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Found 121 results

  1. As the situation with the coronavirus COVID-19 continues to develop and the United Kingdom enters a further extended period of social isolation, we've been following the advice and instruction of the Government closely. As we announced previously, we have already shut down our in-house manufacturing department until we are confident it is right for our team to be able to return to work. The safety of our staff is paramount, and last week we decided it's in the best interest of the wider team to close the rest of the Studio too. As you may remember, back in February, we shared an update with you regarding the current state of events. The effect of this resulted in a delay in our plans in the second quarter of the year to launch the new edition of Dystopian Wars. The continued disruption caused in response to the pandemic means we must reschedule our plans through to the end of the third quarter too. You may hear from those in the Warcradle Studios team who are working remotely, keeping in touch with the community through social media during this time and putting together occasional Studio Diaries for the blog (like this one). That aside, all development, playtesting and design work at Warcradle Studios is on pause until we are confident it is practical and safe to resume. Those of you ordering directly from our retail partners and ourselves can rest assured you'll still receive your in-stock item(s). With a great deal of care, we have put processes in place to protect our warehouse and logistics staff so we can continue to dispatch in-stock orders, with as small a delay as possible. Warcradle products listed as "being reprinted" may be significantly delayed, as a result of us closing our in-house manufacturing department at this time. Nevertheless, these will be of high-priority when we're back up and running. Of course, our customer support team are still available to contact and are ready to answer any questions you might have, so don't hesitate to get in touch should you need to. We'll be keeping you all up-to-date as the situation develops, so be sure to keep an eye on our blog and social media. Of particular regret is that while the rules for Firestorm Armada are ready for our intended Open Beta in May, we must now accept that without a Studio running to support the Beta, and with players facing challenges in arranging even a simple gaming session to playtest, we must delay the launch until the Studio returns to full operation and the social distancing guidelines become less restrictive. We will announce a new date as soon as possible. In the interim, we hope to be discussing various rules and concepts through our social media pages as well as on the Studio Diary blog entries. Call it a pre-Beta Beta… Whatever Warcradle hobby you are enjoying this month, whether you're tackling your new Mythos models, assembling Theodore Roosevelt on his reptilian steed, or painting fleets of classic Dystopian Wars or Firestorm Armada ships, be sure to share your results with us and the rest of the community. This hobby of ours has an amazing ability to bring joy and light into even the most challenging of times. We hope you find that moment of hobby happiness in whatever you choose to do. Thank you all for your continued support and understanding during this unprecedented situation. Now more than ever, please take care of yourselves and each other. Stuart and the Warcradle Studios Team View the full article
  2. It’s always busy here at the studio and we have a lot of ranges in various stages of development. 2020 is going to be an important year for Warcradle Studios and we want you to be amongst the first to hear about what’s in store for Dystopian Wars! Following the completion of the Beta test last year, the Studio and our Manufacturing teams have been hard at work preparing things for the release of Dystopian Wars. The observant ones will have realised that things have gone quiet regarding the game, almost as though there was a big announcement expected and then…. nothing happened. We can now reveal that it was hoped to have the game ready for launch at Salute this coming April. We would have been announcing pre-orders about now. Unfortunately, despite our best efforts, the recent issues with the quarantine in response to COVID-19 and the continuing disruption to China have meant that this has become all but impossible as several key components are produced there. We had hoped that it was a minor delay but as of this diary entry, production has not yet resumed at the factories we are working with. While some products are ready for the launch, we are missing some key items and so have taken the decision to delay the launch of the game until we have certainty over having all of the products available. This is not a decision we made lightly and if we could have found a way around it, we would have. We are now aiming for late Summer as a provisional release date but as the situation with COVID-19 continues to develop we will update you further. The Hunt for the Prometheus While it was always our intention to develop as much of the range in house and in plastic, this delay has given us the opportunity to accelerate some of those plans. We are now laying out hard plastic sprues for the Russian and Enlightened cruisers that will appear in the Two-Player starter set for the game: The Hunt for the Prometheus. We’ll show off these fantastic miniatures as soon as we can! Mystifying to all but the Covenant, these technological wonders can replicate an array of cruisers for the Dystopian Age at dizzying speed. The studio itself has not been idle these past months. Though much of the surface fleets have been design for the eight great powers work is now progressing to the skies above as all manner of gyros, rotors and sky-fortresses are being developed. We understand that this will be disappointing news for many as we have all been looking forward to battling out on the high seas of the Dystopian Age. No-one is more disappointed than the studio staff who have worked so hard and for so long to deliver what we believe is an amazing range of products to launch Dystopian Wars. When it finally arrives, later this year, we are confident it will be worth the wait. More news on this as events develop! Stuart View the full article
  3. One of the defining features of the Dystopian Age are the eight Great Powers whose influence spans the globe. One of the oldest and most accomplished of the Great Powers is the Immortal Celestian Empire. Their fascinating history is revealed in part here as this pan-Asian alliance has sat in dignified isolation for centuries, until now… The Celestian Empire is not so much a single entity but rather an enduring partnership of some of the most powerful nations in the Eastern hemisphere. Established by the famous Jade Pact of the late 14th Century, the Celestian Empire includes the Seven Realms of the “Immortal Emperors”: the Chinese Empire, the Empire of Japan, the Joseon Kingdom of Korea, the Ayutthaya Kingdom of Thailand (Siam in Western parlance), the Toungoo Dynasty of Burma, the Empire of Dai Viet, and the Confederation of Madja-as. These seven states remain distinctly separate countries, although are bound by incredibly rich cultural and commercial ties which have been carefully nurtured over centuries of isolationist co-operation. Recently forced to reappraise their approach to the world after the ill-fated Anglo-Russian invasion of Korea, the Celestian Empire is determined to achieve a lasting peace, through total global domination if necessary. Battlefleet Ning Jing sweeps forward to engage the enemies of the Empire. In 1370, it is said that a group of monks arrived in the Chinese capital one cold morning unmarked and unnoticed. China had overthrown the domination of the Mongols a decade earlier and Emperor Ming was still establishing his dynasty. How the monks penetrated the Emperor’s private apartments changes with each telling of the story. In the young Emperor’s presence, the monks revealed themselves as members of the secretive Tian Shang – those who guarded an enlightenment they claimed was far more tangible than that offered by Confucian and Buddhist scholars. The monks presented an artefact to the Emperor, discovered many thousands of years ago by the founders of their sect. It was said that the man sized shard of unearthly material had come to Asia from the sky; whereupon it had been discovered and guarded by the Tian Shang. Shielded from outsiders by a cage of pure jade, the shard had amplified the spiritual awareness of the monks. These blessings they now sought to impart to the new Chinese ruler, so that his dream of a more perfect Dynasty could be realised. Emperor