 

and/or

 

2: Include them as part of a larger "landing" set, includes the lander, maybe a landing pad type thing, fueling lines/trucks, cargo, ect. ect. to set up a more civilized planetary invasion. Something that would be seen in the later phases of an invasion once the invaders start setting up proper infrastructure. The terrain could always be used for other things too.

Share this post


Link to post
Share on other sites

I voted yes, I'd like to see them use in scenario driven play.  Attack this enemy landing point before they can offload their heavy tanks or something.  Or some other objective drive narrative game play.  As for what they should be manufacture/sculpted in... resin is going to rather costly especially edging up into the 20-30+cm range.

Share this post


Link to post
Share on other sites

I voted yes. For the most part why not?  They could at the least make sweet terrain pieces though I wouldn't mind some interesting rules.  I could see a fighting retreat scenario where you have to load up units and take off by turn 4 or something.

 

I am with others however in that I want to see the factions filled out first before seeing anything as extraneous as that.

 

Also, I'm not interested in the material they're made in now - that model you can kind of get away with but  I'd like to see resin models with more detail.

Share this post


Link to post
Share on other sites
Guest Delboy

Thank you all for your balanced comments.

This is exactly what I am looking for in terms of feedback.

 

Please keep your thoughts coming. I'd like to get as many opinions as possible.

 

Cheers

d

Share this post


Link to post
Share on other sites

Now I am normally one for jumping into things feet first without thinking about it. But the landers pose a dilemma at the moment. Not about cost or size etc.

And more to do with how are most of us supposed to know how we think it would aaffect the game If we don't even know how the game plays yet.

So under that opinion my choice is this:

RESERVED FOR FUTURE COMMENT.

Share this post


Link to post
Share on other sites

I like what you are doing with the Shuttle in the starter.  If its needed for a scenario, include a 2d paper template that comes with the campaign BUT make the super cool ship available for purchase for those that can/want to.

 

For me, it would depend on the ship.  If i see it and its "OMG I NEED THAT!" then i'm going to get it weather its good in game or not.  When it comes to wargames I have LOTS of shelfware.

 

Clap!

Agreed.  I buy a bunch of dustables because of the way they look, much less on whether they'll be played or not.

Share this post


Link to post
Share on other sites

I would buy the models, but they'd be more useful as really nice objective pieces or scenario drivers than gameplay pieces.

Last stand while civilians are evacuated, defending the colonels ship while it powers up engines, assaulting a stricken craft to steal tech or people etc are all good reasons to have such a piece on the table.

Landing a full helix behind enemy lines, safely, with supporting fire, for surprise 'relations'.... Not so much ;)

Share this post


Link to post
Share on other sites

Consider the "arms" race that happened at my local shop, with everyone quickly feeling a "need" to buy a certain... "Knight" for a certain other system, I would rather avoid the rush towards very big, very expensive models... unless it was in a highly controlled, "for fun" scenario exclusively.

Share this post


Link to post
Share on other sites

I voted yes to the actual question (having a Lander for all factions in the game), but I'd prefer the Landers to be scenario pieces instead of something normally taken in force lists.

 

I also wouldn't want Planetfall to fall into the situation where you have to buy additional books in order to play a "normal" or tournament game. The nice thing about Armada is that to play you only have to buy a rulebook and some models (along with the usual wargame gubbins such as a tape measure and dice). A Planetfall scenario book with accompanying models used in those scenarios would be awesome, though.

Share this post


Link to post
Share on other sites

Consider the "arms" race that happened at my local shop, with everyone quickly feeling a "need" to buy a certain... "Knight" for a certain other system, I would rather avoid the rush towards very big, very expensive models... unless it was in a highly controlled, "for fun" scenario exclusively.

As long as this scenario is avoided with well balanced units, I see no issue adding anything to the game.

Share this post


Link to post
Share on other sites

Thinking further on the matter, and playing devils advocate, I wondering this will be an interesting addition to the game, as a standard unit, working like 'shunt' with guns, that come in the main game.

It comes in on a board edge like a reserve. It activates, has dr, cr hp (or planetfalls equivalents). It then flies moving to the desigated drop zone on its activation, where troops disembark, it then flies off of the board. It's movements reminiscent of comets in fsa. I.e. it has a designated flight path. Sure it has guns, not many. The thing is that it could be shot down as it flies to deploy the troops, meaning everything on it is destroyed. Course it it would also be a way of keeping some battle log safe, although not being able to use it for very long, 2-3 turns max.

Share this post


Link to post
Share on other sites
Guest Delboy

Thinking further on the matter, and playing devils advocate, I wondering this will be an interesting addition to the game, as a standard unit, working like 'shunt' with guns, that come in the main game.

It comes in on a board edge like a reserve. It activates, has dr, cr hp (or planetfalls equivalents). It then flies moving to the desigated drop zone on its activation, where troops disembark, it then flies off of the board. It's movements reminiscent of comets in fsa. I.e. it has a designated flight path. Sure it has guns, not many. The thing is that it could be shot down as it flies to deploy the troops, meaning everything on it is destroyed. Course it it would also be a way of keeping some battle log safe, although not being able to use it for very long, 2-3 turns max.

Its an interesting idea.

 

We would have to be careful we didn't lean too close to other games systems that use the same mechanics though.

 

Lots to think about!

 

d

Share this post


Link to post
Share on other sites

Pizzaboy, some interesting ideas.  I would think a drop ship or lander would have some sort of vectored thrust/anti-grav system that allowed it to land more precisely.  It would also have weapons for defense unless it was always escorted, which would make things more complex.

