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  1. Warcradle Studios is bringing Wild West Exodus and Dystopian Wars to Indianapolis for Gen Con 2019! Warcradle Studios will be visiting Indianapolis in August 2019 to attend Gen Con 2019! Make sure to come and see us to check out the Dystopian Age (and a bit more besides)… At our booth, you can have a demo of Wild West Exodus and Dystopian Wars, chat to our studio team, view our spectacular miniatures, pick up the latest releases and, well, we’re planning a major reveal that you won’t want to miss! More information about what to expect at our booth will be announced as we get closer to the event. View the full article
  2. The sound of RJ-powered weapons never failed to put a cold shiver down her spine, despite the fact that her own sidearm had been juiced. Be that as it may, crouched here in a muddy bunker in the driving rain was the last place she wanted to be. Hearing that whine rising rapidly through the scale meant only one thing. Trouble. Big trouble. She and her unit were close to their Iron Horses now. They’d retreated, agonisingly slowly, across this battlefield until all that remained for them to do was commit to that last, desperate dash for the vehicles. Easy, in principle. Less easy when the enemy were shooting at them and that last race meant covering open ground. “Major Shaw?” She glanced sideways at Sergeant Sweeney. They’d fought together many times before and she trusted him and his skills implicitly. She also trusted his throwing arm, the one that currently held one of his mysteriously-crafted, home-made and outstandingly effective bombs. She thought quickly. No matter what way the scenario panned out in her head, she could see no alternative. It was time for things to explode. “Sergeant Sweeney? When I give the word, you lob that thing.” “And then?” The sergeant’s eyes lit up at the promise of explosive satisfaction. “Then, Sergeant Sweeney, you, me and the rest of the unit will have put our best foot forward. We make a run for it.” Memory surfaced. * * * A year earlier… Best foot forward, girl. From as far back as memory served, she’d always done anything to please her father. So when she heard his voice, clear as day at the back of her head, she marched dutifully. But her heart was not really in it. She was cavalry, not infantry. But she marched, because it’s what Papa would have wanted. A military funeral, with all the associated pomp and ceremony made her deeply uncomfortable. She was, after all, a plain-spoken and honest woman who expected no frills. But she couldn’t help but feel that her father would have adored it. He was a man who cherished… he had been, get your tenses right… he had been a man who had cherished the customs and propriety of his beloved Union Army. He had been a decorated, honourable man who deserved the accolades his death was bringing. I’d rather he was here, though. Willa considered this as she walked behind the coffin. Two of her six brothers walked either side of her. To her left was Frank: resplendent in a uniform that was identical to that she wore, except that his had the added splendour that marked him as a member of the medical corps. Lieutenant Frank Adams, the highly respected military doctor. Her favourite brother. On the other side, marching with no less determination but with a lot less style, was Edward. Resplendent in a finely tailored suit of mourning black, he stared ahead grimly. Edward was eldest of the Adams children and one of those who had opted not to pursue a military career. Willa admired him. She hated, right here and now, that he was the absolute image of his father. But she was prepared to concede that wasn’t his fault. He lived and worked in Boston, senior partner in a flourishing law firm. He was probably also highly respected. It seemed to be a common theme. There’s two kinds of pond-scum in this world. Outlaws an’ lawyers. An’ in a pinch, I’d trust the outlaw to be the more honest. She set aside thoughts of him. Now was not the time. Her nose wrinkled slightly as though an unpleasant smell had drifted past. Focus, Willa. * * * “Fire in the…” Sweeney paused, his tendency to accuracy biting down hard on his tongue. He amended and then shouted. “Fire outside the hole!” The bomb flew in a perfect trajectory toward the enemy. It rolled on the uneven ground and came to a stop at the feet of one of the masked outlaws who stared down at it stupidly for a second. He didn’t even have time to react before the missile detonated, sending up clods of earth, grass and bits of the unfortunate outlaw who’d not possessed the wherewithal to get out of the way. No great loss to the gene pool. “Take the opportunity,” Willa shouted. “Run for your ‘Horses, fellas, this is our last chance!” Best foot forward! * * * So there they were. The three most presentable and reliable Adams children, seeing their father to his final rest. Funerals, they said, were a time for family to come together. Not for this family and Willa was extremely glad that the remaining four siblings were absent. Nobody needed their collective brand of trouble at a time like this. Nobody wanted them there. Except… No. Best foot forward, girl. Every step was a step closer to the family grave in the cemetery. A step closer to severing the final link to her childhood. To letting go of the father she had respected, admired and above all else, loved for her entire life. She wasn’t sure that she wanted to let go. Not yet. She’d only just had to let go of her husband after his untimely early death. To lose her father as well had been a terrible blow to her whilst still bound up in marital grief. But she had lifted her head high and dealt with it admirably. She may have been a Shaw in name, but she was an Adams at her core. A pang of loss rippled through her once again and her eyes lingered on the coffin in front of them. Colonel Theodore Adams – ‘Teddy’ to his friends, most of whom had died during one altercation or other across the decades – had been dead less than a week and already she felt his loss keenly. She’d always been his favourite; not just due to being the only daughter, but because she was more like him than any of the boys. She’d been six years old when Clement, the youngest had been born; only nine when their mother had died. A succession of aunts and vaguely-recalled relatives had raised the children in their father’s military absence. They’d been kept clean and dry and fed, and had played their days away with the multitude of cousins. Their father always joined them when he could. None of them had been starved of love and affection. They’d all been happy children. Well, except for Clem. He’d brooded his youth away into resentful, angry manhood and looked likely to go every bit as wrong as Tommy or… * * * Everything was chaos. The yelling and shouting of the outlaws resounded around the gully, but they were muted by the sound of her heartbeat, thundering in her ears. It was only a couple of hundred yards from their hunkered position to the ‘Horses, but it felt like she was on a long-distance sprint. I’m cavalry, not infantry. How could this be? How could this life-or-death situation be bringing up memories of Papa’s funeral like this? Why was she even thinking about her family? Why was she even thinking about… * * * …the twins. She’d not given thought to Jimmy and Jeremiah in a long time. Not since they’d cut ties with their siblings. But right now, as she stared at the uncaring wood that held her father’s body, she missed them with a razor-sharp keenness. Where had they ended up? Were they even still alive? She may have had no love for Tommy or his criminal record, but at least she knew his fate. Clem had become a gambler, a drunkard, a wanderer. A good for nothing who occasionally contacted his family to wheedle more money from them. Their father had always given in to his sob stories, riddled with the guilt of having been so absent during his youngest’s upbringing. That would change now, she realised. As heir to the considerable Adams family fortune, Henry would take over the estate. And one of his first tasks would be to cut Clem off from his financial lifeline. The thought both pleased her and saddened her. Clem wasn’t a bad man, not really. Not like Tommy, who was rotten to the core. The funeral procession turned from the main street and began the slow trundle up the hill to the cemetery. The coffin would be laid to rest in the same plot as the one which contained her mother and two siblings who never made it out of infancy. It was a beautiful spot on the hillside, overlooking the bend in the river. A peaceful final resting place for a man whose life had been spent engaged in war. The world is changing, Willa, he had said, the last time they’d spoken. And I am not convinced it’s for the better. People are too quick to abandon tradition. Always remember where you came from. Always make sure you know that you are the product of many generations who survived overwhelming odds and still came out on top. Always put your best foot forward. Distracted by her own thoughts, she stumbled slightly on the uneven ground. Ironic that she’d been thinking about her father’s most-used phrase when she’d done so. She cursed softly beneath her breath and immediately felt ashamed at her uncouth language. That turned to gratitude when first Frank and then Henry glanced at her with small, encouraging smiles. They’d never have offered a hand to help her. Not independent Willa, the girl who’d fought and climbed and swum in the creek with all her boisterous brothers. Not Willa, the young woman who’d fought the lingering misogyny that existed in the army and who had risen to the rank of Major through her own actions and her own merit, not because of whose daughter she was. Had he been proud of her? Yes. No hesitation. He had told her so many times just how proud he was of all she had accomplished. He’d doted on her when she’d been a girl, just how he had doted on Edward’s two children in his final years. Teddy Adams had been a good man. A kind soul. Too good for the bizarreness and complexity that was becoming the world today. But she would go on. She would act as a credit to his memory and to his name. She would set aside thoughts of her brothers and she would become a hero. Just like him. She would always remember his advice and she would always put her best foot forward. * * * She slid the last few feet that separated her from her vehicle. Her uniform was mud-spattered, her long hair loosened from its rigid braid and hanging in ragged strands around her face. But she had access to her Iron Horse now. Once she swung her leg over the saddle and leaned forward into the familiar position, she was no longer helpless, pinned down in a muddy bunker with no ammunition, no power and no hope. Now she was in charge. She flicked the power switch of the bike and heard the guns powering up. Now she could fight back. She would always fight back. That was what she did. She glanced behind her. The others had all made it. They were all still alive and they were looking to their commander for guidance. Now it was they who very much had the upper hand. Her hand close around the throttle and she gave a grim, tight smile. The rain drummed off the body of her Iron Horse, steaming slightly as it met the heat. She could feel the throb of the engine thrumming all the way through her body, bringing courage and certainty to her core. I’m cavalry, not infantry. “Let’s end this,” she said. It was not shouted, or demanded. It was a simple statement and around her, the unit nodded their agreement. Engines roared and the Union, previously pushed into retreat, advanced on their enemy. Best foot forward. View the full article