Ming accepted the tutelage of the monks and the power that they offered without hesitation, and for many months remained closeted with them in the halls of his palace; permitting no entrance but to his closest relatives. After this period of enforced seclusion, Ming embarked upon an ambitious plan, with the Tian Shang at his side - The Jade Pact. The first to receive the emissaries of the new Emperor was the Kingdom of Korea, once a tributary state of the Chinese Empire. The Korean ruler, Sun Li, was greeted by Ming as an equal, not a vassal, and the two finally met after a year of negotiation at their mutual border. At this meeting, Sun Li was introduced to the artefact by the Tian Shang and was quickly convinced of the benefits of Ming’s plan and the knowledge on offer. These two rulers placed the first signatures upon the documents that would become known as the Jade Pact – pledging assistance and mutual support to one another in the face of foreign dangers and internal problems. Ming’s diplomatic endeavours, however, did not end there. Travelling swiftly, his agents contacted the rulers of Vietnam, Thailand and Burma. Each was offered the chance to join the Jade Pact as equals; participants in a new order that abandoned vassalage for common partnership. The most difficult to persuade was the Empress Shinzua of Japan, who was only finally convinced by the phenomenal powers of the artefact. Once imbued with a portion of its power, the seven rulers of these kingdoms were able to communicate across vast distances through the Dream – a meditative state permitting telepathic communication. Nobody fully understood the process and yet the Dream was all the more beneficial for its side-effects, particularly that within the Dream, no lie can be spoken. Unable to dissemble or deceive, Emperor Ming and his allies could expect their proposals to be accepted at face value. The final member of the Jade Pact, the islands to the south of China known as the Confederation of Madja-as, brought the total number of Jade Pact signatories to eight. The Empire has refined diplomacy to a high art form. There is nothing that can be learned from Wenxiang that he does not wish you to know. To speak of a uniform government within the Celestian Empire is a misnomer, for no overall structure exists. Rather, a network of treaty obligations, unwritten agreements and competing obligations enforce a partnership between these seven different states, each with its own governmental structure, law and customs. To examine all these in great detail in a single volume would be the work of a lifetime, but there are notable commonalities. Each nation is a monarchy, although in practice the degree to which the monarch wields power individually over their dominion varies considerably. The Celestian Empire was closed to foreigners within a century of the formation of the Jade Pact. Whilst initially travellers from abroad were welcomed into the realms of the Immortal Emperors (as long as they followed local laws and customs and respected the traditions of their host country) this was found to bring too many problems. Some foreigners, it transpired, were more interested in the illicit trade of banned substances than in good business, while others engaged in the smuggling of arms and equipment to rebel groups that threatened the peace and stability of the Empire. A number sought to abuse their position and exploit the labour of Asia for their own profit. Better to ban all than to allow just one of these unscrupulous characters disturb the peace. More troubling, at least for the Immortal Emperors if not their subjects, was the presence of individuals displaying a disturbing aura. This aura was visible only to those connected to the Dream. These creatures appear as a slick of foul oil upon the placid and cleansed waters of the telepathic network, tainting the pure energy of the artefact with something dark and horrific. Such beings were removed at once wherever they were found – even in the highest ranks of foreign dignitaries. Such trespasses have since become astonishingly rare, especially after the last incursion was dealt with summarily by watchful Shinobi agents. Whatever foul intelligence guides such creatures has surely learned that to enter the borders of the Empire is to invite death. Only one region within the Celestian Empire has permitted free access to foreigners for any length of time, and even then, only to specific areas under close watch. These are the Merchant Ports – the cities and harbours in the Confederation of Madja-as where the wealth of a continent is bartered, bought, sold, traded and invested by the merchants of a hundred nations and more. Only trading houses with the wealth to pay the necessary fees and also possess the patience to navigate the paperwork can hope to hold down a presence here – but the riches to be made at this single opening in the Empire’s curtain walls make it worth every penny. The servants of the Datu are therefore considered as something approaching diplomatic experts within the Empire; it is their expertise which has periodically ensured that necessary resources (particularly RJ-1027, of which the Empire has no indigenous source) continue to flow into the wider economy. They have tense, but close, relationships with a hundred merchant companies; in particular the East India Trading Company. The Imperial Armed Forces (IAF) is the most unified of all the branches of the Celestian Empire. From the time the Jade Pact was formed, each element of the military has been under the control of a single Immortal Emperor, the Speaker, whose Court and Bloodline act as the central administration for that branch even as they work across national boundaries. Each has its own national contingent and HQ branch, but supreme authority is ultimately vested in the strategic councils of their chosen Speaker. The Army, the largest entity (numerically speaking) within the IAF and one of the largest globally, is under the command of Thailand’s Emperor Anuman. Whilst not the biggest contributor in manpower terms, Thailand boasts the most well equipped and well-trained forces within the Imperial Army and, as such, Thai troops function as the Empire’s equivalent of elite guards regiments. The rest of the Army is predominantly Chinese, raised from the burgeoning populations of Emperor Ming’s extensive domains. Specialist divisions are recruited specifically from other nations, such as the Viet famed artillery corps and the Japanese naval assault troops. Senior officers from all nations must meet the exacting standards expected of Thai troops, and many serve rotations with Thai formations before returning to their own units. The Imperial Navy, meanwhile, is the brainchild of Empress Shinzua, who as Speaker of the Fleets quickly moved to control all aspects of nautical warfare in addition to her originally more prosaic areas of responsibility. The Celestian Empire is considered a naval Great Power, especially after their stunning victories at Tsushima and Myeongnyang during the Anglo-Russian Invasion of Korea. All of the coastal nations of the Empire design, build, and crew their own warships, but all ultimately serve the Blazing Sun. Imperial warships are a source of great pride within the Celestian Empire, and the chance to now use them more visibly with the borders opened has been welcomed by nobles and commoners alike. That said, there is an element of friendly competition amongst the Immortal Emperors about their own nation’s naval designs, with many considering their own warships far superior to their comrades’. Further tests in battle are unlikely to settle these disputes. The Imperial Air Hunters are the preserve of King Sun Li, the Cloud Dragon. Originally Speaker for the Hunters, referring to literal hunters as well as cattle farmers and more, Sun Li has achieved unprecedented influence within the Forum since also claiming all air technology as his responsibility. As such, the Imperial Air Hunters are under Korean command. Once again, these are formed of the many different national air-forces, but all bear the sigil of the Cloud Dragon. Much to the chagrin of Empress Shinzua, the Forum decreed that the Cloud Dragon is also responsible for all aerial units and support elements wherever they operate. As such, all aircraft carriers and their support elements are officially part of the Imperial Air Hunters and not the Imperial Navy. This has become something of a bone of contention between these normally close friends – especially as Sun Li has begun commissioning combat vessels as “aerial battlefleet support units” Diving down on their foes, the Korean Doksuri are a deadly adversary in the Dystopian Age. Recent events, however, have led to a shift in the Immortal Emperors’ thinking. Despite the protestations of the Commonwealth’s Mongolian subjects, the Tsar entered into a secret agreement with the British Crown to seize the tempting target of the “Hermit Kingdom”, the domain of the Cloud Dragon, Joseon Korea. The Anglo-Russian Invasion initially met with success but was then brutally repulsed by the combined might of the Empire’s united military. This was the first such action from Celestian Empire in the Dystopian Age and the other major global powers took note that the Empire’s long-held stance on isolationism appeared to be at an end. This campaign, whilst vindicating the planning and approach of the Imperial armies, also made the Emperors reappraise their foreign policy. If isolation still invites attack in this modern age, they rationalised, then a more open but more guarded approach might achieve the same objective. The finest negotiators from Madja-as are now inviting their trading contacts to consider opening offices and warehouses in new Merchant Ports – one for each of the coastal powers of the Empire. This has the advantage of providing several other opportunities for trade, but also exposing more foreigners to the true might and wealth of the Immortal Emperors. One further point must be mentioned – the relationship between the scientists and scholars of the Celestian Empire with the Covenant of the Enlightened. There are those Burmese, Korean, Japanese, Chinese, and Vietnamese scientists and scholars who are members of the Covenant. Free to travel beyond the borders of the Empire to learn and study from their Enlightened Peers, they are forbidden from returning with any assistants or counterparts from outside the Empire. Celestian born Enlightened such as Jingfei Sun maintain Promethean Complexes of their own throughout the realms, in particular in Vietnam and Burma. They are, however, not closely involved with any of the wider organisations and groups, or major projects pursued by some of the Enlightened, instead applying what they know in service of the Jade Pact first. Each of the Great Powers in the Dystopian Age has a unique flavour to them. Hopefully, this insight into the Empire has helped you understand more about this first and possibly greatest of the Great Powers. But there is much more to be revealed about the nations of the Empire and future Studio Diaries will delve deeper into Japan, Korea and beyond. Until next time! Stuart View the full article
  4. For centuries the Order of the Allshard has waged their Crusade against the Hex at the fringes of human civilisation. Only in recent years has the Order’s technology and influence grown to the point that they can now look to root out the Hex’s malign influence in Great Powers of the Dystopian Age. When creating the background to a game, we get snapshots of a culture as required through the miniatures and rules. The Dystopian Age is a more complex proposition in this regard as it requires a narrative to act as the setting for multiple games. Let’s look at the Order of the Allshard as one such narrative link. A primary faction for Wild West Exodus the secretive nature of the Order (as they are more commonly known) means that their presence beyond the Badlands of the Union is rare to say the least. More on that a little later though! In Wild West Exodus, we have established a range of miniatures to support those parts of the Order that might be encountered on the Frontier. The Order are seen to be stepping up their offensive against those who would stand in the way of their sacred Crusade. Part of the difficulty that the Order have faced is that agents of the Hex can be found throughout the social and military structures of the Union and have been able to travel the country with impunity. Now those same self-serving agents of chaos find themselves hunted by an implacable and resolute force. Recruiting predominantly from the indigenous tribes, the Spica Iapetus are the ultimate trackers and hunters of the tainted. Iron resolve matched with the weapons and wargear entrusted to them by the Allshard, Sicran Dylan Callus leads his hunters to use every tool at their disposal. In addition to hunting those touched by the Hex, the Iapetus are entrusted with the handling and training of the various animals that aid them in their Crusade. The Dhyre Lurchers and Helio Raptors are two such species, specially bred and conditioned over the centuries to be able to track and attack those marked by the taint of the Hex. Though their true mission is obfuscated beneath layers of doctrine and parables, the Order has remained a fringe religion in the wider world. Only in the Ottoman Sultanate have the Order found a strong foothold outside of their Bastion in North America. This was made possible in 1867 when the Order, monitoring Greek separatists with links to the Hex, witnessed an attack by the separatists on the city of Edirne. While conducting observations, Sircan Callus was in a position to save the life of an imperilled young man. In this apparently selfless act, Callus won the gratitude of the young man’s father, a senior member of the Sublime Porte of the Sultanate. Soon after this Callus was summoned to Istanbul to meet with the Sultan himself, and it is thanks to Callus’ persuasive words and sharp wit that the Order now enjoys an unprecedented level of access and open influence in the Sultanate. The Order of the Allshard are one of the recognised religions in the Sultanate and have influenced both within the Sublime Porte and in the Sultan’s court itself. The Sultan enjoys the protection of a pair of Cor Caroli as ever vigilant bodyguard and an entire regiment of fearless Spica Janissaries who are trained to fight and die for the Sultanate. The Order’s growing influence is resisted most strongly by Grand Vizier Pasha who has continued to frustrate some of the Order’s more dramatic reform proposals. He blocked their latest request for parity in the religious councils of the Sultanate, and frustrated the Order’s carefully orchestrated plans to place faithful observers within the halls of each of the Emirs and Satraps who govern the outer provinces of the Ottoman domain. While the Order have access to their own unique and advanced technology, they lack the resources of even a small nation and cannot field substantial armies or fleets of their own. They are growing in influence and confidence in this area however and already their Retaj class Portalships along with the patrolling Cor Carolus destroyers are proving to be a boon to Sultanate naval operations. Though the Order usually only deploy a handful of these vessels to any given campaign, it cannot be long before their influence in the Sultanate provides the necessary shipyards and workers to rectify this. The technologically advanced Retaj class Portalship. A rare but impressive ally to the Sultanate in their naval ambitions. Mysterious and lethal, these silent hunters have no discernable crew on deck and never respond to communications from other Sultanate vessels. The Order are but a small element of the Sultanate faction (virtually a niche within a niche!), but their very existence in Dystopian Wars helps draw the narrative threads of the Dystopian Age together into a rich tapestry. Expect to see a smattering of Order units supplementing the Sultanate’s varied forces in Lost World Exodus as well as Armoured Clash in the years to come. Stuart View the full article
  5. We attended Salute this year and, boy, was it a busy day! We’ve compiled a nice little gallery blog for those of you who couldn’t attend and for those of you who attended but wanted to relive the magic. Head to the blog to see what the booth looked like, the miniatures, terrain and demo tables we had on the day, and take a peek at Roberto's Sketchbook… View the full article
  6. We’re kicking off 2019 with a Q&A! On January 31st you’ll be able to tune in and listen to Stuart and co. talk about upcoming releases and our plans for the games within the Dystopian Age. This Q&A event will be focusing on all things from Warcradle Studios; Wild West Exodus, Dystopian Wars, and Firestorm Armada, and will be shared on the Warcradle Studios Facebook page (as well as our YouTube channel). Submit your burning questions NOW! We’ll be answering as many as we can during the video - all you have to do is leave it on our Facebook event wall. We will try and answer as many questions as we can during the video. All questions need to be submitted BEFORE Tuesday 22nd January at 12 pm (midday) GMT. The video will go live on Thursday 31st January and a summary will follow. A follow-up article will be published to the Warcradle Studios blog and the Community forum for you to read at your leisure. See you then! Make sure to check the Facebook event for regular updates.
