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StorminWolf last won the day on March 19 2020

StorminWolf had the most liked content!

About StorminWolf

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  1. It might be a good idea to update the Discord invites
  2. Thanks for bringing this back. I had won a box of the priori and wyldborn on BeastsofWar and was just about to start when the game got cancelled shortly after. So it’s great to see this coming back.
  3. Thank you. SoI have two different but slightly similar Stonewall Jacksons ^^
  4. Heya I’m pretty sure this is an older version of Stonewall Jackson, but can anyone confirm that? I could only find the extremely similar but still slightly different stonewall Jackson that is included in the current confederate starter. I think I got him from the old confederate starter which I bought but never even build.... shame on me :/
  5. @MerlinWell, back in Germany and Online I only ever saw people pay attention to Sea and Air. Those went down very well with a lot of people at that time when I introduced new people to it, same here in Ireland. The land stuff just kept sitting on the shelves. DZC though sold really well. I think a lot of people liked the background and liked the naval part. Land games I think will not succeed below 10mm size. Yes, there is the vocal epic community who always waits for such a game, but they really just only play epic. Another reason was a sea table was easy to do and you could use normal hills as islands, while a land table required a whole new set of terrain for just one game, which would've been. a huge work/cost and no multiuse with other games, which held stores, clubs and private people off from investing in the system. But sea/air? Just throw a blue cloth over a table, grab some hills et voila. The accessibility was so much better. On top of that people much more identify with a big battleship then witch hundreds of little dots who're supposed to be humans (regiments etc.) Those are seen as markers, without characters. But your big Battleship or Zeppelin? Different story. I think the attitude to split up air and sea from the land battles and change the size for the latter is a great step forward. I also think the change in size is a good thing for armored clash. Personally, I hope Warcradle takes the jump and moves completely away from D6 and to D10 as they are way more elegant and way better for possibilities than D6s, It would also keep a consistency within the now newly forged universe of Dystopian Age. It would also make this a unique selling point with their system.
  6. I did not have issues finding other players for dystopian wars, for the air and sea, but I don't know anyone who cared for the land part/variant. And I liked the stuff shown, it's been a few years. Time has passed, design and production capabilities have moved on. The past is the past, let's enjoy that we see a renaissance for games that have been dead before and that we have an engaged and determined owner for dystopian wars. The past will not come back, and it would not make sense to wish it would come back, as apparently, it did not work out. Now let's have a look at Warcradle, they have a plan, they have experience and capacities, so be happy that they are taking care of this. Will some changes be painful for long time players or veterans? Yes sure, but you have that with any change of edition in any game. I'm for one am a happy trooper and look forward what's coming. And I do own a Blazing Sun, British and Prussian fleets, never got around to Antarctica and federal states, unfortunately, I'll just continue to use these minis and in time they will possibly just gather more dust on the shelf, but that is life... Be positive lads, we're such a small community currently, that tbqh it will not matter if you leave, but instead of being so negative, if you're not happy with what's happening or coming, accept that you'll not be able to change it and just move on with your life, ti will be more positive for everyone. I for one prefer to enjoy my hobby instead of hating it.. and if it does no longer fit my taste I move on.
  7. Usually, you'd go with several posses with bigger games, you really need those precious fortune points. However, I'd say whatever your gaming group's meta is and what you guys prefer will fly. The game is amazingly scalable and fairly easy to get the basic hang of it, however remembering all the special rules and possible effects of bosses and faces on hands etc is the tricky and tactical part. kind of like earlier Warmachine and Hordes or good old confrontation 3.5 come to my mind there. And terrain yes We're moving to using more scatter terrain, though I currently have all the old houses, I'll probably pick up the new ones in a month or two.
  8. Don't know if her sponsor would like that (E.... G....) But she liked the mini
  9. Picked up two at Salute one for myself and one for ElectricEve (she's a twitch streamer, used to do painting vids before Duncan for GW)
  10. True, but Molds are also not free, especially ones for plastic. They're way cheaper then they used to be, but still it is a costly exercise to create a mold
  11. For removing paint: Aceton > Metal (DIY store or pund/euro /dollar store nailpolish remover Try isopropyl alcohol for plastic and resin. (pharmacy medical cleaning supplies). You may also want to use a jewelery soundwave cleaner in combination here. With resin i'd be carfelu as resin is not = resin tehre are very different compounds and they can react different to chemicals. Best of Luck.
  12. It's probably something that was overlooked by mistake. I'm sure someone from Warcradle will chime in soon and let us know.
  13. Really love the mini. But I'll have to model some more armor over her skin (boobies and leg, as I'm personally not a fan of the boob and leg showing female minis suffer that much from, especially in such a close combat oriented pose. I'd love however to see her in a femme fatale /Mata Hari -esque dress for those occasions when she uses diplomacy and infiltration as well as a mini Any chance for that?
  14. Glad you liked it. If you have any questions lmk. In general, I think and from my experience campaigns work best if limited to a maximum of 8 players and minimum 4-5. That's my sweet spot between being able to handle everything and keeping single players from dominating the campaign early on. For fewer players or especially two. I'd suggest utilizing a decision tree based campaign. I.e. have a mission tree drawn up. basically, you always get 2+ missions to select from after a game > winner selects. This can also be visualized on a map, think of RTS games on the computer where you have to decide which area to invade next, like Starcraft or the C&C series.
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