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Found 35 results

  1. The third wave of our Warcradle Classics range is ready and it's safe to say that it’s a big one! Wave III contains over 60 items from the first two editions of Wild West Exodus. That’s right - you read correctly - over 60 items of pure Wild West Exodus goodness have been added to the Warcradle Classics range. You’ll find Wild West Exodus novels, with exciting background stories and concept art from the First Edition, earlier sculpts of miniatures, including the much loved Sky Stallion, and alternative sculpts of some of your favourite miniatures - with so much more besides! Don’t take our word for it, have a scroll through and take a look for yourself. View the full article Surprised to see Wild West Exodus miniatures? You shouldn’t be! The Warcradle Classics range is all about making classic miniatures available to everyone - as long as masters and moulds pass our thorough quality control checks, of course. Be sure to follow our social channels for future Waves to find out what's available, and when pre-orders go live, so you don't miss out. Remember, items in the Warcradle Classics range are produced in limited numbers. Items in this wave of Warcradle Classics are currently available to order through our trade partners and are available to buy on the Wayland Games web store.
  2. Warcradle Studios attended Gen Con 2018 for four days over the weekend, and oh boy, was it a memorable one. We were lucky enough to have Parker, from The Battlehammer, fly out with us as a Warhost (interested, click here for details), and demo games of Wild West Exodus on our shiny new Dystopian Age demo table. For those of you wanting to see more, we've prepared a gallery below! From the stand to miniatures, sneak peeks for Wild West Exodus and Dystopian Wars, and our new Dystopian Age demo table, you'll be able to gander at it all. View the full article here .
  3. We’re very excited to announce that the latest version (v. 1.08) is now available to download! You’ll be able to find the latest version of the Wild West Exodus Rulebook online along with the updated Unit Cards, Faction Posse and Armoury Cards, and Common Rules. So, what's changed? You'll find a brief overview of changes right here, so keep reading! What's Changed? - Rulebook Well not a lot, really. We've just added a TONNE of new background information! Alongside some changes to a few special rules, this version of the Rulebook is a larger book than before, and it's chock full of Dystopian Age background on all eight factions. If you've enjoyed games up until now, the new background information is bound to leave you itching to play, paint, and build even more. Perhaps you've always wondered how The Outlaws with their fiercely independent men and women came to be, or the reasons behind The Watchers choice to visit Earth and, even more importantly, why they now chose to stay. Now's the time to delve deep and find the answers you've been looking for, and more... What's Changed? - Special Rules and Cards In this update, we've made a few changes to the Tough, Quick and the Dead and Stun special rules. We've also made some clarifications highlighted by members of our online community (yes that's you guys). Be sure to check these out when you download the latest version! As we've updated the Rulebook; Unit cards, Faction Posse, Armoury cards, and Common Rules, now reflect the latest version as well. You’ll notice that, on the new website, cards have been grouped by unit type under each faction, and the Outlaws have all been split up by affiliation. This means specific character cards are easier and quicker to find - we’re good like that. Simply pick a faction to access all updated cards and click the character thumbnail to view the Unit card. Nice and simple. Download version 1.08 - Rulebook (English) Download version 1.08 - Cards Core Rules - German and Spanish Translations So far, the core rules for Wild West Exodus have been translated into Spanish and German. Both the German translation and the Spanish translation are now available as a downloadable PDF's (and they're free!). Download Core Rules (v1.08) View the full article
  4. What day is it? Only the best day - Wild West Exodus pre-order day! It's time for the Enlightened and Lawmen to shine as we have two great posse boxes up for pre-order from today - and we know you're going to love them... Both the Dixie Resurrection Posse of Annabelle Hamilton, and Infernal Investigations Posse, lead by Helena Miller, are set to be released at the end of July. Oh, that's not all, we also have Legendary Rani Nimue, previously only available at events attended by Warcradle Studios, and the newly remastered Great Elk! Make sure to check the whole of this months pre-orders so you don't miss out on any of our new Wild West Exodus products. Dixie Resurrection Posse While a Peer of the Covenant of the Enlightened, Annabelle Hamilton’s first devotion has always been to the cause of the Confederacy of Southern States. She longs for any opportunity to throw a spanner in the gears of the Union of Federated States and hopes that one day her dream of The South rising again will be realised through her actions. Often seen in the company of Captain Mackeye of the former Confederate Army, her erstwhile sawbones Wendell Lee, and three terrifying characters known as Unger, Donovan and “Bloody” Bill Anderssen, most folks know that to see them in town means trouble isn’t too far behind. The Dixie Resurrection Posse contains six multi-part resin miniatures. 1x Annabelle Hamilton 1x Bloody Bill Anderssen 1x Wendel Lee 1x Donovan 1x Unger 1x Ross Mackeye 6x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £35 Infernal Investigations Posse With the constantly growing threat from unknown quarters in the West, the small unit known as Infernal Affairs have found themselves in high demand of late. Led by the indomitable Marshall Helena Miller this Posse are used to fighting, and defeating, the most unusual and terrifying opponents to Law and Order. Backed up by Furio Montoya, Jedrick Powell, Mercury Jones, Ida Saxon and Blackhoof 20-20, Marshall Miller tackles those missions that nobody else wants or is likely to come back from alive. The Infernal Investigations Posse contains six multi-part resin miniatures: Helena Miller Jedrick Powell Furio Montoya Blackhoof 20-20 Mercury Jones Ida Saxon 6x bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £35 Legendary Rani Nimue The captain of the Nautilus is highly skilled with the blade and trident and is a formidable adversary on land or at sea, especially as her rotary harpette is never far from her side. Nimue’s love of fame and fortune is only tempered by her sense of loyalty to her crew. Beautiful, yet deadly, Nimue is a fickle force for change in the Wild West but whether for good or ill remains to be seen. The Legendary Rani Nimue kit contains one multi-part plastic miniature: 1x Legendary Rani Nimue 1x Bases. Please note: Miniature is supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 Great Elk Great Elk are one of the Greater Beasts employed by the Warrior Nation in times of dire need. Great Elk are created by a combination of a willing animal and the spirit energy of a dozen shamans, it is not unheard of for an elderly or infirm shaman to die in the process of binding the spirit to the animal. Unlike other spirit beasts, Great Elk appear to have the ability to sustain themselves in spite of the massive energies coursing through them. Great Elk are thunderous charging walls of corded muscle and are used to break the backs of the more technologically advanced machines and defences of their enemies. The Great Elk kit contains one multi-part resin miniature: 1x Great Elk Miniature 1x Base. Please note: Miniature is supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £25 View the full article
  5. For those who didn't catch our latest Live Q&A, we wanted to make sure you had the opportunity to watch (and read) all about it directly from us here at Warcradle Studios. Enjoy our latest update about Dystopian Wars, Wild West Exodus, Armoured Clash, Firestorm Armada et al. As well as our announcement about Warcradle Classics! Watch the video here: Alternatively, head over to our blog to get a quick overview or to read the full blog, including all images from the Live Q&A!