  7. You’re excited. We’re excited. The time has finally come... The Open Beta of Dystopian Wars Third Edition is now live and we want YOU to take part! We’ve been working hard to get the Third Edition of Dystopian Wars ready for you, our community, to play, enjoy and then feedback your thoughts and opinions to us. We hope you enjoy testing it as much as we enjoyed creating it. There’s no sign-up process to take part in the Open Beta, the free rules are available for you all to download, read through, and have a go at (we like to keep things simple). Start playing now! Download the Open Beta Rules here: https://www.dystopianwars.co.uk/ Remember to check regularly as we will be updating the PDF often. Read, play, and have fun! Give us feedback - let us know what you think. We want to hear about your experiences with the new ruleset, this is the Open Beta after all! In order to get the most from your feedback, please send us your feedback by following this link and selecting ‘Beta Feedback’ in the drop-down menu. Your feedback is important! We want to make sure that we are able to take your comments on board, during this phase of the game's development, so your feedback needs to be as precise as possible and easy for us to collect. Firstly, we don’t want your feedback to be lost in the ether. Make sure to use the proper form here to send it safely to us. We monitor our Facebook pages, groups, and other socials regularly but, when sharing on these platforms, there is still the chance that your important feedback will be missed - and we wouldn’t want that. Secondly, when leaving feedback, please make this as specific as possible and use the below bullet points to help you structure your comments. The specific rule/wording/interaction that you would like to bring to our attention. How it reads to you. How it played out on the tabletop. Explain your thoughts but be as concise as possible - something too long runs the risk of missing the point, whereas something too short won’t fully explain what you plan to address. Keep your writing brief and to the point. Please keep in mind that we are expecting a large volume of feedback but, if you follow the above bullet points, we hope to be able to read through all feedback given. NOW GO PLAY SOME GAMES. View the full article
  8. More Dystopian Wars miniatures are set to “hit the shores” as we proudly announce the Fourth Wave of the Warcradle Classics range - Wave IV is available to pre-order from today. Containing over 20 items from the first Two Editions of Dystopian Wars, Wave IV is our biggest Wave of Dystopian Wars miniatures to date and includes ships, tanks and tokens. There’s more frigates, destroyers and submarines, as well as tanks, tiny flyers and the first Airship to make the grade! The Warcradle Classics range will be produced in limited numbers so keep your eyes on our social channels to find out what's available, and when pre-orders go live, so you don't miss out. Items in this Wave of Warcradle Classics are available to order through our trade partners and are also available on the Wayland Games web store. REPUBLIQUE OF FRANCE Republic of France Tiny Flyer Token x5 Chevalier Destroyer KINGDOM OF BRITANNIA Valiant Submarine - Surfaced Valiant Submarine - Submerged Attacker Frigate Kingdom of Britannia Tiny Flyer x5 MkII Medium Tank Cromwell Bombard Tank Baronet Infantry Command Tank KINGDOM OF DENMARK Tyr Assault Craft Token x5 Magni Assault Airship PRUSSIAN EMPIRE HM-1 Recke Heavy Tank A2-L Ritter Light Tank EMPIRE OF THE BLAZING SUN Nakatsu Cruiser Uwatsu Frigate FEDERATED STATES OF AMERICA Augusta Frigate Yorktown Bombard Tank DOMINION OF CANADA Archer Flak Tank COVENANT OF ANTARCTICA Plutarch Destroyer Orpheus Drone Controller POLISH-LITHUANIAN COMMONWEALTH SWZ3 Palnik Medium Flame Tank AUSTRALIAN Victoria Gunship Wave III of Warcradle Classics contained over 60 items from the first two editions of Wild West Exodus! Missed the announcement? You can view the article here to see the items available. View the full article
  9. Warcradle Studios attended Gen Con 2018 for four days over the weekend, and oh boy, was it a memorable one. We were lucky enough to have Parker, from The Battlehammer, fly out with us as a Warhost (interested, click here for details), and demo games of Wild West Exodus on our shiny new Dystopian Age demo table. For those of you wanting to see more, we've prepared a gallery below! From the stand to miniatures, sneak peeks for Wild West Exodus and Dystopian Wars, and our new Dystopian Age demo table, you'll be able to gander at it all. View the full article here .
  10. For those who didn't catch our latest Live Q&A, we wanted to make sure you had the opportunity to watch (and read) all about it directly from us here at Warcradle Studios. Enjoy our latest update about Dystopian Wars, Wild West Exodus, Armoured Clash, Firestorm Armada et al. As well as our announcement about Warcradle Classics! Watch the video here: Alternatively, head over to our blog to get a quick overview or to read the full blog, including all images from the Live Q&A!
