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Found 111 results

  1. For those who didn't catch our latest Live Q&A, we wanted to make sure you had the opportunity to watch (and read) all about it directly from us here at Warcradle Studios. Enjoy our latest update about Dystopian Wars, Wild West Exodus, Armoured Clash, Firestorm Armada et al. As well as our announcement about Warcradle Classics! Watch the video here: Alternatively, head over to our blog to get a quick overview or to read the full blog, including all images from the Live Q&A!
  2. It's that time again; prepare your tea and biscuit supplies, because, on Friday 4th May, we'll be going live on Facebook! This Live Stream event will be hosted on the Warcradle Studios Facebook page and start at 7pm (BST). Tuning in means you'll be able to discuss, provide feedback and ask questions about our upcoming plans for the games within the Dystopian Age. And, more importantly, be one of the first to set eyes on the sneak peeks Stuart the tease (as members of The Dark Council would say) will be sharing during the stream too. Get Notified - Join The Event. As with all of our past live streams, we'll be doing our best to answer your questions on the day. But, if you're tuning in, you can join our Facebook Live Q&A Event. Joining now means you'll be notified as soon as we go live and you can post your questions in advance - there's a better chance we'll answer them if you do! See you then! View the full article
  3. For several months now, we have been busy developing Dystopian Wars Third Edition. Though we knew that the new edition would be a complete overhaul of the game engine, miniatures, and the narrative, we wanted to make sure that this new edition still felt like it was Dystopian Wars. As the Alpha testing is well and truly underway, we are pleased to reveal two key members of the rules development team; Derek Sinclair and Josh Le Cheminant, two games designers with a long pedigree with Dystopian Wars and who are now part of the Warcradle Studios team supporting the development of the Third Edition. With Adepticon underway, Derek took time out from his day job of fighting dragons in the Scottish Highlands share with us some of his thoughts as he returns to the roiling seas of Dystopia! Derek: “Following the sad closure of Spartan Games, I and the rest of the design team from the company have always endeavoured to keep in touch. Everyone involved in Spartan’s Design Team are extremely creative individuals with a passion for wargaming and writing rules, and I was lucky enough to make a number of really good friends within Spartan’s community in my time as the lead designer for the games. For a week or so after the closure of the old company I personally went into a bit of a gaming-funk, avoiding wargaming of any sort. All the while I was looking forlornly at my thousands of Dystopian Wars models within my gaming cabinets and sighing in melancholic loss. You see, Dystopian Wars was my re-entry back into wargaming all those years ago (as it was for many people I think, once all the ‘having a family’ and ‘collective mortgage responsibilities’ become less pressing…), and so I felt its departure most keenly - Dystopian Wars was part of my gaming blood, and without it I felt empty. Of course, the rules and my models hadn’t gone anywhere, but for one reason or another, I was worried I had lost the heart for it. When Warcradle bought the licence, I was more than a little surprised. I had no doubt somebody would buy the game as the models and its universe are fantastic. But I must confess I never really thought Warcradle would be interested in the game, given it was a departure away from the skirmish-game-focus they have had with their new edition of Wild West Exodus. I’m sure some were thinking: What do Warcradle know about Dystopian Wars? How will the game I love change under their stewardship? Will they dumb it down? Will my Kingdom of Britannia changing to the Crown make them the unstoppable force I always wanted but couldn’t have because the other members of the Design Team stopped me beforehand!” *cough* Moving on, I recognise the concern from some in the community in the early days of the acquisition – we were all hurting after the loss of Spartan (both in terms of our gaming and in some cases financially due to the Kickstarter) after the previous company wound up. Lashing out is part of the loss of such an event, especially given how quickly it all transpired. I know, because I felt the need too and wanted to join in. But other than selfishly blowing off steam, what would I really accomplish? So rather than wading in, I reserved my judgement until I had heard more from Warcradle regarding their direction and delivery regarding the future Dystopian Wars. Not that I expected to hear anything from them directly since they didn’t have any contact details for me (and because I so rarely use my Facebook page that it has dust on it!) Imagine my surprise when within a week of the acquisition, I was approached by Stuart and the Warcradle team asking if I would consider getting involved with their new Dystopian Wars project. In truth, I must confess to a degree of mixed feelings at this. On the one hand, I felt a wrench of guilt regarding a ‘betrayal of the Spartan Games memory’ tempered with the intense desire to keep the Dystopian Flag flying. After discussions with my friend Josh (one of the Core Design Team from Spartan Games), I felt it was important to talk to Stuart to get a clarity of vision from him as regards where he wanted to take Dystopian Wars in the future. Most importantly I wanted to understand where he saw our interaction in that vision and if all this was consistent with both Josh’s view and my own – there would be little point in starting a process like this if we fundamentally disagreed with the direction they were looking to head in. Following a number of conversations, it became clear he had lots of thoughts on the game and where he and his team were looking to take it. A large number of these observations were viable, coming as they did from an external view rather than our normal design sphere. Some comments were rules orientated (he IS a gamer after all) and we were able to have a good discussion as to the reasons why existing rules-situations existed and what changes Warcradle were aspiring to. This served to allay some of the trepidations I had regarding Warcradle’s knowledge of Dystopian Wars. But the thing I found the most reassuring was that nothing he or the Warcradle Team said was dictatorial and that there was a good atmosphere of collective thinking with no areas of their thinking that were fenced off by ego. “So, Warcradle are gamers who love Dystopian Wars, but can they actually make it a success?” The first thing was for us to look at their production capability – Can they make 25,000 Frigates on demand? In order to find out Josh and I visited the Warcradle Studio in January and were given the tour. And the answer is yes. Yes, they can. They have a production capability that is more than equal to Spartan’s previous capabilities, with access to plastic manufacture too…. Which is really exciting from my point of view. “OK, so, we have established they love the game and are passionate about bringing it back into the marketplace again and they can make the models and can keep up with the demand. But can they design the ships to the exacting standards that Spartan Games could?” Some of the models that the Warcradle team have created have been really good, moving the aesthetic forwards in interesting ways, and others have taken more getting used to as they were more of a departure from what had come before. Watching as they take inspiration from older models and reinterpret them with new 3-D sculpting techniques, I am willing to cut them a little slack. Taking risks is the only way to improve, and taking risks will always put certain types of people’s nose out of joint. So, I’m OK with Warcradle putting their test sculpts up for public feedback – although I would hope we can encourage more constructive feedback from certain individuals in the community who could contribute in a positive way. “OK, so, we have established they love the game and are passionate about bringing it back into the marketplace again and they can make the models and can keep up with the demand. We have also seen that they can design the ships to the exacting standards that Spartan Games could, especially if the gaming feedback from the public is constructive. But even with all this going for them can they reach the ex-Spartan Player Base?