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Found 6 results

  1. The road to hell is paved with good intentions. The police force of Augusta in Maine would discover the terrible truth of this aphorism. Let’s learn more about the events that cursed the Brotherhood of Belial, an exciting new faction for Mythos… A sleepy city, Augusta had a low crime rate that was dealt with at a leisurely pace by the municipal police department. That is until one winter when a spate of vicious crimes hit the city leaving a bloody trail of destruction in their wake. Murders, beatings, rapes and numerous muggings were perpetrated by what appeared to be a small gang of deviants. More crimes were committed in the first three weeks of the spree than had been recorded in the previous three years. Worse still, the gang proved to be incredibly elusive despite the best efforts of Lieutenant Jim Dugan. With a string of commendations to his name from his time in Chicago, Jim was expected to break the gang within a week. Three months later, the stress was really beginning to show on Jim and his team. Sergeant Maria Marquez, Jim’s trusted second in command, was struggling to even get a name on the gang from her usual sources, let alone who they were or where to find them. Reports from surviving victims were confused and in some cases totally unbelievable. Accounts alternated between the attackers being hulking, inhuman brutes and yet others claimed that they simply vanished after the incident, something that was seriously being considered due to the lack of success in tracking down even a single member of the gang. Oliver Driver, the department’s dog handler, was added to the team in an attempt to use the two faithful hounds in the city’s service. Even the highly talented noses of Storm and Shadow were unable to get a trace on the perpetrators of these ghastly crimes. In the face of mounting public pressure, Jim needed results and was becoming desperate. Jim followed a hunch that led him and his team to a set of abandoned freight houses on the banks of the Kennebec River. A lead from his undercover officer, Florence Delaney, had put five of the initial crimes in that area and Jim wondered whether the gang was had been operating further afield over time. Sure enough, with his team in tow, Lieutenant Dugan finally discovered the gang had been using a rotting attic as their hideout. It was unsurprising, with the stairs having long disintegrated and the attic completely inaccessible, that the location had been overlooked in the initial investigation. Bursting into the hideout, the police officers stumbled across the suspects enacting some sort of bizarre ritual. Candles covered the floor and walls, blood was daubed on the rotten floorboards in intricate patterns. In the horror and confusion, Florence Delaney fired a burst from her Thompson machine gun and all hell broke loose. In the ensuing firefight, not a single member of the gang, who later were revealed to be called the Son’s of Belial, walked out of that warehouse alive. The injured and the dead were consumed by a raging fire that engulfed the structure. Despite lacking and solid evidence in the aftermath, the crimewave that had gripped Augusta immediately ended and commendations for the whole team were readily issued. But it is a fool who thinks that an ancient power like the chiropteran god Belial would not punish those who slaughtered their acolytes and disrupted their rituals. In that moment, every member of Jim Dugan’s fateful team was touched by Belial and marked as his playthings. Each officer was cursed so that they could only exist as things shifting in form, somewhere between the winged creatures of Belial’s realm and the darkened aspects of the people that they once were. Some, like officer Dan Flack, revelled in their new form, feeling like nothing was lost in the transformation and the curse of Belial was akin more to a gift. Bound into this Brotherhood of Belial, these transformations were uncontrolled and painful at first. But over time many of the department learned to control it and even use their newfound strength and abilities in the line of duty as they continued to try to serve the city. Such is not the purpose of the Bat God, however, and as the police under Jim Dugan’s command respond to criminality with their newfound preference for brutality and lethal force, they unwittingly continue to carry out Belial’s great plan in the Shadow War. Until next time. Stuart View the full article
  2. Passed down from each generation, the Priory have been centering and concentrating in their mastery of the Mythos. This comprehension ensures the preparation for the impending future. This harnessed power is exactly what humanity is in need for, to channel and utilise control for an epic struggle against the wrath of the Old Ones. Aeons have passed and the beings with the power of divination have kept the secrets of the Mythos close and shared to only those worthy. Yet, current existence has been left in the dark, seemingly unaware of the greater power ready to be unleashed. The few blessed and advantaged handful of existence have barely scratched the surface to ensure their sanity remains intact. As the world progressed, technology did also, and humanity became ignorant of their destiny. The coveted lore and