  6. What's to come to Wild West Exodus in June, you ask? Well, as a quick summary; a lot! To start, we're releasing the first ever posse sets for The Hex and The Order! Both the Absolute Power Posse of the Third Man, and Divine Intervention Posse lead by Maraka, will be available to pre-order from today. Alongside these Posse sets, the Red Oak Gallows & Clock Tower Scenery kit and a set of Viridian Betas for the Watchers are also available to pre-order now! Due to be released on the 30th June. Now, let's take a closer look at the miniatures and scenery, shall we? DIVINE INTERVENTION POSSE SET The first of the Cor Caroli to walk the Earth, Maraka leads her Divine Intervention to deliver humanity from the clutches of the Hex.Fighting alongside their leader are the powerful warriors Haan, Vulana, Mithun and Siraj, each encased in heavy armour and wielding a variety of advanced weaponry. The Divine Intervention Posse contains 5 multi-part resin miniatures; 1x Makara 1x Siraj 1x Vulana 1x Haan 1x Mithun 5x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Stat Cards are not included and can be found on the Wild West Exodus website. ABSOLUTE POWER POSSE SET Absolute Power is the posse of the Third Man. Alongside this formidable Hex Boss is his loyal guardian Kreechur, the insidious Garratt Morden, the scheming Megan Wild, the vengeful Maria Torres-Villa and the traitorous John Hunter Bennett. The set also comes with a Hexalith, a mysterious totemic idol that the posse can draw power from. The Absolute Power Posse contains 7 multi-part resin miniatures; 1x The Third Man 1x Megan Wild 1x Garratt Morden 1x John Hunter Bennett 1x Kreechur 1x Maria Torres-Villa 1x Hexalith 7x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Stat Cards are not included and can be found on the Wild West Exodus website. RED OAK GALLOWS AND CLOCK TOWER Justice is often delivered in the Union Frontier at the end of a noose. In such turbulent times, these gallows are both a form of macabre entertainment and a warning to the citizens that lawlessness will not be tolerated. Legally, the execution can only be carried out at an appointed hour and only by a Lawman. Many outlaws have gone to their deaths, watching the clock tower as it ticks towards their final moment, waiting on a reprieve that never comes. This Wild West Exodus Scenery kit contains 1x Red Oak Gallows 1x Red Oak Clock Tower Assembly Instructions Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied primed and some assembly will be required. VIRIDIAN BETAS BOX SET Like others of their Clade, the Viridian Betas are cunning tacticians and well versed in the art of war. With either flight-pack or heavy weapons array, the Viridian Beta's command the units of Chigoe and Locus, directing them at the squad level and carrying out the plans of their Alpha. The Viridian Betas box set contains 2 multi-part resin miniatures; 1x Viridian Locust Beta 1x Viridian Chigoe Beta 2x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Stat Cards are not included and can be found on the Wild West Exodus website. Final Thoughts: Do you think Divine Intervention be enough to deliver humanity from the clutches of the Absolute Power of the Hex? Could the release of the Red Oak Gallows & Clock Tower Scenery set officially mark judgement day in the town of Red Oak? With the watchers, well, watching, it falls to the Viridian Betas to command units of Chigoe and Locus, directing them at the squad level and carrying out the plans of their Alpha. But, will these cunning tacticians succeed? Nakano Gozen Promotional Miniature Don't forget, Nakano Gozen, the Emissary of the Blazing Sun, is available to purchase online during for UK Games Expo! She will be available from our online store from 09:00 on June 1st 2018 until 21:00 BST on June 3rd 2018. Her next appearance online will be during Gen Con 2018 at the start of August. If you're attending the event, she'll also be available to purchase from our stand (1-D14) for £13.00! View the full article
  7. Nakano Gozen, the Emissary of the Blazing Sun, will be making her second appearance for 2018 at UK Games Expo! The Wild West Exodus promotional miniature will be available to purchase from our stand at UK Games Expo (1-D14) for £13.00. Not attending? Feeling like your missing out? Don't worry! Nakano Gozen will be available to purchase online during events attended by Warcradle Studios! For UK Games Expo, she will be available from our online store from 09:00 on June 1st 2018 until 21:00 BST on June 3rd 2018. Her next appearance online will be during Gen Con 2018 at the start of August. After this, she will be available to purchase at events attended by Warcradle Studios - so you'll be able to get your mitts on this brand new promotional miniature from the Warcradle Studios stand at Gen Con 2018 and Tabletop Gaming Live this year - as well as at selected Trailblazer events. Nakano Gozen will become part of our regular catalogue of fantastic miniatures in 2019 - available to all! View the full article
  8. Let's take a look at the pre-orders for Wild West Exodus - due for release on May 31st - in time for the first day of UK Games Expo where those attending can purchase these new releases from the Warcradle Studios stand. The time has finally arrived, The Wayward Eight sets are now available to pre-order! The Wayward Eight are as varied but reliable a band of Outlaws as you're likely to find on the Frontier. Providing the cause is just (or the job pays well) you'll be able to hire this respectable gang! For those Hex players out there, the Hex Beasts Pack is now available to pre-order. This resin boxed set contains five detailed monstrous miniatures. April 28th also saw the release of the Gunslinger OP Prize Kit for your local FLGS to order. If they're running a Gunslinger OP Event, let them know they can order this awesome prize kit from us so you can get hold of a gold Fortune Chip or a particularly fancy badge... Don't forget our latest news! Don't forget now! Our LIVE Q&A on Facebook is taking place 7 pm BST on May 4th. Have a burning question? Head to our event wall and get them in early and remember to tune in on the day. Have you seen the news about our upcoming Feature in Miniature Wargames Magazine? The June 2018 issue contains a free Gun Dog sprue, an Exclusive Scenario, Interview and fabulous Painting Guide, and is available from May 11th! This is one issue you won't want to miss out on. Make sure to check the whole of this months pre-orders so you don't miss out on any of the new edition products. THE WAYWARD EIGHT POSSE SET Price: £38 Marcus Wayward is the charismatic and cocksure leader of his crew. Marcus treats his Posse like a large dysfunctional family and this has led to more than one falling out within this close-knit team. That said, when the job is at hand they pull together and get it done. From the dependable Hicks Kincade and his wife Zarelda, the technical prodigy Kay Free, the gun-happy Jake Mattia, the manipulative Sierra Icarus, to the protective Sun Totem and the enigmatically alien Flowing River. The Wayward Eight Posse Set contains: 1x Marcus Wayward 1x Zarelda Kincade 1x Hicks Kincade 1x Jake Matia 1x Flowing River 1x Sun Totem 1x Sierra Icarus 1x Kay Free 8x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Stat Cards are not included and can be found on the Wild West Exodus website. THE WAYWARD EIGHT STARTER SET Price: £50 The Wayward Eight Starter Set contains everything in the Posse set including: 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Stat Cards are not included and can be found on the Wild West Exodus website. HEX BEASTS PACK Price: £20 Monstrous and volatile, the Hex Beasts are not only common amongst the forces of the Hex but may also appear in other forces should tainted units fall to their corruption and transform. This resin boxed set contains five detailed monstrous miniatures. The Hex Beasts Pack contains: 5x Hex Beast Miniatures 5x Medium Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. GUNSLINGER OP PRIZE KITS Gunslinger OP Prize Kits are now available to order for your FLGS. So, what are you waiting for? Speak to your FLGS about this great prize kit and start playing the Gunslinger OP Events! View the full article
