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Found 6 results

  1. For those who didn't catch our latest Live Q&A, we wanted to make sure you had the opportunity to watch (and read) all about it directly from us here at Warcradle Studios. Enjoy our latest update about Dystopian Wars, Wild West Exodus, Armoured Clash, Firestorm Armada et al. As well as our announcement about Warcradle Classics! Watch the video here: Alternatively, head over to our blog to get a quick overview or to read the full blog, including all images from the Live Q&A!
  2. It's that time again; prepare your tea and biscuit supplies, because, on Friday 4th May, we'll be going live on Facebook! This Live Stream event will be hosted on the Warcradle Studios Facebook page and start at 7pm (BST). Tuning in means you'll be able to discuss, provide feedback and ask questions about our upcoming plans for the games within the Dystopian Age. And, more importantly, be one of the first to set eyes on the sneak peeks Stuart the tease (as members of The Dark Council would say) will be sharing during the stream too. Get Notified - Join The Event. As with all of our past live streams, we'll be doing our best to answer your questions on the day. But, if you're tuning in, you can join our Facebook Live Q&A Event. Joining now means you'll be notified as soon as we go live and you can post your questions in advance - there's a better chance we'll answer them if you do! See you then! View the full article
  3. Following on from our live Q&A earlier this month, we have highlighted below some of the key questions and expanded on some answers in greater detail. QUESTIONS ON THE DYSTOPIAN AGE: What is the Dystopian Age? The Dystopian Age takes place within a generation of the American Civil War. The ingenuity of humanity has unlocked secrets that they were unprepared for. Now mighty empires clash as super science and alien technologies bring the world perilously close to annihilation. In the Dystopian Age, the world is at war in all but name, but the awesome power of the technologies unleashed means that the fallout of a devastating global conflict has moderated some of the more apocalyptic ambitions of the powers. And so the various factions achieve their goals with a mix of subterfuge, diplomacy and military. Under threat of domination or invasion many of the nations of the world have over time become affiliated with one of a number of power blocks (our factions). While there are times of uneasy alliance or peace between them, at other times there are clashes and conflicts over resources, territory and the actions of individual commanders in the field making the right (or wrong decision). It is an age where all it will take is the official declaration of war between any two of the faction for a chain reaction occur, and the world is plunged into a costly and ultimately unwinnable world war. Diplomacy is a fine art with a network of ambassadors, diplomats, bannermen, marshals and emissaries crisscrossing the globe smoothing over the countless brutal and bloody 'misunderstandings', sabre rattling, land grabs, insurgencies and declarations that are a daily occurrence in the Dystopian Age. Though each nation is part of one of a number of alliances and pacts across the globe, tensions and infighting frequently happens. For example, while the Emperor of China and Empress of Japan usually settle their differences politically (after all they have been allies for almost a thousand years), their generals and admirals might show less finesse and respond to the rivalry with bloodshed on occasion. Such conflict between allies is regrettable but, unfortunately in the Dystopian Age, unavoidable. The Dystopian Age is a tragic place for the average fighting man and woman as their actions and sacrifices can all too often be conveniently ignored or mischaracterised by their nation for the good of a greater objective. To achieve a very real objective and secure greater glory for their people, the governments will use every tool at their disposal and while military is by far the most satisfying (as the vast armies around the globe in the Dystopian Age attest to), the factions can be pragmatic (and some would say downright cynical) at times. For the soldiers and citizens of the Dystopian Age there are very real and very motivating reasons to fight (fabricated or not by their governments if necessary). A loss in battle represents to the governments and monarchs a loss of face and prestige, which is far more troubling than the destruction of material or manpower. Despite (or perhaps because of) the efforts of pan-global institutions such as the Covenant of the Enlightened and secret societies such as The Dark Council the status quo is maintained, albeit with a daily eruption of fighting on dozens of fronts. But how long those regional conflicts can continue until they escalate and the world is engulfed in a terrible