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  1. We are very excited to announce that Earle Shepherd's mercenary Outlaw gang is now available for pre-order, with a release date of April 14th. If you're after a posse who will work for the highest bidder (who are we to judge?) this highly anticipated posse is most definitely for you! Want some even better news? If you're attending Salute this year, we will be bringing retail copies of The Deadly Seven along with us so you can purchase your posse direct from Warcradle Studios on release day! I know, we're good like that. Alongside this release, you can also pre-order the new Red Oak Townhouse to add to your ever-growing Red Oak terrain. Phew! This month is jam-packed! Led by the former Sheriff turned Outlaw Earle Shepherd, the Deadly Seven have a reputation not only for their ability to get the job done but also for taking on the jobs no-one else will. Each member of the posse is an expert in their field, from the explosive skills of Idina Vannez and Alan Knox, the swift brutality of Black Blood, Razors Li and Kodiak, or the mechanical ferocity of Faraday or Brutus - the Deadly Seven is a group to be reckoned with! The Deadly Seven Posse contains 1x Earle Shepherd 1x Razors Li 1x Kodiak 1x Idina Vannez 1x Faraday 1x Black Blood 1x Alan Knox 1x Brutus 8x Bases. The Deadly Seven Starter Set contains 1x Earle Shepherd 1x Razors Li 1x Kodiak 1x Idina Vannez 1x Faraday 1x Black Blood 1x Alan Knox 1x Brutus 8x Bases 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck. Want to learn more about The Deadly Seven? Watch our Sneak Peek and find out about this posse for the Outlaw faction! This multi-levelled building is typical of the homes the more wealthy settlers inhabit out West. Not only does this bring about a new gameplay element with its size, the building itself is hugely customisable and is compatible with elements from the Red Oak Residence to create a truly unique set of buildings for your town. This Wild West Exodus Scenery kit contains: 1x Red Oak Town House Building Assembly Instructions. The Red Oak Town House is two stories and has a modular design, allowing access to the inside of the building during play. View the full article
  2. Now for something a bit different! We are pleased to announce we will have a limited edition collectors pin available exclusively during Adepticon 2018. We hope to bring out a series of these collectors badges with a new one available at each major show we attend through the year. You will be able to purchase the badge either from our stand at Adepticon or through the Wild West Exodus website for the duration of the show. Measuring almost an inch in diameter, this year's Adepticon exclusive pin will feature Unger, an Enlightened Creation and is strictly limited to 200 copies. Watch out for other iconic characters from the Dystopian Age coming soon! MISSED OUR ADEPTICON ANNOUNCEMENT? READ IT HERE View the full article
  3. Questions and Answers Blog Post

    There's a useful blog post up with some information on the Dystopian Age. A new sneak peek too! Questions and Answers
  4. The Honourable Eclipse Company was originally established as a subsidiary organisation by the East India Trading Company, with the role of overseeing and maintaining the Company’s military forces in the American Colonies and elsewhere. The Eclipse Company first made its reputation during the Napoleonic and Prussian Wars, when East India Trading Company troops under its command played a vital role as part of Wellington’s campaigning armies in the Iberian Peninsula. They also fought numerous battles with French-led raiding forces operating in southern India itself. When the East India Trading Company’s land forces were suborned by the Crown earlier in the nineteenth century, the Eclipse offices were closed down, and it seemed that the outfit was destined to be consigned to history. However, a substantial number of former East India Trading Company soldiers did not wish to serve in the armies of the Crown; they wanted to preserve the lifestyle they had enjoyed under Company command and felt that their freedom of spirit and action would be suffocated by the stifling imposition of Crown military order. Aided and abetted by Colonel William Sands, the Eclipse Company’s last commander, the group re-established their organisation in West Africa, basing its new headquarters in the city of Freetown. It did not take long