  9. Author’s note: Whilst this vignette is set very firmly in the fictional world of Wild West Exodus, it is nonetheless loosely based on a real local Tombstone story. You’d do yourselves a favour if you go read up on Nellie Cashman and just what she accomplished in her lifetime, too. Doc Holliday has a secret addiction. A problem, even. Now, that seems very likely, given how quickly he has worked his way down the bottle of bourbon sitting on the table in front of him. Although you’d be forgiven for guessing alcohol as your answer, you’ll not hit the mark on this occasion. Try again. Maybe it’s tobacco, you might think. Well, again, close. But – and you’ll forgive, I’m sure, the pun – no cigar. Gambling. Gambling is his big weakness. It’s obvious now that you think of it. This irascible man is often at the tables until the small hours, staking everything he owns on the turn of a card. Yes. That’s it. Poker, Faro, Blackjack – there it is. Doc Holliday’s vice is gambling. Alright. Doc Holliday has a number of vices, but let me draw your attention to one of the more unlikely ones. There it is, right there his hands. A slightly dogeared book, tatty at the corners and obviously much-loved. A slim volume, with an artist’s rendition of a man in a long, black overcoat on its cover. Look more closely at the way the hat is tipped over the eyes, the way the artist has captured the curling of smoke from the ends of the pistols. The title of the book was once bright yellow, but time has faded it to a more subtle shade. From this angle, it’s impossible to make out the full title, but “Adventures”, “Stormin’” and “Lawman” are definitely in there. And this is one of two unfathomable truths. Doc Holliday is addicted to dime store novels. The trashier the better. A bizarre anomaly in such an educated man, but it is what it is. (You are, of course, correct about the alcohol, the tobacco and the gambling, but nigh on everyone in Tombstone has those issues. You get no prizes for those guesses). The final addiction isn’t even something he can ever hope to control. No, that is something intangible, but is still very evident. Wherever John Henry Holliday goes, trouble rides in a step or two behind him. Today, the deputy is having one of his better, more peaceable days. Lately, things have been uncomfortable in the more popular establishments in town. The taxidermy that is on display in Hafford’s has started to give him nightmares, the presence of the cowboys at the Grand Hotel have made that a no-go zone (but only because Wyatt said so – Doc is more than up for facing them down if they make trouble). And then, of course, the ongoing disagreements he has with the bartenders at both the Oriental and Crystal Palace Saloons mean that even what is widely acknowledged as the most dangerous corner in Tombstone isn’t an option. Just once. I tried to shoot him once and he won’t let me forget it. A flicker of guilt at his appalling behaviour when he was drunk and out of control right before… well, about eight months ago. When he lost his temper and lashed out in rage. Doc’s temper ebbs and flows as predictably as the tides. These days, he has a better handle on it, but there is still the air of a hunted animal about him. A man ready to spring into action at the click of a pistol hammer. But since his illness all but killed him… Since he has been forced to wear that curious face mask just to give his tortured lungs a rest… Well, much of his former affability has been replaced by a cynicism that is hard to reconcile with a man so young. He is still pleasant, still friendly, but there is an edge to him now. He has always chosen to sit facing the door – as so many gambling men often do – but now he always takes a corner seat as well. Not for Doc Holliday the sneaky knife between the shoulder blades. If he died, why, Wyatt Earp would never shut up about it. His choice of restaurant today is something far simpler than the grandiose places touting their wares on Allen Street. He has retreated to Nellie Cashman’s place. Russ House, out on South Street is a homely sort of eatery, but right now, that is just what the man needs. He is tired after a sleepless night and he is a little irritable to boot. Nellie’s good, solid cooking is a tiny taste of home. And more than anything, he adores that she always, always keeps a can of tinned peaches for him. If there is anything more Georgian than peaches, well, he’d thank you to tell him what it is. As far as Doc Holliday is concerned, Nellie is an angel. Yes, Nellie is a good girl; one of the best. More strength in her spine than most men he knows, more than capable of standing up for herself and well-liked by all who know her. She is the kind of woman who could quite easily lead a revolution if given half the chance. Doc is extraordinarily fond of her, but she never stands for his flirtations. Doc has been well-behaved for days, now. Not one altercation, not one argument, hell, not even raising his voice more than half a decibel above normal. This is not a natural state of affairs for the tempestuous deputy. Something has got to give and it’s got to give soon. In about four minutes, in fact. He is scooping up what remains of his peaches and cream and experiencing the pleasant buzz that comes with finishing the better part of half a bottle of good bourbon when he overhears the Texan at the table next to him. “That weren’t no beef stew. Ain’t got no idea what the hell meat that was meant to be, but damn if it weren’t an insult to whatever animal it came from.” In order to appreciate what ensues in the wake of this ill-considered review of Nellie Cashman’s cooking, it is important to consider the following factors. Doc Holliday has lived in this town long enough to consider it home. He holds Nellie very dear to his heart, because she is nice to him. He is more than a little drunk right now, he considers the Texan an intruder on his territory, he has a hair-trigger temper and he is, with very good reason, considered one of the fastest draws in the West. Like a stretched thread, his self-control is pulled too hard. Finally, the tension cannot cope. The thread snaps. There is the distinct hum of a Juiced pistol as it begins its power cycle. The Texan hears it very clearly because he has gone, in the blink of an eye, from being an ungrateful, vociferous complainant to being a man with a ridiculously powerful weapon held right up against his temple. He swallows. He looks up into the steel trap stare of Doc Holliday’s thin face which is pinched in an expression of extreme dissatisfaction. “What did you say, sir? I did not quite catch that. Louder, if you would be so kind.” The Texan considers his immediate life choices. “Why, that’s the best cookin’ I ever had?” There is an anxious pause as the deputy considers the unfortunate and bad-mannered diner. The rise in his voice at the end, the inflection that turned a statement into a question, almost results in the permanent estrangement of the Texan’s head and body, but it’s good enough. Doc backs down and the pistol is back in its holster before the Texan has even blinked. He never even saw the reed-thin figure move. Doc turns away, picking up his book and the remainder of his bottle of bourbon. He fixes his respirator back in place and tosses his money down on the table, Tipping his hat courteously to Miss Nellie, he departs with the self-satisfied air of a man who feels that he has achieved something good today. View the full article