all-consuming war is a question that haunts all the halls of power (and more than a few mess halls) as these powerful alliances battle each other looking for a decisive advantage in this Dystopian Age. Regarding the miniatures will they be made of plastic, resin, metal or some combination of the three? Also, will flying models still use the same clear plastic bases, or will Warcradle be developing something different?" Warcradle currently makes miniatures in resin and plastic. We are looking at how best to create new products and bring back existing ones. Will the Japanese still be a major power or will they be rolled into the Chinese? The Immortal Celestial Empire is a powerful alliance that has lasted over a thousand years. It was formed by the dynasties of China, Japan, Korea, Vietnam, Mongolia, Siam and Burma. Though each nation has its own proud traditions and aesthetics, there has been great prosperity and advancement in their Empire as they work closely on matters of trade and defence. It was the unwarranted invasion of Korea by the British Crown and the Russian Commonwealth a decade ago that caused the Empire to change its policy of isolation from the affairs of the rest of the world. We are looking to produce fleets and miniatures representing each of those nations over time. Will Sturginium ore and characters from Dystopian Wars lore be appearing in the setting? As we detail the setting over the coming months we hope you will be pleased to see a number of familiar names appearing in the Dystopian Age. Lord Barnabas Draynes Sturgeon is one of the main leaders of the Covenant of the Enlightened and head of the Integritas Philosophy that operates out of Antarctica. Sturgeon’s Enlightened are obsessed with safeguarding the technologies of the Enlightened, especially those developed from the alien Vault that lies beneath Antarctica. One of these discoveries was the superconductive Element 270 that the wider world knows as Stirginium. Will original DW background be rewritten? Is ‘X’ nation still around in the Dystopian Age? The nations of the world are all present, though the Dystopian Age places some in new and exciting factions. Narratively the background will change, so while a great deal will be familiar to you, there are bound to be some changes to how things tied together in second edition. DW is a science-fiction based game, WWX is a science-fantasy based game, what was your overall reasoning on merging them both? The two settings have a great number of similarities (more so than might at first be believed). It is important to keep in mind that much of Wild West Exodus is based on how those factions interpret the world they see around them. So where they might view it in mystical or supernatural terms, the Enlightened or the Teutonic Knight-Luminaries would have another, more scientific, interpretation. Will there be available (either on webpage or purchase) more on the background of the Dystopian Age and how it relates to the world and how the new factions came to be? Definitely. What we did with WWX was to release short stories and blog posts during development and leading up to release. We will be doing the same for all games in the Dystopian Age. The new forum is a great source for the updated background material too. Are there any plans to bring any of the Dystopian Legions troops or units back into Wild West Exodus? While Wild West Exodus is part of the Dystopian Age, it is not intended to be the home for any additional factions. Rather than shoehorning factions like the Prussian Imperium into Wild West Exodus we are looking at a new game for those factions. It will not be called 'Dystopian Legions' but will certainly be a home to many of the forces that would have featured in that game. It will use similar rules to Wild West Exodus but will be focused on larger units and a more militarised structure (as would befit the factions within). As it uses similar rules as Wild West Exodus it will be compatible with factions from that game for tournaments and casual play. There is no release date planned for this (as yet untitled) game. As and when we have more news we will announce it. QUESTIONS ON ARMOURED CLASH: With the scaling changes, will you be making any add on or upgrade packs? We are looking at all sorts of add ons and accessories for modelling that would be suitable for scenery building as well as detailing your miniatures in Armoured Clash. With the land combat miniatures scale now becoming 10mm, would it be wiser to switch to 6mm scale? 