hubaj Posted June 26, 2014 Report Share Posted June 26, 2014 I have a question about harvester gun (Invaders). From the way I read the rules, it does not use DR/CR but instead allways rolls the number of dice in the profile (decreased for damage as normal) and for every 4 to 6 (with exploding 6s) a single AP is abducted from the target model. Am I interpreting the rules correctly? Link to comment Share on other sites More sharing options...
Ungard Posted June 26, 2014 Report Share Posted June 26, 2014 Yes, but it dos not degrad with damage because it is a (T) weapon. Link to comment Share on other sites More sharing options...
projectmanhatten5 Posted July 9, 2014 Report Share Posted July 9, 2014 I Love the Harvester gun, It is a good weapon against PE wih their Boarding Power XD Link to comment Share on other sites More sharing options...
mjorr Posted April 19, 2016 Report Share Posted April 19, 2016 I know this is old post however just now reading 2014 orbat. I read the harvester gun stats and immediately think of an area effect template placed at target centre meaning larger models could loose some ap but a small sqdn could loose ap across 2-3 ships. Is this unreasonable or is the harvester just a pinpoint teleporter not an area teleporter (subject gathering field device). Invaders appear the secret rage tried to buy models which had sat in shop for ages only to have them put on hold and sold this last week (when i finally decided to have some) Im on an invader hunt now.... Link to comment Share on other sites More sharing options...
Nazduruk_Bugzappa Posted April 19, 2016 Report Share Posted April 19, 2016 The template effect represents the harvester sweeping in an arc to collect as many specimens as possible. Link to comment Share on other sites More sharing options...