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AJKM

HEC in 2.0

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Tournament rules can always change core rules.

 

If the tournament rules say Naval core, or Naval only, you should contact the organizers and ask about HEC. They have all the rights to tell you to not take HEC, though.

 

EDIT: One more thing. Not giving  a damn about what your opponents asks you to bring is, well... :unsure:

 

Well, if you tell him/her you're bringing HEC before hand, perhaps a discussion is in order hahaha

Just blows my mind how a faction just outright ignores minimum force core/non-core requirements.

 

I main RC anyways, just thought in the instance wherein I felt like bringing HEC to a game that I get part of their rules right. Already contacted my T.O. for cases like this.

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Just keep in mind that they only ignore rule #3.  You must still have the required Large-Massive/Medium/Small squadrons from your core, and obey the 60%/60%/40% limits.  Rules #1 and #4.

 

A (unintentional?) side effect of ignoring rule #3 is that you can bring more than 40% allies.  Allies count toward your Non-Core but HEC don't care about that.

 

 

 

Edit:  As far as Tournaments, make sure of the TO's call.  HEC is Aerial Core and that won't change until they get new models.  In a Naval Core Only tournament I would not let them in.

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This only matters if you play hec as your core force. If you take em as allies to your russians you still get to obey rule nr 3

Veldrain is correct. Dont think you can field a legal naval hec force still. Id have to check.

Aye but hec dont have allies and can take only other mercenaries but details ;)

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This only matters if you play hec as your core force. If you take em as allies to your russians you still get to obey rule nr 3

Veldrain is correct. Dont think you can field a legal naval hec force still. Id have to check. Edit: indeed they are missing the small.

Aye but hec dont have allies and can take only other mercenaries but details ;)

Edit: oops instead of editing i accidently quoted myself.. Can i delete the post?

They are still missing the small ;) see the edit line in the quote..;)

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I disagree that the HEC are not fit to fight a naval battle.  Look at the Phoenician with the +1 to surface for the guns that are pretty nasty.  Everything has bombs, and the Elysiums gatling canon is both terrifying (literally) and great for some area bombardment.  Add ontop of that the fortifications that get some great assault craft with them and you have a pretty decent Naval counter.  Granted I would not want to play against HEC with a naval force since torpedos will only be useful against the small support boats that come with the fortifications.

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I disagree that the HEC are not fit to fight a naval battle.  Look at the Phoenician with the +1 to surface for the guns that are pretty nasty.  Everything has bombs, and the Elysiums gatling canon is both terrifying (literally) and great for some area bombardment.  Add ontop of that the fortifications that get some great assault craft with them and you have a pretty decent Naval counter.  Granted I would not want to play against HEC with a naval force since torpedos will only be useful against the small support boats that come with the fortifications.

I didn't realize the fortifications were immune to torpedos.... :o

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That does not stop them being obliterated by gunnery mind, the tartarus has never impressed me on the table top, the stingrays are very good thou. Its one main gun just hasn't got the dice to damage anything less than a cruiser. The gadeiros's, it would be nice if they could stay in the hanger and have rapid deployment. I don't think they are far off what they should be, few more dice on the turrets and the odd points decrease here and there.

 

The airships thou, like ive said b4 lost a lot of their stats and rules from 1.1 which is a nerf they just didn't need. From my games in 2.o the main gun on the Elysium could do with 7/8 dice, 6 dice generally only does the odd point of damage on smalls, trying to shoot cruisers with it, is just wishing for 6s and hoping for the best. As a skyfortress now instead of a large airship 8hps is a little low. The broadsides used to be ok with sustained fire 3.

 

No doubt the scout ships +1 to hit surface targets is very nice, but comparing them to other medium airships such as the Prussian one, it could do with a few more dice on the main guns, an additional ap, or stoic crew. Maybe even utilising the volley gun on the top.

 

The oceanus has just been gutted compared to its 1.1 version, putting it back to how it was would be great.

 

The hades is decent, could do with air hunter, and a glance at its dice, its rb3 one shot is a bit of a waste, 5 of them would link for three shots.....

 

Some national mars as well would be cool, maybe something along the lines of adding one to swift manoeuvres or something swift manoeuvre related.