  3. Did you miss Roberto Cirillo’s Question Time on the Community Facebook pages? Not to fret, you can have a look at the questions Roberto answered right here! Question Time List Simply click on the title below to go to the relevant section: The Sturginium Lounge dated 19th December 2018 The Dark Council dated 21st December 2018 View the full article
  4. Christmas may be just around the corner but, more importantly, you can pre-order new Wild West Exodus miniatures from today! With a wide selection, from a variety of factions, you’re sure to find something to add to your posse… Now, where to start? With Legendary Elita Nura, of course! After years of service in the field at the rank of Mimreg, Elita Nura’s fervent desire to serve the Order more fully was recognised by the Allshard. Fully aware of what Apotheosis to a Cor Caroli entails, Elita Nura desired her chance to join their ranks. Despite this, Nura was made a Sircan and given command of the Spica Astraea - the Portal Vanguard. You can pre-order this fantastic legendary miniature alongside other Order reinforcements; the Cor Caroli Nyx and, masters in their fields, Zain & Oron! Not an Order player? No problem! You can reinforce your posse with Spirit Walker Legendary Raging Bear for Warrior Nation, red in tooth and claw, or maybe the excellent (and impartial) representatives of justice UR-30 Lawbots are more up your alley? These, alongside, Lokess for the Hex and Grey with Specialist Weapons for the Watchers, are all on pre-order now. And, finally, we have the Wild West Exodus Token Set, available to pre-order from today! This great little token set allows you to upgrade your games of Wild West Exodus and includes all the core condition tokens plus ‘Activated’, ‘Re-animated’, and ‘Quick and the Dead’ tokens in high-quality 2-ply acrylic. All of this month's pre-orders are set to be released on January 26th. These items are available to pre-order from us, or your FLGS and, as always, be sure to check out all of this month’s pre-orders so you don't miss out on any of our new Wild West Exodus products. FESTIVE MINIATURES Last chance to get your, December exclusive, festive miniatures until next year! LEGENDARY ELITA NURA Within the Council she is considered a fractious zealot, a vocal challenger to the conservative doctrine espoused by High Sircan Abner. Unlike Abner, Nura believes that the last battle against the Hex fast approaches so she pushes for Phase Five of the Crusade to be enacted. As such, Nura's voice is the most extreme within the Order as she seeks to provoke a suitably devastating encounter with the Hex that would justify the declaration of Phase Five and all-out war. When in the field acting as the Allshard's instrument she is equally impatient to bring about the unveiling of the Order's true mission. This reveals itself as a disdain for the use of subterfuge and stealth, instead portal jumping into combat directly and taking her foe unawares with the precise application of overwhelming force against those tainted by the Hex. Whether such taint comes from absorption of its essence or simply through being manipulated by the Dark Council, she cares not. The seismic powers of her Luminant Staff are more than capable of eliminating either type of foe. Let the Allshard sort them out. The Legendary Elita Nura kit builds one multi-part resin miniature: 1 x Legendary Elita Nura Miniature 1 x Base. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £17 COR CAROLI NYX Even within the highly disciplined and elite Order of the Allshard, the Cor Caroli are a cadre apart. These are the combination of warrior souls drawn from the Allshard to inhabit the bodies of men and women who have been prepared for such a great and glorious purpose. The Nyx Cadres are encased in heavy armour and wielding powerful relic weapons known as Shrike Rifles. These towering armoured soldiers lay waste to the enemy, ever in search of those tainted by the Hex. They will stop at nothing to ensure such abominations are annihilated. The Cor Caroli Nyx kit builds three multi-part resin miniatures: 3 x Cor Caroli Nyx 3 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £18 ZAIN & ORON Even among the elite ranks of the Cor Caroli come individuals rise to the top. Zain and Oron are peerless masters in their own fields and have proven themselves on countless battlefields upon countless worlds, ever in pursuit of those tainted by the Hex and unforgiving of any that stand in their way. Some weapons are too heavy even for the Cor Caroli to wield and Oron is one of the few capable of wielding the Master Shrike Rifle with deadly effect. He holds the rank of Altcap and leads from the front, laying down a withering hail of fire against enemies of the Allshard. The Luminent Kopesh is less of a weapon and more an instrument of slaughter in the hands of Altcap Zain. Once he has closed with the enemy, few can stand against his prowess in close combat as strike after strike lands against his enemies defences. The Zain & Oron kit builds two multi-part resin miniatures: 1 x Zain 1 x Oron 2 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 LEGENDARY RAGING BEAR A solitary soul, Raging Bear stands apart from the other Spirit Walkers. While others return to their human form once the bloody day is done, Raging Bear does not. Some unspeakable shame in his past makes returning to his life as a man unthinkable. Even the all-knowing Raven Spirit will not address the reasons for this isolation directly, only that the burden of his deeds as a beast cannot be borne in the soul of a man. And so it is that, when needed, Raging Bear can be found far from the settlements of the Warrior Nation. The call of the Great Spirit draws him back to his people when needed the most. In battle, he leads other Spirit Walkers and bloodthirsty warriors by example; red in tooth and claw. The Legendary Raging Bear kit builds one multi-part resin miniature: 1x Legendary Raging Bear 1x Base Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £23 UR-30 LAWBOTS The West is a dangerous place, the thin blue line of the Lawmen is stretched ever thinner by the fear of reprisals making many unwilling to step forward and take the tin star. In the years that followed the Ore War, there were hundreds of UR-30 Automen destined for alternative employment in power stations and other dangerous roles. It was Marshal Mariano Barela who first deployed UR-30’s as so-called ‘lawbots’. Successful in a limited fashion, they were given a tin star, a brace of pistols and sanctioned for deployment to the care of marshals and sheriffs all across the Union. These Vitruvian Simulacra might lack the emotion and instinct of the flesh and blood deputies, but they know the law and that alone makes them excellent (and impartial) representatives of justice. Of course, having a metal skull and spinal column is extremely handy in an occupation where being shot at or having chairs broken over your head is commonplace. The UR-30 Lawbots kit builds three multi-part resin miniatures: 3 x UR-30 Lawbot Miniatures 3 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 LOKESS Once roused to anger Lokess is a force of nature and terrifying to behold. Of all the remaining Carcosa, injury and a thirst for vengeance has led Lokess to embrace the technology and gifts of the Hex. With implants and augmentations, she couples these with her sheer size to carry the devastating Ursun Repeater and wield it as if it were a simple six-shooter. Lokess feels that she should be the right hand of Carcosa Rex. Unwilling to put aside her petty jealousies and rivalries with Makulus and Tok, she has forced Rex to choose Hanuma as his lieutenant instead. Lokess will force a rebalance of this injustice through the only means she knows how. Rex will die by her hand, but only when the time is right. The Lokess kit builds one multi-part resin miniature: 1 x Lokess 1 x Base. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 GREY WITH SPECIALIST WEAPONS All species within the Watcher Hegemony have their role to play. The Watchers are all too aware of the pitfalls of over specialising. They have not endured for centuries by being inflexible in this manner and so have an entire species, the Grey, who specialise in… not specialising! The Grey are bred as foot soldiers, labourers, architects, engineers, spies, diplomats and scientists - whatever the Watchers need them to be. When circumstance causes the Watchers a need to rely on the Grey for military operations, they are birthed from gestation vats aboard their Arkvault or base of operations with Vermillion or Onyx traits spliced into their genome. This additional genetic material allows them to utilise a wide variety of sophisticated and deadly weapons. These Grey are deployed in support of their more lightly armed kin and can coordinate with Grey Elites or even Viridian commanders to bring about victory for the Watchers. The Grey with Specialist Weapons kit builds two multi-part resin miniatures: 2 x Grey with Specialist Weapon 2 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 TOKEN SET Upgrade your games of Wild West Exodus with this set of Acrylic Tokens. This set includes all the core condition tokens plus ‘Activated’, ‘Re-animated’, and ‘Quick and the Dead’ tokens in high-quality 2-ply acrylic. The Wild West Exodus Token Set contains: 6 x Hazard Tokens 6 x Hunkered Tokens 6 x Disordered Tokens 6 x On the Lookout Tokens 6 x Activated Tokens 6 x Re-animated Tokens 6 x Quick and the Dead tokens. Please note: Tokens are manufactured in coloured acrylic. Price: £6 View the full article
  5. We’re proud to announce that the Warcradle Scenics range has grown again! We have added to the Woodford range of tabletop terrain and Knightspire, perfect for games of Warhammer Underworld, is now available to pre-order. The Woodford terrain and the Knightspire range are currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of January. WOODFORD Woodford - Church Where better to hide out and wait for it all to blow over than the local church? With high windows and few exits to block, the Church in Woodford is both an ideal and very secure location. This 28 mm scale, Woodford themed Scenery kit contains: 1 x Woodford - Church Various furniture items. Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Price: £15.00 Woodford - Church Upgrade Pack This upgrade pack adds a Vestry, Pulpit, acrylic windows, fonts and light fittings (along with gravestones and fences) to add detail, inside and out, to your Woodford Church. This 28 mm scale, Woodford themed scenery kit contains: 1 x Woodford - Church Upgrade Pack Vestry Pulpit Acrylic windows Fonts and light fittings Gravestones Fences. Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Price: £15.00 KNIGHTSPIRE Knightspire Game Board This game board can be used to create your own boards for Warhammer Underworlds games such as Shadespire and Nightvault. Add whatever designs you want to create a custom playing area for your games. The Knightspire Game Board kit contains 1x Knightspire Game Board Please note: Item is manufactured in Medium Density Fibre Board (MDF). Price: £10.00 Knightspire Hex Tiles These Hex Tiles can be used with the Knightspire Game Board to create your own boards for Warhammer Underworlds games such as Shadespire and Nightvault. Add whatever designs you want to create a custom playing area for your games. The Knightspire Hex Tiles kit contains 10x Knightspire Hex Tiles Please note: Item is manufactured in Medium Density Fibre Board (MDF). Price: £5.00 Knightspire Character Board This player board holds your Warhammer Underworlds character card plus any upgrades, damage or other effects. This is a great way to keep your characters organised. The Knightspire Hex Tiles kit contains 1x Knightspire Character Board Please note: Item is manufactured in Medium Density Fibre Board (MDF). Price: £5.00 KNIGHTSPIRE TOKENS Guard Tokens Move & Charge Tokens Shattered Glass Hex Token Wound Tokens Activated Tokens Double Wound Tokens Glory Tokens These tokens can be used to track your movement, glory, wounds, and more, in games of Warhammer Underworlds such as Shadespire or Nightvault. Please note: Tokens are manufactured in coloured acrylic. Each set sold separately. Price: £3.50 per set View the full article
