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Ghost Stepper

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  1. Like
    Ghost Stepper got a reaction from jcee in Terran's and Allies   
    I like that khaki color on the hawker! Looks good.
  2. Like
    Ghost Stepper got a reaction from Xaltius in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  3. Like
    Ghost Stepper got a reaction from azrael in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  4. Like
    Ghost Stepper got a reaction from Skyhawk in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  5. Like
    Ghost Stepper got a reaction from Skyhawk in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    First up is the Nausicaa alongside its predecessor the Conqueror. I love the new model, especially in comparison with the original.


    Here it is with the Retribution; these two really look good together.




    Next up we have my new RSN ships. I love how the destroyers came out. I wanted the RSN ships to be eye grabbing, since all the lore talks about how just by being present on the battlefield, the RSN have a huge affect on both enemy and ally morale.




    And here they are with their common compatriots in my League Fleets, the Gladius Gunships.


    I also got the excellent RSN escorts, so here they are.


    And here they are pulling duty with the Retribution.


    I'm very happy with these guys. Both factions have distinctly different looks, but I think they go very well together, all told. I can't wait to get some of the newly announced RSN ships and do them up the same way. What do you guys think?
  6. Like
    Ghost Stepper got a reaction from Nuck Fewton in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  7. Like
    Ghost Stepper got a reaction from Bessemer in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  8. Like
    Ghost Stepper got a reaction from WestAustralian in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  9. Like
    Ghost Stepper got a reaction from OliJ in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  10. Like
    Ghost Stepper reacted to Eater of Stars in Memorial Day Weekend 2017 - 1200 pts   
    I got together with longtime gaming buddy, James (Nuck Fewton on the forums), for a game of Firestorm Armada during the holiday weekend. It was a leisurely afternoon at the local gaming club, and I decided to document our game. We agreed on 1200 point fleets, and a straightforward battle with no objectives or battlelog beyond annihilating the opposing fleet.
     

     
    Nuck Fewton's Relthoza fleet consisted of a battleship with 2 frigate accompaniment, 4 Nidus frigates, 4 Widow frigates, 3 cruisers, 3 heavy cruisers, and a battle station. His admiral was on the battleship. He decided to hold the station and a squadron of frigates in reserve, so they're not pictured above.
     

     
    My Aquan fleet was an Oannes heavy carrier with Sulis accompaniment, 4 Isonade frigates, 2 Shiva gunships (also with a Sulis), 6 Snapper corvettes, 4 Chimera frigates, and a Nectridea carrier (held in reserve). My admiral was stationed on the battle carrier.
     

     
    Turn 1 started off with me playing Drives to Maximum on my corvettes and heavy carrier. The corvettes immediately jumped out to put pressure on the left flank.
     

     
    The Relthoza deployed within the safety of some asteroid fields and were content to bide their time. Aquan torpedoes sailed wide as the clutch of stealthy spiders grinned in the darkness.
     

     
    On the right flank some Aquan Chimeras ranging out on picket duty suddenly picked up hard returns as Relthoza frigates suddenly shunted in.
     

     
    The Oannes heavy carrier and her Sulis moved up on the left, not quite making it into the relative cover of a gas cloud. Interceptors spilled out of her launch bays to protect the fleet.
     
    Turn 1 ended with very few shots landed as the Relthoza menace remained cloaked and out of reach.
     

     
    Turn 2 began and I decided to give the Isonade cruisers Power to Shields and push them up the center. Sure enough, this drew the spiders out.
     

     
     "The Relthoza battleship emerged from behind the bilious debris fields, decloaking to reveal her horrific splendor. Frigate carriers disgorged interceptors. These swarmed about her girth like a cloud of gnats. 

    More Aquan torpedoes sailed towards the Rethoza battleship, but few survived the gauntlet of point defense and interceptors to cause significant damage."
     

     
    The Isonade cruiser squadron ate a lot of shots on Turn 2, and even with +1 to their shields took losses. My corvettes jumped out of the gas cloud and laid in with their torpedoes. And there were some Sulis trick-shots that continued chip away at the Relthoza battleship. That thing is a beast.
     
     My frigates on the right flank managed to get in, broadside some stuff, and then die. 
     

     
    My Nectridea carrier came in on the right board edge and scattered horribly into the Relthoza corner. I made a mistake and should probably have shunted it in. Even with Quick Launch, its bomber wings were too far away to have a meaningful impact on the game.
     

