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  1. Today we announce new miniatures sets for Wild West Exodus and Mythos, and a tabletop city fit for Super Heroes. Don't delay, to find out more about the miniatures and terrain available to pre-order from today; keep scrolling. Wrath of the Nautilus Detachment Everybody's favourite captain: the legendary Rani Nimue* now has a crew of her very own. She and her highly skilled team are ready to impart the ‘Wrath of the Nautilus’ as Outlaws of the Wild West. This exciting new Posse not only embraces the classic steampunk look but exudes Pirate-Esque charm. Pre-order now to embark on your next tabletop skirmish in Wild West Exodus. It's only a matter of time before the Crown sends the instruction for Wrath of the Nautilus to head north, the Enlightened Soul Hunters won't be the only detachment investigating the Lost World! Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Read the full description here. Price: £35.00 *Looking for the legendary miniature of Captain Nimue? Head to the Wild West Exodus store to order Legendary Rani Nimue. Custos Crypta Faction Starter Set From the depths of the dark, mysterious Crypt to the streets of Dunsmouth, welcome the gruesome grubs and unworldly creatures that form the Custos Crypta. Today, under the control of the Crypt Guardian, these skin-crawling characters join the shadow war of Mythos. The Custos Crypta extends its influence by mentally compelling humans, drawing in mortal servants and expanding on their formidable biology - some may say they’re the most “encaptivating” Mythos faction to date. Be sure to pre-order the Custos Crypta Faction Starter Set, to see how these elusive insects fare on the tabletop. The story of the Custos Crypta begins in the year 700 BCE at the height of the Kushite Empire when the authority of Pharaoh Neferkare Shabaka was considered absolute. Shabaka was said to be blessed by the ancient Egyptian Goddess Khepera. It was in Khepera’s name that Shabaka ruled, from Nubia to the Nile Delta and a blood sacrifice was made daily in his name. Read the full description here. Price: £35.00 Super City Downtown Set Finally, we finish on something marvellous: the Super City Downtown Set arrives as a unique Warcradle Scenics product, scaled to fit the awesome Marvel: Crisis Protocol. The set offers a series of pre-painted MDF buildings, compatible with 35mm - 40mm scale wargames - ideal for creating tabletop cityscapes and recreating superhero scenes. Included in the set are two huge multi-level buildings, the Mythic Mansion and Tower Block, as well as several other smaller buildings and scatter terrain. The Mythic Mansion comes complete with full inner details, removable damaged walls and a staircase and multiple removable levels. The Tower Block also comes with interior features and optional NYPD or HOTEL signage. Beings from another dimension, Super-human arch-villains, deranged cyborgs created by the government - whatever your nemesis, you can rest assured that they will take their fight to the streets, in broad daylight to maximise any collateral damage! It is your job, brave heroes, to defeat them without levelling half the city. Good luck! Price: £100.00 That's it for now! The Wrath of the Nautilus Detachment, Custo Crypta Faction Starter Set and Super City terrain bundle are all available to pre-order now from your FLGS and online at Wayland Games - due for release at the end of June 2020. View the full article
  2. To dedicate a life to the sole purpose of gaining knowledge is a righteous path to excel down. Often, the need to find answers becomes an unhealthy obsession. Yet some seek the truths in their world to dominate others mentally. It becomes a powerful weapon to push inferiority onto weaker-minded beings. This path is a dangerous one, and it is the Path of Chronozon... a life of which Chester Barreman was suited highly to. Chester Barreman may have chosen this life, but the Path of Chronozon chose him. When he was younger, Chester excelled in knowledge in history, excelling further in his interest in ancient civilisations and their religions. He became engrossed by the belief system and its connections between its acolytes’ world and reality-wide. His studies into the depth of knowledge matured at an alarming rate and his thirst for knowledge became a harmful obsession. He was quick to sacrifice his sanity that he made a subconscious bargain to dig deeper. He was now unrecognisable to himself in his reflection, all that stared back at him in the mirror was the dark soulless eyes of the Chronozon. He had become stronger as the mark began to settle on him. He was renewed and reincarnated with an abundance of information. His soul still remained intact within his vessel, but he walked the life of the demon. He walked the Path of Chronozon. Led by Barreman’s protege, Lydia Heron, the followers of the Path wear masks and wear the symbols of the abyss proudly and with honour. Not only does this superficially hide their identity for the gazing eyes of others, but purges their own individuality to become one with the Path. The Path of Chronozon is home to many followers. All of