  6. Broadcast

    Vignette #15 - The Deadline

    “Eighty miles west of Fort Smith was known as “the deadline,” and whenever a deputy from Fort Smith or Paris, Texas, crossed the Missouri, Kansas & Texas track he took his own life in his hands and he knew it. On nearly every trail would be found posted by outlaws a small card warning certain deputies that if they ever crossed the deadline they would be killed. Marshal Bass Reeves has a dozen of these cards which were posted for his special benefit. And in those days such a notice was no idle boast, and many an outlaw has bitten the dust trying to ambush a deputy on these trails.” – Oklahoma City newspaper article, 1907 There were lawless places by the score in this part of the country, and Bass Reeves had travelled through any number of them. That didn’t mean he didn’t appreciate it when he did come to pockets of civilisation. Every lawman got used to living outdoors out of necessity and such living was an assault on the senses. The chilly night air, the endless stink of campfire smoke permeating every pore and above everything, the diet of endless protein obtained from trapping animals. It was always a good thing to come to somewhere he could eat good, old fashioned vegetables. Funny. He still remembered a time when meat had been the luxury. Those days were long gone, and good riddance to them. “What’ll you take, Marshal?” The title was new on Reeves, but the easy way the woman taking his order addressed him made it seem like it was a natural part of him. She smiled and he matched the expression. Cost nothing to be nice. That’s what his momma had always told him. Even with all the hardships she’d endured, Momma Reeves had been the nicest woman he’d ever known. She’d be proud of him. He always carried that thought. “Stew ain’t rabbit, right?” He asked with a hint of suspicion colouring his usual deep rich voice. “No, sir, beef an’ vegetable.” “Perfect. An’ bread.” She sashayed off to fulfil his food order and he leaned back in his chair, considering his next move. He let his dark eyes roam the restaurant, taking in the comparative luxury of the place. It sang with newness, the smell of fresh timber still not faded. Fort Smith, like so many other military bastions in these parts, extended outward to accommodate the regular citizenry who flocked to these places where RJ tech was more developed than the backwaters they’d likely started in. This part of the country was on the up, but even so he’d still passed mining camps filled with people barely eking out an existence. There were tiny settlements where the hunting was painfully thin on the ground and no matter how carefully they tended their planted crops, nothing grew. The dream of heading west came at a terrible price for many. Reeves had spent long enough as a farmer to appreciate their hardships and had even been known to pick up a shovel from time to time and help dig irrigation channels. Some habits died hard. But that was not an issue here at Fort Smith, the latest stop on the Marshal’s whistle-stop tour. There was a bounty he was determined to collect, and he’d been hunting the varmint down for weeks. Whispers had turned to rumours, rumour to conjecture, then to stories too accurate to be made up and finally concrete evidence that Deke Jones was headed west of Fort Smith, out onto the Missouri trails. “Headin’ for Texas, I reckon,” said Reeves’ dinner companion, a dark-blond young man with what Reeves could only kindly describe as a trainee beard. He couldn’t have been more than eighteen at most, long and lean and armed with a pearl-handled sidearm at his hip. He wore his deputy star with pride and had all but flung himself at Reeves’ feet when the lawman had first arrived. It was a complicated and periodically embarrassing thing being Bass Reeves, especially now he was a Marshal. Everywhere he went, women wanted him, other women and most men wanted to be him, and he sometimes found the stares and associated whispers mightily discomfiting. There was nothing more off-putting than looking up from a bowl of good stew to find half the restaurant staring at him like he was some exhibit in a menagerie. Such was the price of notoriety. Still, least it was for the right reasons and not the kind of reason that made a man like Deke Jones worth the price that had been put on his head. Dead or alive was the strapline and that suited Reeves just fine. “I can take up the Missouri trail tomorrow,” said Reeves, taking a long drink of the glass of water he had in front of him. He’d been offered bourbon, but had declined. He wanted to keep his wits about him. He always did whenever he arrived somewhere new. “You want to be careful out there,” said the deputy and fumbled in his belt pouch. He extracted a small card on which was printed a message, in painstakingly formed copperplate cursive script. “I’m always careful, deputy.” “I’m sure you are, Marshal.” Reeves grunted and read the card. This territory doesn’t recognise the law. Once you pass these trees, all lawmen are fair game. You have been warned. “Outlaws in those parts have pinned these cards up along the edge of a copse,” explained the deputy as Reeves studied the card “About eighty miles west of Fort Smith. They call it the ‘Deadline’. They say if a lawman crosses the deadline…” He didn’t finish the sentence, but instead drew a finger across his throat to indicate just what was likely to occur if a lawman dared to do so. Their food arrived, Reeves immediately tucking into the stew with great gusto. When he’d finished eating, he wiped at his lips with the napkin and leaned back in his chair. He folded his hands behind his head and looked up at the ceiling. “See, deputy, this is how it goes. Deke Jones is headed west of here. And if this takes me across this so-called deadline… well, that’s unfortunate for any outlaw who tries to exact their mockery of the law, ain’t it?” He smiled, slow and with great purpose before he picked up the card again. You have been warned. An obvious threat to any man packing a tin star. Why then, did it sound so much like a challenge? He turned the card over several times in his fingers before finally sliding it into his shirt pocket. The deadline. The temerity of these lawbreakers never failed to rile him up. Well, he’d make short work of anybody who got between him and his bounty. It was to mark the start of something extraordinary. Years later, as a High Marshall, Reeves had collected any number of those cards – some of which had been very specifically tailored to address him personally. Perhaps he took it as a compliment. Perhaps he saw it as a game. But one thing was for certain. Bass Reeves did not just cross the deadline. He stormed it. View the full article
  7. Warcradle Studios are attending GAMA 2019! In March, our team will be visiting the Peppermill Resort in Reno, USA, to discuss all things Wild West Exodus and Dystopian Wars, as well as the other fantastic ranges we distribute. At GAMA, you'll have the chance to talk to the Sales team about upcoming plans and releases for both Wild West Exodus and Dystopian Wars, as well as trade packages available to retailers and distributors. Whether you're attending GAMA as a member of Trade or Distribution, are one of our existing stockists or someone interested in finding out more about our products, we want to see you! Booking an Appointment in Advance: To secure an appointment on the day you can book with our team in advance. All you have to do is contact your account handler or, if you do not already stock our products, please head over to our website for more information. View the full article
  8. Our very own Roberto Cirillo will be taking part not in one but in TWO (yes, you read that right) Question Time segments where he will be able to answer all your burning questions about the design of the Dystopian Age. The first Question Time, on Dystopian Wars, will be held on Wednesday 19th December from 4pm to 5pm GMT in The Sturginium Lounge (the Official Dystopian Wars Community Page). The second Question Time, on Wild West Exodus, will be held on Friday 21st December from 4pm to 5pm GMT in The Dark Council (the Official Wild West Exodus Community Page). What do you need to do to take part? Join The Dark Council and The Sturginium Lounge in preparation for our Question Time segments and log in to take part on the day - simple! We will see you there! View the full article
  9. We’ve been quiet for a while… but we’ve been busy behind the scenes with Warcradle Classics and have many of your favourite miniatures either available or on their way very soon! We have already released a variety of miniatures as part of the Warcradle Classics brand, including many units for Dystopian Wars and Wild West Exodus, and we’re pleased to let you know that we will be continuing to build on this range as we add MORE Dystopian Wars, MORE Wild West Exodus and… drum roll, please… Firestorm Armada miniatures to our catalogue. Remember, the Warcradle Classics range is being produced in limited numbers so, if you’re after something in particular, do check on the Wayland Games website (and at your local FLGS) regularly so you don't miss out on that certain something. View the full article
  10. "You'd better watch out, you'd better be tough... or the Krampus will carry you off" Children all along the Frontier are used to hearing about Krampus from their parents - and their elder siblings too, of course! Let’s hope Krampus Rex isn’t visiting YOU this year… Available only during December, you can take comfort that you aren't in the iron pot he carries on his back - which is just about large enough to hold one small naughty child, ready to be whisked off to who knows where... Krampus Rex is a special edition miniature from Warcradle Studios, for this festive period, and can be used as an alternative sculpt of Carcosa Rex in games of Wild West Exodus. The Krampus Rex kit builds one multi-part resin miniature; 1 x Krampus Rex 1 x Base. Who’s this coming down the chimney? Last year’s seasonal miniature, of course! Kyle the Red & White and 'Max' (a particularly quirky K9 Attack Dog) are resin miniatures and come complete with a large plinth base to display them on. For those that wish to use them in a game of Wild West Exodus, they could be taken as an alternate miniature for Kyle the Black and a K9 Attack Dog. We're including the additional bases needed for them to be fielded separately just in case players want to do just that! This product contains: 1 x Kyle The Red & White Miniature 1 x "Max" The Attack Dog Miniature 3 x Bases. View the full article
