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Commander Kane

beauty of BC Spur

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So I tested the spur today in a small 800 pt game, and all I gotta say is GOD DAMN THAT SHIPS KICKS ASS!!!!

I decked it out with 6 bombers but it seems a bit squishy even though it didnt die, so next game Im gonna give it a shield upgrade and some support shuttles to make it a bit more tanky, but damn that ship can dish out some serious damage, especially combined with syndicate frigates its a really really nice if a bit pricey tier 1.

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The Spur its one of the best looking ships, :-).

 

It's a pitty you cant do 2 Spur squadrons like another BC, with only one I prefer field a Phantom (best on all the roles than spur but 40 pts more).

 

I want field the spur more often, i like the option field 2 Spur squadron or maybe a Spur and a Wraith for has a reason to field Spur before a Phantom.

 

At all, the spur is a nice model (the Phantom too and still waiting to see the wraith and the shadow).

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Single BC in a patrol game works fine for most factions.  It would be nice to have the option to go with 2 for the larger games just to not give away battle log points easily.  

 

An idea?

Create a note just like the Auditor.
Note: If fielded in a fleet containing only STL models the Squadron size is 1-2. If the squadron contains 2 Spur battlecruisers it may not take accompaniments.

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Not a bad choice in a patrol fleet, but in larger games it quickly becomes a battle log issue.  A single ship, (and not the most durable overall) dying gives 5 points to your opponent, and -4 to you.  

 

In an 800 point swarmy list though this could be a very fun command vessel!

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I used it in an 800 pt fleet alongside Phantom as a second SRS carrier with 6 bombers, and escorted by 2 frigates, it can dish out pain and a lot of it but with only 1 shield and a bit low DR it doesnt take hits very well. However if you could field 2 of them in a squadron they could be a force to reckon with in larger games. Kinda like Directorate Battlecruisers are, not OP but very decent tier 1 choice especially in larger games. So yeah the option to take 2 in an all marauder fleet would be very much welcome. 

I gotta say I would like to see what Alex and Spartan say on this subject???

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just to bump this thread a bit as its a really interesting subject to me, I admit I love these models.

 

Spartan guys, testers, what do you think 2 spurs in a squadron as per mentioned by Balor in the above post,for marauder fleets only above 800 pts IMO it would be a great points sink 300 points for 2 of those, squadron would not allow escorts kinda like directorate detterent  class BC?

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Their is nothing stopping us for testing it and posting what we have found.  It would take a few games of using both the 2 spurs and then the solo with or without accompaniments.

 

So try it Kane and see how you like it,  I will look trying it with one of my friends also but work is a little crazy right now.  Also get feedback from your opponent and try to play against someone that can have a neutral eye vs the I must win take away.

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Ok just finished a game 1200 pts vs dindrenzi, spur as a shunt entry or reserve entry from the side of the board works ok, untill she gets some attention from the enemy, then the lovely AD that she can initialy dish out just melt away, I managed to keep mine mostly out of harms way but even a lucky salvo from frigates can take a good chunk of her AD leaving you with a rather pricey points vise model with mediocre firepower.

If you could put 2 spurs in a single squadron I think it would probably be a better solution  then bumping her stats as that squadron would be a rather decent and sexy looking too tier 1 choice. 

Both her and phantom IMO should have weapon shielding MAR, they lose dice way too quick and have no backup torps to rely on in later stages of the game, just my 2 cents though.

 

As a side not both omnidyne and syndicate gunships kick ass, and a Corsair battle carrier is just plain mean:)

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Ok I done my homework, so lemme share some input with you all.

 

I tested a spur squadron in a 1200 point game, and I gotta say it preformed very well, its a very pricey squadron any way you deploy it, it comes down to a hefty 380 points squadron without escorts when deployed with extra shield and 2 support shuttles each or 2 interceptors each depending how u wanna field it, wich is a tanky option, or deployed with 4 extra wings and decimator beams 390 points when you want to go all out offensive with it, and maybe shunt it in.

 

They cost more than a dreadnought but dont have the tankyness of it, they do however project a LOT of firepower at 10-20" range they just need to get there in time before the squadron gets ripped to shreds by long range guns and lose most of its AD.

 

The entire squadron has a bit of low PD value and massed torpedo attacks can hurt it, wich is why I would deploy it by shunting as an option where it really shines.

 

Overall I dont for a second think that it is and OP unit for any reason, hell a squadron of dindrenzi cruisers can do  a TON of AD and below 24" range and they dont cost a third of this squadron, in my oppinion since the Syndicate do not have access to their own dreadnought Spur should be able to be a squadron of 2 in 1200+ point games.

 

 

Hope you all like my research, if anyone else has some other input please feel free to share.

 

 

Sincerly yours

Commander Thaddeus Lucius Kane

last of the free corsairs:)

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