10mm gives us a great scale for detailed armour miniatures and visually distinct infantry. Will I still be able to use my models in the new system? Or will the new models and terrain be significantly bigger? The physical size of the core models will remain similar to existing miniatures however their 'real world' size will have reduced so that the common battle tank is roughly the size of a battle tank from the middle of the last century. There will of course be larger war machines such as land ships and battle automata in the game. We will have more to show on this next year. As you can see from the renders below, many of the new models will be of a similar size as some miniatures players may already have in their collections. Of course the new sculpts take advantage of the details we can add at 10mm scale but it does means that players can represent some units with models they already own when playing a game of Armoured Clash. With a change of scale in the land game how will the air units cross the scale change? There are different air units for Dystopian Wars and Armoured Clash. You could use existing models in your collection to count as air/robot units in Armoured Clash, but they will be representing a different unit. Sky Fortresses and the other truly gigantic flying/skimming machines will be only in Dystopian Wars, however. There will be equivalent (but representing smaller machines) in Armoured Clash that you can use them for. So the Vabaun in Dystopian Wars could be used to represent a Castellane Super-Heavy Skyship in Armoured Clash. You stated that armoured clash is going to have a focus in Africa what about the factions that are not really involved in Africa? Africa is a key narrative battleground for Armoured Clash, but it will feature land from battles all over the world. The land battles between the Union of Federated States and the fledgling Socialist Union of South America is another key narrative, especially as the other factions see the conflict as a way to leverage their own grab for power or territory on the South American continent. Since Mobile Carriers have gone will SAS still be represented in Armoured Clash? There are no small aircraft tokens in Armoured Clash, however there will still be carrier type vehicles that can launch smaller craft such as gyrocopters and units like jetpack troops. Will Armoured Clash be a new rule set, or will the old rules be adapted to the new scale? New rules for a new Dystopian Age! The game engine for Armoured Clash is in development but separately from Dystopian Wars. They don't share rules, but will be developed by the same team in the studio so that factions behave in similar ways and feel like they are part of the same universe. QUESTIONS ON DYSTOPIAN WARS: Any plans to introduce bases for the Dystopian naval forces? Turning and establishing fire arcs always massively annoyed me due to the non-square edges. We are looking at it just as we are looking at a lot of possibilities. If we think it is justified by the rules we will include them but it won't be an arbitrary decision. Do you plan to rewrite the rulebook? Truth is, it's hard to read, hard to get into the game and could be shorter. The rulebook will be laid out so that players can easily understand how to play. While we are not looking to reduce the game to a couple of sides of A4 there is still an aim to slim down the core rules of the game somewhat from 200+ pages. Will there be Two Player starter Box? Eventually, yes. Is that Physeter Construct concept (the cybernetic whale) used by all of the Covenant? Has Sturgeon started dabbling in biotech? One of the key tenets of the Enlightened is the sharing of knowledge within the Covenant. Obviously, there are some members who are less inclined to share (such as the Traitor Tesla) or would rather make a quick buck off their innovations such as Edeson or the Traitor Markov. So within Philosophies you will find comparative technology, however, each tends to have a preferred method of achieving similar goals. Doctor Carpathian and his Praegressus Philosophy make more use of RJ-1027 fuelled Constructs and Creations whereas Lord Sturgeon's Integritas instead would more likely use Automata to achieve the same result. Of course there are Constructs and Creations in the forces based out of Wells Chasm in Antarctica and Automata in service to the Praegressus Enlightened based out of Payson in North America too. View the full article
  4. The Honourable Eclipse Company was originally established as a subsidiary organisation by the East India Trading Company, with the role of overseeing and maintaining the Company’s military forces in the American Colonies and elsewhere. The Eclipse Company first made its reputation during the Napoleonic and Prussian Wars, when East India Trading Company troops under its command played a vital role as part of Wellington’s campaigning armies in the Iberian Peninsula. They also fought numerous battles with French-led raiding forces operating in southern India itself. When the East India Trading Company’s land forces were suborned by the Crown earlier in the nineteenth century, the Eclipse offices were closed down, and it seemed that the outfit was destined to be consigned to history. However, a substantial number of former East India Trading Company