for the new outfit, now called the ‘Honourable’ Eclipse Company to distinguish itself from its predecessor, and to build up a substantial reserve of experienced troops. The new company recruited all over the world, although for practicality’s sake it conducted all official business in English. One of Sands’ founding principles for the Honourable Eclipse Company was meritocracy; advancement in the company was dependent upon ability, first and last. The new outfit initially built up its reputation with contracts issued by its former parent. Honourable Eclipse Company troops served with distinction alongside regular Crown units – some even composed of their own former East India Trading Company comrades – during the Anglo-Burmese Wars against a resurgent Celestial Empire. However, it wasn’t long before Sands and his successors began to look further afield for opportunities. Eclipse Company troops were soon seen on many battlefields around the world. Contingents of the Eclipse Company served on both sides during the Mexican-American Wars of the mid-nineteenth century, in skirmishes between Sultanate and Commonwealth forces around the Black Sea; in South America, the Mediterranean and in countless other conflicts around the world. Throughout these conflicts, Eclipse Company forces gained a reputation for fighting prowess, steadfastness, reliability and professionalism. The company itself also became an attractive draw for prospective recruits. It quickly became known for looking after its staff well, offering pay and side benefits much better than a great many national armed forces, especially for veteran soldiers. As the years passed, the Honourable Eclipse Company developed a distinctive operational doctrine. The company eschewed heavy ground armour as too great a cost in manpower and resources. However, Eclipse Company contingents quickly became adept at commandeering or ‘acquiring’ such assets as needed for the duration of a campaign. Surplus machines and materials would be sold off or scrapped on a contract’s conclusion, increasing the company’s return and generating additional income for the participating soldiers; a tradition which became known as ‘scrap money’ and is still carried out today. However, in order to deploy their forces quickly and efficiently to their contracts worldwide, the Honourable Eclipse Company maintains a powerful aerial fleet; an armada of airships and heavy long-range aircraft. These vessels also functioned as the Honourable Eclipse Company’s primary heavy fighting forces, capable of holding their own against any similarly sized opponents. The diverse mix of machines used by the Eclipse Company provided both heavy fire support to their ground forces and local air superiority. Nonetheless, Eclipse forces were mainly sought after for contracts which required well-trained infantry forces; often for special operations, security for scientific expeditions and similar ventures. Guarding precious material extraction areas for the Union became a lucrative option during the Civil War under their current leader Commander-General David Hodge. Once the Union had emerged from that terrible conflict, Hodge ensured his Honourable Eclipse Company was well placed to take advantage and today the vast majority of the Company's operations and assets are deployed in support of the Union's global holdings. The Civil War provided a fresh influx of new recruits for the company, especially from among veterans of the shattered Confederate forces. Though a former Union officer himself, Hodge has an inner circle of advisors and comrades-in-arms from all over the world including those that served in the Confederacy. He is a hands-on leader, often taking to the field personally in operations of all sizes, from close protection to major battles. Below the Commander-General, the Honourable Eclipse Company virtually runs itself, requiring direct intervention from Hodge only in exceptional circumstances. The Eclipse Company’s Board of Deputies administers its various Brigades from the organisation’s Freetown headquarters. Each Brigade is commanded by a Captain-General and consists of a flotilla of airships and aircraft, which house battalions of well-equipped infantry. Eclipse Company forces are renowned for their rapid response times, boasting of being able to ‘darken the sun’ above their allocated targets within seventy-two hours of being called in, regardless of the location concerned.
