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  1. dzikki

    Confederate Help

    First of all Marcus is far better boss than Stonewall.
  2. dzikki

    "Tough" characters too tough

    I just copy what I've written in a different place ;] I hear from time to time voices "Tough is too Tough". This is only partially true. Yeah, You can reroll "1". But most of the units, who got this ability do not have Mettle or Quick&theDead. This is their line of defence. Usually, they are not even fast enough, they often have Limit 2. Wendigo has got reach of 10" with his gun - like a revolver ;] And his ROE 3 with PRC-2 ? Bandit Outriders cost 100 points less and have ROE 4 with PRC-2 ;] and range of 15" So for one Wendigo you can buy two of deadly bikes who can place a hail of bullets. Some people say "yes, but they have high grit and only with weapon PRC -4 you can kill them". Seriously? I've lost Wendigo and Vaquero Heavy Buggy because of an unlucky roll of dice and to the unit, who I couldn't kill with my "tough" ;] unit because he used q&td and mettle. I could just get stunned;] and die. And if you are attacked with high ROE weapon chance of saying bye bye to Kansas is not much higher than a typical unit.
  3. dzikki

    "Tough" characters too tough

    Most of the units who get Tough it's their last line of defence. Without the ability to reroll "1" you can just throw away Wendigo, Lokees, Vaquero Heavy Buggy, Judgment, King Scarab, Great Elk etc.
  4. dzikki

    Making a Teaching Scenario

    You don't need to split the Action Point deck. Just draw from one dack and place used Action Card under the deck. If one of the players draws "5" ... it's a life, some are lucky some are not. WWX is a game of chances. You can plan, rethink your way, next move etc and then you draw "1" and boo hooo ;] Ultravanillasmurf - Frank doesn't have to leave "Sophie" at home. It's like you would say "Wyatt can't use Bunker because..because" ;] It's a little more difficult but thanks to it new players understood that running in the open over 15" is not the best idea, because there are always guys, who can shoot them. You can show them, how important is cover for their grit checks, how to pick the best approach, which ability use etc.
  5. dzikki

    Hands units "On Lookout" question......

    Give'em Hell costs Fortune but gives you instant replay for every ACTION against your unit. On the Look Out has to be set during an activation of the unit for 1AP, but you can use it for free. It's a replay on COMBAT ACTION - both strike and aim against your unit. Both can be used only when they react to something - they cannot give you free action to shoot an enemy.
  6. dzikki

    We need your help

    I've sent PM to you @Warcradle Gary Here's a hint about a campaign. https://www.facebook.com/groups/1502069660036705/permalink/2100892590154406/
  7. dzikki

    " Take One for the Team " questions.........

    When you nominate the different model he just got shot instead the first target. He must be in range 3" from the target model and in the range of attack. You got no benefits other than original target - so Yes, your number "3" answer is correct.
  8. dzikki

    how fluid can posses be?

    I'll start with "braves" - yes, You need 3 to make one of them with heavy. Zarelda is not going to work with all above - she can be in Outlaws posse as a face or in Waywar Eight Posse. Just like Flowing River. Ghost Wolf is a good boss. I've attached two posses where he can be a boss. Here are the selections posse for Warrior Nation - read carefully which units you need to put in each slot. They must go one, by one. Each posse needs different boss. http://www.wildwestexodus.com/themes/community-theme-16/downloads/rules/posses-warrior-nation-v1.07.pdf Here You've got all the card for Warrior nation http://www.wildwestexodus.com/content/75-warrior-nation-stat-cards If You have more questions just ask.
  9. dzikki

    Moving Target and Linked Interaction

    Chris so misses from the first roll are re-rolled by Linked and they do not need to be re-rolled from Moving Target?
  10. dzikki

    Unit trait question

    Probably there will be some units in the future.
  11. dzikki

    Moving Target and Linked Interaction

    Shoot, use linked to reroll misses than reroll for moving target.
  12. Z Mimikami jest problem, bo w sumie ich boss może przekształcić się w dowolnego bossa, ale czy jest to gra warta świeczki. Magenty nie mam jeszcze, to się nie mogę wypowiedzieć. Jak dla mnie z Watchers Locust jest za drogie do zabawy - przymusowe 240pkt boli przy wystawieniu. Z Lawman są to Deputised Gunslingers and Sharpshooters. Za mało celni i po prostu szkoda mi na nich punktów. Outlaws to Sun Totem. Jeśli ktoś nie chce wystawiać czystej Wayward Eight to Longtree bije go na głowę.
  13. dzikki

    Trailblazer And New Player Support

    If you want - do it. I swamped head between Lawman biker and Outlaw sniper, painted it like all my other Hands because I need sniper ;]
  14. dzikki

    Trailblazer And New Player Support

    Volkmair it depends. Wyatt costs more with motorbike and Doc (555 points) than Jasse with motorbike and Frank (445 points). You got also two dogs to give them - attack dogs are 60 point each and gun dogs are 65. If you give each side same amount of dogs the Lawman will cost You 680 and Outlaws 570. But sometimes points can mean nothing because You will find out that some characters fit to Your game style and some just not. It's possible to put posse for less points against posse that cost more and win (or not). You have to play couple of games which side you want to expende (or both ;] ) by new characters, units and support. As a Lawman player I vote for Wyatt (that model with a shield) who is very reliable thanks to his abilities (like Bunker) and deadly on range of his revolver. His shotgun is also rather nasty. Doc is good for short distance attacks (his cards can do a lot of harm). I see people who play around 750-900 points, I try to play around 1000 to 1500 points. Once we tried to play more but it took definitely to long to activate everything.
  15. dzikki

    Wayward 8

    I've got a question about using The Wayward 8 in the second edition? Is it good enough to be put as stand alone posse? Does it need any support? What is your favourite strategy with this posse? I've put my hand on old box ;] and I'm planning to use it as a break from my Lawman and Hex forces.

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