soldiers did not wish to serve in the armies of the Crown; they wanted to preserve the lifestyle they had enjoyed under Company command and felt that their freedom of spirit and action would be suffocated by the stifling imposition of Crown military order. Aided and abetted by Colonel William Sands, the Eclipse Company’s last commander, the group re-established their organisation in West Africa, basing its new headquarters in the city of Freetown. It did not take long for the new outfit, now called the ‘Honourable’ Eclipse Company to distinguish itself from its predecessor, and to build up a substantial reserve of experienced troops. The new company recruited all over the world, although for practicality’s sake it conducted all official business in English. One of Sands’ founding principles for the Honourable Eclipse Company was meritocracy; advancement in the company was dependent upon ability, first and last. The new outfit initially built up its reputation with contracts issued by its former parent. Honourable Eclipse Company troops served with distinction alongside regular Crown units – some even composed of their own former East India Trading Company comrades – during the Anglo-Burmese Wars against a resurgent Celestial Empire. However, it wasn’t long before Sands and his successors began to look further afield for opportunities. Eclipse Company troops were soon seen on many battlefields around the world. Contingents of the Eclipse Company served on both sides during the Mexican-American Wars of the mid-nineteenth century, in skirmishes between Sultanate and Commonwealth forces around the Black Sea; in South America, the Mediterranean and in countless other conflicts around the world. Throughout these conflicts, Eclipse Company forces gained a reputation for fighting prowess, steadfastness, reliability and professionalism. The company itself also became an attractive draw for prospective recruits. It quickly became known for looking after its staff well, offering pay and side benefits much better than a great many national armed forces, especially for veteran soldiers. As the years passed, the Honourable Eclipse Company developed a distinctive operational doctrine. The company eschewed heavy ground armour as too great a cost in manpower and resources. However, Eclipse Company contingents quickly became adept at commandeering or ‘acquiring’ such assets as needed for the duration of a campaign. Surplus machines and materials would be sold off or scrapped on a contract’s conclusion, increasing the company’s return and generating additional income for the participating soldiers; a tradition which became known as ‘scrap money’ and is still carried out today. However, in order to deploy their forces quickly and efficiently to their contracts worldwide, the Honourable Eclipse Company maintains a powerful aerial fleet; an armada of airships and heavy long-range aircraft. These vessels also functioned as the Honourable Eclipse Company’s primary heavy fighting forces, capable of holding their own against any similarly sized opponents. The diverse mix of machines used by the Eclipse Company provided both heavy fire support to their ground forces and local air superiority. Nonetheless, Eclipse forces were mainly sought after for contracts which required well-trained infantry forces; often for special operations, security for scientific expeditions and similar ventures. Guarding precious material extraction areas for the Union became a lucrative option during the Civil War under their current leader Commander-General David Hodge. Once the Union had emerged from that terrible conflict, Hodge ensured his Honourable Eclipse Company was well placed to take advantage and today the vast majority of the Company's operations and assets are deployed in support of the Union's global holdings. The Civil War provided a fresh influx of new recruits for the company, especially from among veterans of the shattered Confederate forces. Though a former Union officer himself, Hodge has an inner circle of advisors and comrades-in-arms from all over the world including those that served in the Confederacy. He is a hands-on leader, often taking to the field personally in operations of all sizes, from close protection to major battles. Below the Commander-General, the Honourable Eclipse Company virtually runs itself, requiring direct intervention from Hodge only in exceptional circumstances. The Eclipse Company’s Board of Deputies administers its various Brigades from the organisation’s Freetown headquarters. Each Brigade is commanded by a Captain-General and consists of a flotilla of airships and aircraft, which house battalions of well-equipped infantry. Eclipse Company forces are renowned for their rapid response times, boasting of being able to ‘darken the sun’ above their allocated targets within seventy-two hours of being called in, regardless of the location concerned.