  10. Avid fans of Wild West Exodus, The Battle Hammer, have created some handy 'How to Play' videos in their own interesting (and very engaging) style. If you fancy learning a little more about Wild West Exodus (and don't mind a little NSFW content) then these videos will be right up your street. Please note: NSFW has been added due to some use of swear words in Parts One, Two and Three. A higher volume of swear words is used in Part Four. In Part One, The Battle Hammer look at the rules and stats from unit cards as well as some of the general conditions which could affect your units! What you'll like: Overview of how to read the unit cards and what all the different acronyms mean. Explanations of different weapons, rules and conditions. Straw and Parker (what's not to like?). In Part Two, The Battle Hammer look at the rules regarding the Action Adventure Deck, how it works, and they investigate the use of Fortune (using some very cool looking Fortune Chips which will be released from Warcradle Studios very soon) in the game. What you'll like: Break down of the use of the Adventure deck in regards to Guts (one-off effects) & Glory (end of game VP) How to use Action cards What the use of Fortune can do for you References the rule pages from the rulebook (excellent shout). In Part Three, The Battle Hammer looks into Faction Posse and Theme Posse cards, as well as information about Faction Armoury cards. Trust me, if you don't have this information, you'll be glad to have watched! What you'll like: Explanation of the different posse types Find out how to fill your posse Benefits discussed Take a look at some cool conversions! In Part Four, Straw and Parker put all their knowledge together to play a full game of Wild West Exodus! What you'll like: A fun and very real game (and conversation) between mates. If you enjoyed this then make sure to check out their youtube channel for other Wild West Exodus goodness (and Dystopian Wars, in the future, by the sounds of it too)! What did you think of Straw and Parker's 'How to Play' videos? ASSOCIATED PRODUCTS FREE DOWNLOADS AVAILABLE Rules Action Deck Adventure Deck Unit Cards Posse Cards and Faction Armoury Info are all available from each Faction Unit Card area. View the full article
  11. It's that time again; prepare your tea and biscuit supplies, because, on Friday 4th May, we'll be going live on Facebook! This Live Stream event will be hosted on the Warcradle Studios Facebook page and start at 7pm (BST). Tuning in means you'll be able to discuss, provide feedback and ask questions about our upcoming plans for the games within the Dystopian Age. And, more importantly, be one of the first to set eyes on the sneak peeks Stuart the tease (as members of The Dark Council would say) will be sharing during the stream too. Get Notified - Join The Event. As with all of our past live streams, we'll be doing our best to answer your questions on the day. But, if you're tuning in, you can join our Facebook Live Q&A Event. Joining now means you'll be notified as soon as we go live and you can post your questions in advance - there's a better chance we'll answer them if you do! See you then! View the full article
  12. Here's a quick step by step on how I painted the awesome new Wild West Exodus terrain! To kick off, I undercoated the model black. No photo here (who needs a photo of a black building, after all). STEP ONE Build up 3D effects with grey. I use an airbrush but you can get very similar effects using a spray can. If you're using a brush, get a big ol' one inch round and stipple on the paint in thin layers. STEP TWO To increase the 3D effects, once again, I go in with white. STEP THREE Glaze the entire model with a Sepia Wash (approximately 7 parts water to 1 part paint). I repeat this three times for a deep colour shift. I am still using the airbrush here but, if you do not have access to one, you can purchase weathering sprays which achieve a similar effect or go in with that big ol' brush - just don't let the glaze pool up. STEP 4 Grab a decent sized brush and pick out individual planks with a selection of different brown washes. For this model, I used a red-brown, yellow-brown, dark brown and black brown. I tend to make my own washes from P3 paint but there are loads of great alternatives out there. Once again, don't let the wash pool up. STEP 5 Pick out the metallic areas. Take your time as it's very difficult to clean off slips. All metallic areas were painted in P3 Pig Iron. The Brass areas were painted in P3 Brass Balls. YOU'RE ALL FINISHED These should look great on the table top for now! I'll be looking at how to take things to the next level with weathering and detailing next time. Until then - happy paintin'! You can find all of the Red Oak terrain on our online store here, or from your regular FLGS or online stockist! View the full article
  13. We are very excited to announce that Earle Shepherd's mercenary Outlaw gang is now available for pre-order, with a release date of April 14th. If you're after a posse who will work for the highest bidder (who are we to judge?) this highly anticipated posse is most definitely for you! Want some even better news? If you're attending Salute this year, we will be bringing retail copies of The Deadly Seven along with us so you can purchase your posse direct from Warcradle Studios on release day! I know, we're good like that. Alongside this release, you can also pre-order the new Red Oak Townhouse to add to your ever-growing Red Oak terrain. Phew! This month is jam-packed! Led by the former Sheriff turned Outlaw Earle Shepherd, the Deadly Seven have a reputation not only for their ability to get the job done but also for taking on the jobs no-one else will. Each member of the posse is an expert in their field, from the explosive skills of Idina Vannez and Alan Knox, the swift brutality of Black Blood, Razors Li and Kodiak, or the mechanical ferocity of Faraday or Brutus - the Deadly Seven is a group to be reckoned with! The Deadly Seven Posse contains 1x Earle Shepherd 1x Razors Li 1x Kodiak 1x Idina Vannez 1x Faraday 1x Black Blood 1x Alan Knox 1x Brutus 8x Bases. The Deadly Seven Starter Set contains 1x Earle Shepherd 1x Razors Li 1x Kodiak 1x Idina Vannez 1x Faraday 1x Black Blood 1x Alan Knox 1x Brutus 8x Bases 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck. Want to learn more about The Deadly Seven? Watch our Sneak Peek and find out about this posse for the Outlaw faction! This multi-levelled building is typical of the homes the more wealthy settlers inhabit out West. Not only does this bring about a new gameplay element with its size, the building itself is hugely customisable and is compatible with elements from the Red Oak Residence to create a truly unique set of buildings for your town. This Wild West Exodus Scenery kit contains: 1x Red Oak Town House Building Assembly Instructions. The Red Oak Town House is two stories and has a modular design, allowing access to the inside of the building during play. View the full article
  14. Warcradle Sam

    Posse Previews!

    In case you missed our post yesterday evening on Facebook, I thought I should add these upcoming beauties here... We have images of both the Infernal Investigations posse and the Ranger Showboat posse below - which one would like to get on your tabletop?