  5. The Socialist Unity of South America, usually known as SUSA, grew out of a melting pot of fears, ambitions and hopes that swept across South America in the years between the fall of the Spanish and Portuguese empires and the rise of the Union of Federated States to the north after the American Civil War. The Democratic Bond of South America (DBSA) was formed after the annexation of Mexico by the United states of America in the early nineteenth century. The Democratic Bond was initially a shaky organisation, riven with difficulties and disagreements between its Portuguese, Spanish and native inhabitants, and weakened from the outset by the refusal of the late Simon Bolivar’s Gran Colombia to the north to join or support it – mostly because of the DBSA’s Portuguese majority population. However, the Democratic Bond acquired a new sense of purpose when the great Italian patriot Giuseppe Garibaldi arrived in Brazil with a company of followers during the mid-nineteenth century. Garibaldi fought for the DBSA’s government against the autocratic regimes holding power in Uruguay and Paraguay, which disregarded their peoples’ wish to join the Democratic Bond. Garibaldi returned to Italy a decade later, as liberal revolutions broke out across Europe and Napoleon began to establish the Latin Alliance. In Garibaldi’s absence, the DBSA did not take long to decay. Corruption became endemic, and in time the Democratic Bond became just as bad as the autocracies it replaced. In Europe, Karl Marx published the Communist Manifesto which had hoped would ignite a revolutionary spirit in its readers. Little did he know that the place in which his ideas would be so enthusiastically taken up was Latin America, and for reasons which were far more pragmatic than the high-minded revolutionary principles he espoused. It was the effective annexation of old Gran Colombia by the newly emerged Union of Federated States a year after the conclusion of the Civil War that eventually spurred the dissidents of the DBSA to action. The fear that the entire continent would soon be subsumed by another aggressive empire was powerfully given voice by the charismatic Elisabeta Vannez, later known as Elisabeta de Rosa. When a student in San Paolo Elisabeta had adopted Marx’s ideas and had gathered a group of loyal followers, along with her sister Idina, and set to work spreading the Communist message. Despite heavy handed attempts by the government to silence her, her support grew and grew until, during that fateful Carnival season when, in response to the Union led massacres in Bogotá, the Communists seized Sao Paolo’s main wireless station and announced a national Marxist revolution. Within a few hours, thousands were on the streets in every major city in the Democratic Bond. The government, caught completely off-guard, capitulated in days and the Communists swept into power on a wave of euphoria. Now, Chairman de Rosa leads the Socialist Unity of South America. Through her powerful oratory and Marxist ideals, she has instilled a strong sense of purpose in what was once a decaying country. The revolution, as she sees it, is bringing progress and prosperity to all the SUSA. To her credit, she draws no distinction between the disparate peoples who inhabit the country, seeing them all as equal partners in the Socialist Unity’s future. Regrettably, however, she now sees her main mission as building up the SUSA’s armed forces. With the Union pressing on the SUSA’s northern border, and the Celestial Empire’s near-forcible purchase of a large chunk of cash-strapped Argentina and Chile to the south, the situation is becoming urgent. The SUSA’s military forces are numerous, but still quite lightly equipped, although it does operate a small number of (rather obsolete) Land Ships, mostly purchased by the former DBSA as scrap from the old United States and then subsequently refitted. With such limited military forces and only a littoral navy to keep the Union from making a coastal invasion, Chairman de Rosa opened dialogue through the Portuguese Ambassador with the Latin Alliance. Though not making the Socialist Unity a formal member of the Alliance, the agreement enabled trading of raw foodstuffs in return for industrial equipment and modern weaponry, especially naval and aircraft. The delivery and training with these military investments has required allowing several Alliance garrisons, ports and air bases to be established in the Socialist Unity. There are many in the SUSA committee who believe that this is part of Napoleon’s plan to further tie them to his Latin Alliance by stealth. Frustrated with what she saw as her sister’s betrayal of the cause, Idina has headed north to ostensibly foster the revolution within the Union but, it is little more than a self-imposed exile and she has not been heard from since. Certainly, the influence that these bases have on the local communities makes it difficult for Elisabeta to push the more progressive Socialist ideals she believes in. In truth, neither party in this treaty is truly at ease with the other – their ideological differences are quite pronounced. However, as long as the Union and Celestial Empire remains an acute threat to the fledgling Socialist Unity of South America, Chairman de Rosa is shrewd enough to have the Alliance as allies.