  5. So, you want to know how to get a copy of Dystopian Wars Third Edition rules for free? Great, let's get you registered! You will need a copy of the Dystopian Wars rules in order to register for Third Edition. How do you get the Third Edition and what will you be getting? What you get The current plan is for us to send a beautiful colour softback rulebook to your local FLGS for you to collect or to your home address. It will contain all of the rules for Third Edition, along with some background and hundreds of photos/artwork. Registering for this promotion also registers you for the New Edition of Armoured Clash. This rulebook will be released at a later date and you will receive more information about this addition at a later date. How you get it 1) Share a photo of yourself with a Dystopian Wars Rulebook (at least one, but more is great). 2) Post your photo publicly on social media and tag us in the photo with @warcradlestudios (Facebook and Instagram) @warcradlestudio (Twitter) and @dystopianwars, make sure to use the #dystopianrules. 3) Tag in your local gaming store where you would like to collect your book from (if you have one). No FLGS? No problem, we will send it directly to you. 4) Fill in the form here. Keep your eyes peeled for more information coming out each week! View the full article
  6. Broadcast

    Unveiling the Dystopian Age

    Lee and Stuart from Warcradle Studios have some exciting news! Check out our latest video to hear all about our new setting: The Dystopian Age. We are excited to announce the launch of the Dystopian Age - a rich and expansive setting for a range of science fiction games from Warcradle Studios. The Dystopian Age takes place in an alternate 1870s. It is a world where the heroism, greed and ambition of humanity is matched only by a scientific genius that has changed the world forever. What does being part of the Dystopian Age mean for Dystopian Wars? Having a larger canvas means that we can take concepts and designs from Dystopian Wars and explore them further. We have made the factions as outlined in Dystopian Wars as the starting point for our work in this new setting, so that means there will be a great deal of material that is immediately very familiar to Dystopian Wars players but at the same time there will be some new twists that we hope will surprise and delight. What does being part of the Dystopian Age mean for Wild West Exodus? Wild West Exodus is great at defining in huge detail the frontier. Now we get to see what the rest of that exciting world looks like. Not everything that is a focal point in WWX is necessarily as important or influential elsewhere in the world, so don’t expect to see Warrior nation fleets for Dystopian Wars or Lawmen tank battalions in Armoured Clash! In the Dystopian Age, there are many fantastical and wondrous machines, creatures and marvels that defy explanation. But we will make sure that there is an explanation for them. Not a case of just waving hands or shrugging shoulders with things just explained as ‘magic’ Let's look at some of the games we will be developing in the Dystopian Age. Dystopian Wars is 1:1200 scale game of naval battles pitching eight factions against each other in a struggle for supremacy on the open seas. All factions make use of a mixture of aerial support as well as powerful warships, cruisers and frigates to sink or drive off the enemy fleet. There are eight factions for Dystopian Wars which represent superpowers or alliances of smaller nations who each vie for dominance over the other: The Immortal Celestial Empire The Union of Federated American States The Russian Commonwealth The Imperial British Crown The Covenant of the Enlightened The Ottoman Sultanate The Latin Alliance The Prussian Imperium There are a range of new miniatures in development for all the factions and we hope to show you some of those in the near future, but in the meantime here is a sneak peek at what the studio is up to... Armoured Clash is a 10mm or 1:160 scale game. It is a game of land battles as the mighty empires of the world clash in the varied landscapes of Africa as they attempt to establish colonies, conquer enemy territory and claim the riches of the land for themselves. Though Africa forms the main focal point of the narrative battles, Armoured Clash will feature flashpoints all over the globe as the great powers grind against each other. The eight factions from Dystopian Wars are also present in Armoured Clash. Armoured Clash will feature new rules and a new scale for land battles, but a popular one with a range of scenery already available. Players with existing miniatures can still use them, though a whole host of exciting new miniatures are being developed. To accompany the Beta test, we will provide a detailed ‘counts as’ guide so that players know exactly how to use all the models in their collections in this fantastic new game. There are a range of new miniatures in development for all the factions and we hope to show you some of those in the near future, but in the meantime here is a sneak peek at what the studio is up to... Wild West Exodus is a 35 mm (1:48) scale game of brutal skirmishes in the American Frontier. There are eight factions for Wild West Exodus, and all these factions are currently available. We have a host of exciting releases planned for the game throughout 2018 and beyond. Being part of a larger world mean that some of the future plans we had for WWX are now going to be reworked. From a factions point of view, it will mean that the Crown and Celestials will now move out of WWX and the game will remain with the current eight clearly defined factions. Of course there will be Posses and units that can ally with those factions, but the factions themselves will find a new home ‘elsewhere’ in the setting, but we’ll talk about that another time! View the full article
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