  15. February saw the release of the first Red Oak terrain from Warcradle Studios, it was so popular that we've released a further three sets of terrain, all part of the Red Oak range! You can now pre-order the Red Oak Distillery, the Red Oak Prospector's Shack, and the Red Oak Crates, Fences and Barrels from today, all of which are supplied primed for easy painting, due for release on Saturday, March 31st. With these buildings, you can further immerse yourself into the Dystopian Age and add a special dimension to your Wild West Exodus tabletop games. Each piece of terrain has been manufactured in Medium Density Fibre Board (MDF). Alongside the release of the new Red Oak terrain - a great way to set the scene in games of Wild West Exodus - we have the Angry Mob miniature set and four different base topper sets available for pre-order! Our Base Topper sets, released 31st March 2018, are sure to get your miniatures battle-ready - after all, what better way to get your miniatures tabletop ready than with a wild west themed base?! Make sure to check the whole of March's pre-orders so you don't miss out on any of the new products. Distilleries are an important part of any growing town. A booming industry in the Union frontier, it is highly lucrative being able to supply the good folk of the West a steady supply of hooch, rocket fuel and other more medicinal libations. A sturdy fence, barrel or crate serves several purposes out on the frontier. The most obvious is to secure property and assist with the transport of goods. For gunslingers and civilians alike, they also make superb cover which they can run between when the bullets start to fly! Not every home in the Union is a mighty Promethean Complex, mansion or townhouse. Most of the folk who live out in the settlements make shelters out of whatever materials they can find. These rickety shacks, while commonplace are usually temporary and you often see wagons nearby ready to be hitched up when the resident decides its time to move on. Angry Mobs are useful strategic units in Wild West Exodus. Combining the ability to deal a surprising amount of damage with the ability to disrupt your enemies plans as they draw attention to themselves. Uncaring governments, interfering lawmen, mysterious mutilations in the middle of the night... There's a lot to get angry about in the Dystopian Age! This product contains 4x Angry Civilian Miniatures 3x Bases. BASES We have released four new base topper sets, to give your miniatures the bases they deserve! The Red Oak Large Base Topper Set & Scatter Terrain contains: 1x Large Round base insert 1x Barrel Scatter Terrain. The Red Oak Medium Base Topper Set contains: 3x Medium base inserts. The Red Oak Small Base Topper Set contains: 5x Small Round base inserts. The Red Oak Medium Oval Base Topper Set contains: 3x Medium Oval base inserts. View the full article
  16. So what has been revealed during Adepticon for WWX? Some fantastic Posses are on the way, including a particularly nasty hombre who's brought his family with him! Don't forget you can pick up your limited edition Adepticon Pin at the show or online, but only when Adepticon is running! The Secret Service continues to defend the Union from the shadows. Led by the remarkable Director Lincoln, the agents of the Union undertake all manner of assignments too difficult or morally questionable for the army. Robert Pinkerton is Lincoln's strong right hand, giving sage counsel to the fearless former President. Henry Courtwright is a master saboteur and Automata specialist and Agent Lucinda Loveless is a legend in the Service having saved the Union from insidious foreign plots on several occasions. Camilla Blanche is an expert in clandestine infiltration and assassination while Milo Jefferson makes up for his relative inexperience in the field with his specialist knowledge of artillery and armour weak-points. Look out for the Secret Service - sneaking up on you... soon! Felipe Espinosa is one of the most ruthless and treacherous bandits to curse the American frontier. Leading the twisted mariachi band 'The Bloody Espinosas' Felipe has a dreaded reputation as a bounty hunter and raider. The music played by this family of liars and cutthroats is terrifyingly jarring as it accompanies them while they go about their bloody butchery. The hard-faced Jose and scarred Luccia Espinosa are never too far from their murderous older brother while the youngest, Pedro, is content to amuse himself by playing a tune and adding to his collection of trophies cut from his victims. Vivian Espinosa was once like his brothers but found true love with the beautiful Sofia Antoniela. Wanting to leave the blighted band for a new life, a fight with his brother Jose mortally wounded him. As he lay dying, his tainted soul transformed him into a drooling Hex Beast. His wife, Sofia, could not be parted from him even in this new form and nursed a shred of his former personality from the hulk of flesh and pain he had become. Now the six are united in a song of murder and mayhem that will only end in death... View the full article
  17. Gunslinger Events have launched! It’s time to start your journey into Wild West Exodus with our easy to follow organised play events. Starting with Warcradle Studios Gunslinger League, you can begin learning the game with the posse set for your chosen faction, and then expand your collection over the course of six weeks to take part in 1500-point force dust-ups. The Gunslinger League not only rewards your in-game victories but also your skills with a brush! In fact, if you're an eager hobbyist you can enter the league and score points just for assembling and painting your models. As part of the Gunslinger organised play experience, two Gunslinger tournaments are available to play: The Gunslinger Posse Challenge in which players use models from a single Posse set, up to 700 points in total. Gunslinger Most Wanted in which players face off with their recently completed 1500-point forces using their week six list from the Gunslinger League. All Gunslinger events are designed to be easy for players of any skill level to participate in and track their results. There’s no need for complicated tables or charts to run or play in a Gunslinger event. All you need is enthusiasm, creativity and a group of players with the desire to destroy foes! Gunslinger Awards: Players have a shot at winning three Gunslinger awards during a Gunslinger Event; Murderous (Most Gunslinger Points), Prodigious (Best-Painted), and Largesse (Most Sporting). Download the Organised Play PDF NOW View the full article
  18. Introducing the Badlands Adventures for Wild West Exodus. So you’ve played all the Common Adventures? You’ve battled in the Gunslinger Leagues? You love the Dystopian Age and want to experience more of it? A brand new expansion for Wild West Exodus is now online – Badlands Adventures. This official expansion is packed with support for narrative gaming with five new Adventures and a brand new game mechanic: Perils! Download it today and explore the Badlands Adventures!
  19. In March we'll be joining over 80 exhibitors at AdeptiCon 2018 . With us, we'll be bringing the weird west battles of the Wild West Exodus world, our dynamic demo team (we don't go anywhere without them!), and some sneaky event exclusives - including some very welcome Dystopian Wars previews! AdeptiCon will be staging various tournaments, event games, and hobby seminars for you to get involved with, covering all aspects of miniature wargaming as a hobby, and more. Registration is open now, so if you're interested in battling it out against mad scientists (Union vs Enlightened, anyone?) make sure to get registered! Make sure you're following us on Facebook and Twitter for updates regarding this and many other events. We'll see you in March! Are you thinking of attending AdeptiCon? Join our Facebook event to see who else is going! What would you like to see from Warcradle Studios at AdeptiCon? Let us know below!