which harnesses irreplaceable knowledge. All of which serve a purpose as an integral cog in their faction. Barreman has taught them that Chronozon’s function is to destroy the ego, which ensures escapism from themselves, their independence and their individuality. To gain the ability to see beyond two dimensions and drift beyond the abyss of occult cosmology. Chester has harnessed many skills to excel his knowledge and power, including mastering the art of summoning through a demonic ritual. By the sacrifice of a servant’s lucid state - a spawn of Chronozon enters into this reality. This horrific abomination is not dumb, it recognises Barreman’s mark of Chronozon and follows closely to his demands and needs. The spawn is no pet, it follows instructions from his master… it serves as an integral part of the team, just as much as his followers. A demon of the umbra, the spawn is the embodiment of the abyss in cold blood and fury. Its versatility allows it to sweep through any environment with ease and stealth with the aid of its vorpal teeth and claws. A powerful ally for a powerful team. As Chester guides his way through the Path of Chronozon, he is not naive to the fact that there are more factions are arising, as The Shadow War looms overhead. They too have hope of success and harnessing the power of Mythos. His grasp and understanding has opened his eyes further to the larger skirmish between the imminent awakening of the Gods of old, and their mortal pawns. This is no battle like those of men. This battle is due to be something more sinister and insidious. The servants of the Chronozon are prepared for the creatures that lurk behind their Gods… and wish to gain supremacy in the constant struggle of this war. The Path of Chronozon Faction Set is available now, from Wayland Games and your FLGS, so be sure to find your closest store with our store locator. View the full article
  3. He dared not look. It was ridiculous, he was a Professor for heaven's sake! He’d spent most of his life looking at things. Searching, investigating, experimenting… But no more. Professor Francis Whyte was now quite terrified of something as simple as looking. It had all started with that book, that accursed tome. Found on a dusty shelf in Somerville Municipal library, it was unremarkable to look at, though it was certainly a hefty volume. The curiosity in him had been immediately awakened and that had been his undoing. As he pored over the book more and more mysteries revealed themselves, fueling his desire to unearth answers. Before long he was reading phrases from unfamiliar languages and even speaking some aloud, though he had little idea what they actually said. One word resonated: Tyndaly’th. All too late he had discovered that some knowledge is best left undiscovered. Some words left unspoken. That had been the definitive moment, a flashpoint. Of that he was sure. As he had uttered the guttural syllables of that one particular fateful phrase, the temperature had dropped noticeably, and hoarfrost had formed on the rims of his glasses. He had immediately slammed the book shut and placed it back on the shelf, his desire to know more quite sated. It had been too late. He cursed himself, he should have known better, but he had felt compelled to read. Not exactly against his will but certainly influenced, though by what he knew not. Everything seemed fine, he thought he had escaped with no serious effects. That had been until he looked in the mirror. It wasn’t him though, he was unchanged. No, it was in the reflection, something was there. In the mirror. He had to look twice, he had thought he was just tired, but no, there was something there, indistinct, like some kind of shade, but becoming clearer. Sinuous, with claws and fangs. He’d shuddered and looked away. There was nothing in the room with him, it was definitely IN the reflection. Looking back in the mirror there it was again, and it was getting closer. Reaching for him. He’d screamed and left the room... View the full article
  4. The influence of the ancient force known as the Wyld is imminent - unworldly power originates with those who walk in its shadow. Today, we announce another fantastic Faction Starter Set as available to pre-order: Wyldborne enters the tabletop horror that is Mythos! Arriving in true bone-chilling style, Wyldborne exists to uphold the old ways, slaughtering those who interfere. This new faction is much more than a force of nature; they're devoted servants of the Wyld. Unrelenting and uncompromising. Not only are these miniatures terrifyingly terrific, but they're also perfectly-detailed. They encapture the real horrors lying in wait for players daring to compete in the Shadow War. The Good sisters, a terrifying amalgam of beast and nightmare, a pair of serpents bound to service and a mystical Nuckalavee, are now ready to make their move and enact the whispers of Wyld, echoing from deep within the shadowy forests. If you like the look of Wyldborne and want to join the twisted head-to-head confrontations of Mythos, you can pre-order the Wyldborne Faction Starter Set from your FLGS and online at Wayland Games - released at the end of May. View the full article
