I posted this to the FB group but am reposting here:
Pg. 35 reads "a model cannot see through terrain that is larger than their base size" (by larger we assume they mean taller in this case, or "categorized as a base size larger" before play. Ok, that's simple enough, things bigger(taller) than your base size block LOS. But soon we shal have some questionmarks.... further down that same paragraph, it talks about forming a line of sight corridor using the outermost points of the two bases that you are trying to determine line of sight between. "Any terrain within this corridor should mean that the target is considered obscured..." Then obscured (opposite, same page) reads: "for EACH piece of terrain that partially blocks line of sight of a shoot action, the model receives a -1 Aim penalty ..." OK, so, what "partially blocks line of sight" originally we were playing that literally ANYTHING in the LOS corridor between two models would give a -1Aim+1grit for each piece. But now, it seems that anything smaller than your base doesn't count at all? (you "see through" it?) and only things taller than your base can give you this (and only then if it doesnt totally block LOS altogether)? Furthermore: As the Climb rule (pg.23) says in order to force a climb check a piece of terrain must be "more than two base sizes higher..." Does this mean that models can travel without any restriction to their movement (full quick) over literally ANY piece of terrain that is two base sizes or less? (assuming the terrain does not have the uneven feature) if so, terrain plays MUCH less of a role in this game than we have been considering. as even tall walls that can block line of sight can easily be just moved right through?
If we are reading this right, does that mean things smaller than your base size can just be completely ignored? (we were giving the -1Aim+1grit for obscured if even these things were in the LOS corridor)
and you can just move through anything 2 base sizes or smaller, but those at least give obscured (or block LOS completely)
only things larger than 2 base sizes cause a restriction, causing a climb check? (again assuming it has not been assigned the uneven feature?)