     
    Down one Isonade cruiser, with another taking damage.
     

     
    His Relthoza battleship laughed off torpedoes, beams, and stinging Sebrutan insults...
     

     
    Down to one cruiser. I started picking on his carrier frigates to remove the Relthoza interceptors.
     

     
    The board as of turn 3. I tried in vain to get that Nectridea carrier across the board.
     

     
    Oh.... oh... the Relthoza battle station just shunted in at this point. This could not be good. 
     

     
    And then the battle station proceeded to blast everything.
     

     
    On turn 4 my Oannes heavy carrier succumbed to its wounds.
     

     
    The battle station punched my Nectridea carrier in the face and all but crippled it. 
     

     
    As my line collapsed I finally destroyed the dreaded Relthoza battleship. Too little, too late!
     

     
    At this point I decided to call it. My surviving ships were in much worse shape than his. Victory to James and his Relthoza fleet!
     
    Aftermath: This was my second 1200 point game and I learned a lot. Battleships are tough! His absorbed 4 turns of concentrated fire from most of my fleet before going down. That seems crazy when compared to my squishy carrier tier 1's. That said, I purchased the Aquan patrol fleet box so I'll be looking forward to deploying my own battleship next time.
     
    I need more practice when it comes to bouncing shots off of the Sulis arrays, combining AD, and using energy transfer on my beams. 
     
    James is a great opponent and I had a blast. Gotta also give a shout-out to all the other guys in my club who are enthusiastic and great at teaching this game. 
  11. Like
    Ghost Stepper got a reaction from Xerkics in Ghost Stepper's Dindrenzi And Rsn Fleet.   
    Working up a new, more menacing paint scheme for my ships. These new Reinforcement Models are spectacular! Made me feel I needed to up my game to do the ships justice. More to come, as I get things painted up. Here is the Flagship (Praetorian) with its loyal Escort Carrier.

  12. Like
    Ghost Stepper reacted to hardygun in Firestorm Armada 3.0 Designer Feedback Thread   
    @Archer12 and Flamebeast
    Guys this is getting a little silly.  
    As someone whose life regularly gets devoured by work; I totally agree that Spartan Derek should expect not to have anything to do with work while he is on vacation.  The most we should have expected was a heads up that there wouldn't be any communication during that time, but it is not something we should expect.  We are not part of Spartan and have no right to be informed about every operational decision made within the company.
    As to Archer12's post that received a mild reprimand:  You were being childish.  How else would you describe someone taking offense to another person pointing out that they would not work while on vacation and then summarily dismissing the rest of their update because of it?  You seem to have fallen into the common trap of assigning more emotion to the written word than intended.  Spartan Derek's statement does seem harsh, until you take note of the smilies that are meant to fill in for the missing body language that would temper the words used.
    Flamebeast's post is little better.  Calling a spade a spade is apparently a "childish putdown" and justifies calling into question the existence of the company.  
    Ever since Spartan started talking to us again, a rather vocal minority has been giving them grief on these boards at the slightest provocation.  It is reasonable to be concerned, considering Spartan's past record of over-promising and long silences when those promises are broken. But; it is not reasonable to express those concerns in the form of put-downs and attacks.
    We all likely want the same thing.  We want the new edition of the games we enjoy to be the best edition we've had to date.  Let's all just take a deep breath, exhibit some patience, and try to express ourselves in a constructive manner when we post here.  After all, you'll catch more flies with honey than you will with vinegar!
     
  13. Like
    Ghost Stepper reacted to S.Derek in Firestorm Armada 3.0 Designer Feedback Thread   
    Hi all
    Back from me holidayz.....
    And I would remind you I am a volunteer the same as anyone else at Spartan, so if you expect me to post when I am away taking a break with the family, you can kiss my bum!  .....My priorities are elsewhere.
     
     
    upon my return however, I have caught up with the Beta Team and am pleased with their progress so far. We have all core rules in place, all core-6stats are in testing format and things are well on track for completion. Futher statistics are in place too, with all existing faction now in template, along with the Saurian Enclave and Omega-Strain Pathogen. These will be rolled out to the Beta Teams in the next few days, once I am happy the testing has hit its required degree of game coverage.
     
