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MadMac321

League Match Vs Empire Of The Blazing Sun

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Hey, I play CoA in our Game Store Dystopian Wars League. I am playing a 750 point match against the Empire of the Blazing Sun this week and I have never faced them before. I am the challenger so he got to pick the size of the battle. I am not sure if he picked the small battle because all he has it the starter box or not.

The EotBS strengths and weaknesses are unknown to me and I have read on the EotBS forum that Ika Mechanical Squids are really nasty. Apparently 1 can take out a BB and 2 can do the same to a DN. If this was true,

Besides waiting for it to surface and attack in order to take advantage of it's Diving Robot Vulnerability how do you prevent these 100 point models from running down our BB and DD?

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Teleport the BB or the DN if it gets too close? Honestly, I'm not sure what you can do. The advice I've seen boils down to focus everything on killing it, or accept that it's going to kill something and try to do as much damage as possible first.

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If it boards your BB it will eat it, but it does nothing until it boards. Therefore your BB has free reign for 4+ turns. Move away from the squid and shoot at whatever you can. Squid can be blocked by smaller units also. If it surfaces to deal with them it becomes vulnerable.

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I run EotBS and started playing CoA last night.

I agree with what others said:

Ignore Ika for 3-4 turns. It is 7" move unless he snakes for 11" with 6x 4AD collisions.

Block with smalls if you need to buy time.

I would not waste firepower unless it was everything as submerged you will need 6's.

Other options/tips:

Mines affect submerged models normally. Lay a minefield.

The ikas board and derelict/destroy they cannot capture. You could work with more smaller, faster models.

Since you need 6's anyway you could go with more flyers and attack while obscured.

Note that his ikas (diving) cannot board obscured flyers.

Also don't overfocus on the Ika. He may go with frigate (Uwatsu) spam. 100 points for a squadron with sharp turn, 12" move, and that does 16 AD with guns in RB1. Again, mines are an option here.

EotBS is decent as boarding, so run your caps with escorts.

EotBS has lots of rockets, so run your caps with escorts. EotBS rockets are best at RB3-4.

EotBS tiny fliers are usually torp bombers, so TF fighter cap is not as necessary (unless you really worry about rocket fire).-TF CAP has no effect on incoming rocket fire or boarders. Exception: Well-Trained lets you fire on boarders. But EotBS does not have that.

Did I mention run your caps with escorts?

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OK, I played against Rerednaw last night. I played the EotBS vs him playing CoA. Normally, he plays Empire, and I play CoA. I lost, but it was a close game.

AA was extremely frustrating. I think only one rocket got a solid hit. CAP on your big ships and escorts are very effective. Interestingly, when *I* play CoA, I always end up being told "your escorts don't do that" and "your CAP doesn't do that," so I don't know. For some reason, they're effective against me, but not effective when I'm using them myself. I suspect I am not using them correctly.

Shields are very, very rough for Empire. ALWAYS take inventive scientists. I definitely lost a couple of hits to shields.

Empire doesn't have much in the way of generators, so you don't need the disruptor.

The Ika is a monster when it comes to AP-- has 9 AP for boarding. A squadron of 2 will do a lot to you. Lay mines, and don't be afraid to drop them directly on the Ikas. The Ika will get an AA attack against you, but their AA isn't strong, and taking down some of their AP is always a good idea.

CoA's biggest weakness is boarding. The Ika is very slow, though, and it is really the Empire's only big boarder, so it's less threatening than it looks. Just don't let that thing get into range-- stay back, and don't teleport your big ship directly to it.

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Escorts/CAP have been a bit of a moving target lately, but as far as I know, CAP is only useful against enemy fliers and tiny fliers. Can't be used against boarders or rockets (unless they have MARs that say otherwise). Escorts combine AA and CC for counterattacks, so they work against torpedoes, rockets, boarding, the works.

Rockets are late game weapons, when he's taken damage (so he has less AA) and you've taken damage (so your guns aren't as good). Don't expect them to do much in the first 2-3 turns unless you're throwing a lot of dice at a small target.

You're wrong about the Ika being your only serious boarding threat. Last night I prized an Aristotle with a squadron of Tanukis. 6 AP apiece adds up to 18 AP on a unit that moves 10" and takes 6 hits apiece to sink. The Ika is fantastic at taking out undamaged hard targets that have lots of AA, but squadrons like Tanukis can overwhelm enemy capitals if they have even a couple of damage on them.

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I know that the TF MAR Well Trained allows for linked anti-boarding AA.

I asked during the game and our understanding is that CAP can participate using defensive fire against rocket attacks.

For clarity where is this stated under the rules that they cannot do so?

I was not sure but am still thumbing through the rulebook...

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Escorts/CAP have been a bit of a moving target lately, but as far as I know, CAP is only useful against enemy fliers and tiny fliers. Can't be used against boarders or rockets (unless they have MARs that say otherwise). Escorts combine AA and CC for counterattacks, so they work against torpedoes, rockets, boarding, the works.

Rockets are late game weapons, when he's taken damage (so he has less AA) and you've taken damage (so your guns aren't as good). Don't expect them to do much in the first 2-3 turns unless you're throwing a lot of dice at a small target.

You're wrong about the Ika being your only serious boarding threat. Last night I prized an Aristotle with a squadron of Tanukis. 6 AP apiece adds up to 18 AP on a unit that moves 10" and takes 6 hits apiece to sink. The Ika is fantastic at taking out undamaged hard targets that have lots of AA, but squadrons like Tanukis can overwhelm enemy capitals if they have even a couple of damage on them.

. Actually she did know that, my BB was almost definitely going to be et by next turn by the Tanukis. It is just the Ika is more fun :)

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