  5. As the situation with the coronavirus COVID-19 continues to develop and the United Kingdom enters a further extended period of social isolation, we've been following the advice and instruction of the Government closely. As we announced previously, we have already shut down our in-house manufacturing department until we are confident it is right for our team to be able to return to work. The safety of our staff is paramount, and last week we decided it's in the best interest of the wider team to close the rest of the Studio too. As you may remember, back in February, we shared an update with you regarding the current state of events. The effect of this resulted in a delay in our plans in the second quarter of the year to launch the new edition of Dystopian Wars. The continued disruption caused in response to the pandemic means we must reschedule our plans through to the end of the third quarter too. You may hear from those in the Warcradle Studios team who are working remotely, keeping in touch with the community through social media during this time and putting together occasional Studio Diaries for the blog (like this one). That aside, all development, playtesting and design work at Warcradle Studios is on pause until we are confident it is practical and safe to resume. Those of you ordering directly from our retail partners and ourselves can rest assured you'll still receive your in-stock item(s). With a great deal of care, we have put processes in place to protect our warehouse and logistics staff so we can continue to dispatch in-stock orders, with as small a delay as possible. Warcradle products listed as "being reprinted" may be significantly delayed, as a result of us closing our in-house manufacturing department at this time. Nevertheless, these will be of high-priority when we're back up and running. Of course, our customer support team are still available to contact and are ready to answer any questions you might have, so don't hesitate to get in touch should you need to. We'll be keeping you all up-to-date as the situation develops, so be sure to keep an eye on our blog and social media. Of particular regret is that while the rules for Firestorm Armada are ready for our intended Open Beta in May, we must now accept that without a Studio running to support the Beta, and with players facing challenges in arranging even a simple gaming session to playtest, we must delay the launch until the Studio returns to full operation and the social distancing guidelines become less restrictive. We will announce a new date as soon as possible. In the interim, we hope to be discussing various rules and concepts through our social media pages as well as on the Studio Diary blog entries. Call it a pre-Beta Beta… Whatever Warcradle hobby you are enjoying this month, whether you're tackling your new Mythos models, assembling Theodore Roosevelt on his reptilian steed, or painting fleets of classic Dystopian Wars or Firestorm Armada ships, be sure to share your results with us and the rest of the community. This hobby of ours has an amazing ability to bring joy and light into even the most challenging of times. We hope you find that moment of hobby happiness in whatever you choose to do. Thank you all for your continued support and understanding during this unprecedented situation. Now more than ever, please take care of yourselves and each other. Stuart and the Warcradle Studios Team View the full article
  6. The Hidden Ones have made treacherous sanctuary to the coastal towns and villages across the globe. These Servants of the Pantheon have vastly thrived and expanded due to their avid dishonesty, depict, deception, and their continuous efforts in interbreeding. Their deeply incorporated community is linked closely to the sea, and their worship to deities such as Dread Father Dagon, Deep Mother Hydra, and many other ancient divinities connected closely to their devotion. At a fast pace, the rise of populated, sterile cities has pushed the Hidden Ones further into desolation and solitude, where their communities gain the ability to become easily overlooked and unrecognized. More to the Hidden Ones advantage. Regardless of their habitats within isolation, food is certainly not an issue. Looming close-by families prove to be beneficial to these ancient bloodlines, as their abilities to hide closely amongst the shadows ensures that their prey is restricted from escape. With the Shadow War unravelling, the Hidden Ones are wildly underestimated by their foes, which by the numbers they are growing: it is an overstep that their enemies will falter to. One particular isolated sea-skirted town is inhabited by the fair (but fishy) folk of Dunsmouth, Rhode Island, where authority is dictated by a putrid hag known as The Dunsmouth Witch. Soaked in wisdom of age, her origin is known to none, but she has resided in the disturbing and eerie town of Dunsmouth for over a century. Hearsay from surrounding townspeople tell the tale of a young, fair-looking woman, in the midst of mourning her still-born son. She walked into the sea in hope of ending her relentless pain with a departure into instantaneous