  6. The Black Wolf

    Black Wolf is the nickname of former Russian Commonwealth submariner and Commander of the prototype Death Bringer submarine, Volodymyr Nikonov. Though he usually operates under contract to the Commonwealth he now runs a large and powerful mercenary outfit. Funded, in part, by the Tsar himself, the Black Wolf Company have a reputation for daring assaults and sudden ambushes that make them a force to be feared the world over. Captain Volodymyr Nikonov had a reputation as a daring and unconventional officer even before joining the Commonwealth White Navy’s submarine development programme in 1864. He had honed his skills as a destroyer commander, running ‘unofficial’ covert missions in the Black Sea against the Sultanate navy, as part of the Stavka high command’s brief to assess the defences of the Dardanelles. However, such skills also inflated Nikonov’s substantial ego. Wiry of build, dark-haired and charismatic, his subordinates nicknamed him ‘Black Wolf’ for both his appearance and hunting prowess. He came to think of himself as more of a corsair than a naval officer; styling himself upon such piratical legends as Blackbeard Teach and Sir Francis Drake. Not surprisingly, he found regular naval convention suffocating and dull, and was particularly aggrieved by the Navy’s perpetually subordinate position to the White Army. Nikonov was transferred to the submarine programme with the promise of additional status. His reputation as a maverick went before him, and his superiors believed that submarine duty would make the best use of his skills, and keep him conveniently isolated. He was offered command of the powerful experimental submarine Death Bringer. It seemed a perfect promotion for Nikonov and one he seized hungrily. Begun in 1861 Proyeckt Pobeda (Victory Project) was one of earliest examples of Tsar Vladimir’s initiative to work with the Enlightened overseers known as the Troika. Thanks to the work of Commonwealth loyalist Helsinki Markov years earlier, the Russian Commonwealth was undergoing a resource-intensive push to advance their military to a technological level with their neighbours on the global stage. For too long the Tsar had lamented the sturdy but unsophisticated nature of his people's military might. Now with projects like this and the development of the infrasonic cannon, the Commonwealth was poised to push back against the likes of the Prussian Imperium, British Crown and Celestial Empire. At first, all seemed well. However, what the Black Sea Fleet Command did not know was that Nikonov’s resentment had already boiled over barely a year into his new commission. Rapidly tiring of his posting and seeing it as just more donkey work, Nikonov had become enamoured with the fine living he saw the Russian nobility and his commanding officers enjoying. Bitterly any hope that he might achieve this through marriage was dashed by repeated humiliations he felt his isolation placed on him. Nikonov saw the Death Bringer as a faster means to achieve what should rightfully have been his. This resentment was fostered amongst his crew, aided by his personal charisma and the close-knit bond that develops between all submariners. In 1866 During the final live-armed sea trials of Death Bringer, in front of the Tsar himself. Nikonov led the submarine’s crew in a mass mutiny and they overwhelmed the Oprichnia agents and officers on board, ejecting them bodily through Death Bringer’s torpedo tubes. In this daring action, the Death Bringer easily eluded both sea and air patrols around the demonstration area and Nikonov took the sub to the Enlightened research and development facility in Kerch from where the Death Bringer was developed. Landing at night with a hand-picked shore party, he infiltrated the base, overpowered the constructs and babushka creations guarding it and stole the master copies of Death Bringer’s blueprints. His party then fired the magazines and fuel reserves, destroying the submarine dock and crippling Proyeckt Pobeda. In the carnage and confusion, the Black Wolf escaped with Death Bringer. White Navy command sought him frantically, tracking him by the trail of destruction he left across the Black Sea. He pillaged and sank six Russian freighters before entering the Bosphorus, where his pursuers lost track of him. Nikonov followed his dream of becoming a pirate, operating as both corsair and mercenary, he became a scourge of the seas – hunted by many, but never captured. For several years the tales of the Black Wolf became a regular source of gossip in the Royal Court, particularly with Princess Anastasia who seemed to delight in provoking her father by referring to the dashing Nikonov. Tsar Vladimir was a pragmatic man and with no hope of replicating the craft and fearing that his navy would be dealt a humiliation yet again in trying to capture Nikonov, his errant commander needed to be returned to the Commonwealth embrace by some other means. To that end the Tsar sent his eldest daughter, Anastasia, to meet with the legendary Black Wolf in the city of Novo-Arkhangelsk in Alaska. What happened during that meeting between two headstrong and ambitious individuals is not known but by Christmas 1871 the Black Wolf was engaged to Anastasia and tales of his exploits continued as he blazed a path of devastation throughout the Commonwealth's enemies. Nikonov finally has a lifestyle and status that he believes befits him. He can see a future where he marries Anastasia and claims the Tsar’s throne for himself. When not at court or in action Nikonov operates out of a gigantic converted