secrets of the Mythos had been buried for the ideals of progression in technology and modern society. Now, The Priory is being led by their mysterious coordinator Madame Adrestia, to guide them through the horrors and dangers that stalk in the shadow of darkness, so the Priory themselves can reign victorious in the Shadow War. The Priory goes back through generation to generation with faction members working worldwide in self-contained groups, known as ‘Cells’. Regardless of how advanced technology might be, Cells do not contact one another, and the clanship, recruitment and training relies solely on the shoulders of the Cell Leader. The leader of the cell that will be playable with miniatures is Professor Zachary Lazarus. He has held the torch of leadership within his Cell for over a decade, and continues to do so with wit and ambition. Lazarus has mastered skills in the arcane and occult, expertise in which will benefit both him and his vigorous Cell. He receives calls from the puzzling and mysterious Madame Adrestia, to ensure orders are put in place for the next mission for The Priory to succeed. Lazarus has been known for his avant-garde attitude, where he is more than often found in communications with his cat Zeus. Yet, interestingly enough; Zeus’ relationship with Lazarus is none like those with a regular house cat. This creature has the ability to comprehend every minute detail within his discussion with Lazarus, which makes him the perfect candidate to happily oblige with different tasks set by The Priory, such as infiltration, observation and stealthy invasion towards enemy factions. The anarchist-archaeologist Abigail Halsey is an irreplaceable cog of the Lazarus Cell, which her skills and expertise in research are often pivotal to conquer and overpower challenges that unravel for the Cell. Abigail’s advanced discoveries have uncovered many hidden gems within the world, such as the journal of Rabbi Judah Loew ben Bezalel and the Mythos secrets. These key items were used to mould and form the Golem Maharal. The Golem Maharal is a fifteen-foot tall animated clay malformation which contributes the power and brawn for the Lazarus Cell on their missions. Maharal’s prowess and physical strength has the ability to overpower the other members of the team, which makes him an integral part of the Lazarus cell. Bertie Smythe’s traumatic past has caved the pathway for his role within the Lazarus cell. Smythe was once a decorated pilot over the Western Front, and an emotionally scarring encounter in the clouds left him mentally affected by his outlook on the world. Thus transforming him into a very different man. Yet, the corrupted views in which he encountered throughout that distressing and damaging event will not deter him from battle. Smythe’s chosen weapon of destruction is an epic flamethrower, but paired with an affiliation with hard liquor and cigarettes on a constant supply, he is willing and ready to fight for justice. With all the technology that the Cell withholds, they are fortunate enough to be blessed with the mechanically minded Kitty Page, the newest addition to the already well-equipped Cell. Kitty joined the Cell after their mission in Providence against the Path of Chronozon. Although she is still relatively new fighting against the fell powers, she is more than qualified to team-up in the battlefield, not just ensuring the weaponry and tech is reliable, but she can truly hold her own. The Priory Faction Set is available to from Wayland Games and your FLGS, so be sure to find your closest store with our store locator. So join the Skirmish and fight side-by-side in horrors of the Shadow War with The Lazarus Cell with The Priory Faction Starter Set. View the full article
  3. "The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else’s business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact, you would do well to give the place a wide berth." Introducing: The Dunsmouth Dock Set. This stunning new full-colour scenery set is comprised of no less than NINE scenery pieces in pre-painted detailed MDF. Containing more than enough terrain for most games, the Dunsmouth Dock Set provides an evocative and attractive environment for your games of Mythos. Let’s have a closer look at the foreboding town of Dunsmouth shall we? 1, 2, and 3 Providence Lane: Three huge three-storey complementary buildings. A real highlight of the Dunsmouth Dock Set, they come with street lamps and mail bins to set up the perfect street scene. The roof and back of the building are easily detachable, allowing you to place your models inside and take full advantage of the multilevel nature of these brilliant buildings. Dunsmouth Fish Market: This large open space is the perfect setting for a melee battle. The Fishmarket gives you plenty of room for your models or to place the included crates and barrels to block line of sight. It looks great in the middle of your table as a focal point for the battle. Dunsmouth Clock Tower: With a detachable level the clocktower provides a perfect vantage point for one of your characters. Mythos is not a game of long range sniping per se, but the clocktower can give improved line of sight and cover for anyone who needs it. Fisherman's Hut: This piece screams character. You can imagine it on the side of a dock, salty sea dog sat