darkness.Yet the woman did not suffer for much longer... She returned embracing a baby boy: an offering provided by the Sunken Pantheon. As the years passed, this son grew as strong as any man could, gained by the blessings of the deep made apparent beneath his rain-soaked sou’wester. Any threat to Dunsmouth is certainly sure to find the wrath of The Hidden Ones, to be greeted by The Dunsmouth Witch or her son, The Fisherman. The Fisherman has the reputation of being an ill-natured, violent and savage man. His presence is always lurking, however he is never visually present in town unless the tide is high and death is incoming. It has been widely known that the phantom of The Fisherman is the last thing in sight of a victim, before brutal death comes to collect the sufferer at the malice of a baneful fish hook. Born with a human mother, but no evidence of humanity within his flesh-suit; The Angler is none short of a monstrosity. His nauseating-induced skin is lubricous to touch, and its gaze is disconcerting with its prodigious and protruding eyes that cease to remain open. The Angler’s croaking, baying voice, clearly used for articulate speech, holds all the dark shades of expression which its staring face lacks. The Angler is both a child of Dunsmouth and progenitor from the deep. A true Deep One. A true acolyte and devotee, Molly Malone is desperate and distressed to find saviour within the abyss. Molly’s lineage and bloodline are devout worshippers, and have served the Sunken Pantheon across the ages. Molly is the youngest amongst twelve siblings, and due to her family’s long-line of dedication to The Mother, The Father and expanded deities, she finds herself embedded in emotional turmoil, over her worthiness and the potential for her to bring honour and glory in the impending Shadow War. Her recruitment by the hands of the Dunsmouth Witch, gave her newfound faith in herself being personally sought out for pending important duties. The boost of confidence which she needed, to see her pure purpose in the world that surrounds her. The colossal crustacean primitive of the unlit caverns of the abyss, Click-Clack known to remain hidden clutching the to the belly of the town’s trawlers. The immense crab, Click-Clack, needs to be enticed from his dark and dreary dwellings for when The Hidden Ones are at the hands of peril. Here, the monstrosity resides, often he roams and wanders the nearby shores to banquet on his ideal catch until he returns into the Dunsmouth grounds to receive his call of the Dread and the Deep. The Hidden Ones Faction Set is available now, from Wayland Games and your FLGS, so be sure to find your closest store with our store locator. Join the Shadow War with prowess and expertise to the terrain with the Hidden Ones. View the full article
  7. We announced Lost World Exodus this time last year and since then we have had releases of a number of products bearing the logo of Wild West Exodus’ forthcoming sibling. Naturally many of you are eager to know what 2020 holds in store for your Dystopian Age adventures in the Lost World of Antarctica. The icy windswept coast of Antarctica gives way to temperate jungles, valleys rich in minerals, titanic plants and the cries of strange creatures unlike anything seen elsewhere in the world. The reason for this incredible changed landscape is buried deep within the heart of this Lost World. The wreckage of an alien craft, lying dormant and waiting to reveal its secrets to humanity. “It is Hard to Fail, But it is Worse Never to Have Tried to Succeed” - Theodore Roosevelt As we have mentioned in an earlier diary, global health concerns mean we are facing a lengthy disruption to our plans for releasing Dystopian Wars. This, in turn, has a knock-on effect on the launch of other games from Warcradle Studios. That said, for Lost World Exodus (LWX) we always intended to launch the game slightly differently than we have for our other games because of the size and scope needed. Lost World Exodus features eight factions each with forces comprising of multiple detachments of units. While Wild West Exodus (WWX) has a greater focus on characters and individual heroics, LWX leans more into an experience featuring ranks of disciplined troops supported by specialist weapon teams and vehicles. A great number of units for LWX can be used in WWX as well because the games share a number of core rules and allow interplay between their factions. Because of this, the release schedule for LWX is designed to ensure players have as full an experience as possible when the game is finally launched. A number of current (and future) products bearing the logo of Lost World Exodus! We have already released a number of units and boxed sets in the Lost World Exodus range. These Detachments and characters are perfect for use with Wild West Exodus while also preparing the ground for a very exciting future! Throughout 2020 we will continue to release LWX branded sets so that when the Gubbins and Rules for Lost World Exodus are released next year, players will have a wide range of products to build their forces with as they battle across the changing landscape of Antarctica to