  11. Nakano Gozen, the Emissary of the Blazing Sun, will be making her second appearance for 2018 at UK Games Expo! The Wild West Exodus promotional miniature will be available to purchase from our stand at UK Games Expo (1-D14) for £13.00. Not attending? Feeling like your missing out? Don't worry! Nakano Gozen will be available to purchase online during events attended by Warcradle Studios! For UK Games Expo, she will be available from our online store from 09:00 on June 1st 2018 until 21:00 BST on June 3rd 2018. Her next appearance online will be during Gen Con 2018 at the start of August. After this, she will be available to purchase at events attended by Warcradle Studios - so you'll be able to get your mitts on this brand new promotional miniature from the Warcradle Studios stand at Gen Con 2018 and Tabletop Gaming Live this year - as well as at selected Trailblazer events. Nakano Gozen will become part of our regular catalogue of fantastic miniatures in 2019 - available to all! View the full article
  12. It's that time again; prepare your tea and biscuit supplies, because, on Friday 4th May, we'll be going live on Facebook! This Live Stream event will be hosted on the Warcradle Studios Facebook page and start at 7pm (BST). Tuning in means you'll be able to discuss, provide feedback and ask questions about our upcoming plans for the games within the Dystopian Age. And, more importantly, be one of the first to set eyes on the sneak peeks Stuart the tease (as members of The Dark Council would say) will be sharing during the stream too. Get Notified - Join The Event. As with all of our past live streams, we'll be doing our best to answer your questions on the day. But, if you're tuning in, you can join our Facebook Live Q&A Event. Joining now means you'll be notified as soon as we go live and you can post your questions in advance - there's a better chance we'll answer them if you do! See you then! View the full article
  13. For several months now, we have been busy developing Dystopian Wars Third Edition. Though we knew that the new edition would be a complete overhaul of the game engine, miniatures, and the narrative, we wanted to make sure that this new edition still felt like it was Dystopian Wars. As the Alpha testing is well and truly underway, we are pleased to reveal two key members of the rules development team; Derek Sinclair and Josh Le Cheminant, two games designers with a long pedigree with Dystopian Wars and who are now part of the Warcradle Studios team supporting the development of the Third Edition. With Adepticon underway, Derek took time out from his day job of fighting dragons in the Scottish Highlands share with us some of his thoughts as he returns to the roiling seas of Dystopia! Derek: “Following the sad closure of Spartan Games, I and the rest of the design team from the company have always endeavoured to keep in touch. Everyone involved in Spartan’s Design Team are extremely creative individuals with a passion for wargaming and writing rules, and I was lucky enough to make a number of really good friends within Spartan’s community in my time as the lead designer for the games. For a week or so after the closure of the old company I personally went into a bit of a gaming-funk, avoiding wargaming of any sort. All the while I was looking forlornly at my thousands of Dystopian Wars models within my gaming cabinets and sighing in melancholic loss. You see, Dystopian Wars was my re-entry back into wargaming all those years ago (as it was for many people I think, once all the ‘having a family’ and ‘collective mortgage responsibilities’ become less pressing…), and so I felt its departure most keenly - Dystopian Wars was part of my gaming blood, and without it I felt empty. Of course, the rules and my models hadn’t gone anywhere, but for one reason or another, I was worried I had lost the heart for it. When Warcradle bought the licence, I was more than a little surprised. I had no doubt somebody would buy the game as the models and its universe are fantastic. But I must confess I never really thought Warcradle would be interested in the game, given it was a departure away from the skirmish-game-focus they have had with their new edition of Wild West Exodus. I’m sure some were thinking: What do Warcradle know about Dystopian Wars? How will the game I love change under their stewardship? Will they dumb it down? Will my Kingdom of Britannia changing to the Crown make them the unstoppable force I always wanted but couldn’t have because the other members of the Design Team stopped me beforehand!” *cough* Moving on, I recognise the concern from some in the community in the early days of the acquisition – we were all hurting after the loss of Spartan (both in terms of our gaming and in some cases financially due to the Kickstarter) after the previous company wound up. Lashing out is part of the loss of such an event, especially given how quickly it all transpired. I know, because I felt the need too and wanted to join in. But other than selfishly blowing off steam, what would I really accomplish? So rather than wading in, I reserved my judgement until I had heard more from Warcradle regarding their direction and delivery regarding the future Dystopian Wars. Not that I expected to hear anything from them directly since they didn’t have any contact details for me (and because I so rarely use my Facebook page that it has dust on it!) Imagine my surprise when within a week of the acquisition, I was approached by Stuart and the Warcradle team asking if I would consider getting involved with their new Dystopian Wars project. In truth, I must confess to a degree of mixed feelings at this. On the one hand, I felt a wrench of guilt regarding a ‘betrayal of the Spartan Games memory’ tempered with the intense desire to keep the Dystopian Flag flying. After discussions with my friend Josh (one of the Core Design Team from Spartan Games), I felt it was important to talk to Stuart to get a clarity of vision from him as regards where he wanted to take Dystopian Wars in the future. Most importantly I wanted to understand where he saw our interaction in that vision and if all this was consistent with both Josh’s view and my own – there would be little point in starting a process like this if we fundamentally disagreed with the direction they were looking to head in. Following a number of conversations, it became clear he had lots of thoughts on the game and where he and his team were looking to take it. A large number of these observations were viable, coming as they did from an external view rather than our normal design sphere. Some comments were rules orientated (he IS a gamer after all) and we were able to have a good discussion as to the reasons why existing rules-situations existed and what changes Warcradle were aspiring to. This served to allay some of the trepidations I had regarding Warcradle’s knowledge of Dystopian Wars. But the thing I found the most reassuring was that nothing he or the Warcradle Team said was dictatorial and that there was a good atmosphere of collective thinking with no areas of their thinking that were fenced off by ego. “So, Warcradle are gamers who love Dystopian Wars, but can they actually make it a success?” The first thing was for us to look at their production capability – Can they make 25,000 Frigates on demand? In order to find out Josh and I visited the Warcradle Studio in January and were given the tour. And the answer is yes. Yes, they can. They have a production capability that is more than equal to Spartan’s previous capabilities, with access to plastic manufacture too…. Which is really exciting from my point of view. “OK, so, we have established they love the game and are passionate about bringing it back into the marketplace again and they can make the models and can keep up with the demand. But can they design the ships to the exacting standards that Spartan Games could?” Some of the models that the Warcradle team have created have been really good, moving the aesthetic forwards in interesting ways, and others have taken more getting used to as they were more of a departure from what had come before. Watching as they take inspiration from older models and reinterpret them with new 3-D sculpting techniques, I am willing to cut them a little slack. Taking risks is the only way to improve, and taking risks will always put certain types of people’s nose out of joint. So, I’m OK with Warcradle putting their test sculpts up for public feedback – although I would hope we can encourage more constructive feedback from certain individuals in the community who could contribute in a positive way. “OK, so, we have established they love the game and are passionate about bringing it back into the marketplace again and they can make the models and can keep up with the demand. We have also seen that they can design the ships to the exacting standards that Spartan Games could, especially if the gaming feedback from the public is constructive. But even with all this going for them can they reach the ex-Spartan Player Base?“ Well, I guess that’s where Josh and I come in. We are the ones who brought the game to you all – Josh from v2.0 and me from v1.5. We have run the statistics, modelling for thousands of ship and aircraft designs over the years and in terms of our playtesting logs alone, I would say that no group of gamers exists anywhere who can match our feedback data and design providence. I know that sounds like me saying “Trust in me….” In the sibilant tone of Kaa from the Jungle Book but bear with me. One of the clear weaknesses we had at Spartan was the poor communication standards we had with our gamers. I think we all have to collectively take responsibility for that, as we should have driven things forwards more actively when we were at Spartan HQ. Spartan had a forum, but that should not have been the beginning and the end of our interaction/delivery to everyone. There should have been a much more cohesive delivery strategy that had to be more rigorously maintained. The delivery and interaction must be much wider. Having talked to Stuart at Warcradle I am much happier that the submissions we make to the community can be put up, along with (and this is most important) any submitted by our gamers themselves – Dystopian Wars was a community game when I first came to it, and it was the memory of that community that encouraged me to return. Warcradle are clear of the importance of community involvement in this modern age of joint interaction MUST be 2-way. So, what does Warcradle want from a ruleset? And how will things change for those players moving from Spartan’s vision of Dystopian Wars into Warcradle’s vision? I think the hardest thing for people to get their heads around is that it isn’t a Spartan Game anymore – it’s a Warcradle Game. This means change will (and in my opinion MUST) happen. But where? The background will have to change as the game takes its place as an important part of the Dystopian Age setting alongside Wild West Exodus, Armoured Clash and other (as yet unannounced) games. Factions Names will have to change (although I am still struggling with the Kingdom of Britannia -> Crown change... but I’m working on it!). So will Factional Focus, take the Celestials who are an alliance of the Chinese and Japanese forces (as well as several new nations)– this will take some getting used to, especially for those players who exclusively played the Japanese/ Empire of the Blazing Sun (EoBS) who could be forgiven for feeling they are losing out. Of course, in time the Japanese naval forces for Dystopian Wars will be released to allow more diversity in the Celestial faction as a whole. Game Mechanics will change. There I said it. Don’t tell me you didn’t think they would! But if change IS inevitable, will the game dumb down to? No, the aim is to simplify gameplay and extend game mechanics/statistics to allow us to move beyond some of the triple-math-locks we had in the game. In future blog articles, we will explore what Third Edition will be bringing to the game. Until then, dust off your Battleships, find those loose turrets for the Cruisers you own, and root about for those Frigates at the bottom of your games case... Dystopian Wars is coming back!” View the full article
  14. In March we'll be joining over 80 exhibitors at AdeptiCon 2018 . With us, we'll be bringing the weird west battles of the Wild West Exodus world, our dynamic demo team (we don't go anywhere without them!), and some sneaky event exclusives - including some very welcome Dystopian Wars previews! AdeptiCon will be staging various tournaments, event games, and hobby seminars for you to get involved with, covering all aspects of miniature wargaming as a hobby, and more. Registration is open now, so if you're interested in battling it out against mad scientists (Union vs Enlightened, anyone?) make sure to get registered! Make sure you're following us on Facebook and Twitter for updates regarding this and many other events. We'll see you in March! Are you thinking of attending AdeptiCon? Join our Facebook event to see who else is going! What would you like to see from Warcradle Studios at AdeptiCon? Let us know below!