  20. The Viridian play an important role in the Watchers. Deployed as airborne Chigoe assault units or as fire support Locust teams, the Viridian excel at targeted strikes. The Viridian Betas provide excellent unit command, giving the Chigoe and Locust units the benefit of their leadership and experience. Ultimate authority resides with the Viridian Alpha who commands all the warriors of his Clade and focuses their actions so that victory belongs to the Watchers. The wise Viridian Alpha deploys with the Chigoe and Locust in battle as the powerful Viridian Clade to strike at the enemies of the Watchers. This boxed set includes six fantastic plastic and resin miniatures. This multi-part kit can build 3 Viridian as either Locusts or Chigoe. The Viridian Clade Posse Set contains 1x Viridian Alpha 1x Chigoe Beta 1x Locust Beta 3x Viridian Locusts / Chigoe 6x Bases The Viridian Clade Starter Set contains everything in the Posse Set plus 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck Option: Chigoe Option: Locust View the full article
  21. Now for something a bit different! We are pleased to announce we will have a limited edition collectors pin available exclusively during Adepticon 2018. We hope to bring out a series of these collectors badges with a new one available at each major show we attend through the year. You will be able to purchase the badge either from our stand at Adepticon or through the Wild West Exodus website for the duration of the show. Measuring almost an inch in diameter, this year's Adepticon exclusive pin will feature Unger, an Enlightened Creation and is strictly limited to 200 copies. Watch out for other iconic characters from the Dystopian Age coming soon! MISSED OUR ADEPTICON ANNOUNCEMENT? READ IT HERE View the full article
  22. We are very excited to announce that 24th February 2018 sees the first release of terrain from Warcradle Studios! There are five new buildings available for pre-order including the Red Oak Residence, the Red Oak Cartwright's, the Red Oak Jail, the Red Oak Metal Smith, and the Red Oak Post Office; all of which are supplied primed for easy painting. With these buildings, you can further immerse yourself into the Dystopian Age and add a special dimension to your Wild West Exodus tabletop gaming experience! Alongside the release of the new Red Oak buildings - great for setting the scene when playing Wild West Exodus - the highly anticipated Fortune Chips & Dice set including four special ten-sided dice is also available for pre-order! The Fortune Chips & Dice Set, released 3rd February 2018, includes four special ten-sided dice, each featuring their Critical Success and Critical Failure values, and a stack of ten Fortune chips that let you keep track during your games as you tempt fate, push your luck and bend Fortune at will. RED OAK RESIDENCE These homes are of a common design found throughout the settlements of the West. Cheap and plentiful timber is supported with steel joists and copper conduits so that homesteaders have access to all of the modern conveniences that the RJ-powered Dystopian Age can offer. These modern homes are always in demand, so act quickly to secure your very own piece of the West! This Wild West Exodus Scenery kit contains: 1x Red Oak Residence Building Assembly Instructions RED OAK CARTWRIGHT'S The advent of the Iron Horse has been a boon to the scattered settlements of the American Frontier. Of course, even these wonderous technological marvels require maintenance and recharging from time to time. Cartwrights, like this one, offer affordable services to the good folk of Red Oak - certainly preferable to dealing with the Enlightened as their assistance often literally costs an arm and a leg... This Wild West Exodus Scenery kit contains: 1x Red Oak Cartwright Building Optional signage for a Red Oak Delivery Office Assembly Instructions RED OAK JAIL This distinctive structure is ideal for securing ne'er-do-wells and other miscreants in secure surroundings. The Jail makes a superb strongpoint for Lawmen and other agents to uphold the Law in Red Oak and beyond. With the Jail in your town, you can be sure that Outlaws can be kept out of sight, but never out of mind! This Wild West Exodus Scenery kit contains: 1x Red Oak Jail Building Assembly Instructions RED OAK METAL SMITH Steel and steam are the foundation of the Dystopian Age. Businesses like this Metal Smith ensure that both are in plentiful supply - especially for a fair price! From simple repairs to steel-shod shelters to more advanced metalworking, the Red Oak Metal Smithy is always busy! This Wild West Exodus Scenery kit contains: 1x Red Oak Metal Smith Building Optional signage for a Red Oak General Store Assembly Instructions RED OAK POST OFFICE While for the very wealthy, near instant communications can be achieved through radio and other more esoteric means, for most the Post Office represents the only means of communicating with the world outside the town limits. Typical delivery was between a month and ten days, depending on the importance of the letter or package and of course the cost. The Post Office is an important place to not only send and receive messages but also for the local community to meet and share news as it arrives from the Union and beyond. This Wild West Exodus Scenery kit contains 1x Red Oak Post Office Building Optional signage for a Red Oak Doctors Assembly Instructions FORTUNE CHIPS & DICE SET Fight the battles of Wild West Exodus with these superb dice and Fortune chips. This set includes four special ten-sided dice for use with Wild West Exodus. Each die features their Critical Success and Critical Failure values with easily recognisable symbols. The stack of ten Fortune chips will let you easily keep track during your games as you tempt fate and push your luck by bending your Fortune to your will. This product contains 10x Fortune Chips 4x Dice ASSOCIATED PRODUCTS View the full article
  23. Your miniatures looking a little bit too neat and tidy? They are supposed to have been through the wars, after all, yet they look a little too pristine... Watch Lewis' Worn Fabric tutorial to add some much-needed wear to those clothes! Enjoy! Miniature used: Marie Laveau from Wild West Exodus Music: www.bensound.com View the full article
  24. Today was truly a clash to behold, Lukes creepy creations of the Enlightened facing off against William and his band of Outlaw Bikers... Mission: Supply Run Points: 600 Special Rules: One Boss, one Posse Luke the Construct King - Enlightened (Legendary Carpathian, Creation VII, Unit of 2 K9 Attack Dogs, 1x K9 Gun Dog) The background of The Enlightened and the look of the models really gels with me. The weirdness and options for originality are what I tend to go for in an army. I chose Legendary Carpathian as my boss because who can say no to a tank with an Atomic Mini Gun? Also, his offensive firepower is frightening which more than makes up for his lack of survivability. Creation Seven came next as his two options for both ranged and combat makes him incredibly versatile. He can be a little unreliable with Action Cards but his coolness makes up for it! For Carpathians personal guards I chose Attack Dogs as they are also great at capturing objectives with their incredibly high speed and Rapid rule. The Gun Dog fills a gap in points nicely and brings a Durable Gatling gun to the table. The plan was to lock down hard hitters with the Attack Dogs whilst Carpathian and Creation Seven can move up the table without worrying about reprisals. The Gun Dog is more of a distraction for the enemy to ignore at their peril... Will the Interceptor Kid - Outlaws (Marcus Wayward on Interceptor, unit of 2 K9 Attack Dogs, unit of 1 K9 Attack Dog, Unit of 2 Interceptors) For a start, I really like the interceptor models so they were a must-have. Marcus Wayward is a character I just had to take as he suits my playing style - fast and shooty. He’s reasonable in combat and provides multiple benefits to my entire posse such as Treasure Hunter and Inspirational. Not to mention his Peacemaker is Piercing -4 and Brutal. I then put him on an interceptor for three reasons - firstly they’re cool, secondly, he gains extra firepower, extra speed and a virtual extra life in exchange for quick and the dead, thirdly, no-one in the League has used Wrangler yet… and it works... The Attack dogs went in to fill up the Hands slots and fit the theme of my list - I like the idea of a pack of Robo-Dogs keeping pace after my bikes. The plan