on the bench watching Dunsmouth go by. It comes complete with loads of accessories like Anchors and crates. Tackle shop: Like the Fisherman's Hut this comes packed with accessories and includes a porch area. It’s the perfect companion piece. Street Scatter: A Pair of vendor kiosks provides cover for your characters and includes Billboards and Street Lamps to set the scene. Traders Gear: Perfect for adding a little more cover to your game, the Street Scatter set includes a pair of automobiles, one covered and one in a pickup style. These have to be amongst the most charming and intricate kits we have ever made, it’s hard to believe they are MDF! As if that wasn't enough, the Dunsmouth Dock Set also comes with an exclusive colour variant bonus Fisherman's hut! It's a veritable town's worth of scenery and more than enough to populate any table. Though designed to complement the release of Mythos it is also suitable for many other games, especially 28-32mm games such as Bolt Action or Malifaux to name just a couple. Order your Dunsmouth Dock Set now and don't forget to pick up your Mythos Rules and Gubbins set and a Faction or two for when Mythos is released on the 28th of March! View the full article
  4. Valentine’s Day is usually associated with absurdly large teddy bears and dozens of roses, yet Valentine’s Day 2020 brings an eerie, macabre force that is lurking overhead. This year, Friday 14th marks the date of the first pre-orders for Mythos! The desolate world is in dire need to regain its’ footing after the reckless damage done by the Great War. The butchery and havoc caused has ensured that the vacant dark gods of ancient power and of distant memory are ready to emerge, and to be awakened from their absence. Disciples and followers have come into fruition causing rival cults and factions to be formed, and now they move amongst an unpredictable world, preparing for the cosmic deities to return to the battlefield. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world. Originally devised by Paranoid Miniatures, in a true bone-chilling style. All of this month’s pre-orders are set to be released at the end of March. These items are available to pre-order from Wayland Games and your FLGS - find your closest store with our store locator. Mythos Rules & Gubbins Box The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos. Read the full description, here. Price: £20.00 Mythos Starter Sets The Priory Faction Starter Set Knowledge, as they say, is power and the knowledge of humanity has been guarded and increased down the generations by those who retain, record and create it. Shamans, soothsayers, skalds and scholars hold the keys to this power and use it wisely, brought together by a shared experience of having glimpsed behind the curtain and having retained their sanity. Read the full description, here. Price: £35.00 The Hidden Ones Faction Starter Set Servants of the Sunken Pantheon (Dread Father Dagon, Deep Mother Hydra, and their progeny), the Hidden Ones make their home in coastal towns and villages around the world. Through corruption and interbreeding, the Hidden Ones irrevocably link their community to the sea and to the ancient deities that they worship. Read the full description, here. Price: £35.00 View the full article
  5. Part of the appeal of a tabletop skirmish game is that different factions often provides players with a range of play styles to choose from. In Mythos this is certainly true, for while factions such as The Priory are a force of near equals, for our latest faction focus, we see that the Path of Chroniozon are very much a different story… Mythos - coming to a tabletop near you in 2020! It is a great and noble thing to devote a life to the pursuit of knowledge. Some are obsessed with knowledge for its own sake and push the boundaries of understanding within their chosen field of study. However, there are those who seek the power to dominate others through their knowledge. Chester Barreman is a man such as that. Even in his youth, Chester had an interest in history, more specifically in ancient civilisations and their religions. He was fascinated by the various interconnected beliefs of people across the globe stretching as far back as the written word, hieroglyphs or even cave paintings allowed. It was only as his studies matured that he realised he was at the beginning of a very dangerous path. A path defined by a single word: Chronozon. Chronozon is the dweller in the abyss. The demon of time and chaos was said to be the last great obstacle between the adept and enlightenment. Barreman knew at that moment that he couldn’t just know more about Chronozon. He had to know everything. The young scholar’s obsession with this powerful demon became all-encompassing and acts that would have been abhorrent to him only months earlier were now acceptable in his journey down the path. The sacrifice of his sanity was so subtle that Chester was not even aware that he had crossed the line. It became the norm for him to barely recognise his own reflection, instead seeing Chronozon staring back through dark soulless eyes. The demon of dispersion made manifest through Chester Barreman. As Chronozon’s mark settled on him, Barreman became more strong-willed and charismatic than ever before. His sanity returned for periods of time long