“ Well, I guess that’s where Josh and I come in. We are the ones who brought the game to you all – Josh from v2.0 and me from v1.5. We have run the statistics, modelling for thousands of ship and aircraft designs over the years and in terms of our playtesting logs alone, I would say that no group of gamers exists anywhere who can match our feedback data and design providence. I know that sounds like me saying “Trust in me….” In the sibilant tone of Kaa from the Jungle Book but bear with me. One of the clear weaknesses we had at Spartan was the poor communication standards we had with our gamers. I think we all have to collectively take responsibility for that, as we should have driven things forwards more actively when we were at Spartan HQ. Spartan had a forum, but that should not have been the beginning and the end of our interaction/delivery to everyone. There should have been a much more cohesive delivery strategy that had to be more rigorously maintained. The delivery and interaction must be much wider. Having talked to Stuart at Warcradle I am much happier that the submissions we make to the community can be put up, along with (and this is most important) any submitted by our gamers themselves – Dystopian Wars was a community game when I first came to it, and it was the memory of that community that encouraged me to return. Warcradle are clear of the importance of community involvement in this modern age of joint interaction MUST be 2-way. So, what does Warcradle want from a ruleset? And how will things change for those players moving from Spartan’s vision of Dystopian Wars into Warcradle’s vision? I think the hardest thing for people to get their heads around is that it isn’t a Spartan Game anymore – it’s a Warcradle Game. This means change will (and in my opinion MUST) happen. But where? The background will have to change as the game takes its place as an important part of the Dystopian Age setting alongside Wild West Exodus, Armoured Clash and other (as yet unannounced) games. Factions Names will have to change (although I am still struggling with the Kingdom of Britannia -> Crown change... but I’m working on it!). So will Factional Focus, take the Celestials who are an alliance of the Chinese and Japanese forces (as well as several new nations)– this will take some getting used to, especially for those players who exclusively played the Japanese/ Empire of the Blazing Sun (EoBS) who could be forgiven for feeling they are losing out. Of course, in time the Japanese naval forces for Dystopian Wars will be released to allow more diversity in the Celestial faction as a whole. Game Mechanics will change. There I said it. Don’t tell me you didn’t think they would! But if change IS inevitable, will the game dumb down to? No, the aim is to simplify gameplay and extend game mechanics/statistics to allow us to move beyond some of the triple-math-locks we had in the game. In future blog articles, we will explore what Third Edition will be bringing to the game. Until then, dust off your Battleships, find those loose turrets for the Cruisers you own, and root about for those Frigates at the bottom of your games case…. Dystopian Wars is coming back!” View the full article
  4. In March we'll be joining over 80 exhibitors at AdeptiCon 2018 . With us, we'll be bringing the weird west battles of the Wild West Exodus world, our dynamic demo team (we don't go anywhere without them!), and some sneaky event exclusives - including some very welcome Dystopian Wars previews! AdeptiCon will be staging various tournaments, event games, and hobby seminars for you to get involved with, covering all aspects of miniature wargaming as a hobby, and more. Registration is open now, so if you're interested in battling it out against mad scientists (Union vs Enlightened, anyone?) make sure to get registered! Make sure you're following us on Facebook and Twitter for updates regarding this and many other events. We'll see you in March! Are you thinking of attending AdeptiCon? Join our Facebook event to see who else is going! What would you like to see from Warcradle Studios at AdeptiCon? Let us know below!
  5. Following on from our live Q&A earlier this month, we have highlighted below some of the key questions and expanded on some answers in greater detail. QUESTIONS ON THE DYSTOPIAN AGE: What is the Dystopian Age? The Dystopian Age takes place within a generation of the American Civil War. The ingenuity of humanity has unlocked secrets that they were unprepared for. Now mighty empires clash as super science and alien technologies bring the world perilously close to annihilation. In the Dystopian Age, the world is at war in all but name, but the awesome power of the technologies unleashed means that the fallout of a devastating global conflict has moderated some of the more apocalyptic ambitions of the powers. And so the various factions achieve their goals with a mix of subterfuge, diplomacy and military. Under threat of domination or invasion many of the nations of the world have over time become affiliated with one of a number of power blocks (our factions). While there are times of uneasy alliance or peace between them, at other times there are clashes and conflicts over resources, territory and the actions of individual commanders in the field making the right (or wrong decision). It is an age where all it will take is the official declaration of war between any two of the faction for a chain reaction occur, and the world is plunged into a costly and ultimately unwinnable world war. Diplomacy is a fine art with a network of ambassadors, diplomats, bannermen, marshals and emissaries crisscrossing the globe smoothing over the countless brutal and bloody 'misunderstandings', sabre rattling, land grabs, insurgencies and declarations that are a daily occurrence in the Dystopian Age. Though each nation is part of one of a number of alliances and pacts across the globe, tensions and infighting frequently happens. For example, while the Emperor of China and Empress of Japan usually settle their differences politically (after all they have been allies for almost a thousand years), their generals and admirals might show less finesse and respond to the rivalry with bloodshed on occasion. Such conflict between allies is regrettable but, unfortunately in the Dystopian Age, unavoidable. The Dystopian Age is a tragic place for the average fighting man and woman as their actions and sacrifices can all too often be conveniently ignored or mischaracterised by their nation for the good of a greater objective. To achieve a very real objective and secure greater glory for their people, the governments will use every tool at their disposal and while military is by far the most satisfying (as the vast armies around the globe in the Dystopian Age attest to), the factions can be pragmatic (and some would say downright cynical) at times. For the soldiers and citizens of the Dystopian Age there are very real and very motivating reasons to fight (fabricated or not by their governments if necessary). A loss in battle represents to the governments and monarchs a loss of face and prestige, which is far more troubling than the destruction of material or manpower. Despite (or perhaps because of) the efforts of pan-global institutions such as the Covenant of the Enlightened and secret societies such as The Dark Council the status quo is maintained, albeit with a daily eruption of fighting on dozens of fronts. But how long those regional conflicts can continue until they escalate and