Murmansk class vessel near Novo-Arkhangelsk. From this fortified harbour-ship he not only has the safety but has established a planning room to help with the execution of even more daring raids for pleasure and profit. The Tzar’s favourite story features the Black Wolf in a daring exploit to sink the Union battleship Hornet and Crown carrier Wessex. This attack was all the more thrilling (when Nikonov retells it) as the commanders of the two vessels were allegedly discussing a potential alliance and that the Black Wolf had to infiltrate the heavily-guarded Thames Estuary in London in order to sink them. In between carrying out missions for his future father-in-law, Nikonov has the latitude given to his growing fleet of submarines and assault craft to allow them to be deployed as mercenaries alongside many rival nations around the globe. Each battle adds not only to the coffers of the Black Wolf but also his prestige at court, even when to some observers such raids do little to further the Commonwealth…
  7. Unveiling the Dystopian Age

    Lee and Stuart from Warcradle Studios have some exciting news! Check out our latest video to hear all about our new setting: The Dystopian Age. We are excited to announce the launch of the Dystopian Age - a rich and expansive setting for a range of science fiction games from Warcradle Studios. The Dystopian Age takes place in an alternate 1870s. It is a world where the heroism, greed and ambition of humanity is matched only by a scientific genius that has changed the world forever. What does being part of the Dystopian Age mean for Dystopian Wars? Having a larger canvas means that we can take concepts and designs from Dystopian Wars and explore them further. We have made the factions as outlined in Dystopian Wars as the starting point for our work in this new setting, so that means there will be a great deal of material that is immediately very familiar to Dystopian Wars players but at the same time there will be some new twists that we hope will surprise and delight. What does being part of the Dystopian Age mean for Wild West Exodus? Wild West Exodus is great at defining in huge detail the frontier. Now we get to see what the rest of that exciting world looks like. Not everything that is a focal point in WWX is necessarily as important or influential elsewhere in the world, so don’t expect to see Warrior nation fleets for Dystopian Wars or Lawmen tank battalions in Armoured Clash! In the Dystopian Age, there are many fantastical and wondrous machines, creatures and marvels that defy explanation. But we will make sure that there is an explanation for them. Not a case of just waving hands or shrugging shoulders with things just explained as ‘magic’ Let's look at some of the games we will be developing in the Dystopian Age. Dystopian Wars is 1:1200 scale game of naval battles pitching eight factions against each other in a struggle for supremacy on the open seas. All factions make use of a mixture of aerial support as well as powerful warships, cruisers and frigates to sink or drive off the enemy fleet. There are eight factions for Dystopian Wars which represent superpowers or alliances of smaller nations who each vie for dominance over the other: The Immortal Celestial Empire The Union of Federated American States The Russian Commonwealth The Imperial British Crown The Covenant of the Enlightened The Ottoman Sultanate The Latin Alliance The Prussian Imperium There are a range of new miniatures in development for all the factions and we hope to show you some of those in the near future, but in the meantime here is a sneak peek at what the studio is up to... Armoured Clash is a 10mm or 1:160 scale game. It is a game of land battles as the mighty empires of the world clash in the varied landscapes of Africa as they attempt to establish colonies, conquer enemy territory and claim the riches of the land for themselves. Though Africa forms the main focal point of the narrative battles, Armoured Clash will feature flashpoints all over the globe as the great powers grind against each other. The eight factions from Dystopian Wars are also present in Armoured Clash. Armoured Clash will feature new rules and a new scale for land battles, but a popular one with a range of scenery already available. Players with existing miniatures can still use them, though a whole host of exciting new miniatures are being developed. To accompany the Beta test, we will provide a detailed ‘counts as’ guide so that players know exactly how to use all the models in their collections in this fantastic new game. There are a range of new miniatures in development for all the factions and we hope to show you some of those in the near future, but in the meantime here is a sneak peek at what the studio is up to... Wild West Exodus is a 35 mm (1:48) scale game of brutal skirmishes in the American Frontier. There are eight factions for Wild West Exodus, and all these factions are currently available. We have a host of exciting releases planned for the game throughout 2018 and beyond. Being part of a larger world mean that some of the future plans we had for WWX are now going to be reworked. From a factions point of view, it will mean that the Crown and Celestials will now move out of WWX and the game will remain with the current eight clearly defined factions. Of course there will be Posses and units that can ally with those factions, but the factions themselves will find a new home ‘elsewhere’ in the setting, but we’ll talk about that another time! View the full article
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