  15. Following on from our live Q&A earlier this month, we have highlighted below some of the key questions and expanded on some answers in greater detail. QUESTIONS ON THE DYSTOPIAN AGE: What is the Dystopian Age? The Dystopian Age takes place within a generation of the American Civil War. The ingenuity of humanity has unlocked secrets that they were unprepared for. Now mighty empires clash as super science and alien technologies bring the world perilously close to annihilation. In the Dystopian Age, the world is at war in all but name, but the awesome power of the technologies unleashed means that the fallout of a devastating global conflict has moderated some of the more apocalyptic ambitions of the powers. And so the various factions achieve their goals with a mix of subterfuge, diplomacy and military. Under threat of domination or invasion many of the nations of the world have over time become affiliated with one of a number of power blocks (our factions). While there are times of uneasy alliance or peace between them, at other times there are clashes and conflicts over resources, territory and the actions of individual commanders in the field making the right (or wrong decision). It is an age where all it will take is the official declaration of war between any two of the faction for a chain reaction occur, and the world is plunged into a costly and ultimately unwinnable world war. Diplomacy is a fine art with a network of ambassadors, diplomats, bannermen, marshals and emissaries crisscrossing the globe smoothing over the countless brutal and bloody 'misunderstandings', sabre rattling, land grabs, insurgencies and declarations that are a daily occurrence in the Dystopian Age. Though each nation is part of one of a number of alliances and pacts across the globe, tensions and infighting frequently happens. For example, while the Emperor of China and Empress of Japan usually settle their differences politically (after all they have been allies for almost a thousand years), their generals and admirals might show less finesse and respond to the rivalry with bloodshed on occasion. Such conflict between allies is regrettable but, unfortunately in the Dystopian Age, unavoidable. The Dystopian Age is a tragic place for the average fighting man and woman as their actions and sacrifices can all too often be conveniently ignored or mischaracterised by their nation for the good of a greater objective. To achieve a very real objective and secure greater glory for their people, the governments will use every tool at their disposal and while military is by far the most satisfying (as the vast armies around the globe in the Dystopian Age attest to), the factions can be pragmatic (and some would say downright cynical) at times. For the soldiers and citizens of the Dystopian Age there are very real and very motivating reasons to fight (fabricated or not by their governments if necessary). A loss in battle represents to the governments and monarchs a loss of face and prestige, which is far more troubling than the destruction of material or manpower. Despite (or perhaps because of) the efforts of pan-global institutions such as the Covenant of the Enlightened and secret societies such as The Dark Council the status quo is maintained, albeit with a daily eruption of fighting on dozens of fronts. But how long those regional conflicts can continue until they escalate and the world is engulfed in a terrible all-consuming war is a question that haunts all the halls of power (and more than a few mess halls) as these powerful alliances battle each other looking for a decisive advantage in this Dystopian Age. Regarding the miniatures will they be made of plastic, resin, metal or some combination of the three? Also, will flying models still use the same clear plastic bases, or will Warcradle be developing something different?" Warcradle currently makes miniatures in resin and plastic. We are looking at how best to create new products and bring back existing ones. Will the Japanese still be a major power or will they be rolled into the Chinese? The Immortal Celestial Empire is a powerful alliance that has lasted over a thousand years. It was formed by the dynasties of China, Japan, Korea, Vietnam, Mongolia, Siam and Burma. Though each nation has its own proud traditions and aesthetics, there has been great prosperity and advancement in their Empire as they work closely on matters of trade and defence. It was the unwarranted invasion of Korea by the British Crown and the Russian Commonwealth a decade ago that caused the Empire to change its policy of isolation from the affairs of the rest of the world. We are looking to produce fleets and miniatures representing each of those nations over time. Will Sturginium ore and characters from Dystopian Wars lore be appearing in the setting? As we detail the setting over the coming months we hope you will be pleased to see a number of familiar names appearing in the Dystopian Age. Lord Barnabas Draynes Sturgeon is one of the main leaders of the Covenant of the Enlightened and head of the Integritas Philosophy that operates out of Antarctica. Sturgeon’s Enlightened are obsessed with safeguarding the technologies of the Enlightened, especially those developed from the alien Vault that lies beneath Antarctica. One of these discoveries was the superconductive Element 270 that the wider world knows as Stirginium. Will original DW background be rewritten? Is ‘X’ nation still around in the Dystopian Age? The nations of the world are all present, though the Dystopian Age places some in new and exciting factions. Narratively the background will change, so while a great deal will be familiar to you, there are bound to be some changes to how things tied together in second edition. DW is a science-fiction based game, WWX is a science-fantasy based game, what was your overall reasoning on merging them both? The two settings have a great number of similarities (more so than might at first be believed). It is important to keep in mind that much of Wild West Exodus is based on how those factions interpret the world they see around them. So where they might view it in mystical or supernatural terms, the Enlightened or the Teutonic Knight-Luminaries would have another, more scientific, interpretation. Will there be available (either on webpage or purchase) more on the background of the Dystopian Age and how it relates to the world and how the new factions came to be? Definitely. What we did with WWX was to release short stories and blog posts during development and leading up to release. We will be doing the same for all games in the Dystopian Age. The new forum is a great source for the updated background material too. Are there any plans to bring any of the Dystopian Legions troops or units back into Wild West Exodus? While Wild West Exodus is part of the Dystopian Age, it is not intended to be the home for any additional factions. Rather than shoehorning factions like the Prussian Imperium into Wild West Exodus we are looking at a new game for those factions. It will not be called 'Dystopian Legions' but will certainly be a home to many of the forces that would have featured in that game. It will use similar rules to Wild West Exodus but will be focused on larger units and a more militarised structure (as would befit the factions within). As it uses similar rules as Wild West Exodus it will be compatible with factions from that game for tournaments and casual play. There is no release date planned for this (as yet untitled) game. As and when we have more news we will announce it. QUESTIONS ON ARMOURED CLASH: With the scaling changes, will you be making any add on or upgrade packs? We are looking at all sorts of add ons and accessories for modelling that would be suitable for scenery building as well as detailing your miniatures in Armoured Clash. With the land combat miniatures scale now becoming 10mm, would it be wiser to switch to 6mm scale? 