the world is engulfed in a terrible all-consuming war is a question that haunts all the halls of power (and more than a few mess halls) as these powerful alliances battle each other looking for a decisive advantage in this Dystopian Age. Regarding the miniatures will they be made of plastic, resin, metal or some combination of the three? Also, will flying models still use the same clear plastic bases, or will Warcradle be developing something different?" Warcradle currently makes miniatures in resin and plastic. We are looking at how best to create new products and bring back existing ones. Will the Japanese still be a major power or will they be rolled into the Chinese? The Immortal Celestial Empire is a powerful alliance that has lasted over a thousand years. It was formed by the dynasties of China, Japan, Korea, Vietnam, Mongolia, Siam and Burma. Though each nation has its own proud traditions and aesthetics, there has been great prosperity and advancement in their Empire as they work closely on matters of trade and defence. It was the unwarranted invasion of Korea by the British Crown and the Russian Commonwealth a decade ago that caused the Empire to change its policy of isolation from the affairs of the rest of the world. We are looking to produce fleets and miniatures representing each of those nations over time. Will Sturginium ore and characters from Dystopian Wars lore be appearing in the setting? As we detail the setting over the coming months we hope you will be pleased to see a number of familiar names appearing in the Dystopian Age. Lord Barnabas Draynes Sturgeon is one of the main leaders of the Covenant of the Enlightened and head of the Integritas Philosophy that operates out of Antarctica. Sturgeon’s Enlightened are obsessed with safeguarding the technologies of the Enlightened, especially those developed from the alien Vault that lies beneath Antarctica. One of these discoveries was the superconductive Element 270 that the wider world knows as Stirginium. Will original DW background be rewritten? Is ‘X’ nation still around in the Dystopian Age? The nations of the world are all present, though the Dystopian Age places some in new and exciting factions. Narratively the background will change, so while a great deal will be familiar to you, there are bound to be some changes to how things tied together in second edition. DW is a science-fiction based game, WWX is a science-fantasy based game, what was your overall reasoning on merging them both? The two settings have a great number of similarities (more so than might at first be believed). It is important to keep in mind that much of Wild West Exodus is based on how those factions interpret the world they see around them. So where they might view it in mystical or supernatural terms, the Enlightened or the Teutonic Knight-Luminaries would have another, more scientific, interpretation. Will there be available (either on webpage or purchase) more on the background of the Dystopian Age and how it relates to the world and how the new factions came to be? Definitely. What we did with WWX was to release short stories and blog posts during development and leading up to release. We will be doing the same for all games in the Dystopian Age. The new forum is a great source for the updated background material too. Are there any plans to bring any of the Dystopian Legions troops or units back into Wild West Exodus? While Wild West Exodus is part of the Dystopian Age, it is not intended to be the home for any additional factions. Rather than shoehorning factions like the Prussian Imperium into Wild West Exodus we are looking at a new game for those factions. It will not be called 'Dystopian Legions' but will certainly be a home to many of the forces that would have featured in that game. It will use similar rules to Wild West Exodus but will be focused on larger units and a more militarised structure (as would befit the factions within). As it uses similar rules as Wild West Exodus it will be compatible with factions from that game for tournaments and casual play. There is no release date planned for this (as yet untitled) game. As and when we have more news we will announce it. QUESTIONS ON ARMOURED CLASH: With the scaling changes, will you be making any add on or upgrade packs? We are looking at all sorts of add ons and accessories for modelling that would be suitable for scenery building as well as detailing your miniatures in Armoured Clash. With the land combat miniatures scale now becoming 10mm, would it be wiser to switch to 6mm scale? 10mm gives us a great scale for detailed armour miniatures and visually distinct infantry. Will I still be able to use my models in the new system? Or will the new models and terrain be significantly bigger? The physical size of the core models will remain similar to existing miniatures however their 'real world' size will have reduced so that the common battle tank is roughly the size of a battle tank from the middle of the last century. There will of course be larger war machines such as land ships and battle automata in the game. We will have more to show on this next year. As you can see from the renders below, many of the new models will be of a similar size as some miniatures players may already have in their collections. Of course the new sculpts take advantage of the details we can add at 10mm scale but it does means that players can represent some units with models they already own when playing a game of Armoured Clash. With a change of scale in the land game how will the air units cross the scale change? There are different air units for Dystopian Wars and Armoured Clash. You could use existing models in your collection to count as air/robot units in Armoured Clash, but they will be representing a different unit. Sky Fortresses and the other truly gigantic flying/skimming machines will be only in Dystopian Wars, however. There will be equivalent (but representing smaller machines) in Armoured Clash that you can use them for. So the Vabaun in Dystopian Wars could be used to represent a Castellane Super-Heavy Skyship in Armoured Clash. You stated that armoured clash is going to have a focus in Africa what about the factions that are not really involved in Africa? Africa is a key narrative battleground for Armoured Clash, but it will feature land from battles all over the world. The land battles between the Union of Federated States and the fledgling Socialist Union of South America is another key narrative, especially as the other factions see the conflict as a way to leverage their own grab for power or territory on the South American continent. Since Mobile Carriers have gone will SAS still be represented in Armoured Clash? There are no small aircraft tokens in Armoured Clash, however there will still be carrier type vehicles that can launch smaller craft such as gyrocopters and units like jetpack troops. Will Armoured Clash be a new rule set, or will the old rules be adapted to the new scale? New rules for a new Dystopian Age! The game engine for Armoured Clash is in development but separately from Dystopian Wars. They don't share rules, but will be developed by the same team in the studio so that factions behave in similar ways and feel like they are part of the same universe. QUESTIONS ON DYSTOPIAN WARS: Any plans to introduce bases for the Dystopian naval forces? Turning and establishing fire arcs always massively annoyed me due to the non-square edges. We are looking at it just as we are looking at a lot of possibilities. If we think it is justified by the rules we will include them but it won't be an arbitrary decision. Do you plan to rewrite the rulebook? Truth is, it's hard to read, hard to get into the game and could be shorter. The rulebook will be laid out so that players can easily understand how to play. While we are not looking to reduce the game to a couple of sides of A4 there is still an aim to slim down the core rules of the game somewhat from 200+ pages. Will there be Two Player starter Box? Eventually, yes. Is that Physeter Construct concept (the cybernetic whale) used by all of the Covenant? Has Sturgeon started dabbling in biotech? One of the key tenets of the Enlightened is the sharing of knowledge within the Covenant. Obviously, there are some members who are less inclined to share (such as the Traitor Tesla) or would rather make a quick buck off their innovations such as Edeson or the Traitor Markov. So within Philosophies you will find comparative technology, however, each tends to have a preferred method of achieving similar goals. Doctor Carpathian and his Praegressus Philosophy make more use of RJ-1027 fuelled Constructs and Creations whereas Lord Sturgeon's Integritas instead would more likely use Automata to achieve the same result. Of course there are Constructs and Creations in the forces based out of Wells Chasm in Antarctica and Automata in service to the Praegressus Enlightened based out of Payson in North America too. View the full article