  11. In the next set of Wild West Exodus releases, we’re bringing new and remastered Legendary miniatures to the table, heavy armoured support units and a Red Oak building open for business long after the sun has set... Let’s start off by introducing Legendary Jedrick Powell & 20-20, shall we? Unique in the Frontier, 20-20 is a relic of the closing days of the Ore War, a Blackhoof automata transformed into a one of a kind prototype only accepting of one rider. Blackhoof 20-20 and his good friend Jedrick set out together to bring sweet justice upon all lawbreakers. This dynamite duo is now available to pre-order alongside a remastered Legendary Wyatt Earp for Lawmen, Legendary Raven Spirit for Warrior Nation and Legendary Abraham Lincoln for the Union. There are few new sets of armoured soldiers in town too; The Cor Caroli Luminant equipped with powerful weapons, UR-31 G.I. Bots built for open combat deployment, and a set of Watcher Virdian Locust/Chigoe that can be deployed as either airborne Virdian Chigoe assault units or fire support Virdian Locust are all available to pre-order from today. And finally, the Red Oak Cat House is open for business! A place where all needs are met, all desires sated and all currencies taken - there’s never a dull moment beneath its roof. Often those drinking in the Red Oak Saloon find themselves heading to the Cat House for a place to lay their hat. All of this month's pre-orders are set to be released on November 24th with the exception of Legendary Jedrick Powell & 20-20 who will be released on the 22nd December. These items are available to pre-order from us, or your FLGS, and as always, be sure to check out all of this months pre-orders so you don't miss out on any of our new Wild West Exodus products. Heading to Spiel ‘18? Don’t forget to pop over to Hall 6 Booth 6I102 and check out the demo team and tables. We have plenty of miniatures to purchase including Nakano Gozen - Emissary of the Blazing Sun, our promotional miniature for 2018. She’s available to purchase from our booth (6I102) at Spiel and online during the event for £13.00. You can purchase her from the Wild West Exodus online store until 21:00 October 28th and then her next appearance online will be during PAX Unplugged at the end of November! Nakano Gozen is our promotional miniature until 2019 when she will become part of our regular catalogue of fantastic miniatures - available to all! Legendary Jedrick Powell and 20 - 20 Unique in the Frontier, 20-20 is a relic of the closing days of the Ore War, a Blackhoof automata transformed into a one of a kind prototype. As a new weapon for a battle that never came, 20-20 has many of the capabilities of a trained sniper as well as the ability to morph into two different modes. The first is as a Vitruvian Simulacra - a humanoid machine armed with a deadly Hyper-V rifle. The second form is his original configuration as a Blackhoof steed. While in that form, 20-20 will accept only one rider, his good friend Jedrick Powell, who takes up the rifle and together they bring sweet justice upon all lawbreakers. The Legendary Jedrick Powell & Blackhoof 20-20 kit builds one multi-part resin miniature; 1x Legendary Jedrick Powell & Blackhoof 20-20 1x Base Please note: Miniature is supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £23 Legendary Wyatt Earp Wyatt Earp, High Marshal of the Arizona Territories, is an imposing man. Well over six feet in height, with what could best be called an 'intimidating' presence, he is taciturn and hard to extract information from. When he gives up his words, he is startlingly eloquent and his belief in dispensing justice is without question. Wyatt Earp has made it his duty to serve and protect the people of the Union of Federated States from threats that might intrude upon their daily lives. Laudable though this goal may be, it has nonetheless earned Earp few friends and countless more enemies. His immediate family has suffered numerous personal tragedies at the hands of the lawless. Only his closest friends are able to permeate the iron-clad demeanour he maintains and there are but few who can offer support and succour to the undoubtedly lonely man that must lie within the legend. Wyatt Earp continues to heft his trusty shotgun whilst striding out to the clink of spurs, ready to dispense justice. He is rightly feared by those he faces in the city of Tombstone, or further afield because he brings hell with him. The Legendary Wyatt Earp kit builds one multi-part resin miniature; 1x Legendary Wyatt Earp 2x Head options 1x Base Please note: Miniature is supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £17 Legendary Raven Spirit It was not until the last winter before the Union drove out the Crown from the Americas that the true scope of his bond with the spirits was revealed. His braves had been slaughtered in an ambush by Continental Marines. Wounded, barely able to raise his weapon, Raven Spirit - by now a Warrior Nation chief - raised his head to the sky and let out the keening cry that was the raven's own. When the spirit of an ancient warrior, many centuries dead, coalesced in shimmering blue spirit fire around the young chief - this was startling enough. When that Summoning also unleashed a plume of all-consuming spiritual fire that obliterated the terrified attackers, Raven Spirit fell into a deep trance. Marked by intense visions of the Great Spirit, Raven Spirit emerged from his meditation with the dawn and brought with him a new vision for his people. Abandoning the ways of divided tribes and embracing a more ancient path to reunite with the native tribes of humanity across the globe. It was as part of the Warrior Nation that they would save its people from the growing darkness and also extend protection to all the peoples of the Earth. Despite doubts and many dangers, Raven Spirit has built alliances towards some Grand Paradigm that only he can truly comprehend. Now nearly a hundred summers old, Raven Spirit leads his people with a benevolent hand, adhering to the guiding light of the Great Spirit infusing him with a vitality that would not seem possible. The Legendary Raven Spirit kit builds one multi-part resin miniature; 1x Legendary Raven Spirit 1x Base Please note: Miniature is supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £28 Legendary Abe Lincoln It became painfully clear to President Lincoln that he was best suited to shepherd his beloved nation back to peace -, but he could not do this from within the White House. Using his ever-expanding web of agents to assist him, Lincoln staged his own assassination in 1866. He was then free to assume more direct control of the varied defences of the nation while his vice-president, Andrew Johnson, a capable bureaucrat with little to no imagination or drive, was left as a figurehead to rule in his place. Abraham Lincoln was finally free to move out into the wide world in order to lead his extensive army of gifted killers through the shadows, conducting the infinite number of dark and dreadful deeds the times demanded of the nation should she expect to survive. Lincoln knew that there were things the Union Army could not be called upon to do, whether it was investigating dangers to the wounded country, to ferret out plots and schemes that threatened her, or eliminate potential problems before the public could even be aware of them. His Secret Service was essential to the health of the Union. The Legendary Abraham Lincoln kit builds one multi-part resin miniature; 1x Legendary Abraham Lincoln 1x Base Please note: Miniature is supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £17 Red Oak Cat House While some men and women in the West find satisfaction in a hard day's toil, digging the earth or riding the plains, others find satisfaction in softer more pliant locales. The Cat House in Red Oak is a place where all needs are met, all desires sated and all currencies taken. There is never a dull moment beneath the roof of the Cat House which is still open for business long after the sun has set. This Wild West Exodus Scenery kit contains 1x Red Oak Saloon Building 1x Alternative side signage Assembly Instructions Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied primed and some assembly will be required. Price: £30 UR-31 G.I. Bots The G.I. Bot is a military grade version of the UR-31 and shares many features with the Heavy Lawbots of the same mark. Developed by the Union as an iterative improvement on the Enlightened designed UR-30's, the G.I. Bot is built for open combat deployment. Its updated design has led to the inclusion of better armour and a more advanced combat logic engine with many complicated parts and, subsequently, a lower battery life. These changes have necessitated shorter tours of duty yet still ensures that a fully automatic army will elude the Union for years to come. Despite this, the UR-31 G.I. Bot serves in a support capacity with most Armoured Guard regiments. It is a common enough piece of hardware that two dedicated assault platoons have been readied for overseas deployment staffed entirely by these tireless and relentless metal soldiers. The UR-31 G.I. Bots kit builds two multi-part resin miniatures; 2x UR-31 G.I. Bots 4x Weapon options 2x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 Cor Caroli Luminant Even within the highly disciplined and elite Order of the Allshard, the Cor Caroli are a cadre apart. Warrior souls drawn from the allshard to inhabit the bodies of men and women who have been bred and prepared for such a great and glorious purpose. These hosts are then encased in heavy armour and given powerful weapons all designed and built using the technology of The Order. On the field of battle these towering armoured soldiers lay waste to the enemy, ever in search of those tainted by the Hex. They will stop at nothing to ensure such abominations are annihilated. The Cor Caroli Luminant kit builds three multi-part resin miniatures; 3x Cor Caroli Luminant 3x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £18 The Viridian play an important role in the Watchers. Deployed as airborne Chigoe assault units or as fire support Locust teams, the Viridian excel at targeted strikes. To assist in these roles, the Hegemony has enhanced the species natural chitin into armoured plates that provide a degree of protection against small arms fire and bladed weapons. The Viridian Locusts / Chigoe kit builds three multi-part plastic miniatures and includes enough options to enable any of the three miniatures to be built as either a Viridian Chigoe or a Viridian Locust. 3x Viridian Locusts / Chigoe 3x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £18 View the full article
