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dzikki

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  1. " Take One for the Team " questions.........

    When you nominate the different model he just got shot instead the first target. He must be in range 3" from the target model and in the range of attack. You got no benefits other than original target - so Yes, your number "3" answer is correct.
  2. how fluid can posses be?

    I'll start with "braves" - yes, You need 3 to make one of them with heavy. Zarelda is not going to work with all above - she can be in Outlaws posse as a face or in Waywar Eight Posse. Just like Flowing River. Ghost Wolf is a good boss. I've attached two posses where he can be a boss. Here are the selections posse for Warrior Nation - read carefully which units you need to put in each slot. They must go one, by one. Each posse needs different boss. http://www.wildwestexodus.com/themes/community-theme-16/downloads/rules/posses-warrior-nation-v1.07.pdf Here You've got all the card for Warrior nation http://www.wildwestexodus.com/content/75-warrior-nation-stat-cards If You have more questions just ask.
  3. Moving Target and Linked Interaction

    Chris so misses from the first roll are re-rolled by Linked and they do not need to be re-rolled from Moving Target?
  4. Unit trait question

    Probably there will be some units in the future.
  5. Moving Target and Linked Interaction

    Shoot, use linked to reroll misses than reroll for moving target.
  6. Z Mimikami jest problem, bo w sumie ich boss może przekształcić się w dowolnego bossa, ale czy jest to gra warta świeczki. Magenty nie mam jeszcze, to się nie mogę wypowiedzieć. Jak dla mnie z Watchers Locust jest za drogie do zabawy - przymusowe 240pkt boli przy wystawieniu. Z Lawman są to Deputised Gunslingers and Sharpshooters. Za mało celni i po prostu szkoda mi na nich punktów. Outlaws to Sun Totem. Jeśli ktoś nie chce wystawiać czystej Wayward Eight to Longtree bije go na głowę.
  7. Trailblazer And New Player Support

    If you want - do it. I swamped head between Lawman biker and Outlaw sniper, painted it like all my other Hands because I need sniper ;]
  8. Trailblazer And New Player Support

    Volkmair it depends. Wyatt costs more with motorbike and Doc (555 points) than Jasse with motorbike and Frank (445 points). You got also two dogs to give them - attack dogs are 60 point each and gun dogs are 65. If you give each side same amount of dogs the Lawman will cost You 680 and Outlaws 570. But sometimes points can mean nothing because You will find out that some characters fit to Your game style and some just not. It's possible to put posse for less points against posse that cost more and win (or not). You have to play couple of games which side you want to expende (or both ;] ) by new characters, units and support. As a Lawman player I vote for Wyatt (that model with a shield) who is very reliable thanks to his abilities (like Bunker) and deadly on range of his revolver. His shotgun is also rather nasty. Doc is good for short distance attacks (his cards can do a lot of harm). I see people who play around 750-900 points, I try to play around 1000 to 1500 points. Once we tried to play more but it took definitely to long to activate everything.
  9. Wayward 8

    I've got a question about using The Wayward 8 in the second edition? Is it good enough to be put as stand alone posse? Does it need any support? What is your favourite strategy with this posse? I've put my hand on old box ;] and I'm planning to use it as a break from my Lawman and Hex forces.
  10. Pierwsze wrażenia z gry Hex.

    Dodam jeszcze od siebie kwestię zabawy z Hex boltami. Niby jest to complex, niby wymaga dodania focusa, żeby nie dostać -3 do Aim, ale mimo wszystko jest to dość paskudna rzecz ;] Shred, który pozwala na ignorowanie bonusów do Grit, ROA 3 a jak jeszcze pojawił się krytyczny sukces to wskakuje Lethal. Minusem jest zasięg 12"", który wymaga ostrożnego podchodzenia, ale i to można obejść korzystając np z usług Dark Seneschel - umiejętność Shrouded zwiększa nasze szanse przeżycia.
  11. Pierre's Enlightened

    I see the amount of work You've in Creation V. Splendid job mate.
  12. Flight - how to use it?

    What about combining forces Wiscasani with skinwalkers and treewalkers? From the second posse I'm going to add Caym with Helions. But that leaves me without shooting options.
  13. Since I got some flying Hex units and second gyro for my Lawman I've started thinking what's the best way to use them? I'm thinking of using Murder of Hellion but that requires lots of Apex Hellion units ... still it can make some nasty fast attacking hand to hand unit, that can move over all terrain and with Murderous rule. What about using Caym and Wicasasni alone, without other flying units? Any ideas?
  14. Pierwsze wrażenia z gry Hex.

    Nie miała szansy się wykazać. Niestety.
  15. Hmm to pierwszy wpis, bo po jednym starciu ciężko wyciągnąć wnioski, ale parę słów już da się skrobnąć. Po pierwsze Wicasasni i jej Dark Nation Posse będzie jak na razie moim ulubionym do testowania. Wrzuciłem jej to, co do tej pory zmalowałem, czyli Little Foot, Necratu, oba rodzaje Reavers i jednego Skiwalker'a. To jest prawie dobry układ, ale nie wystarczający. Cała grupa dostaje status shrouded. I to już jest coś, bo trzeba nastawić się na walkę wręcz a do niej należy jeszcze dojść. Tak mamy chociaż szansę. Wicasasni to dobry boss i jest taka, jak jej grupa. Łatwo ją przemieścić dzięki umiejętności Flight a sama potrafi się obronić i zaatakować. Necratu to wsparcie dla Reavers, gdy będzie towarzyszyć im w walce wręcz. Skinwalker to dobra jednostka, ale potrzeba ich najmniej 3. Wtedy mogą uzupełniać mobilność całej bandy i służyć wsparciem. Reavers Headhunters to grupa w sam raz do szarży. Ich 6 zdejmuje za jednym podejściem np 2 Gun Dogs nawet ze względu na swoje topory z piercing na -3. Reavers strzelający to dobrzy Hands do przytrzymania na dystans z 18" zasięgu. Little Foot może nam pozwolić ustrzelić niektóre jednostki, ale nie jest zbyt imponujący. Jednak na bezrybiu i rak ryba ;] Do pełni szczęścia zabrakło mi jednostki Treewalkers, która uzupełni tą szturmową armię.
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