  6. The Honourable Eclipse Company was originally established as a subsidiary organisation by the East India Trading Company, with the role of overseeing and maintaining the Company’s military forces in the American Colonies and elsewhere. The Eclipse Company first made its reputation during the Napoleonic and Prussian Wars, when East India Trading Company troops under its command played a vital role as part of Wellington’s campaigning armies in the Iberian Peninsula. They also fought numerous battles with French-led raiding forces operating in southern India itself. When the East India Trading Company’s land forces were suborned by the Crown earlier in the nineteenth century, the Eclipse offices were closed down, and it seemed that the outfit was destined to be consigned to history. However, a substantial number of former East India Trading Company soldiers did not wish to serve in the armies of the Crown; they wanted to preserve the lifestyle they had enjoyed under Company command and felt that their freedom of spirit and action would be suffocated by the stifling imposition of Crown military order. Aided and abetted by Colonel William Sands, the Eclipse Company’s last commander, the group re-established their organisation in West Africa, basing its new headquarters in the city of Freetown. It did not take long for the new outfit, now called the ‘Honourable’ Eclipse Company to distinguish itself from its predecessor, and to build up a substantial reserve of experienced troops. The new company recruited all over the world, although for practicality’s sake it conducted all official business in English. One of Sands’ founding principles for the Honourable Eclipse Company was meritocracy; advancement in the company was dependent upon ability, first and last. The new outfit initially built up its reputation with contracts issued by its former parent. Honourable Eclipse Company troops served with distinction alongside regular Crown units – some even composed of their own former East India Trading Company comrades – during the Anglo-Burmese Wars against a resurgent Celestial Empire. However, it wasn’t long before Sands and his successors began to look further afield for opportunities. Eclipse Company troops were soon seen on many battlefields around the world. Contingents of the Eclipse Company served on both sides during the Mexican-American Wars of the mid-nineteenth century, in skirmishes between Sultanate and Commonwealth forces around the Black Sea; in South America, the Mediterranean and in countless other conflicts around the world. Throughout these conflicts, Eclipse Company forces gained a reputation for fighting prowess, steadfastness, reliability and professionalism. The company itself also became an attractive draw for prospective recruits. It quickly became known for looking after its staff well, offering pay and side benefits much better than a great many national armed forces, especially for veteran soldiers. As the years passed, the Honourable Eclipse Company developed a distinctive operational doctrine. The company eschewed heavy ground armour as too great a cost in manpower and resources. However, Eclipse Company contingents quickly became adept at commandeering or ‘acquiring’ such assets as needed for the duration of a campaign. Surplus machines and materials would be sold off or scrapped on a contract’s conclusion, increasing the company’s return and generating additional income for the participating soldiers; a tradition which became known as ‘scrap money’ and is still carried out today. However, in order to deploy their forces quickly and efficiently to their contracts worldwide, the Honourable Eclipse Company maintains a powerful aerial fleet; an armada of airships and heavy long-range aircraft. These vessels also functioned as the Honourable Eclipse Company’s primary heavy fighting forces, capable of holding their own against any similarly sized opponents. The diverse mix of machines used by the Eclipse Company provided both heavy fire support to their ground forces and local air superiority. Nonetheless, Eclipse forces were mainly sought after for contracts which required well-trained infantry forces; often for special operations, security for scientific expeditions and similar ventures. Guarding precious material extraction areas for the Union became a lucrative option during the Civil War under their current leader Commander-General David Hodge. Once the Union had emerged from that terrible conflict, Hodge ensured his Honourable Eclipse Company was well placed to take advantage and today the vast majority of the Company's operations and assets are deployed in support of the Union's global holdings. The Civil War provided a fresh influx of new recruits for the company, especially from among veterans of the shattered Confederate forces. Though a former Union officer himself, Hodge has an inner circle of advisors and comrades-in-arms from all over the world including those that served in the Confederacy. He is a hands-on leader, often taking to the field personally in operations of all sizes, from close protection to major battles. Below the Commander-General, the Honourable Eclipse Company virtually runs itself, requiring direct intervention from Hodge only in exceptional circumstances. The Eclipse Company’s Board of Deputies administers its various Brigades from the organisation’s Freetown headquarters. Each Brigade is commanded by a Captain-General and consists of a flotilla of airships and aircraft, which house battalions of well-equipped infantry. Eclipse Company forces are renowned for their rapid response times, boasting of being able to ‘darken the sun’ above their allocated targets within seventy-two hours of being called in, regardless of the location concerned.
  7. Webmaster

    Mercenaries in Dystopian Wars

    In Dystopian Wars, Mercenaries have a home faction which represents where the Mercenary Fleet has its closest ties. These Mercenary Fleets are able to be taken in other specific factions and so are listed here for easier discussion. Mercenaries such as the Black Wolf, Honourable Eclipse Company and the Nautilus have a 'home faction' that they are naturally aligned to, but are able to be taken in other factions as well.
  8. In Dystopian Wars the Russian Commonwealth are represented by the naval fleets of Russia, Poland-Lithuania, Romania.
  9. Webmaster

    Celestial Empire Faction

    In Dystopian Wars the Celestian Empire are represented by the naval fleets of Japan, Korea, and China. The Empire itself comprises the sovereign nations of China, Japan, Korea, Vietnam, Mongolia, Siam and Burma (amongst other holdings). Each nation has their own aesthetic, characters and politics, but have worked together as an Empire for over seven hundred years. They are renowned for being highly educated and technologically advanced. The Seven Immortal Emperors agreed that the Empress of Japan was to be given overall command of their navy and so many ships bear her symbol, the Blazing Sun.
  10. In Dystopian Wars the Prussian Imperium are represented by the naval fleets of Prussia, Denmark, Austria and Teutonic Knights.