enough to attract followers and instruct them in the way of the demon, though at times the abyss walks free of Barreman’s soul and manifests itself in terrible glory. The followers of the Path wear masks bearing the symbol of the abyss, all the better to purge their own identity. Barreman has taught them that Chronozon’s function is to destroy the ego, which allows the adept to move beyond the abyss of occult cosmology. Chester has refined a ritual that allows, through a sacrifice of a servant’s lucidity, a Spawn of Chronozon to be brought through to this reality. This demon of dispersion recognises Chronozon’s mark on Barreman and follows instructions as well as those whispered from the abyss by its master. A creature of the umbra, the spawn is the abyss in cold bestial fury, sweeping through any environment in a blur of vorpal teeth and claws. As Chester Barreman walks the Path of Chronozon assisted by demagogues like his protege, Lydia Heron, he has become aware of the larger struggle between the awakening gods of old and their mortal pawns. This Shadow War is fought not between armies and nations like the conflicts of men but as something more subtle and insidious. In such a struggle for supremacy, how can the erudite servants of Chronozon fail? Even vassals of a dark god need a good seneschal. Lydia Heron is such a woman. The Path of Chronozon are your classic faceless horde of cultists, each clamouring to appease their dark master by carrying out his will. Unlike Followers in many of the other factions, the servants of the Path of Chronozon are utterly expendable! This makes for a very different and uniquely enjoyable experience when compared to more individually valuable mortals such as those of The Priory. Look forward to seeing these abyssal servants later in the year. Until next time. Stuart View the full article
  6. Even in the modern world of the 1920’s there are still foreboding forests and dark corners of the countryside that are best left unexplored - especially at night! Let’s see what unnatural horrors lie in wait for Mythos players… Watch out, watch out, there are Wyldborne about! Mythos - coming to a tabletop near you in 2020! Naturalists and biologists will say that Nature is a living thing in perfect balance. But what they do not realise is that such harmony has only been reached through the influence of the ancient force known as the Wyld. This power was worshipped in its own right in ages past and even today can be found in the roots of many more… civilised religions. The Wyldborne still remember the old ways, however, and all the raw power that comes from those who walk in its shadow. Dorothy Good was raised in the Old Lore along with her sister, Mercy. Her mother would have had it no other way. When Dorothy was of age she began to listen to the Wyld in the forest. As the woodland willed her to, Dorothy laced the family soup with the fungi she had foraged the previous night. All of them fell deathly ill and, as promised, her parents quickly succumbed to the toxins. But for Dorothy and her sister, they awoke changed. Now the forest speaks to her every night. The Wyld has such plans for the Wyldborne… The serpents Blood and Nadrageel visited Good home the night after her parents died. Nature wastes nothing. Once the reptiles had fed, the sacrifice Dorothy had made to the Wyld bound the snakes to her service. Blood has become virtually inseparable from Dorothy, while his sibling (mirroring Dorothy’s relationship with her own sister) prefers to hunt independently and alone. Even so, at a glance, Blood and Nadrageel know when their mistress needs them to hunt down and hold someone fast… and when to feed. A literal avatar of the Wyld, Sernos is a terrifying amalgam of beast and nightmare. Known in antiquity as ‘the Goat’, Sernos has stalked the shadowy forests since before mankind could form words to name him. Waxing strong as the Wyld is nourished by the 20 million dead from the Great War, now that Dorothy has begun to gather the Wyldborne, Sernos answers the call. Sernos the Goat in all his feral majesty. The barrow-witch Mercy Good might be the older sister but she lacks the temperament to lead the Wyldborne. Mercy is all aggression and primal fury. She revels in murder and bloodshed wherever it might find release. Only the call of the Wyld compels her to serve alongside her sister, though the same voices that drive Dorothy to plot and scheme do nothing but fuel Mercy’s rage. Loren is a Nuckalavee. These mythical creatures have a rapacious hunger which causes them to hunt deer and other prey in the deep forests. Stepping between shadows and preferring to hunt by moonlight, Loren is nonetheless a capable member of the Wyldborne. Strong and perceptive, Loren understands the power of the Wyld all too well. As long has her voracious appetites are sated she can be relied upon to fearlessly attempt any task that Dorothy Good may require of her. The Wyldborne are much more than a force of nature. They are servants of the ancient force that dwells in the shadowed corners of the world. With bestial guile, they make their move out into the wider Mythos setting. Stay tuned for more before the tabletop skirmish horror hits stores in early 2020. Until next time. Stuart View the full article
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