was to take out Lukes chaff and then knowing how much he loves to take Carpathian and Creation Seven, I could focus on killing them individually whilst using the automata to distract and claim objectives. Turn One: Forces from both sides moved at top speed into the town. Following tactical protocols above all else, the Enlightened Gun Dog ran to claim the objective in the centre of the table but was met by a ferocious hail of fire from the pair of Bandit Interceptors and Marcus Wayward. Unsurprisingly, the Enlightened Gun Dog was annihilated. Seeing his plan falter, Carpathian sent his Attack Dog to contest the objective recently captured by the Outlaw Boss and locked Marcus Wayward down in combat. Carpathian nodded to himself in satisfaction as this ploy would buy him time to bring his nightmare creations into play... As Carpathian fought the K9 attempting to drag him from his Interceptor, Marcus took note that one of his own K9’s had seized another objective in the town's only saloon and that his other Automata were perfectly positioned to press the advantage... End of turn Victory Points Outlaw - 2 Enlightened - 0 Turn Two: With attack protocols clacking in their machine brains the two K9 Attack dogs Marcus held back from the fight charged their Enlightened counterparts and quickly turned them back into their component parts... Now free to pursue his plans, Marcus Wayward kicks his Interceptor into high gear and tears around the flank of the town, only to be met by the hulking Creation Seven spooling up his Rj powered arsenal! With no time to evade the Interceptor is blown out from underneath Marcus, throwing him from his saddle. However, as no stranger to an opportunity, he landed hard but with his gun up and blew both of the hulking beasts brains out all over the soft summer grass. But, even as Marcus dusted himself down, the remains of Carpathians monstrosity began to coalesce and a mewling Hex Beast took its form from the leftover flesh. Carpathian couldn't use his Carpathogen to keep his Construct alive as he was just out of range... Enraged at his lack of foresight and under fire from the Outlaw Interceptors, he unleashed the enormous firepower of his Atomic Minigun, putting down Wayward in spectacular fashion. End of turn Victory Points Outlaw - 4 Enlightened - 1 Turn Three: Still following their most recent attack protocols the two Outlaw K9’s attempted to rush the newborn Hex Beast but they were Intercepted by Carpathian himself, allowing time for the grotesque amalgam of body parts to extrude boney spikes and blades ready for combat. At a nod from Carpathian, the Hex Beast charged into the fray and destroyed one of the Automata. The remaining Outlaws powered up their Hyper-Velocity Rifles and riddled a pustule ridden beast with large bore fire leaving the Legendary Boss as the last Enlightened model standing. In an almost dismissive gesture, Carpathian crushed the remaining K9 and hosed down the daring Interceptors, leaving only a pile of smouldering ash representing their prior existence... End of turn Victory Points Outlaw - 5 Enlightened - 2 Turn Four: As the fog of war began to clear from the battlefield the last Outlaw Attack Dog switched to survival protocols and made a break for the edge of the town denying the Father of the Enlightened a total victory. End of game Victory Points Outlaw - 6 Enlightened - 2 Afterthoughts: Luke the Construct King: That was an incredibly exciting, fast-paced and cinematic game, I thoroughly enjoyed facing a themed force such as this one, and Marcus Waywards Piercing -4 Magnum Peacemaker was definitely a challenge for the muscle of the Enlightened. The speed of my opponent was crucial in picking up those vital early Victory Points and in the end; brain had beaten brawn. I will be adding more speed in the shape of Constructed Uhlans and a touch more firepower with Creation Five ready for round two. Follow Carpathian, for only he can set you free, until next time you dastardly K9s! Will the Interceptor Kid: K9 Attack Dogs are amazing! They scored me the lion's share of the objective points whilst executing my initial plan well. I was a little over eager with Marcus Wayward which ultimately led to his demise but he was epic anyway. Moving forward I need to plan how to deal with high Grit models with Tough. I’m thinking of adding Amadeo Savoia to my list for the next round as he has an RNG 20 rifle with Ammo Clip, this will allow me to support the rest of my troops and deal with any big nasties I may run into further down the League. View the full article
  25. Following on from our live Q&A earlier this month, we have highlighted below some of the key questions and expanded on some answers in greater detail. QUESTIONS ON THE DYSTOPIAN AGE: What is the Dystopian Age? The Dystopian Age takes place within a generation of the American Civil War. The ingenuity of humanity has unlocked secrets that they were unprepared for. Now mighty empires clash as super science and alien technologies bring the world perilously close to annihilation. In the Dystopian Age, the world is at war in all but name, but the awesome power of the technologies unleashed means that the fallout of a devastating global conflict has moderated some of the more apocalyptic ambitions of the powers. And so the various factions achieve their goals with a mix of subterfuge, diplomacy and military. Under threat of domination or invasion many of the nations of the world have over time become affiliated with one of a number of power blocks (our factions). While there are times of uneasy alliance or peace between them, at other times there are clashes and conflicts over resources, territory and the actions of individual commanders in the field making the right (or wrong decision). It is an age where all it will take is the official declaration of war between any two of the faction for a chain reaction occur, and the world is plunged into a costly and ultimately unwinnable world war. Diplomacy is a fine art with a network of ambassadors, diplomats, bannermen, marshals and emissaries crisscrossing the globe smoothing over the countless brutal and bloody 'misunderstandings', sabre rattling, land grabs, insurgencies and declarations that are a daily occurrence in the Dystopian Age. Though each nation is part of one of a number of alliances and pacts across the globe, tensions and infighting frequently happens. For example, while the Emperor of China and Empress of Japan usually settle their differences politically (after all they have been allies for almost a thousand years), their generals and admirals might show less finesse and respond to the rivalry with bloodshed on occasion. Such conflict between allies is regrettable but, unfortunately in the Dystopian Age, unavoidable. The Dystopian Age is a tragic place for the average fighting man and woman as their actions and sacrifices can all too often be conveniently ignored or mischaracterised by their nation for the good of a greater objective. To achieve a very real objective and secure greater glory for their people, the governments will use every tool at their disposal and while military is by far the most satisfying (as the vast armies around the globe in the Dystopian Age attest to), the factions can be pragmatic (and some would say downright cynical) at times. For the soldiers and citizens of the Dystopian Age there are very real and very motivating reasons to fight (fabricated or not by their governments if necessary). A loss in battle represents to the governments and monarchs a loss of face and prestige, which is far more troubling than the destruction of material or manpower. Despite (or perhaps because of) the efforts of pan-global institutions such as the Covenant of the Enlightened and secret societies such as The Dark Council the status quo is maintained, albeit with a daily eruption of fighting on dozens of fronts. But how long those regional conflicts can continue until they escalate and the world is engulfed in a terrible all-consuming war is a question that haunts all the halls of power (and more than a few mess halls) as these powerful alliances battle each other looking for a decisive advantage in this Dystopian Age. Regarding the miniatures will they be made of plastic, resin, metal or some combination of the three? Also, will flying models still use the same clear plastic bases, or will Warcradle be developing something different?" Warcradle currently makes miniatures in resin and plastic. We are looking at how best to