  11. Webmaster

    Latin Alliance Faction

    In Dystopian Wars the Latin Alliance are represented by the naval fleets of France, Italy, Belgium, Portugal, Spain, Chile, and USA.
  12. In Dystopian Wars the Ottoman Sultanate are represented by the naval fleets of Turkey, Egypt, and Greece.
  13. Webmaster

    British Crown Faction

    In Dystopian Wars the British Crown are represented by the naval fleets of Great Britain, India, Australia, Canada and the East India Trading Company.
  14. # Tesla’s defection to the Union over a decade ago was not the deathblow to the Imperium’s technological developments that perhaps he might have assumed. At the direction of the Kaiser, Tesla’s facilities in Graz were commandeered by the Knight-Luminaries of the Teutonic Order. Over the next few years, a variety of inventions emerged, some ultimately proving to be stunning (and at times explosive) failures. Others, however, such as Heinrich Ruhmkorff’s refinements to Tesla’s arc coil technology have revolutionised the military might of the Imperium. One of the most impressive (and resource intensive) wundertech was from the Knight-Luminary Karolina Sanders. Sanders, a specialist in the construction of fortifications and other major architectural projects, and her proposal drew upon this expertise. Taking the Imperial council outside to the large fountain, she demonstrated a scale model of a supermassive vessel. This craft, which she named a ‘super assault carrier’, was built to carry nearly three Commanderies’ worth of Armsmen and war-machines, not to mention supporting weapons and even a supply train. It would be one of the largest vessels ever conceived, let alone built, the ship came to be known as the Eiskalte Schönheit or Ice Maiden; the name was coined in jest during Sanders’s demonstration, but Karolina herself found it appealing, ignoring the jibe, and so the title stuck. Though only the Ice Maiden herself has been confirmed in action, seen taking the fight to the Russian Commonwealth, there are rumours that she is but the first of a number of near-identical super assault carriers that the Imperium is planning to deploy across the globe... The Prussian Imperium: Ice Maiden Super Carrier Miniature is a goliath measuring 260mm in length. To ensure the highest possible quality the main body of the ship is cast in a single mould, which eliminates any pesky mould lines. This product contains 1x Prussian Imperium: Ice Maiden Super Carrier Miniature Multiple customisation options Key Features Length: 260mm Components: 15 parts plus additional optional add-ons. Available to Pre-Order NOW here. View the full article
  15. So, you want to know how to get a copy of Dystopian Wars Third Edition rules for free? Great, let's get you registered! You will need a copy of the Dystopian Wars rules in order to register for Third Edition. How do you get the Third Edition and what will you be getting? What you get The current plan is for us to send a beautiful colour softback rulebook to your local FLGS for you to collect or to your home address. It will contain all of the rules for Third Edition, along with some background and hundreds of photos/artwork. Registering for this promotion also registers you for the New Edition of Armoured Clash. This rulebook will be released at a later date and you will receive more information about this addition at a later date. How you get it 1) Share a photo of yourself with a Dystopian Wars Rulebook (at least one, but more is great). 2) Post your photo publicly on social media and tag us in the photo with @warcradlestudios (Facebook and Instagram) @warcradlestudio (Twitter) and @dystopianwars, make sure to use the #dystopianrules. 3) Tag in your local gaming store where you would like to collect your book from (if you have one). No FLGS? No problem, we will send it directly to you. 4) Fill in the form here. Keep your eyes peeled for more information coming out each week! View the full article
  16. Broadcast

    Unveiling the Dystopian Age

    Lee and Stuart from Warcradle Studios have some exciting news! Check out our latest video to hear all about our new setting: The Dystopian Age. We are excited to announce the launch of the Dystopian Age - a rich and expansive setting for a range of science fiction games from Warcradle Studios. The Dystopian Age takes place in an alternate 1870s. It is a world where the heroism, greed and ambition of humanity is matched only by a scientific genius that has changed the world forever. What does being part of the Dystopian Age mean for Dystopian Wars? Having a larger canvas means that we can take concepts and designs from Dystopian Wars and explore them further. We have made the factions as outlined in Dystopian Wars as the starting point for our work in this new setting, so that means there will be a great deal of material that is immediately very familiar to Dystopian Wars players but at the same time there will be some new twists that we hope will surprise and delight. What does being part of the Dystopian Age mean for Wild West Exodus? Wild West Exodus is great at defining in huge detail the frontier. Now we get to see what the rest of that exciting world looks like. Not everything that is a focal point in WWX is necessarily as important or influential elsewhere in the world, so don’t expect to see Warrior nation fleets for Dystopian Wars or Lawmen tank battalions in Armoured Clash! In the Dystopian Age, there are many fantastical and wondrous machines, creatures and marvels that defy explanation. But we will make sure that there is an explanation for them. Not a case of just waving hands or shrugging shoulders with things just explained as ‘magic’ Let's look at some of the games we will be developing in the Dystopian Age. Dystopian Wars is 1:1200 scale game of naval battles pitching eight factions against each other in a struggle for supremacy on the open seas. All factions make use of a mixture of aerial support as well as powerful warships, cruisers and frigates to sink or drive off the enemy fleet. There are eight factions for Dystopian Wars which represent superpowers or alliances of smaller nations who each vie for dominance over the other: The Immortal Celestial Empire The Union of Federated American States The Russian Commonwealth The Imperial British Crown The Covenant of the Enlightened The Ottoman Sultanate The Latin Alliance The Prussian Imperium There are a range of new miniatures in development for all the factions and we hope to show you some of those in the near future, but in the meantime here is a sneak peek at what the studio is up to... Armoured Clash is a 10mm or 1:160 scale game. It is a game of land battles as the mighty empires of the world clash in the varied landscapes of Africa as they attempt to establish colonies, conquer enemy territory and claim the riches of the land for themselves. Though Africa forms the main focal point of the narrative battles, Armoured Clash will feature flashpoints all over the globe as the great powers grind against each other. The eight factions from Dystopian Wars are also present in Armoured Clash. Armoured Clash will feature new rules and a new scale for land battles, but a popular one with a range of scenery already available. Players with existing miniatures can still use them, though a whole host of exciting new miniatures are being developed. To accompany the Beta test, we will provide a detailed ‘counts as’ guide so that players know exactly how to use all the models in their collections in this fantastic new game. There are a range of new miniatures in development for all the factions and we hope to show you some of those in the near future, but in the meantime here is a sneak peek at what the studio is up to... Wild West Exodus is a 35 mm (1:48) scale game of brutal skirmishes in the American Frontier. There are eight factions for Wild West Exodus, and all these factions are currently available. We have a host of exciting releases planned for the game throughout 2018 and beyond. Being part of a larger world mean that some of the future plans we had for WWX are now going to be reworked. From a factions point of view, it will mean that the Crown and Celestials will now move out of WWX and the game will remain with the current eight clearly defined factions. Of course there will be Posses and units that can ally with those factions, but the factions themselves will find a new home ‘elsewhere’ in the setting, but we’ll talk about that another time! View the full article
  17. Slick here with the start of my Dystopian Wars painting log. I recently picked up some of the new allied nations releases for the Prussians which includes the Kingdom of Denmark. These ships look somewhat similar to the Prussians with some subtle differences. Their rules and flavor are interesting in that they are more of a defensive fleet with the frigates and gunships being able to drop mines in addition to other weaponry. Here is a pic of one of the gunships I have been working on. I decided to go with a rather bright scheme to differentiate them from my Prussians and decided that their national colors would work well for this. It still needs some touching up but will soon be finished along with the rest of the squadron. After that, it is on to the frigates! More pics coming soon. Comments welcome!