  12. We’re proud to announce that the Woodford range of tabletop terrain from Red Beam Designs is now available to pre-order! Themed around the residents of Woodford and hordes of invading enemies, the buildings in this range are compatible with 28mm - 35mm scale wargames. The range includes houses, furnished with everything you would expect in a run of the mill American home, a main street store, and prison cell block, guard tower and security fencing, offering safe-haven from zombies, robots, and many other deadly threats. The Woodford terrain is currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of November! Woodford - 57 Morgan Street - House The peaceful life of the residents of Woodford is regularly shattered by zombies, aliens, robots, post-apocalyptic mutants and many other deadly threats. This range of buildings are great for any 28mm - 35mm scale war game in a contemporary or near-future setting. This residential house comes equipped with all the furnishings you would expect in a run of the mill American town. This 28mm scale, Woodford themed Scenery kit contains 1x Woodford - 57 Morgan Street - House Various furniture items Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Woodford - 2 Standing Rock - House The peaceful life of the residents of Woodford is regularly shattered by zombies, aliens, robots, post-apocalyptic mutants and many other deadly threats. This range of buildings are great for any 28mm - 35mm scale war game in a contemporary or near-future setting. This large residential house comes equipped with all the furnishings you would expect in a run of the mill American town and includes a porch. This 28mm scale Woodford themed Scenery kit contains 1x Woodford - 2 Standing Rock - House Various furniture items Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Woodford - 16 Main Street - Store The peaceful life of the residents of Woodford is regularly shattered by zombies, aliens, robots, post-apocalyptic mutants and many other deadly threats. This range of buildings are great for any 28mm - 35mm scale war game in a contemporary or near-future setting. All communities need a local store and, with an abundance of canned food, there’s nowhere better to hide out and await the end of the apocalypse. This 28mm scale Woodford themed Scenery kit contains 1x Woodford - 16 Main Street - Store Various shelving items Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Woodford - 22 Howard Road - House The peaceful life of the residents of Woodford is regularly shattered by zombies, aliens, robots, post-apocalyptic mutants and many other deadly threats. This range of buildings are great for any 28mm - 35mm scale war game in a contemporary or near-future setting. This residential house comes equipped with all the furnishings you would expect in a run of the mill American town and includes a porch. This 28mm scale Woodford themed Scenery kit contains 1x Woodford - 22 Howard Road - House Various furniture items Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Woodford - Prison Cell Block The peaceful life of the residents of Woodford is regularly shattered by zombies, aliens, robots, post-apocalyptic mutants and many other deadly threats. This range of buildings are great for any 28mm - 35mm scale war game in a contemporary or near-future setting. This large cell block was once home to a large number of dangerous criminals. The new inhabitants may be even more deadly... Once it’s cleared out, what better place to defend than a maximum security facility surrounded by wire fences? This 28mm scale Woodford themed Scenery kit contains 1x Woodford - Prison Cell Block Various furniture items Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Woodford - Prison Guard Tower The peaceful life of the residents of Woodford is regularly shattered by zombies, aliens, robots, post-apocalyptic mutants and many other deadly threats. This range of buildings are great for any 28mm - 35mm scale war game in a contemporary or near-future setting. The guards of Woodford prison used to use the lookout towers to spot any potential escapees. The new occupants will more likely use it to keep a lookout for any invading enemies. This 28mm scale Woodford themed Scenery kit contains 1x Woodford - Prison Guard Tower Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Woodford - Prison Security Fencing The peaceful life of the residents of Woodford is regularly shattered by zombies, aliens, robots, post-apocalyptic mutants and many other deadly threats. This range of buildings are great for any 28mm - 35mm scale war game in a contemporary or near-future setting. Surrounding a prison in wire fencing is a sound tactic for keeping the inmates in. These fences are now used more effectively for keeping things out. This 28mm scale Woodford themed Scenery kit contains 1x Woodford - Prison Security Fencing Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Interested in stocking Red Beam Designs terrain? Find out how to become a Trade partner by contacting: salesteam@warcradle.com View the full article
  13. The latest items to be announced as part of the Warcradle Classics range is an array of terrain and tabletop scenery fit for Dystopian Wars gaming tables - big and small! Wave VIII brings parts for the modular Fortified Harbour including doors, supports and angled connectors, as well as icebergs and a perfectly poised Egyptian Sphinx (although a little weathered). For those looking for the submerged Magadan Submarine, you’re in luck, as it’s available to pre-order this week. Remember, the Warcradle Classics range is being produced in limited numbers so keep your eyes on our social channels to find out what's available, and when pre-orders go live, so you don't miss out on that certain something. Warcradle Classics items are available to order through our trade partners and the Wayland Games web store. Let’s take a look at the items in Wave VIII! Missed an announcement? You can find them all here. View the full article
  14. Broadcast

    Warcradle Classics Wave VII

    It’s that time - Warcradle Classics Wave VII is coming your way and it’s full of a host of miniatures from Dystopian Wars! This range has been created to give you all a chance to get hold of your favourite classic miniatures - and complete those fleets too. Wave VII contains an assortment of items from the first Two Editions of Dystopian Wars and includes submarines, frigates, carriers and more. Remember, the Warcradle Classics range is being produced in limited numbers so keep your eyes on our social channels to find out what's available, and when pre-orders go live, so you don't miss out on that certain something. Warcradle Classics items are available to order through our trade partners and the Wayland Games web store. Russian Coalition Mezen Gun Corvette Magadan Submarine - Surfaced Republic of Egypt Pedjet Heavy Frigate Khopesh Corvette Mercenaries Titan Troop Transport Apoolo Support Carrier Poniard Frigate Kingdom Of Britannia Felshaw Light Carrier Covenant of Antarctica Praxilla Hunter Killer Submarine - Surfaced Praxilla Hunter Killer Submarine - Submerged Missed an announcement? You can find them all here. View the full article
  15. The heat in the forge is oppressive and cloying; the all-pervading scent of soot and fire and super-heated metal is a constant companion. Over the years, I have grown used to the oppressiveness of working in the forges and it doesn’t bother me any more. This world in which we live nowadays, this strange place where the traditional meets the modern, has a great need for the skills of well-trained metalsmiths and we definitely meet that criteria. Well, Wayland does. I’m passable. The course of our travels has taken us many miles: across land and sea, across the divide between the old and the new. We seem to have stopped here for now. ‘Here’ is America, the so-called ‘New World’. Thus far, it’s not exactly endeared itself to me - although I confess that I’ve developed a taste for bourbon and cigars. I don’t know. Maybe it’ll grow on me, in time. But the auspices are not… well… auspicious. Perhaps it’s hard-wired into the core of my being to be suspicious of these former colonials. I grew up in India, among the Raj, and I’m frankly surprised the locals haven’t turned on me. Maybe thrown me into a harbour or whatever it is they do to things they rebel against. But, most of the time, they’re too angry, too drunk or too wrapped up in their own selves to notice or comment on my accent. Clipped. Precise. Very, very British. You’ll note, if you will, that I said ‘most of the time’. There’s been a couple of set-to’s, but they never amount to anything more than swagger and bluster. I might not be as gifted a smith as Wayland but I’m a better fighter. Truth be told, I was not convinced that coming here was a good plan, but when Wayland says we’re going somewhere, I’ve learned not to question it. In the earliest days, when I first travelled with him, he always had the same answer to my curious questions as to the reasons we might travel to a given location. “We go where we need to go. We do what we need to do. Then we move on.” In a lot of ways, it’s kind of enlightening. Philosophical, even. Wayland knows he has a purpose in life and he moves through the days with the sort of certainty that people rightfully envy. Everything in his life happens for a reason. Nothing is left to chance or circumstance. He’s got this whole life thing nailed down. Nothing that Wayland does is done without there being an underlying purpose. I always fall back on that when I doubt my place at his side. If he didn’t think I belonged there, I’d have been left back in India when we sailed on the Nautilus. He’d never have come to my aid in my most desperate hour and he’d have complained a lot more when I established myself as his travelling companion. “Beck.” The single word pulls my attention back to the here-and-now. We’ve temporarily taken over the forge of a local blacksmith – not without paying a hefty fee for it, I add. The facilities are more than adequate, in fact they’re possibly some of the best I’ve seen since we landed up here. “Wayland?” “Number three generator. Less than optimal. Sort it.” That’s the thing with Wayland. He isn’t one for lengthy conversation: he leaves that to me. The negotiating, the social interaction. It’s probably part of the reason he keeps me around. He’s a doer, not a talker. He doesn’t deliver long, eloquent speeches; everything he says is kept to the point. He certainly isn’t a story-teller which is a crime. He must have many, many stories to tell. We’ve been together for ten years now and when I think about that it always surprises me. Wayland has been my friend and companion for most of my adult life and has shaped the way I see the world. I don’t purport to be as innovative as he is: he seems capable of fixing or modifying anything he puts his hands on. Give him an anvil, a forge and a couple of hours and he can make just about anything he sets his mind to. There was a rumour a few years back that he’d made a working hand cannon out of nothing more than an old wrought iron gate and a candlestick. I might have perpetuated that rumour. It amused me. What was I meant to do? People enjoy mysteries and the unexplained and if it made them happy to think Wayland was that gifted, I wasn’t going to correct them. For the record, it was three candlesticks. Some people think we’re a strange match. He’s wrapped up in some blacksmith state of higher purpose and I’m gregarious and light-hearted. Sometimes, it can be hours before he talks to me at all, working in silence. But for all that, I get the sense that he appreciates my friendship and company. I don’t think he fully understands that, while I might be here now because I want to be, when I first joined with him I did so out of a sense of loyalty and gratitude. The man saved my life. What was I supposed to do? Let that pass me by? Let it not be said that Panday Beck doesn’t pay his debts. At his request, I go to check on the generator and it’s in that state of not quite working, but still gamely trying. Much like me after too many drinks. There are three RJ-powered generators in this forge; this is one of two that powers the bellows motor while the third powers the lights. I admit to being quite the proponent of being able to work late into the night instead of stopping because of poor light. It doesn’t take much on my part to get it up and running properly and Wayland grunts his approval from where he stands over the anvil. I take a moment to