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graeme27uk

Ideas for new CoA Units

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The idea of some sort of smart/cruise missle appeals to me for sure. I actually like two concepts.

 

1. A cruise missle that can be fired indirectly, and make a template effect similar to the battle orb. (Maybe 2d6+1 or something is the random strength.)

2. A cruise missle that has stats, and is essential a one shot moving smart bomb that takes time to reach the target is also interesting. That is a fair amoutn of new rules to develop though. This would be more like a kamikaze drone full of high explosives kind of vibe. It makes the attack runlike a drone, moves like a drone, but conceptually it's bombing run is to actually hit the vessel. (And roll attack dice in doing so.) So in that way it would be a lot like a very fast dive bomber...but no defensive AA attack against it is possible. (I like Manhattan's feel for that idea as well. Those stats look like a decent and playable starting point.)

 

Anyway yeah...those sorts of ideas appeal.

 

Also interesting given the CoA need to conserve manpower and materials....a small or medium squadron of low level flying repair vessels. (Or even a small sub with 2AP of repair capable "frog men", but little offense save maybe torps at 3/3/3/- or something.)

 

Some of this stuff falls into the category of adding more complexity and unique rules to the game....which may or may not be in Spartan's conceptual wheel-house. But fun ideas regardless.

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Yes a "huge" guided missle with destructive powers.....OW GOD.....An Unstable Sturginium Missle....
In the fluff it is mentioned that making Sturginium liquid is one of the most dangers processes ever did by man. Even the super scientists of the CoA are not 100% safe when doing this.  

So how cool would it be to make a Missle that is loaded with unstable Sturginium because making that explode will result in the power of nukes! (and yes I love the devastating and awesome power a nuke has, I don't like the use of them for their terrifying result but when I see the explosion (in games and documentaries) I just sit still and watch with a great and awesome feeling.....I don't hope this sound weird because I really disapprove the use of them)

 

BUT STILL: a Sturginium "nuke" would be incredibility awesome. Yes a Wave Lurking vessel (like above) that has a massive size and can fire 1 guide Sturginium nuke with a massive indiscriminating AD amount just that it has the power to instantly sink a dreadnought. Give it Fleet Carrier stats and a Dreadnought point cost. Make it a 1 vessel only in 1500+ games and just a fun thing but man how awesome would that be? YES it will be very powerful (even OP) but just so much awesomeness :D
 

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Yes a "huge" guided missle with destructive powers.....OW GOD.....An Unstable Sturginium Missle....

In the fluff it is mentioned that making Sturginium liquid is one of the most dangers processes ever did by man. Even the super scientists of the CoA are not 100% safe when doing this.  

So how cool would it be to make a Missle that is loaded with unstable Sturginium because making that explode will result in the power of nukes! (and yes I love the devastating and awesome power a nuke has, I don't like the use of them for their terrifying result but when I see the explosion (in games and documentaries) I just sit still and watch with a great and awesome feeling.....I don't hope this sound weird because I really disapprove the use of them)

 

BUT STILL: a Sturginium "nuke" would be incredibility awesome. Yes a Wave Lurking vessel (like above) that has a massive size and can fire 1 guide Sturginium nuke with a massive indiscriminating AD amount just that it has the power to instantly sink a dreadnought. Give it Fleet Carrier stats and a Dreadnought point cost. Make it a 1 vessel only in 1500+ games and just a fun thing but man how awesome would that be? YES it will be very powerful (even OP) but just so much awesomeness :D

 

Anything that can one shot a dread is likely to be no fun....

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what about a turreted PA. A HBB with 2 particle accelerators on turrets and awesome auxiliary stats wavelurker (or multipurpose!) standard shields and lower than average AP (less room for men with all the machinery) The turrets would be both front or one on the bow and one stern.  

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Yes indeed. If you look at the Aristotle or the Prometheus you see that the PA in build in the whole length of the vessel.

