Okay, time for me to go over the Chinese changes, and list point by point my opinions.
Jian Mk I: Five points cheaper, gained the option for a Fury generator, and took what is now a standard Isolated Systems hit, going from +3 to +4. I feel like it didn't need to be any cheaper than it was. The ship was a solid model, and performed well for the price. The hit to IS(+3) was a nerf that every model in the CF took, but I can understand why it would be made a touch cheaper because of it. Overall, I like the inclusion of a fury generator as an option.
Jian Mk II: Fifteen points more expensive, but the rocket battery went from -/7/9/11 to -/9/11/13. Definitely a major buff and worth the points increase. Also makes the rocket variant more tempting to take.
Jian Mk III: Brand new Jian with guns galore! Love the new variant, and I will have to see how it performs before I give my final thoughts on it. As it stands, it looks good, though that deadly 26/22/18/12 primary blast in the port or starboard might be a touch strong. Then again, it does come at the hefty cost of 220 points, so it might balance out.
Guan Dao: Faster, slightly more expensive. I honestly don't think this ship needed any changes. It functioned perfectly well before, so giving it two extra inches of move is excessive. This is the first change (of many) I don't approve of.
Wo-Dao: +1 CR. On one hand, I always felt that the Wo-Dao was the slightest bit too fragile for a 90 point model. On the other hand, the thing has so much AD to toss out that it needed a glaring weakness to help balance that out. Now it almost has the body of a battlecruiser, with slightly fewer guns, and comes in a squadron of three. The thing feels too strong now, and I don't think it needed the buff at all.
Chui: IS down from +4 to +5. Good balance change to make the cruiser the slightest bit more sturdy by comparison and further separate the two similar models.
Dao: 5 points cheaper. Not necessary, as the squad was already a good pickup for the points. Again, I disagree with the buff. If the goal was to make the cruiser cheaper than the carrier, the carrier should have been nerfed 5 points rather than buffing the cruiser by the same.
Yue: Crew upgraded from conscripted to reckless. On a group of four ships with 3 AP each, this is an INSANE buff. The destroyers were pretty okay before. Not that good, but okay. This makes them WAY too good. The CF is at no shortage of good boarding threats. This is just total overkill. Brings the average hits from boarding up by 40%. That's no small increase. Totally disagree with this decision.
Nu: Five points cheaper. Why? Seriously, why? The frigates were already bonkers. They have Rugged Construction 1. On smalls. Models that people are already tossing smaller dice pools at have the MAR that defends best against small dice pools. Their weapons are good, they are a great boarding threat with their 12 AP, and you want to make them cheaper? I 100% disagree with this change. They were perfectly fine at 30 points.
Feilong: Fifteen points more expensive, IS(+3) now +4, gained Strategic Value 50, and the two main turrets were brought from 11/9/6/- to 11/9/7/3 to put their stats in line with other CF turrets. Totally agree with the changes. The Feilong was too good for its points before, and this feels like a great change.
Chi Lóng: +1" move, +1" Turn Limit, gained Fuel Reserves MAR. Good changes to make them model play and feel like how it looks like it should.
Luxing: +1" move, +2 AA from 3 to 5, and its 6 AD bombs and -/6/6/- bombard are now 7 AD bombs and -7/7/- bombard. For no points increase. I am still trying to figure out where the warranted buffs end and where the gratuitous over-buffing starts. The +1" move? Sure. The +2 AA? Doesn't fit the model. It's an aerial bombard. Typically you'd field such things with support craft that would take care of other threats like fighters for you. The extra AD? No! It was strong enough as it was. For such a cheap flier, it did plenty. Now it doesn't even need to link to be a serious threat to smalls, and linked a squadron can delete a 4 HP cruiser from the game very reliably. I feel like the model DID need some extra oomph, as I rarely ever found a spot for it in my lists compared to other CF models that could fill the Luxing's role. But now? I feel like the squadron size should be reduced to squads of three again. This is too much.
And now, the model everyone's buzzing about...
Zhanmadao: 40 point increase, rockets changed from two batteries of -/7/9/11 to three batteries of -/6/7/8, gained three extra generator options, lost 1" of move. This is exactly the nerf I DIDN'T want to see. Not only does this fail to address the fact that the Zhan is a neigh unkillable monster that never really loses its edge in battle due to redoubtable, and can damage practically anything it points its guns at, it gave the Zhan more tools to disrupt the enemy fleet. Oh, sure, 40 points IS a large nerf, but not relative to the power of the model, and especially not relative to the fact that the frigates and cruisers in the same fleet all became cheaper, so it isn't even like you're cutting models for the points. The Zhan is complained about by practically anyone not fielding it! Reducing its Strategic Value 125 to 100 and bumping up the points by 40? Oh, wow! You get 15 more points for killing it, 30 for prizing. Oh wait. You still have to kill it! The points are meaningless if you don't. This is the least impactful nerf to a model in need of one they could have delivered, and to top it all off, they even added buffs to the damn thing in the way of options. This is the worst decision they could have made in regards to this model, IMO.
Tiãn Lóng: Fifteen points cheaper. +1" move. Again, rather than actually balancing the model, they changed the points and left it be. The +1" move is a good change, but it fails to address the fact that this pillow-fisted "terror weapon" is anything but terrifying. It lacks the AP to reliably crit a cruiser, leaving that hull breaker MAR feeling pretty worthless, and even at 135 points, this thing is terrible at hunting smalls in comparison to other models. It tickles things from afar with its mediocre rocket battery. The flamethrower is good, I'll give it, but nothing else on the model really is. Granted, as it stands, 135 points is a decent price considering the body of the model, but I'll only field it for style points.
Shi: Gained Fuel Reserves. Woo. Fitting due to the flamethrower.
Dun: Five points more expensive, +1 AP, +1 AA, Rockets upgraded from -4/5/6 to -/6/7/8. A good change. These guys were absolutely useless outside of the generator they held, unless some poor small went too near the flamethrowers. Now they're actually really good models.
A few very minor nerfs along with one very warranted major nerf to the Feilong, and a whole slew of buffs to all the backbone models of the army, with the two models I was most eagerly awaiting balance changes to getting exactly the balance change they didn't need. To say I am frustrated is an understatement. I'm already one of the more tactically and strategically minded players in my group. Maybe I'm biased in that I field all the models in such a way that I make them seem better than they are, or something. All I know is that I had little issue winning with this faction prior to these changes. Now I feel like it would be too easy to win. There were some major buffs in here to an already strong faction. I'm still suffering whiplash from the double-take I did when I saw the reckless AP on the Yue destroyer. I haven't looked at the changes to Black Wolf or the Ottomans yet, but what I've seen here is scary. Granted, there were plenty of good changes in the update. I love what they did with the Jian Mk II & III, Feilong, and Dun. There were other small changes that were very fitting. I just cannot abide how they changed the Yue, Nu, Zhan, and Tiãn Lóng.
I hope you all have fun with your CF. I doubt I'll be pulling mine out of the carrying case to use them any time soon. Not unless one of my opponents feels particularly masochistic.