  18. Hello all from Down Under, It is little over a fortnight till one of the largest Gaming events (if not the Largest) in Australia is occurring in Melbourne called Aus Pax. Those in the U.S.A will already be familiar with the Penny Arcade Expo that occurs 4 times during the year in various locations. For the past 3 years PAX has made the journey to almost the bottom of the World to a little place called Melbourne. We have had large number of people coming from across the globe to be part of this event that displays both the Computer generated Game Software and Hardware but also showing large amounts of Boardgames and also Miniature Games. This Year is a First for myself being a Demonstrator across the 3 days of November (4th - 6th) displaying Halo in both space and Ground. Last year i had the opportunity to meet a fellow Dystopian War Player from Perth and was able to have a games with him. By the time we got to our Third turn there was a number of people came across to see what we where doing and was interested in the game. This year with the release of Halo and it's close ties with the Computer game industry I am hoping to see many people come and take a look to see this game. I intend to place more photos and comments about this event in the coming week but for now i need to get painting all my Halo Ground Command models. Hope there will be at least a few people from this forum come and see me during this event. You will find me at the Front of the Table Top Demonstrations area with Halo Banner on the table (I will be the one in the Spartan Vanguard T-Shirt most day's). Lastly for those not aware of pax i am attaching a link to the Event web page. Brad (aka Ozysturn) Vanguard from Downunder http://aus.paxsite.com/
  19. Since the last topic as been deleted I-don't-know-why, here's a new topic about DWABO. DWABO is an HTML5/Javascript website program, working on Computers, Tablets and Smartphones in your internet browser without requiring any installation. You can find DWABO on my website : http://dwabo.nucreum.com/ Note : I recommend you to use Firefox or Chrome to get fully support of HTML5 and avoid bugs Actual version : 1.3, if you find some bugs, errors or whatever, please leave a comment. Up to date with February 2016 released stats. Features : - Create Army lists really fast. - Respect all 7 rules of fleet building. - Generate printable/downloadable army sheets. - Generate lists as simple text. - Auto-select options for added units. - Auto-count all used percentages. - Works offline as long as you don't delete browser's cache. - Custom percentages count using Notes with this form: "# | Title", "# | Title" or "### | Title" (without quotes). You can find all my apps here : http://www.nucreum.com DWABO QR Code:
  20. Hello, My name is Brad and i am from a little place in rural Victoria, Australia called Castlemaine. This post is of my experiences and also process on how i conducted a demonstration event for Halo and Dystopian Wars yesterday at an event in Melbourne called Little Wars. So a little background information first, at my local gaming Club (BADGA - Bendigo and District Gamers Association) we have 2 people that have been going to Little Wars for the past 3 years. They have been taking models of world war 1 planes and other games and have placed them on display or demonstrated at Little Wars. This is my friends Zepplin and World War 1 models from 2015 with some people having a demo game. This year my friends invited a number of members of my local gaming group to participate in this event as well. Naturally i put my hand up to demonstrate one of the clubs popular games at the moment of Dystopian Wars because i had just finished getting approval to be a Vanguard. A number of others also expressed interest in conducting a demonstration of some sort at the event. Later that night as i sat at my computer doing some work i started to think, "well, now what?" I decided that i will put on 2 displays, one of Dystopian Wars and 1 on Firestorm Armada (Halo had not been announced at this time). I already had 3 Fleets that i could use as demonstrations (FSA, Aussies and Black Wolf) as well as a number of other diorama models (Merchant navy, uncharted sea islands, asteroids for another gaming system, etc). At this stage i knew that i wanted to have just a small scale demonstration to last at most an hour and use the diorama as more of a draw the people to the table. The first step i took was to get onto the Spartan Forums and start looking at Scenarios that i could use to show of the game in a quick format. a few people suggested Scenario 2 from the 2 player starter set Operation Shadow Hunter that pitted 2 cruisers against 4 frigates. I looked at this and wanted both players to have a cruiser and some frigates I decided to make up my own scenario of each force having 2 cruisers and between 3 and 4 Frigates all equaling up to 240pts. I then started to purchase a few different faction ships from the model section to help give the demonstration a more broad look at the Spartan Games range. So i ordered; 2 Chinese Dao Cruisers 4 Chinese Nu Frigates 2 Coverneant Cleomedes Cruisers 3 Covernant Diogener Frigates 2 Britannian Tribal Cruisers 3 Britannian Attacker Frigates 2 Prussian Reiver Light Cruisers 4 Prussian Arminius Frigates My next goal was to create a scenario that would give some sort of reason as to why these ships would battle. The most common instance of battle was the unexpected encounter between two forces. I then found on the Spartan Community Page a post by Nucreum that had created a simple system of generating scenarios. http://community.spartangames.co.uk/index.php?/topic/5100-dwsm-dystopian-wars-scenario-maker-online/ Take a look at the page, as this was a fantastic system to use to help generate the scenario. By this time our great and glorious provider of Spartan goodness Neil, announces that Spartan games will be producing a set of Miniatures from the Halo computer game universe. Okay, i thought, ditch the Firestorm and go with the Halo as this will definitely bring in the people as well as this will be perfect for my final event of the year AUS PAX, a computer games and other gaming interest in November this year. A few months later i purchased the Halo demonstration kit and started in earnest painting all the models (both Dystopian Wars and the Halo models) up to have them ready for the tables. So i had the models, had the brochures, organized what i was to have on the table. The final step was the event itself. In the early hours of Sunday 29th of May 2016, i got up and packed my car for the 2 hour trip down to Melbourne. i got to the hall at 8:20am and meet the event organiser to find out were my tables were to be located. Small problem, the tables i had organize for myself had another table in the middle of it. I spoke with the people and asked to swap tables so that both would be close together and they were happy to do so. Great, i set up both tables with the first half being a diorama scene of the game while the other was the demonstration. by this time the rest of the group from BADGA had arrived and preceded to set up their tables. we also had 2 spare people