The PAs barrel is in the front and the charging coil is in the rear (the round tub at the rear with the Turret in the middle) so the PA is a large weapon

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Actually the Covenant already has a "turreted PA". Just with the turret being a big 275 point UFO. Which is the horror to find a good balance for btw as it circumnavigates the whole point of the PA being a  "hard to aim" fixed channel weapon. In other words: That is why the Euclid is so expensive and still in some matchups just dominates the field completely. And please: Whatever new models for the CoA there are: No additional turreted PA's.

 

R

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I prized a Chinese Skimmer DN tonight, removed three cruisers and finished off a battlecruiser, in a single activation of the Euclid. And the drones it spat out gave me air domination. Euclid is godlike. It's totally dominated every game I've used it in.

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Sounds like a spectacular activation with your Euclid! I do not seem to have the same luck you do with it although I probably, ok I do play too reserved with it.  I do not play with it as much though too many different things to play although I do still need to come up with a 1k list for this weekend but that is a different thread altogether.  I know it can be beastly you inspire me to perhaps try it aggressively this weekend.

 

I also agree that it would be hard pressed for a PA on a turret.  I like the idea of maybe yanking some RC tech (suck it Markov! lol) and make some 360 degree turning Round boats with a PA on them or Oval I guess.  I would really love to see a PA on a small to take an all PA force but with the PA rules I just do not see a small busting out a template and still being cheaper then a medium and/or remaining even remotely balanced, does not mean I do not want to play an all PA based force sometime should it ever be legal, same with an all wavelurking force but again same issues of balance/points/purpose.  Perhaps something to be said for a small "wavelurking" to a tiny so hit on 7s without having to go submerged to do it and a one time use mine or rb1 torp or *shrug* one time use disruption gen (HAH) ok now I am grasping here but I really like the flavor behind the "all X" fleets (X being wave lurk, robot, PA, E turret, etc) even if it is not possible or very good.

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Nah, the PA isnt that good on the Euclid. still the Euclid isnt the dominating model everyone talks about. It is just a good Dreadnought and having a 360 degree PA is good indeed but not OP. And still the PA cannot be Turret mounted because of its structure.

 

Well I am not saying the Euclid is completely overpowered. The point about the PA is that it is a weapon that "ignores" many of the basic game rules (to hit number, defensive MARs, hitting multiple targets,...) and putting that thing on a platform that can reach any point 360°, within 23" with a 14 dice attack really is hard to balance properly. Those 14 dice on average crit every medium (I can think of) and will straight away kill every small model in the game (again on average).

 

Now this is an interesting and very flavorfull design idea for a centerpiece, the pride of the fleet. But putting a 360° PA on anything small(er), or to make it perfectly clear, on anything else would be gambling with the game engine.

 

R

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I don't agree. I used it a lot and the most of the time my opponent has a Naval army so I have to go Low Level flying. That makes the Euclid very vulnerable. I understand that you dont like the 360 degree on the PA but the weapon is developed to be devastating. The Euclid is based on the PA. It has a 9 AD Energy Turret which is nice but not very effective against large. The Rocket batteries are 6AD and you have 2 so 9 AD linked. the PA is the weapon where the model finds it strength. The Euclid must go ahead, target paint a model so that Energy weapons gain a +1 to hit and then fire its PA.

 

I dont think it is OP, it is indeed very powerful but not OP. In 1.1 it was OP with a 3D6 shield gen and Kamir ;)

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I don't agree. I used it a lot and the most of the time my opponent has a Naval army so I have to go Low Level flying. That makes the Euclid very vulnerable. I understand that you dont like the 360 degree on the PA but the weapon is developed to be devastating. The Euclid is based on the PA. It has a 9 AD Energy Turret which is nice but not very effective against large. The Rocket batteries are 6AD and you have 2 so 9 AD linked. the PA is the weapon where the model finds it strength. The Euclid must go ahead, target paint a model so that Energy weapons gain a +1 to hit and then fire its PA.