    Rules-Wise:
    Movement is set, as are rules for Ranged Fire, Boarding, SRS and the End Phase.
    The Command Points system is stable, with no outstanding problems on points spend and availability. I am happy with the resource management part of the game, with a good spread of Command Point purchase being used by betas in their tests - some have gone big on Command Points, some have gone small...with gameplay and personal choice being the determinant. In Competitive Play, the Command Point system will be a very interesting and important part of Fleet Creation as it will obviously be set before the event.....meaning proper testing of a Fleet prior to a tourney will be critical. With all fleets being on the tables, knowing your tipping point for CP will become as important as having a predetermined Deployment method, or 1st and 2nd turn activation order (both important things to consider in comp-games).
    The new Critical Hit Table and embedded Sub-systems Critical Table is also stable, with results that cover non-effects now registering a detrimental effect too - Dindrenzi Ships with no Cloaking System or Shield Array now take a Disorder Marker on the Defences Offline Result, for example.
    Token Count has dropped to just 6 Effect Markers, with Damage and Crew Loss being marked with dice....since everyone was doing it anyways! I am discussing with Neil the possibility of a bespoke FA-die that further removes any need for cardboard on the table, but we will see on that....lol.... he likes his tokens....
    The final area for design and test is the scenario structure for competitive play which will be led by Josh and his team. Our expectation is to present a 6-scenario table which covers 2xOpposed Play Games, 2xObjective Capture Games, and 2xEscalation Games. By doing this, we hope to encourage balanced fleet building where competitive players will be tested across a tight spread of game types with suitable variation within those games to build expansive and flexible fleets.
     
    Moving forwards, I still have to complete the Campaign System for Firestorm Armada, which will include gaming maps, system exploration, resource management, off-table auto resolution of battles, espionage, diplomacy, etc..... but that shouldn't take too long, since we have been using the game-mechanisms in the Design Team for a few years now (mostly to give us a spicy reason to put models down on the table!)... I'll follow up on that in my next data burst!
     
    As mentioned above, all in moving at a good pace.
    I am working to an internal deadline for FSA, which I am confident we will hit with time to spare (which helps!).
    Then  it will be over to Neil and his team to do the text-pour, graphical layout, etc.
    After that, I will come back to the game in its book format and suggest diagram tweaks, example clarification etc.
    Then it will be ready to go out to everyone!
     
    As we move forwards, the design team (Me, Spartan Josh, Spartan Linde, Spartan Gibson) will be building new fleets and plan to do a mini-blog series to explain our rationale. This should give folks an idea of where our thinking (post all the testing we have done) is going. I am currently swithering as to which Fleet to build. I have always played Terrans (in both FSA and FSPF....although I also have a Sorylian Collective force in FSPF!).... I am thinking about something new and quite like the look of the Directorate Mediums and Smalls....so will likely go for them (running the rule-of-cool) rather than for any gameplay reasons). This should give me a good voyage of discovery in their nuances, as well as allowing me to get my hands on the awesome-lookin' Works Raptor!
     
    Cheers
    d
     
     
    .
  14. Like
    Ghost Stepper got a reaction from Pathogen in Tried to use mines today.....   
    Nope, it is literally a typo that should read Minefield. 
  15. Like
    Ghost Stepper got a reaction from Pathogen in Tried to use mines today.....   
    Spartan just needs an editor.
  16. Like
    Ghost Stepper got a reaction from Nuck Fewton in Patrol Fleet Gunship musings   
    Let's try to work up a list.
    3x Gladius - 270
    Falchion + 2 Spatha + 6 SRS = 290
    3x Secutor - 180
    3x Pugio - 60 points
    This is a really tight list. No upgrades or hard points on anything, the cheapest possible tier 3, and you can just barely squeeze in the Cruiser squad. My biggest concern is that you're talking about putting your admiral on the Carrier, which is only DR 5/CR 10/HP 8. If I was across the table from this list, I would pour as much fire as I could into the carrier. Anything throwing at least 13 AD expects a crit, and you can only take 4.
     