that were there to help out. The Hall opened at 10am to the public and people started to go through the room looking at each table. For the first 1 1/2 hour most people took a look at the table and asked questions but were more interested in getting to the trade/ buy sections to get good deals before they were gone. Some of the people interested where other demonstrators that wanted to get a demonstration of either game but later in the afternoon as there own demonstrations were about to begin. Then 2 people asked about Halo and were interested in trying out the demo and seeing what it was like. The demonstration went well, except that one of the players wished to ram his Paris frigates into the Covernant Battlecruiser. Both asked were to buy this game from and i proceeding in giving them a list of the stores in the area which should have them available, if not being able to order from. By this time i also had a friend, thanks Jacob, running some Dystopian Wars Demonstrations on the other table as well. During a break between Demonstrations I was approached by a person that was organizing the AUS PAX table top displays/Demos this year. I had already been speaking with him about the event via email and facebook but this was the first time in person he had seen the game and the miniatures. He expressed that there will be a great deal of interest in the Halo game at PAX due to the dual nature of the game being in both a computer game and a miniature game as well. I informed him that i will hope to purchase some more Halo products as well as the Halo Ground Command for demonstrating at PAX this year. In the end each table had 3 demonstrations as well as a lot of people interested in the next game to be released by spartan games of Halo Ground Command. Many took brochures and even a few took my clubs tournament event of BADGACON which will also have a Dystopian Tournament in the following month. Before i sign off and start sending email to Spartan asking "When is Ground Command Demonstration Kit is available?" here is another picture of that lovely Zepplin on display (now would this not make a great Dystopian Legions models?)
  21. G'Day all from the land down under. This is the second BADGACON event to be held in Country Victoria by the group i am associated with (Bendigo And District Gamer's Association). This event will be held over the Long weekend here in Australia for the Queens Birthday Weekend (11-13 June). This year i shall be donning on my Vanguard T-Shirt to run the Dystopian Wars event on Sunday 12th of June. Yes, i know most people are on the other side of the world but i do plan on posting results as well as thoughts on how my tournament ran and what i could do better for following years. I also plan on being able to demonstrate Halo on the alternative gaming days. I am attaching my Dystopian Wars player pack so take a look. Brad
  22. Slayerr77

    French light carrier idea

    Hey guys, I love the idea of the Prussian havel and the operational assets Apollo, but I want a model to represent the French aesthetic. After brainstorming with a few friends I think I've came up with an idea, which got me thinking, if it was a legal ship in the rof orbat, what would it's rules be? Here's what I've thought of so far. Dr5 Cr6 Mv 9 Hp 5 Ap 3 AA 4 CC 3 Ir 4 Unit size 2 Mars- fuel reserves, carrier (4), retardant (1), strategic value (25), attachment (Rof:naval skimmer, 1) Turret: 6/5/4- Broadside: 6/4/2/- 2 fore 180 offset turrets Broadside: broadside arc Medium naval capitol surface skimmer model 80pts So the idea is a skimming cruiser-carrier, that adds a different element to a French fleet.
  23. There seems to be lot's of confusion and questions about the scale of Dystopian Wars, hopefully this will clear it up. Disclaimer: There are averages and approximations all throughout this article but nothing that has been rounded in such a way to make any appreciable difference so please, for all that is holy, don’t nitpick. Also, I use a lot of Woodland Scenic products, they work well but can be a bit expensive. You can find similar products from other places but I will be referencing them a lot, and no I don’t work for them or get any commissions. But you can check out their products here: http://woodlandsceni...s.com/index.cfm What scale is Dystopian Wars? Answer, 1:1200 from Spartan Games themselves. So what is 1:1200 scale anyway? 1:1200 scale means, 1 inch = 100 feet. Breaking that down, there are about 25 millimeters in one inch and if you divide the 25 mm by the 100 feet you get 1mm = 4 feet. So are the DW figs actually 1:1200 scale or are they closer to some other scale? Yes DW figs are 1:1200 scale. Measure them. Spartan Games did a very good job on the scale of their figs and have kept it consistent. Measure a hatch on a ship model, give or take they are about 1mm wide by 1.5mm tall which makes them 4 feet by 6 feet i.e. the size of a regular door. If you look at the wingspan of the bombers yeah they are a bit large, but they are about the size of a modern jet bomber. The Prussian bomber has a 57 mm which is about 228 feet and about the same size of a Lockheed C-5 Galaxy. But wait a minute, why would DW bombers be so big? And I also measured some of the guns on the ships and they are 1mm plus in size, that’s 4 plus feet, that’s huge what gives? That’s the point my friends. Spartan Games chose 1:1200 scale because it allows for epically huge machines of war that wage battle scale on an grand scale scale. BTW that’s not my opinion that was Spartan Games thinking from the start. I’ve only paraphrased a post from Spartan off the first forum. So what does this mean to you and your terrain building? First you need to decide if you want to do things to scale or if you just ‘want to be close’. Regardless of which you choose I offer this advice. First building terrain should be fun, don’t worry if your first pieces are not as good as you would like. If you keep at it you will get better just like anything else. Second decide if you want to be accurate (i.e. to scale) or not (i.e. looks about right) and then stick with it. If you don’t, and you switch back and forth your stuff will never look right together in any sense of the word. So which should I choose? That’s up to you, do what you want, it’s your terrain. So here is some advice and how-to’s for common terrain items in 1:1200 scale. Ground: You only really have 1 of 2 choices here. You can either paint ground (I’ve use a sponge technique that works well) or you need to find the finest flock that you can get your hands on. Woodland Scenic makes some fine flock that works. One thing to remember about flock is that you should mix different colors together before you apply them to avoid the ‘golf course’ effect, (i.e. everything looks the same). Static grass and anything above a fine grade flock are too large, but medium grade flock could be used for tall bushes. Trees: The easiest way I have found to make trees is to use clump foliage from Woodland Scenic. If you break them into smaller pieces and mix the colors you can get a good effect. I went the extra bit and actually made trunks and lifted them off the ground a bit. Straight pins