properly enjoy watching him work. Wayland’s creations are invariably complex and clever and exquisite, but the man himself is a veritable work of art. He’s huge, with the vast shoulders and powerful arms that are the mark of most smiths – even I’ve managed to fill out a little over the years in that area – and his skin is pockmarked with burn scars and old injuries. His expression is always one of intensity: whether he be concentrating or listening. And he is always listening. The sounds of his hammer on the various metals with which he works are, he has taught me, unique. It sings, Beck, he told me, once. Any creation, be it a horseshoe or a weapon has its own melody. It’s our job to listen. To tune. To perfect. To create a symphony. Listen. I learned to listen. You have two ears and one mouth, my mother told me once when I was growing up. Use them in proportion. It’s only since I travelled with Wayland that I really understood what that meant. He has been working since mid-morning on his current project and has stopped only once to take on food. His stamina and staying power are the stuff of legend. Unlike the ridiculous story about the hand-cannon, it’s a truth that Wayland can work for a solid eighteen hours without stopping. His drive, his determination… they are humbling. “Beck.” He speaks my name again. I push back the urge to quote Shakespeare and look over to where he stands, wiping sweat from his brow with the back of his hand. “Yes?” “You can finish this up. I’m done.” “Really?” Such an offer brings out the child in me. It’s the best part of our relationship. This is how it works: he builds it, I make it work. Whether that be employing simple trigger mechanisms or working channelled RJ technology into something varies from commission to commission, but it always serves to demonstrate the extent of our working relationship. He creates the vessel, I bring it to life. Like a midwife blowing air into the lungs of a newborn, I take what he makes and I give it existence. He prepares the instrument and I fine tune it. Perfect harmony. View the full article
  16. The time has finally come to announce our October releases so, without further ado, let’s get right down to it… The Outlaw faction is getting extra reinforcements this month with two brand new posse sets. Will you choose the incredible Conquistadores Posse? Led by the noble, yet delusional, Ponce de Leon the conquistadores believe that they have achieved eternal life... Or is the Faithful of Castilla more your style? Madre Monica Perez and her posse are a lethal retinue indeed! The Confederate Blackhoof Scouts have also been released for the Outlaws! This set now contains a two Blackhoof Scouts, maybe it's time to add these riders and mounts to your posse? The Union will be happy to see the fearless and dashing Armstrong Custer, along with his many, many, soldiers, in the Forlorn Hope Posse. Custer is a force of nature to be reckoned with - and has charisma enough to inject even the most weariest unit with morale. Last, but most definitely not least, is the Wendigo for the Hex. We are happy to be bringing this unit back for players to purchase and at a much better price too (dare we say)! All of this month's pre-order products are released on October 27th - make sure to pre-order from us, or your FLGS, to stay current with Wild West Exodus. As always, make sure to check the whole of this months pre-orders so you don't miss out on any of our new Wild West Exodus goodies! The Conquistadores Posse Of all the outlaws operating on the Union Frontier, the story of Juan Ponce de Leon and his Conquistadores is by far the most incredible. Ponce de Leon is a nobleman with a delusional mind. Having emerged from the Florida coast with claims that he is the very same man who set out in search of the Fountain of Youth nearly three hundred years ago, he believes that he and his Conquistadores have been granted eternal life and, with them, he now explores this new world like a travelling lord. Along the way, he has broken countless laws and found himself righting wrongs where he finds them - upholding his view of justice where he can. The Conquistadores Posse contains 4 multi-part resin miniatures and 2 multi-part plastic miniatures; 1x Juan Ponce de Leon 1x Ines Suarez 1x Amadeo Savoia 1x Juan Nuevopuerto 1x Brothers Pizarro 1x Esteban el Bruto 6x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £38 Faithful of Castilla Posse Emerging from the Mexican hinterland with her posse of armoured Conquistadors, Madre Monica Perez is a woman of deep faith. Like Ponce de Leon, she claims to who have set out in search of the Fountain of Youth nearly three hundred years earlier. Whether one believes these claims or not, the Faithful of Castilla are fanatically loyal to her and make for a lethal retinue. While many see the Blackhoof as an obsolete mode of transport, the Faithful have proven adept in the saddle of these temperamental automa. Together with their mechanical steeds, the Faithful of Castilla are the self-appointed defenders of the oppressed. Such a defence often brings Madre Perez and her posse to the thickest of the fighting in the Badlands. The Faithful of Castilla Posse contains 4 multi-part resin miniatures; 1x Madre Monica Perez 1x Patricia Monaguillo 1x Ricardo Fortuna 1x Eduard Costa 4x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £38 Forlorn Hope Posse If a man is defined by his actions, then Custer is the epitome of all that young men and women strive to become. Fearless. Generous of nature. Brilliant. Dashing. Impetuous. Dangerous. Possibly even just a little unhinged. The realisation of this fact comes too late, usually at the moment the enemy’s gun barrel is pointed squarely at them. Armstrong Custer was born into a world that needed a man of his calibre, a chance or quirk of Fate that made sure he was there when the Union needed him most. And yet, despite what some consider the exterior of a braggadocio, he remains staunchly humble and refuses to accept praise, instead deferring to those men and women serving under his command. He rose through the Union ranks swiftly, demonstrating an ability to follow and lead with equal enthusiasm. His inherently likeable nature coupled with one of the most brilliant strategic minds ever seen ensured that he accelerated through to the rank of General as fast as he could stitch his stripes onto his uniform. He is a force of nature: an inspirational and highly motivational speaker who can inject morale into the weariest unit. Something of a traditionalist, Custer leads the charge – and he will always lead the charge - primarily armed with his well-honed and always razor-sharp sabre. But he is not adverse to unloading both of his blaster pistols when a challenge presents itself. And Armstrong Custer never refuses a challenge! The Forlorn Hope Posse contains 1 multi-part resin miniatures and 20 multi-part plastic miniatures; 1x Armstrong Custer 5x Union Armoured Riflemen 5x Union Armoured Guard 5x Union Riflemen 5x Union Skirmishers 21x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £38 Confederate Blackhoof Scouts The Confederate Rebellion, such as it is, lacks many of the resources even settlers in the Frontier take for granted. Driven into the bayous and wilderness by the Union’s occupation of the Southern states, the Rebellion must avoid all but the smallest of hamlets; lacking the funds to take advantage of even the most sympathetic of suppliers. As such, heavy vehicles are few and far between to aid their cause. For mobility's sake, those few rebels that do need a mount make do with the temperamental and almost obsolete Blackhoof. Over the years rider and mount have formed a bond as strong as between any partners in strife. These mechanical horse automata have proven to be well suited to the dense terrain the rebels operate in and are far quieter than any Iron Horse or Interceptor. The Confederate Blackhoof Scouts set contains 2 multi-part resin miniatures; 2x Confederate Blackhoof Scouts 2x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £18 Wendigo The Wendigo are the lore keepers of a world long since past. They are part of an exotic and ancient breed of creatures known collectively as the Carcosa. Their mythology speaks of the Carcosa being the true inheritors of the Earth, the first people created by the Great Spirit in ages past. But, so the story goes, the Great Spirit was ashamed by the Carcosa's bestial nature and abandoned them in favour of creating a more perfect inheritor, the mewling and myriad humanity. Competing for resources in those early days, the human usurpers hunted the Carcosa almost to extinction. Now their kind has been reduced to a mere handful scattered across the world and so the Wendigo and their Carcosa kin have allied themselves to the Hex. The Wendigo now use their tales of betrayal and abandonment to fuel the telling of a final story for the Carcosa - a tale of revenge and retribution on humanity. This product contains 1x Wendigo 1x Base Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £25 View the full article
  17. Broadcast

    Vignette #11 - On the Rocks

    The bar brawl was over before it had really begun. At its outset, it had looked to be one of those fights that spilled out of the doors and into the dirty street, but it had somehow – perhaps miraculously – remained contained within the No 10 Saloon’s walls. It had been brief, brusque and brutish; fists rather than shooting irons, angry words rather than knives, but regardless of the lack of lethality, it had certainly left its trail of casualties. The fight’s instigator stood among the groaning pile, hands still tightly clenched into fists, eyes flashing with danger signals that meant nobody else wanted to go close. The tension was palpable and heavy with the anticipation of more violence. Then, as suddenly as the fight had started, the cloud of rage lifted from the brawler and the air cleared. A protracted silence settled across the saloon but it did not take long for the bystanders to return their attentions to various drinks, card games or conversations. Gradually, the hubbub of normality overwrote the intensity of fighting and everything was fine. Saul the bartender, who had seen all nature of fights break out in his saloon, sighed softly. Huffing slightly, he squeezed his portly frame out from behind the long bar to begin the irritating business of picking up the five wounded men and dispatching them with all haste to the town’s doctor. Two of the regular barflies began to protest uproariously at the departure of their supplier, but he flicked his towel at them and they quietened down. Saul’s attention was on the victims of the skirmish. Four of them were fine, with nothing more than tinnitus ringing in their ears from what was an impressive – and repeated – right hook. The last unfortunate soul required support from two of his friends to get up. The swelling on his nose suggested that it was broken and from the wincing on his face with every step, it seemed that his attacker’s kick had connected squarely with its target, temporarily granting him, no doubt, an extraordinarily excellent soprano. Saul ushered the men out of his saloon, satisfied that their prides were far more beaten than their physical selves had been. As the saloon doors swung back to position, he took a deep breath and turned. The Ten, as the locals called it, had resumed its usual level of bawdy good-naturedness; someone was playing a bright melody on the horrendously out-of-tune piano and for a worrying moment, it looked like a