10mm gives us a great scale for detailed armour miniatures and visually distinct infantry. Will I still be able to use my models in the new system? Or will the new models and terrain be significantly bigger? The physical size of the core models will remain similar to existing miniatures however their 'real world' size will have reduced so that the common battle tank is roughly the size of a battle tank from the middle of the last century. There will of course be larger war machines such as land ships and battle automata in the game. We will have more to show on this next year. As you can see from the renders below, many of the new models will be of a similar size as some miniatures players may already have in their collections. Of course the new sculpts take advantage of the details we can add at 10mm scale but it does means that players can represent some units with models they already own when playing a game of Armoured Clash. With a change of scale in the land game how will the air units cross the scale change? There are different air units for Dystopian Wars and Armoured Clash. You could use existing models in your collection to count as air/robot units in Armoured Clash, but they will be representing a different unit. Sky Fortresses and the other truly gigantic flying/skimming machines will be only in Dystopian Wars, however. There will be equivalent (but representing smaller machines) in Armoured Clash that you can use them for. So the Vabaun in Dystopian Wars could be used to represent a Castellane Super-Heavy Skyship in Armoured Clash. You stated that armoured clash is going to have a focus in Africa what about the factions that are not really involved in Africa? Africa is a key narrative battleground for Armoured Clash, but it will feature land from battles all over the world. The land battles between the Union of Federated States and the fledgling Socialist Union of South America is another key narrative, especially as the other factions see the conflict as a way to leverage their own grab for power or territory on the South American continent. Since Mobile Carriers have gone will SAS still be represented in Armoured Clash? There are no small aircraft tokens in Armoured Clash, however there will still be carrier type vehicles that can launch smaller craft such as gyrocopters and units like jetpack troops. Will Armoured Clash be a new rule set, or will the old rules be adapted to the new scale? New rules for a new Dystopian Age! The game engine for Armoured Clash is in development but separately from Dystopian Wars. They don't share rules, but will be developed by the same team in the studio so that factions behave in similar ways and feel like they are part of the same universe. QUESTIONS ON DYSTOPIAN WARS: Any plans to introduce bases for the Dystopian naval forces? Turning and establishing fire arcs always massively annoyed me due to the non-square edges. We are looking at it just as we are looking at a lot of possibilities. If we think it is justified by the rules we will include them but it won't be an arbitrary decision. Do you plan to rewrite the rulebook? Truth is, it's hard to read, hard to get into the game and could be shorter. The rulebook will be laid out so that players can easily understand how to play. While we are not looking to reduce the game to a couple of sides of A4 there is still an aim to slim down the core rules of the game somewhat from 200+ pages. Will there be Two Player starter Box? Eventually, yes. Is that Physeter Construct concept (the cybernetic whale) used by all of the Covenant? Has Sturgeon started dabbling in biotech? One of the key tenets of the Enlightened is the sharing of knowledge within the Covenant. Obviously, there are some members who are less inclined to share (such as the Traitor Tesla) or would rather make a quick buck off their innovations such as Edeson or the Traitor Markov. So within Philosophies you will find comparative technology, however, each tends to have a preferred method of achieving similar goals. Doctor Carpathian and his Praegressus Philosophy make more use of RJ-1027 fuelled Constructs and Creations whereas Lord Sturgeon's Integritas instead would more likely use Automata to achieve the same result. Of course there are Constructs and Creations in the forces based out of Wells Chasm in Antarctica and Automata in service to the Praegressus Enlightened based out of Payson in North America too. View the full article
  16. The Honourable Eclipse Company was originally established as a subsidiary organisation by the East India Trading Company, with the role of overseeing and maintaining the Company’s military forces in the American Colonies and elsewhere. The Eclipse Company first made its reputation during the Napoleonic and Prussian Wars, when East India Trading Company troops under its command played a vital role as part of Wellington’s campaigning armies in the Iberian Peninsula. They also fought numerous battles with French-led raiding forces operating in southern India itself. When the East India Trading Company’s land forces were suborned by the Crown earlier in the nineteenth century, the Eclipse offices were closed down, and it seemed that the outfit was destined to be consigned to history. However, a substantial number of former East India Trading Company soldiers did not wish to serve in the armies of the Crown; they wanted to preserve the lifestyle they had enjoyed under Company command and felt that their freedom of spirit and action would be suffocated by the stifling imposition of Crown military order. Aided and abetted by Colonel William Sands, the Eclipse Company’s last commander, the group re-established their organisation in West Africa, basing its new headquarters in the city of Freetown. It did not take long for the new outfit, now called the ‘Honourable’ Eclipse Company to distinguish itself from its predecessor, and to build up a substantial reserve of experienced troops. The new company recruited all over the world, although for practicality’s sake it conducted all official business in English. One of Sands’ founding principles for the Honourable Eclipse Company was meritocracy; advancement in the company was dependent upon ability, first and last. The new outfit initially built up its reputation with contracts issued by its former parent. Honourable Eclipse Company troops served with distinction alongside regular Crown units – some even composed of their own former East India Trading Company comrades – during the Anglo-Burmese Wars against a resurgent Celestial Empire. However, it wasn’t long before Sands and his successors began to look further afield for opportunities. Eclipse Company troops were soon seen on many battlefields around the world. Contingents of the Eclipse Company served on both sides during the Mexican-American Wars of the mid-nineteenth century, in skirmishes between Sultanate and Commonwealth forces around the Black Sea; in South America, the Mediterranean and in countless other conflicts around the world. Throughout these conflicts, Eclipse Company forces gained a reputation for fighting prowess, steadfastness, reliability and professionalism. The company itself also became an attractive draw for prospective recruits. It quickly became known for looking after its staff well, offering pay and side benefits much better than a great many national armed forces, especially for veteran soldiers. As the years passed, the Honourable Eclipse Company developed a distinctive operational doctrine. The company eschewed heavy ground armour as too great a cost in manpower and resources. However, Eclipse Company contingents quickly