work well for they, as they are a bit less than 1mm in diameter (which is a 4 foot diameter, so it’s a bit big for an average tree trunk, but the closest easiest material that works). Tree Tutorial: Build a jig using ¼” basswood and screen (like from a screen door) for the base, the screen is a key point because you don’t actually want the clump foliage to stick to it. Mix up some different colors and size of clump foliage and pack tightly into jig, then soak the clump foliage with Woodland Scenic, Scenic Cement (It’s basically watered down PVA, but regular PVA dries with a shine to it, the Scenic Cement dries flat). Let dry COMPLETELY (elevate the piece so the glue can drain through the screen) and use a knife to separate the trees from the sides of the jig and the rest should pull up easily. When it's dry you get a tree 'pad' that you can then cut the the shape you need or glue to other piece if you need it bigger. For the tree trunks I took a 1/4" inch piece of pink foam and made a stand out of more foam about an inch tall for the edges. Then I took some wax paper and aluminum foil sprayed them down with cooking spray, put one on top of the other, and then folded it in half. Next I placed the painted styrene with holes already drilled in it, on top of the aluminum foil wax paper sandwich, and on top of the foam stand. At this point I pushed the pins through, then once they were all in and at the right height, I then covered the piece in thin set super glue and let dry. I was then able to remove the styrene from the stand and cut off the protruding end of the pins and then glue on the clump foliage for the tree top. As for the why I did it this way... Sticking the pins through anything thicker than the 1/4" foam made it impossible to separate if from the foam without pulling all the pins out in the process. The aluminum foil / wax paper sandwich was necessary to contain the super glue and keep it from stick everything together. The wax paper by itself stuck to the styrene like crazy but was heavy enough to keep the glue from reaching the foam underneath. The aluminum foil on the other hand didn't stick to the styrene (as much) but did allow the glue to seep through to the foam. But the two together, with some cooking spray so the pins wouldn't grip worked out well. And the results look like this: One other thing to consider is how you can move your figs through the trees. What I do is cut out a piece of paper the same shape as the base of the forest and place that on the table and then the forest on top of it. This way if I peace needs to move through or over it, you can remove the terrain, but still have a template as to where it was and it's boundaries. You can however, just attach the clump foliage to the ground and it will be fine. Just remember a 50 foot tree which is pretty tall is still only 10mm (less than ½”) tall which is pretty darn small. I’ve also seen interdental brushes (teeth cleaning brushes) that have been used as pine trees that (once trimmed into shape) worked well. Just keep in mind the actual size of the trees that you are trying to make. http://en.wikipedia....terdental_brush Rocks: This is a pretty easy one. Rocks can be and are any size, so it’s as necessary / important that you are paying attention to what size you are making them. In addition there are lots ways to model them from craving up foam, to cork bark, to plaster and molds, and even using real rocks. However, different types of rock formations appear in different parts of the world. If you are playing in the fridge waters of the North Sea then you would see a lot of rock formations like the White Cliffs of Dover. But if you are playing in sultry Coral Sea, you would completely different types of rock formation and coast lines. If you do some research on your area for reference pictures you can stay consistent with your work. Buildings: Here is where things can get a bit tricky. Buildings can be just about any size or shape, however there are a few things that you want to keep in mind. The average height of a floor is 8 – 10 feet which works out to 2mm to 2.5mm. In addition, roofs on the average tend to be around 6 feet height from the peak of the roof to the roof line, which is 1.5mm. (Although roofs can be much higher with steeper slopes it’s a style choice) So in a nut shell you are looking at making single story buildings that are about 4mm. But wait there’s more… Also you need to consider doors and windows. One of the things that you can do, is just leave them off and have your buildings be blocks with roofs so to say. There is nothing wrong with this approach but if your prefer detail I suggest a couple of ways. You can either make decals (Testors) or print on regular paper and glue that to your buildings, or use very small pieces of plastic for doors and windows which will give the piece some depth. Regardless, for a scale door you’re looking at 1mm wide by 1.5mm tall, and windows in the same range (you could do squares or rectangles). Here’s the good news. Making building can be some easier by using 1/8” * ¼” balsa or basswood, that should be available at the local craft or hobby store. 1/8” is just a touch under 3mm so it’s close enough for a single story building, and ¼” is just touch over 6mm so it works for a two story building. But what about the roofs you ask? You can do it the easy way and find some triangular balsa and just attach it, or modify it a bit with carving or sanding. Or you make your own roofs. Roof Tutorial: You can make Japanese style roofs by stacking pieces of decreasing size cardboard on top of each other, filing in the slope with spackle, and then use wire for the roof lines. So they started out like this: (the material is card board, and you glue them one on top of the other) and ended up like this: (that's wire for the roof lines, and spackle that has been shaped and sanded) The problem here is the time required to do this. From the cutting to the gluing, plus the shaping it took well over an hour per roof. So I simplified the process and made a mold. This process can be used to make any style that you would like. Also for those of you who are handy with GreenStuff you could sculpt your roofs and then make your mold. For how-to's on mold making and products check out http://www.alumilite.com CONTINUED IN PART 2
  24. Hey guys, looking for some advise for French skimmer lists. I currently play Russians, but wanted something different to paint and love the French skimmers. I started with a magenta mk 1 and have 3 light cruisers, a la Rochelle and a battlecruiser ordered. For the list I plan to use mainly skimmers, but want lots of heat lances as they look Awsome nd Russians don't have them lol thanks in advance.
  25. Okay so as I cannot make Guernsey this weekend we of Norwich have decided to do our own and add it to the Campaign results (but not the Tournament side). 11am-5pm Three 1000pt missions following the same missions played up in Sheffield. Gonna bag me an island to store my whiskey collection https://www.facebook.com/events/863878310398835/%C2'> -Right Honorable Commodore Screwby. Doing it as always likeAsir
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