    Plus, you're lacking in long range power compared to a typical Dindrenzi fleet. There's an 8" window where you're only throwing 12 AD in your forefixed, but aren't close enough to use your broadsides. You've got the Secutor to help with that, but I'm not convinced its worth it. 
    In fact, if I was running this list, I'd probably drop the Gunship squad for a squad of Heavies. Then you have about 15pts to play with - either to get Arcs back on your Heavies Torps, fully load your SRS, or buff the carrier's MV and get Deck Crews. 
    So in short, while I think bringing this many gunships in a patrol fleet is scary, I don't think its OP, and I definitely think it would require you to play skillfully to minimize its weaknesses.
  17. Like
    Ghost Stepper got a reaction from Endrasalem in Firestorm Armada 3.0 Designer Feedback Thread   
    I rather thought a hodge podge of designs was *part* of the Terran design scheme, as they're continually rushing to upgrade their ships as they have the worst military tech out of all the factions. They got Shields from their allies and went all in on them and started grafting extra turrets on their hull to upgun their ships as quick as possible. 
  18. Like
    Ghost Stepper reacted to CoreHunter in Improving Taskforce   
    This has almost zero effect on non shield units
  19. Like
    Ghost Stepper got a reaction from Pathogen in Improving Taskforce   
    Well, in my table I tried to maintain that duel aspect - none of those rules changed. I just take exception with the swinginess of the original table. Personally, I don't think you should be able to deal 5 or 6 damage for exceeding DR 1 time. I also think the Damage/Disorder binary is less than ideal. The Dystopian Wars chart posted above has results where you generate one of each, and I think that's a good way to moderately step up the lethality of a hit, without going straight to 2 or 3 dmg. However, if you have a rules adjustment that made the current table better, I'd gladly try it out.
  20. Like
    Ghost Stepper reacted to fracas in Firestorm Armada 3.0 Designer Feedback Thread   
    I guess they evolved to be more rounded rather than more wedge shaped needle nosed to minimize similarity to star destroyers. We all know the Terran federation is really a nascent empire.
    this is how the federation dies; in slow design evolution.
  21. Like
    Ghost Stepper got a reaction from WestAustralian in Improving Taskforce   
    Well, in my table I tried to maintain that duel aspect - none of those rules changed. I just take exception with the swinginess of the original table. Personally, I don't think you should be able to deal 5 or 6 damage for exceeding DR 1 time. I also think the Damage/Disorder binary is less than ideal. The Dystopian Wars chart posted above has results where you generate one of each, and I think that's a good way to moderately step up the lethality of a hit, without going straight to 2 or 3 dmg. However, if you have a rules adjustment that made the current table better, I'd gladly try it out.
  22. Like
    Ghost Stepper reacted to Xerkics in Indomitable Class Battle Carrier   
    Maybe in its alt mode it can transform into the long overdue Sorylian mk 2 Battleship?
  23. Like
    Ghost Stepper got a reaction from WestAustralian in Presenting a Good Damage Table   
    So last night I got a chance to try out a new Damage chart that I put together over the last couple weeks and it worked really well. It works to make Damage more consistent, such that exceeding DR is like to drop some Disorder, or 1 Damage, or both, but if you roll really well on the Damage table you can creep up to 2dmg.
    Just like normal Task Force, on a hit each player rolls 1D6 adding (or subtracting) any MAR based modifiers. Each time you exceed DR after the first is worth a +5 modifier, which nicely gates the Damage so that a really high roll is more likely to result in a lot of damage, but if you roll poorly or well you can do slightly better or worse than expected. 

    Importantly, Difficult target now feels like a powerful MAR, sometimes making the critical difference between 1 Dmg or 2. Precision was equally effective at inching up the punishment.
    The game felt much less random this way, and both @Wenyuan and I had a lot of fun. Try it out! Let me know what you think. 
    (I still want to take a look at Boarding, though, because you might need to change the bonuses you get for doubling an defenders CP roll to account for the new chart. I'll report back on that.)
  24. Like
    Ghost Stepper got a reaction from Pathogen in Firestorm Armada 3.0 Designer Feedback Thread   
    Unless they have adjusted defensive ratings to match. We really don't know what 3.0 will look like. Sure making this change to 2.0 without any other changes would be game breaking, but I can't imagine the beta testing team would let that kind of thing go unremarked. Let's see what the new rules say before we start Edition Wars 2. I also didn't see where this assumption that all shots would now be Placed Shots and receive a +1 is based on. Just because placed shots are "in the rules" doesn't to me imply that they will be that easy to make. 
    I understand where people's concerns are coming from, but this is exactly how people felt back when 2.0 was introduced, and that turned out to be a massive improvement to the game. 
  25. Like
    Ghost Stepper got a reaction from Pathogen in Improving Taskforce   
    For anyone interested in my aforementioned home brew damage table, and I've uploaded it into its own thread. Spoiler alert: I'm very pleased with how it plays. Hopefully yinz will try it out and let me know what you think.
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