became adept at commandeering or ‘acquiring’ such assets as needed for the duration of a campaign. Surplus machines and materials would be sold off or scrapped on a contract’s conclusion, increasing the company’s return and generating additional income for the participating soldiers; a tradition which became known as ‘scrap money’ and is still carried out today. However, in order to deploy their forces quickly and efficiently to their contracts worldwide, the Honourable Eclipse Company maintains a powerful aerial fleet; an armada of airships and heavy long-range aircraft. These vessels also functioned as the Honourable Eclipse Company’s primary heavy fighting forces, capable of holding their own against any similarly sized opponents. The diverse mix of machines used by the Eclipse Company provided both heavy fire support to their ground forces and local air superiority. Nonetheless, Eclipse forces were mainly sought after for contracts which required well-trained infantry forces; often for special operations, security for scientific expeditions and similar ventures. Guarding precious material extraction areas for the Union became a lucrative option during the Civil War under their current leader Commander-General David Hodge. Once the Union had emerged from that terrible conflict, Hodge ensured his Honourable Eclipse Company was well placed to take advantage and today the vast majority of the Company's operations and assets are deployed in support of the Union's global holdings. The Civil War provided a fresh influx of new recruits for the company, especially from among veterans of the shattered Confederate forces. Though a former Union officer himself, Hodge has an inner circle of advisors and comrades-in-arms from all over the world including those that served in the Confederacy. He is a hands-on leader, often taking to the field personally in operations of all sizes, from close protection to major battles. Below the Commander-General, the Honourable Eclipse Company virtually runs itself, requiring direct intervention from Hodge only in exceptional circumstances. The Eclipse Company’s Board of Deputies administers its various Brigades from the organisation’s Freetown headquarters. Each Brigade is commanded by a Captain-General and consists of a flotilla of airships and aircraft, which house battalions of well-equipped infantry. Eclipse Company forces are renowned for their rapid response times, boasting of being able to ‘darken the sun’ above their allocated targets within seventy-two hours of being called in, regardless of the location concerned.
  17. In Dystopian Wars, Mercenaries have a home faction which represents where the Mercenary Fleet has its closest ties. These Mercenary Fleets are able to be taken in other specific factions and so are listed here for easier discussion. Mercenaries such as the Black Wolf, Honourable Eclipse Company and the Nautilus have a 'home faction' that they are naturally aligned to, but are able to be taken in other factions as well.
  18. In Dystopian Wars the Russian Commonwealth are represented by the naval fleets of Russia, Poland-Lithuania, Romania.
  19. In Dystopian Wars the Celestian Empire are represented by the naval fleets of Japan, Korea, and China. The Empire itself comprises the sovereign nations of China, Japan, Korea, Vietnam, Mongolia, Siam and Burma (amongst other holdings). Each nation has their own aesthetic, characters and politics, but have worked together as an Empire for over seven hundred years. They are renowned for being highly educated and technologically advanced. The Seven Immortal Emperors agreed that the Empress of Japan was to be given overall command of their navy and so many ships bear her symbol, the Blazing Sun.
  20. In Dystopian Wars the Prussian Imperium are represented by the naval fleets of Prussia, Denmark, Austria and Teutonic Knights.
  21. In Dystopian Wars the Latin Alliance are represented by the naval fleets of France, Italy, Belgium, Portugal, Spain, Chile, and USA.
  22. In Dystopian Wars the Ottoman Sultanate are represented by the naval fleets of Turkey, Egypt, and Greece.
  23. In Dystopian Wars the British Crown are represented by the naval fleets of Great Britain, India, Australia, Canada and the East India Trading Company.
  24. # Tesla’s defection to the Union over a decade ago was not the deathblow to the Imperium’s technological developments that perhaps he might have assumed. At the direction of the Kaiser, Tesla’s facilities in Graz were commandeered by the Knight-Luminaries of the Teutonic Order. Over the next few years, a variety of inventions emerged, some ultimately proving to be stunning (and at times explosive) failures. Others, however, such as Heinrich Ruhmkorff’s refinements to Tesla’s arc coil technology have revolutionised the military might of the Imperium. One of the most impressive (and resource intensive) wundertech was from the Knight-Luminary Karolina Sanders. Sanders, a specialist in the construction of fortifications and other major architectural projects, and her proposal drew upon this expertise. Taking the Imperial council outside to the large fountain, she demonstrated a scale model of a supermassive vessel. This craft, which she named a ‘super assault carrier’, was built to carry nearly three Commanderies’ worth of Armsmen and war-machines, not to mention supporting weapons and even a supply train. It would be one of the largest vessels ever conceived, let alone built, the ship came to be known as the Eiskalte Schönheit or Ice Maiden; the name was coined in jest during Sanders’s demonstration, but Karolina herself found it appealing, ignoring the jibe, and so the title stuck. Though only the Ice Maiden herself has been confirmed in action, seen taking the fight to the Russian Commonwealth, there are rumours that she is but the first of a number of near-identical super assault carriers that the Imperium is planning to deploy across the globe... The Prussian Imperium: Ice Maiden Super Carrier Miniature is a goliath measuring 260mm in length. To ensure the highest possible quality the main body of the ship is cast in a single mould, which eliminates any pesky mould lines. This product contains 1x Prussian Imperium: Ice Maiden Super Carrier Miniature Multiple customisation options Key Features Length: 260mm Components: 15 parts plus additional optional add-ons. Available to Pre-Order NOW here. View the full article
  25. So, you want to know how to get a copy of Dystopian Wars Third Edition rules for free? Great, let's get you registered! You will need a copy of the Dystopian Wars rules in order to register for Third Edition. How do you get the Third Edition and what will you be getting? What you get The current plan is for us to send a beautiful colour softback rulebook to your local FLGS for you to collect or to your home address. It will contain all of the rules for Third Edition, along with some background and hundreds of photos/artwork. Registering for this promotion also registers you for the New Edition of Armoured Clash. This rulebook will be released at a later date and you will receive more information about this addition at a later date. How you get it 1) Share a photo of yourself with a Dystopian Wars Rulebook (at least one, but more is great). 2) Post your photo publicly on social media and tag us in the photo with @warcradlestudios (Facebook and Instagram) @warcradlestudio (Twitter) and @dystopianwars, make sure to use the #dystopianrules. 3) Tag in your local gaming store where you would like to collect your book from (if you have one). No FLGS? No problem, we will send it directly to you. 4) Fill in the form here. Keep your eyes peeled for more information coming out each week! View the full article
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