 

But u know those suggestions are just from my games with the hec, Im sure others have had different experiences. They are most defiantly some of my favourite models in dystopian wars.

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Presidente, are you aware of the fact that the main gun of the Elysium can actually fire three times 6AD, that is linked for 12AD? Nothing any Large/Massive could ignore.

 

Anything that you play and it does not have an "I win" button on it is too weak, while anything you play against and it does not plain suck is overpowered and needs some bonking with the nerf bat. :rolleyes: .

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Pretty much what Watchdog said with a couple add ons such as making sure if you use the 6AD attack from the Elysium you are doing area bombardment so you ignore all those MARS and Generators (if targeting mediums, smalls got no room for gens!) so your never going to hit worse then a 5+(love using them on elusive targets). 

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Presidente, are you aware of the fact that the main gun of the Elysium can actually fire three times 6AD, that is linked for 12AD? Nothing any Large/Massive could ignore.

 

Anything that you play and it does not have an "I win" button on it is too weak, while anything you play against and it does not plain suck is overpowered and needs some bonking with the nerf bat. :rolleyes: .

 

So that's why he stole my Jap Fleet instead of playing his KOB *cough* Tanuki and Kaiju *Cough*

but ofc my French Saint Malo is the most OP ship in the game, belonging to the most OP Fleet in the game........

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So that's why he stole my Jap Fleet instead of playing his KOB *cough* Tanuki and Kaiju *Cough*

but ofc my French Saint Malo is the most OP ship in the game, belonging to the most OP Fleet in the game........

And why he won't do any fleet that hasn't got a heavy battleship in when dreads are banned

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Having lost multiple corvette squadrons to the damned Elysium triple barreled death cannon, I consider it one of the finest sky fortresses there is. Phoenician airships are exceptionally good too and can tear apart any surface target. The other hec vessels I don't know well, but I have found the medium fortification a bit weak when I have played against it. The big one is very tough and has a nasty habit of being placed just where I want to move my big ships.

Good job I have those wave lurking indiscriminate particle accelerator ships to blast them away.

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To speak to the Oceanus and the Hades I really like both.

 

The Oceanus is CHEAP for what you get 45 points for a non capital medium with Hunter Aerial on the fore guns to try and hit aerial models on the way in on your bombing run (15 AD in a full squad) and you get a +1 to your evasive maneuver to get back into Obscured.  Pretty solid unit for 180 points for a full squad, and can be your "non Capital" option for allies/mercs.  The AP is les then desirable but with 4 AA (10 in a fully linked squad) that is a decent option as well.

 

The Hades looks decent on paper with a solid gun for a small flyer, although not super powerful it can hold its own.  What I really like is getting 10 AD in a fully linked squad for AA and CC since they have Pack Tactics, they can hunt aerial OR subs (which is ideal since if they are submerged no defensive AA to worry about) and have some decent dice to do it with.  They can also be used as escorts and with their decent Aux weapons profiles work out fairly well as escorts.

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I can see your point on the Ariel or sub hunting for the hades Ater, but on the oceanus, its just lost soo many stats for ten points difference, it was a really decent bomber b4, did you ever use it in 1.1?

 

Also Watchdog, the earth shaker was 8 shots in 1.1 and you could place (to a certain extent) the templates, while now two could scatter and hit nothing.  

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Yes it did lose some from 1.1 and I did use it, it was a beast a little too much so with 8 AD bombs and 6/5/4 with sustained fire 1 on it and hunter 1?  That was a bit much at 55 points.  There really is nothing like that in 2.0 and in the 2.0 setting I find the Oceanus still a very usable bomber in a good spot for what it is and does.

 

I think the benefits of the Indiscriminate Attack help with the reduction in AD and I always try to aim my first shot in the center of a squadron so I get (hopefully) better results with the scatter of the secondary and tertiary shots.

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Also Watchdog, the earth shaker was 8 shots in 1.1 and you could place (to a certain extent) the templates, while now two could scatter and hit nothing.  

 

It was 3 shots with 8 AD, if that is what you meant. And it was too strong. It is still one of the best weapons.

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