 

As for shooting it down, I could see it being a goal, but a tough one, if a scenario circled around the idea of it landing.  I envision it as either landing on a later turn to pic stuff up, or already being deployed on the table waiting to receive everything before taking off, sort of a get off the table type scenario.  Destroying it and everything on it in a scenario where it has to land and deposit troops might be too punishing.

 

When I read Delboys' original post two scenarios came to mind for me.  The first is simple - drop ship starts on the board, every turn it takes in so many points of whatever, escaping civilians, retreating military units.  It can take damage, it can also deal damage.  You have so many turns to survive before the final turn comes and it takes off.

 

The second one is that you get part of your force deployed defending on the table.  The rest comes in later, on your landing craft and you just have to hold out until then.  The thing might have some extra firepower so as to make up for the inevitable abuse you're going to take having only part of your force deployed.

 

And of course it might just look cool sitting on the table as a terrain centerpiece while you fight around it.

Share this post


Link to post
Share on other sites

Its an interesting idea.

We would have to be careful we didn't lean too close to other games systems that use the same mechanics though.

Lots to think about!

d

Thanks, it was just a loose idea. It would need some severe thinking on as it would change battlefield dynamics significantly (as well as stopping it infringing on other systems, as you say).

Pizzaboy, some interesting ideas. I would think a drop ship or lander would have some sort of vectored thrust/anti-grav system that allowed it to land more precisely. It would also have weapons for defense unless it was always escorted, which would make things more complex

Ideally it would, yes.

Just they would generally be lighter weapons than the size would suggest. Look at the huey or chinnok compared to the apache. Generally they have some guns but are designed for light targets, the apache however is a smaller vessel but has much heavier weapons, is more manueverable and can engage 2 types of target. Now the examples given might not be the best as the apache is a younger form of warfare.

My point is that troop transports tend to be more lightly armed but are still armed.

Share this post


Link to post
Share on other sites

Its an interesting idea.

 

We would have to be careful we didn't lean too close to other games systems that use the same mechanics though.

 

Lots to think about!

 

d

 

Not having dropships/landers in a game named Planetfall would be a bit strange actually...

Share this post


Link to post
Share on other sites

I'd only want to see large scale landers available for use in the game if they were given some serious roles in the game, with rules that made them useful and fun to use. If they were just pushed into the rules in a haphazard manner and end up with broken rules or just served as a back drop so Spartan could sell some extra product, then I'd avoid them like the plague.

 

I can't really see something like this being worthwhile or fun in game, other than a piece of terrain for a special scenario...

Share this post


Link to post
Share on other sites

I already have the 28mm lander for Spartan, even though I don't own any 28mm sci-fi! I got it a few months ago in preparation for Planetfall so I vote yes. Only thing is its huge in comparison to...anything if you make the same mistake I did (which was thinking bigger is ALWAYS better). I am going to have to do some conversion work to get the details (doors etc), scaled correctly. Personally I like large models as center pieces and on special occasions, but I imagine you would need some hefty orbital or AA defenses to take down a beast of that size. May work well as part of a story driven or linked campaign though - one in which balance is less of an issue?

 

I really misjudged the size (and yes I know the dims are on the store)! If I could work out how to post photos I would post a picture of it next to a 30cm x 30cm 10mm city tile that I have been building so that you can all have a laugh at my foolishness :wacko: !

 

cm284

Share this post


Link to post
Share on other sites

Well, since I have been a proud owner of the 10mm deluxe version of the Aggressor Class Planetary Dropship for quite some time now and also own the original Planetfall models I can only add this to the discussion:

 

We used the model in our games to bring in infantry reinforcements and only infantry units, since they were somewhat cannon fodder in the old rules we had very much fun in bringing in wave after wave of models. :-) That way the balance wouldn't be tipped over, at least from our experience. We made the lander an out-of-the-roster option at no additional costs in case both players agreed and took it for their faction. For the Terran side we used a certain Valkyrie model from that other company.

 

As for rules, we decided that the lander could be directed to any objective that was under your control, but the lander had to move in a straight line from the nearest table edge next to that objective to it, than land and get the infantry to the ground, start again and leave the table via the table edge that was lying on the opposite side of where it came from. We made the landers hard to shoot down and gave them only very light armament, that way we could make maximum use of the model during gameplay. In case the model had been shot down we placed it on the table as impassable terrain wich would block all sight and due to heat and smoke from fires and explsions could not even be overflown by any fliers.

 

I know that many of this has already been said by others in some form and that many of the things I wrote are not suitable for a competitive game style, but I only wanted to add my in-game experience with the model. Maybe some of this will be of use to anyone.

 

Thanks for reading.

Share this post


Link to post
Share on other sites

I would buy the models, but they'd be more useful as really nice objective pieces or scenario drivers than gameplay pieces.

Last stand while civilians are evacuated, defending the colonels ship while it powers up engines, assaulting a stricken craft to steal tech or people etc are all good reasons to have such a piece on the table.

Landing a full helix behind enemy lines, safely, with supporting fire, for surprise 'relations'.... Not so much ;)

I agree with Welshy on this as I like the idea of a large lander for scenarios/scenerey and a bit of fun. Not really keen on transporting it on multiple buses though. Directorate lander...  ^_^ heh.

 

Thing is I wouldn't put a lander in harms way, unless it was armoured and shielded.

 

I like the evac idea, "Get to the Lander!!!"

 

A Kedorian vessel woud look good for this. A circular Fortress that acts as a bunker/terrain emplacement for a while then takes off by a certain turn number...

 

Nice, I really want to recreate the mission from halo wars with the civilian crowds running to the evac shuttles through a city full of mayhem. I've been eyeing the city scape behind the Lizard models, :wub:   B).

 

 

Shaun.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.