 

I dont think it is OP, it is indeed very powerful but not OP. In 1.1 it was OP with a 3D6 shield gen and Kamir ;)

actually, it's slightly worse than you've written. that bit i've highlighted in green is the wrong way around. the Target Painter has to be activated in the Consolidation step of the Command Phase.

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Dedicated long range sniper. Go talk to the arashi squadrons. Both arashi and Fresnel squadrons are excellent at what they specialise in and utter rubbish at Anything else. Arashi can't fire at rb1 and Fresnel squadrons evaporate when faced by any semi-competent boarding unit. I see a enemy Fresnel pair I usually deploy a corvette squad to go at prize one in turn 2. Maybe even prize both if I am feeling lucky.

But if we were to design a Fresnel without the sniper role, a long range e-weapon target painter gen (say... 32 inches?) Would fit the theme nicely.

Now imaging it attached to a squadron of current Fresnels... :D

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Dedicated long range sniper. Go talk to the arashi squadrons. Both arashi and Fresnel squadrons are excellent at what they specialise in and utter rubbish at Anything else. Arashi can't fire at rb1 and Fresnel squadrons evaporate when faced by any semi-competent boarding unit. I see a enemy Fresnel pair I usually deploy a corvette squad to go at prize one in turn 2. Maybe even prize both if I am feeling lucky.

But if we were to design a Fresnel without the sniper role, a long range e-weapon target painter gen (say... 32 inches?) Would fit the theme nicely.

Now imaging it attached to a squadron of current Fresnels... :D

I sortof feel like a 32" range target painter gen would be a lot broken, particularly an e-weapon painter.

 

I could see and accept a medium built ship with a TPG that you could teleport but I don't think a 32" range TPG of any type would be particularly fair or balanced.

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Very true, though I suspect the balance would come from a 90 point ship with only a tpg and limited/no weapons. I wasn't being particularly serious though :)

The range would just mean too much synergy, it might be fine in mid to small games, but in large games it would allow you to point click and remove large vessels in a single turn very easily.

 

Atleast if it's a medium that has to teleport over it's a risky move.

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Needs a giant robot.  Something like the Metzger, but more streamlined.  Maybe three or four arms for mounting more guns.  A hunter killer machine.

Option two, a command robot, lower body is spider like with four chunky legs allowing it to walk freely in any direction, while the upper body rotates independently as a heavy artillery platform.  Deployed as a combat coordinator for the colossus.

Or... a way of bringing the Particle Cannon (sound cooler than accelerator) to land battles.  Some kind of Godzilla robot?  Designed by a Japanese defector, it uses a series of lenses or magnetic coils in the neck to focus the beam, so it can be mounted within the body rather than taking up an entire battleship sized hull.

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Needs a giant robot.  Something like the Metzger, but more streamlined.  Maybe three or four arms for mounting more guns.  A hunter killer machine.

Well, we have the Arronax. A worm robot that rams things, boards things and shoots things. Also burrows through the earth and rips vulnerable landships apart.

 

Option two, a command robot, lower body is spider like with four chunky legs allowing it to walk freely in any direction, while the upper body rotates independently as a heavy artillery platform.  Deployed as a combat coordinator for the colossus.

Well, we have the Archimedes, a low-to-the-ground robot shaped like a crab. Has two turrets, one on top one underneath, that can give decent fire support. It is called a command robot, but I do think it could do with a few support options to make it feel more like a command robot :) Still a very good unit though.

 

Or... a way of bringing the Particle Cannon (sound cooler than accelerator) to land battles.  Some kind of Godzilla robot?  Designed by a Japanese defector, it uses a series of lenses or magnetic coils in the neck to focus the beam, so it can be mounted within the body rather than taking up an entire battleship sized hull.

We have the Herodotus, our mobile air field. It is a bit like a spider, is armed with a massive particle accelerator (I like accelerator :P) and is as large as a dread :) I like your imagery though :)

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