sing-along might break out. Saul could deal with bar brawls and did so on a frequent basis. Toneless singing on the other hand… His ears were saved. Nobody sang and the melody melted into background noise. Small mercies. Saul turned his attention to the final fighter, the one who had been at the centre of the short but effective tussle. He narrowed his eyes and was rewarded with a beaming smile. “Are you quite finished? Only I’ve generally found I get a better night in takings when my clientele ain’t passed out on the floor.” “I’m done, Saul.” The bartender tipped his head to one side, hands on his hips. “Don’t you ever get tired of fightin’, Jane?” The woman known locally as ‘Calamity’ Jane threw back her head and laughed. She was the owner of an extraordinarily infectious laugh and despite his annoyance, Saul found that he could not help but smile. “Short answer, Saul? Nope. Ya gotta hold your own when ya head out into them there mountains. An’ if provin’ I got what it takes to look after myself when pups like that try it on? Then no sir. I won’t ever get tired of fightin’.” She ran her fingers through her dirty, tangled hair and beamed at him. He softened. It was difficult to remain angry with her. Like kicking a mischievous pup. Saul was fond of her. Most people in Deadwood were fond of her. She was the product of a hard upbringing and a harder adult life. But she’d found purpose at last, serving under the steadying hand of ‘Wild’ Bill Hickok. Rumours abounded that she had developed a schoolgirl crush on the ranger, but anybody who ever dared suggest such a thing to her face ended up… well, like the four men he’d just seen off the premises. Whether she created calamitous disaster around her or not, you absolutely had to admire a woman like that. “Bourbon?” “Damn straight. Make it a double.” As hard a drinker as she was a fighter, Saul knew from lengthy experience that Jane could easily have drunk most of the men here under the table and back up the other side. Locally, she was liked for her easy manner, her generous heart and her childlike enthusiasm. When strangers came into town and encountered her for the first time, they learned quickly that treading carefully was wise. If they made inappropriate advances – to her or any of her female friends, of which she had plenty – or if they passed factious commentary on Jane’s choice to dress comfortably and practically like one of the townsmen, then Saul steeled himself for trouble. That trouble never last long, though. Jane dealt with such matters quickly. Violently, yes, but quickly. She downed the glass of Old Overholt in a single shot, upending the empty glass on the bar. When she’d first picked up a glass of the amber liquid, the taste had made her gag violently. Now she joined many others in this part of the country who preferred the purity of bourbon to the often brackish water that came from the wells. Saul paused only momentarily before she turned the glass back upright. “Hit me.” Saul poured again. The drink disappeared just as swiftly as the first. He was about to upend the bottle for a third time when a newcomer swung open the doors of the saloon. He was a big man, broad-shouldered and solid and he certainly filled the doorway with his physical presence. But it was the man’s cool, eagle-eyed stare that held the attention most. Ice-blue and cold as the frozen wastes of Antarctica, Bill Hickok was not a man to suffer fools gladly. Or at all, for that matter. The barkeeper shot a glance at Jane who had stopped drinking and was attempting, without much success, to fix the bird’s nest that was her hair, to pat it into some sort of order. For a fleeting moment, the hard drinkin’, tough fightin’ exterior gave way to the vulnerable young woman beneath. She offered up a tentative smile as Hickok’s eyes landed on her. For a fleeting second, he smiled back, then the expression faded as he took in the freshly colouring bruises on her face and the blood on her knuckles. He sighed. “We were meant to head out ten minutes ago, Jane. Hop to it.” With that, he turned and strode off again, the tails of his long coat flaring out behind him. The lingering sense of crushing disappointment at her mentor’s disapproval was palpable enough that Saul reached over and patted Jane’s hand. “I’ll have one waitin’ for you when you get back, Jane.” She glanced at him and smiled, the moment of sadness gone. “Every gal needs a man like you in their life, Saul.” He watched her go and fought back the rebellious, borderline mercenary thought that crept into his mind. And every bartender needs a customer like you in their life, Jane. View the full article
  18. Broadcast

    Warcradle Classics Wave VI

    Warcradle Classics Wave VI is coming your way and it’s full of all sorts of delights from Dystopian Wars! This range has been created to give you all a chance to get hold of your favourite classic miniatures - and complete those fleets too. Wave VI contains 23 items from the first Two Editions of Dystopian Wars and includes a variety of ships and tanks, this Wave also includes the first robot to be included in the Warcradle Classics range. Remember, the Warcradle Classics range is being produced in limited numbers, keep your eyes on our social channels to find out what's available, and when pre-orders go live, so you don't miss out on that certain something. Warcradle Classics items are available to order through our trade partners and the Wayland Games web store. Republique of France Epaulard Submarine - Submerged Epaulard Submarine - Surfaced Reims Light Tank Marteau Bombard Foucault R-6 Medium Tank Arbalete Support Tank Grele Flak Tank Russian Coalition Minsk Tank Destroyer Veliky Escort Volochok Medium Bombard Polish-Lithuanian Commonwealth WZ6 Szpada Medium Tank ZB2 Burza Bombard Indian Raj Vimana Medium Tank Tarakee Light Tank Veeran Corvette Australian Protector Frigate Dominion of Canada Huntsman / Thunderer Tank Destroyer Mercenaries Syera Frigate See the full article on the Warcradle Studios blog here .
  19. Red Beam Designs has more terrain and scenery for sci-fi and fantasy tabletops! The new Dark Assembly 8 mm range has been released for pre-order for trade from Warcradle Studios. The Dark Assembly 8 mm range can be used for all types of small-scale sci-fi and industrial fantasy wargames - it’s also compatible with Adeptus Titanicus; tough war machines won’t look out of place amongst this terrain! Just like the Dark Assembly range, these are great-value MDF items that are easy to assemble with full assembly instructions online. Assembly instructions for all Red Beam Designs products can be found on the new Red Beam Designs website. All items are due for release at the end of October 2018. Red Beam Designs Dark Assembly 8 mm scenery is currently on pre-order at Wayland Games and soon to be on pre-order from your FLGS. DARK ASSEMBLY - 8 MM CITY DARK ASSEMBLY - 8 MM FACTORY Interested in stocking this range? Find out how to become a Trade partner by contacting: salesteam@warcradle.com View the full article
  20. Broadcast

    Warcradle Classics Wave V

    Warcradle Classics Wave V is approaching fast - what can we say? We want to make sure you all have the chance to get your mitts on your favourite classic miniatures! Wave V contains 25 items from the first Two Editions of Dystopian Wars and includes a variety of ships and tanks - perfect to finish up your fleets. Remember, the Warcradle Classics range is being produced in limited numbers so keep your eyes on our social channels to find out what's available, and when pre-orders go live, so you don't miss out on that certain something. Warcradle Classics items are available to order through our trade partners and the Wayland Games web store. Covenant Of Antarctica Skorpios Heavy Tank-Hunter Walker Socrates Bombard Tank Atticus Medium Walker Empire Of The Blazing Sun Arashi Rocket Support Cruiser Yurei Terror Ship - Non-clear resin Ika Mechanical Squid - Submerged Yurgi Destroyer Ronin Medium Walker Komainu Support Tank HO-I Bombard Tank Federated States Of America Jackson Medium Tank Trenton Medium Tank Kingdom Of Britannia Vengeance Submarine - Submerged Vanguard Submarine - Surfaced Bastion Escort Swift Corvette Orion Destroyer Foxhound Light Tank Steward Heavy Tank Prussian Empire Elbe Fleet Carrier A6-V Medium Tank BS-3 Bombard Tank CF-4 Medium Tank View the full article
  21. With the 10th anniversary of Wayland Games Ltd approaching, Warcradle Studios (the publishing and manufacturing arm of Wayland) were tasked to create a brand new miniature for Wild West Exodus to celebrate this epic occasion. Never ones to shy from an opportunity, the Studio team swept into action to design something very special indeed… We present you with a brand new strategic unit for Wild West Exodus: Wayland the Smith (and Beck too, of course)! Wayland the Smith - 10th Anniversary Set Many a fireside tale includes the appearance of Wayland the Smith. Often such stories feature a desperate and lonely rider who suffers a malfunction with her Iron Horse or the machinery of a struggling mine fails and the town faces ruin. Wanting no reward, save for a silver dollar if it can be spared, this man of legend appears from the horizon and fixes the problem. Before more than a thank you can be uttered, the stoic giant is on his way again, never staying in the same place for more than a night once his work is done. Wayland is an impressively large man with a strength as formidable as the steel with which he plies his trade. Often he lends a hand along with Panday Beck, his erstwhile assistant, who is seldom far from his side. What the fates have in store for Wayland as he roams the Frontier, who can say? Certainly, while Wayland doesn’t go looking for trouble, his journey has taken him to some of the highest and lowest of company. Even the alien Watchers and scheming Hex and Order have had reason to be thankful for his intervention and assistance. Quite how this mysterious wanderer can aid such wildly differing factions is but one further mystery that adds to his legend. Wayland the Smith - 10th Anniversary Set contains two multi-part resin miniatures: 1x Wayland the Smith 1x Beck 2x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £20.00 Are you a retailer or distributor interested in the Wayland the Smith - 10th Anniversary Set amongst other Wild West Exodus products? Check out our trade website here or get in touch with the Warcradle Studios Sales Team now: salesteam@warcradle.com to become a stockist. View the full article