create new products and bring back existing ones. Will the Japanese still be a major power or will they be rolled into the Chinese? The Immortal Celestial Empire is a powerful alliance that has lasted over a thousand years. It was formed by the dynasties of China, Japan, Korea, Vietnam, Mongolia, Siam and Burma. Though each nation has its own proud traditions and aesthetics, there has been great prosperity and advancement in their Empire as they work closely on matters of trade and defence. It was the unwarranted invasion of Korea by the British Crown and the Russian Commonwealth a decade ago that caused the Empire to change its policy of isolation from the affairs of the rest of the world. We are looking to produce fleets and miniatures representing each of those nations over time. Will Sturginium ore and characters from Dystopian Wars lore be appearing in the setting? As we detail the setting over the coming months we hope you will be pleased to see a number of familiar names appearing in the Dystopian Age. Lord Barnabas Draynes Sturgeon is one of the main leaders of the Covenant of the Enlightened and head of the Integritas Philosophy that operates out of Antarctica. Sturgeon’s Enlightened are obsessed with safeguarding the technologies of the Enlightened, especially those developed from the alien Vault that lies beneath Antarctica. One of these discoveries was the superconductive Element 270 that the wider world knows as Stirginium. Will original DW background be rewritten? Is ‘X’ nation still around in the Dystopian Age? The nations of the world are all present, though the Dystopian Age places some in new and exciting factions. Narratively the background will change, so while a great deal will be familiar to you, there are bound to be some changes to how things tied together in second edition. DW is a science-fiction based game, WWX is a science-fantasy based game, what was your overall reasoning on merging them both? The two settings have a great number of similarities (more so than might at first be believed). It is important to keep in mind that much of Wild West Exodus is based on how those factions interpret the world they see around them. So where they might view it in mystical or supernatural terms, the Enlightened or the Teutonic Knight-Luminaries would have another, more scientific, interpretation. Will there be available (either on webpage or purchase) more on the background of the Dystopian Age and how it relates to the world and how the new factions came to be? Definitely. What we did with WWX was to release short stories and blog posts during development and leading up to release. We will be doing the same for all games in the Dystopian Age. The new forum is a great source for the updated background material too. Are there any plans to bring any of the Dystopian Legions troops or units back into Wild West Exodus? While Wild West Exodus is part of the Dystopian Age, it is not intended to be the home for any additional factions. Rather than shoehorning factions like the Prussian Imperium into Wild West Exodus we are looking at a new game for those factions. It will not be called 'Dystopian Legions' but will certainly be a home to many of the forces that would have featured in that game. It will use similar rules to Wild West Exodus but will be focused on larger units and a more militarised structure (as would befit the factions within). As it uses similar rules as Wild West Exodus it will be compatible with factions from that game for tournaments and casual play. There is no release date planned for this (as yet untitled) game. As and when we have more news we will announce it. QUESTIONS ON ARMOURED CLASH: With the scaling changes, will you be making any add on or upgrade packs? We are looking at all sorts of add ons and accessories for modelling that would be suitable for scenery building as well as detailing your miniatures in Armoured Clash. With the land combat miniatures scale now becoming 10mm, would it be wiser to switch to 6mm scale? 10mm gives us a great scale for detailed armour miniatures and visually distinct infantry. Will I still be able to use my models in the new system? Or will the new models and terrain be significantly bigger? The physical size of the core models will remain similar to existing miniatures however their 'real world' size will have reduced so that the common battle tank is roughly the size of a battle tank from the middle of the last century. There will of course be larger war machines such as land ships and battle automata in the game. We will have more to show on this next year. As you can see from the renders below, many of the new models will be of a similar size as some miniatures players may already have in their collections. Of course the new sculpts take advantage of the details we can add at 10mm scale but it does means that players can represent some units with models they already own when playing a game of Armoured Clash. With a change of scale in the land game how will the air units cross the scale change? There are different air units for Dystopian Wars and Armoured Clash. You could use existing models in your collection to count as air/robot units in Armoured Clash, but they will be representing a different unit. Sky Fortresses and the other truly gigantic flying/skimming machines will be only in Dystopian Wars, however. There will be equivalent (but representing smaller machines) in Armoured Clash that you can use them for. So the Vabaun in Dystopian Wars could be used to represent a Castellane Super-Heavy Skyship in Armoured Clash. You stated that armoured clash is going to have a focus in Africa what about the factions that are not really involved in Africa? Africa is a key narrative battleground for Armoured Clash, but it will feature land from battles all over the world. The land battles between the Union of Federated States and the fledgling Socialist Union of South America is another key narrative, especially as the other factions see the conflict as a way to leverage their own grab for power or territory on the South American continent. Since Mobile Carriers have gone will SAS still be represented in Armoured Clash? There are no small aircraft tokens in Armoured Clash, however there will still be carrier type vehicles that can launch smaller craft such as gyrocopters and units like jetpack troops. Will Armoured Clash be a new rule set, or will the old rules be adapted to the new scale? New rules for a new Dystopian Age! The game engine for Armoured Clash is in development but separately from Dystopian Wars. They don't share rules, but will be developed by the same team in the studio so that factions behave in similar ways and feel like they are part of the same universe. QUESTIONS ON DYSTOPIAN WARS: Any plans to introduce bases for the Dystopian naval forces? Turning and establishing fire arcs always massively annoyed me due to the non-square edges. We are looking at it just as we are looking at a lot of possibilities. If we think it is justified by the rules we will include them but it won't be an arbitrary decision. Do you plan to rewrite the rulebook? Truth is, it's hard to read, hard to get into the game and could be shorter. The rulebook will be laid out so that players can easily understand how to play. While we are not looking to reduce the game to a couple of sides of A4 there is still an aim to slim down the core rules of the game somewhat from 200+ pages. Will there be Two Player starter Box? Eventually, yes. Is that Physeter Construct concept (the cybernetic whale) used by all of the Covenant? Has Sturgeon started dabbling in biotech? One of the key tenets of the Enlightened is the sharing of knowledge within the Covenant. Obviously, there are some members who are less inclined to share (such as the Traitor Tesla) or would rather make a quick buck off their innovations such as Edeson or the Traitor Markov. So within Philosophies you will find comparative technology, however, each tends to have a preferred method of achieving similar goals. Doctor Carpathian and his Praegressus Philosophy make more use of RJ-1027 fuelled Constructs and Creations whereas Lord Sturgeon's Integritas instead would more likely use Automata to achieve the same result. Of course there are Constructs and Creations in the forces based out of Wells Chasm in Antarctica and Automata in service to the Praegressus Enlightened based out of Payson in North America too. View the full article
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