  22. You’re excited. We’re excited. The time has finally come... The Open Beta of Dystopian Wars Third Edition is now live and we want YOU to take part! We’ve been working hard to get the Third Edition of Dystopian Wars ready for you, our community, to play, enjoy and then feedback your thoughts and opinions to us. We hope you enjoy testing it as much as we enjoyed creating it. There’s no sign-up process to take part in the Open Beta, the free rules are available for you all to download, read through, and have a go at (we like to keep things simple). Start playing now! Download the Open Beta Rules here: https://www.dystopianwars.co.uk/ Remember to check regularly as we will be updating the PDF often. Read, play, and have fun! Give us feedback - let us know what you think. We want to hear about your experiences with the new ruleset, this is the Open Beta after all! In order to get the most from your feedback, please send us your feedback by following this link and selecting ‘Beta Feedback’ in the drop-down menu. Your feedback is important! We want to make sure that we are able to take your comments on board, during this phase of the game's development, so your feedback needs to be as precise as possible and easy for us to collect. Firstly, we don’t want your feedback to be lost in the ether. Make sure to use the proper form here to send it safely to us. We monitor our Facebook pages, groups, and other socials regularly but, when sharing on these platforms, there is still the chance that your important feedback will be missed - and we wouldn’t want that. Secondly, when leaving feedback, please make this as specific as possible and use the below bullet points to help you structure your comments. The specific rule/wording/interaction that you would like to bring to our attention. How it reads to you. How it played out on the tabletop. Explain your thoughts but be as concise as possible - something too long runs the risk of missing the point, whereas something too short won’t fully explain what you plan to address. Keep your writing brief and to the point. Please keep in mind that we are expecting a large volume of feedback but, if you follow the above bullet points, we hope to be able to read through all feedback given. NOW GO PLAY SOME GAMES. View the full article
  23. Warcradle Studios is proud to announce that Red Beam Designs has been relaunched with a brand new website! You can now find assembly guides online for the current ranges by Red Beam Designs, including Dark Assembly terrain, and see which games systems each piece is suitable for. Not only this, but you’ll be able to see previews for upcoming terrain and scenery via the new website in the future, as well as any product teaser we share for Red Beam Designs ranges before they become available. Why not go and take a look around! https://www.redbeamdesigns.com/
  24. Some men and women earn their own legends and, in this month's releases for Wild West Exodus, this statement has never been truer. 'Wild’ Bill Hickok, the charming storyteller extraordinaire, is now available with the rest of his Ranger Showboat Posse! Like so many of his ilk, Hickok fell into the role of Lawman without intending to, becoming a true Ranger and master of the rifle and pistols. Over his years out west, Hickok has taken others under his wing, training them in the arts of wilderness living and tracking - find Grace Myrtle, and all those who form his legendary Ranger Showboat, on pre-order today. Countess Augusta Byron barely needs an introduction, her towering and memorable presence overshadows us all. Even amongst her fellow Enlightened Peers, the Countess is looked upon with a peculiar blend of awe and fear, having improved herself to such a length that no-one can recall how she once looked. The Countess and her fearless army of Creations can be found in the new Galvanic Mysteries Posse Box. Alongside these brand new posse boxes for Lawmen and Enlightened factions, we also have the Weylyn Spirit Walkers for the Warrior Nation - these wolf-kin are sure to sow dread and terror in the hearts of their enemies! Are you building your own Red Oak town for your tabletop? Make sure to get your very own Red Oak Saloon! After all, where else are you going to find a place to conduct dodgy deals and grab a drink (or three)? All of this month's pre-orders are released on September 29th - make sure to pre-order from us, or your FLGS, to stay current with Wild West Exodus. As always, make sure to check the whole of this months pre-orders so you don't miss out on any of our new Wild West Exodus products. GALVANIC MYSTERIES POSSE One could be forgiven for taking Countess Augusta Byron’s perpetual air of melancholy as a symptom of her upbringing. After all, when one is raised around some of the most emotive and creative minds of their time, it is surely impossible not to absorb some of that need to create. All artists crave the perfect result, whether it be a musical composition that can reduce men to tears, or a painting so beautiful that not a single soul can step past without pausing to enjoy its beauty. The Augusta’s canvas is infinitely more complex. Her magnum opus is herself. If she shows an interest in a particular individual’s face or admires the length of their legs, that person is likely to witness firsthand her inconceivable feats of fleshcrafting. The Countess has improved upon her own person over the years until nobody – herself included – can even recall how she once looked. Presently, Augusta towers above the average woman, at seven feet in height, and although it could be argued that her entire body is nothing more than a patchwork, a mish-mash of disparate parts, it cannot be denied that the whole is striking and certainly memorable. The New York Tribune recently published an article cautioning the use of advanced technology as it may “corrupt the moral fibre of our society.” Should the experiments conducted by Countess Augusta Byron be made common knowledge there would surely be an outcry amongst those of a sensitive and civilised disposition. Even amongst her fellow Enlightened Peers, the Countess is looked upon with a peculiar blend of awe and fear. A pioneer in galvanism, the Countess often applies that peculiar science into forming reanimated Creations - a blend of flesh, steel and lightning that creates a creature many times greater than the sum of its parts. The Countess has been know to cosset her ‘children’, always seeking new and better methods for improving them and granting them longevity. With such a fearless army at her command and with the capacity to make as many as needed, she is a force to be reckoned with. The Galvanic Mysteries Posse contains five multi-part resin miniatures 1x Augusta Byron 1x Mantis 1x Creation V 1x Creation X 1x Creation XIII 5x Bases 9x Unit Information & Character Unit Cards Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are included and can also be found on the Wild West Exodus website. Price: £35 RANGER SHOWBOAT POSSE Some men earn their legends. Others contribute to the legends of others. Some, like the Marshal known as ‘Wild’ Bill Hickok simply make their own legends up and recount them for anybody who will spare the time to listen. Hickok is a charmer; a storyteller extraordinaire and a man well versed in what the renowned showman P T Barnum would call ‘the noble art of humbug’. He knows well the magic a good yarn can bring to others, having spent some considerable time with a travelling show in his younger years. His marksmanship skills were as sharp then as they are now and many a contented visitor would leave the show that night swearing that they truly had seen the greatest gunman on Earth. For all his dramatic tendencies and his overblown, often hugely exaggerated tales, Hickok is a canny, shrewd soul. Like so many of his ilk, he fell into the role of Lawman without intending to. When he first came out west, he did so with the intention of setting up a travelling show of his own, perhaps bringing entertainment to what he perceived as the poverty-stricken settlers of the frontier. Instead of the struggling little shanty towns he envisioned, he found flourishing settlements, rich with prospects, loaded with opportunity and marred by those who operated outside the law. Along with his friend and fellow former showman, Bill Cody, he excelled in the field of scouting and reconnaissance. As a young ranger, he discovered a love for this unexpected new career and when Cody headed back east, Hickok remained, eager to keep his skills as one of the newly-named Rangers sharp and focused. He grew strong and powerful, mastering the use of a rifle as well as his pistols. As the years passed, Hickok took others under his wing, training them in the arts of wilderness living and tracking. One young woman in particular – Grace Myrtle – has grown to be every bit his equal in skill and is in possession of a personality as big as his own. They have become confidantes, even good friends and he values her opinion more than he’d ever openly admitted. The stories of his own greatness that he told in his youth have long been forgotten, replaced with stories that are every bit as true as he tells them… mostly, anyway. Alongside Myrtle, Hickok continues to thrill his allies and enemies in equal measure bringing justice to those that need it most. Often Bill will find his paths cross with the mercenary Copelie Sisters, the dutiful Nate Berenger and the drunken but dependable Calamity Jane and together they form Bill’s legendary Ranger Showboat. Even with a job to do, Hickok is still fond of exaggerating and as long as he has a glass of whisky, a comfortable seat and a willing audience, he will still wheel out the showman of old and entertain a crowd with the wild tales of Wild Bill. The Ranger Showboat Posse contains six multi-part resin miniatures 1x Wild Bill Hickok 1x Grace Myrtle 1x Nate Berenger 1x Calamity Jane 1x Missy Copelie 1x Rebecca Copelie 6x Bases 9x Unit Information & Character Unit Cards Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £35 RED OAK SALOON SCENERY KIT No town in the Frontier is complete without a Saloon. More than just a place to grab a drink or rest your heels for a few hours, a saloon is a place where dodgy deals and even dodgier dealers can be found in ample supply. If you need to find yourself trouble or a troubleshooter, it's a safe bet that both will come through the Saloon eventually. This Wild West Exodus Scenery kit contains: 1x Red Oak Saloon Building Assembly Instructions Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied primed and some assembly will be required. Price: £30 WEYLYN SPIRIT WALKERS Weylyn Spirit Walkers are brave men and women of the Warrior Nation who are able to connect with their guiding animal spirit, in this case, that of a wolf, and imbue their form with aspects of that noble beast. Often serving as shock troops for the Warrior Nation, these wolf-kin sow dread and terror amid the ranks of their enemies. The Weylyn Spirit Walkers kit contains two multi-part resin miniatures 2x Weylyn Spirit Walkers 2x Bases Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 All of the items in this announcement are available to pre-order now from your FLGS. Due for release on September 29th. What do you think of the new posse sets? Are you going to get yourself a Red Oak Saloon scenery kit? View the full article
  25. Presenting new Red Beam Designs terrain and scenery; the entire Complex Red range of tabletop terrain is now available for trade to pre-order from Warcradle Studios! Complex Red tabletop terrain can be used for all types of Sci-Fi wargames. Pieces in this range give a good level of elevation above the battlefield and they're ideal for both skirmish games and larger unit based wargames. The range contains tall soaring towers, smaller defensive positions, multi-length clip-on ladders adding access to all levels as well as storage crates, barriers and barricades giving cover to ground units, there are structures and scatter terrain aplenty! Just like the Dark Assembly range, these are great-value MDF items that are easy to assemble with full assembly instructions online. Assembly instructions for all Complex Red products can be found on the new Red Beam Designs website. All items are due for release at the end of September. Complex Red scenery is currently on pre-order at Wayland Games and soon to be on pre-order with your FLGS. Interested in stocking this range? Find out how to become a Trade partner by contacting: salesteam@warcradle.com View the full article
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