seize the riches of this Lost World for themselves. One of the forthcoming releases that’s sure to be seen on a lot of tables is something very special indeed, our 2020 Promotional Miniature! “Far better is it to dare mighty things, to win glorious triumphs, even though checkered by failure... than to rank with those poor spirits who neither enjoy nor suffer much, because they live in a grey twilight that knows not victory nor defeat.” - Theodore Roosevelt - Lost World Explorer There’s something comfortingly Dystopian Age about Theodore Roosevelt riding a giant lizard creature and serving as a Major in the Union army. Each of the Promotional Miniatures has summed up an important chapter in the Dystopian Age. Legendary Rani Nimue heralded the launch of Wild West Exodus, the first instalment in this expanding universe. 2018’s Nakano Gozen showed that there was a wider Dystopian Age still very much unexplored. 2019’s miniature, Jadzia Kosciuszko announced in spectacular fashion that Lost World Exodus was coming. Now we have the 2020 Promotional Miniature - Theodore Roosevelt, Lost World Explorer. Roosevelt encapsulates everything distinctive about the Dystopian Age and Lost World Exodus in particular. He’s an instantly recognisable character to so many, yet here he is depicted in a new and unfamiliar way. The 187X of the Dystopian Age is not the same as the 1870’s of our own history. The world of this Theodore Roosevelt is precariously balanced on the edge of a terrifying new age of unearthly technology and industrial empires. But Roosevelt is a man of vision and determination. He is a hero to the Union and lends his aid where he is needed most. Oh and to top it off, he’s riding a creature that looks very much like a dinosaur! So who is Theodore Roosevelt in the Dystopian Age? Born in 1854, Theodore Roosevelt was somewhat of a sickly child. To the young Teddy, as his parents called him, his weak constitution was something that needed to be challenged and overcome. In the aftermath of the Ore War, Roosevelt applied himself to a life of service, joining the Union military at seventeen. It was there that his exuberant personality, keen and varied interests, and robust masculinity quickly made him a favourite amongst the men and women he served alongside. Roosevelt was deployed to fight against Latin Alliance insurgents in Cuba as part of 273rd Cavalry Regiment, in a platoon known as the Rough Riders. Roosevelt’s success with the Rough Riders saw him promoted to First Lieutenant and platoon leader under Colonel Leonard Wood. Three years later, Roosevelt was a Major when the Rough Riders were deployed to Antarctica as part of the 12th Expeditionary Force. After the Union was defeated at Shirase Valley by a Japanese detachment, With their horses maimed or killed in the clash, Roosevelt provided an ingenious solution. He had studied the attempts by expeditions to domesticate a native saurian species know as Trodon. He agreed they would be suitable mounts for his cavalry and put his Rough Riders to the challenge. After several months of wrangling, Roosevelt led his first detachment of Trodon cavalry to repel a small skirmishing force of Canadian Blackhoofs that were attempting to break through to the Ross Ice Shelf. “In any moment of decision, the best thing you can do is the right thing, the next best thing is the wrong thing, and the worst thing you can do is nothing.” - Major Roosevelt at the Battle of Mount Erebus. After several small victories elsewhere, the battle of Terra Nova was a turning point for the Rough Riders and their Commander. Roosevelt led his Trodon mounted cavalry in a brilliant counter-offensive, disrupting supply lines and weakening the Celestian Empire’s gains elsewhere in the region. An avid writer, Roosevelt’s journals were seen as fit for publication by the army and soon Roosevelt was lauded a hero back home in the Union. Having been impressed with the lurid tales of the Rough Rider’s exploits and seeing the political capital to be made in the matter, President Andrew Johnson declared a both an Island in New York and one in Antarctica to thereafter both be known as Roosevelt Island in his honour. The battle of Mount Erebus proved that even a legend like Roosevelt was not infallible. Leading his Rough Riders as the spearhead for an assault by dozens of Union detachments, Roosevelt found that unexpected magma floes and bombardment by Crown icebreakers in the Ross Ice Shelf caused his force to be cut off from the main body of the Union advance. Facing a gunline of entrenched Crown marines ahead of him, Roosevelt refused to yield. Issuing a stirring speech to the men and women under his command, Roosevelt led the charge. His self-belief and determination to overcome any obstacle, dismissed as bloody-minded hubris by Commodore Wilkes in his later report, was not enough. The Rough Riders were slaughtered by the disciplined fire from the British. Roosevelt himself was carried from the field, one of only seventeen Rough Riders to survive that day. Returning to his home in New York, Roosevelt convalesced and married socialite Alice Lee. Despite surviving a court-martial for his role in the defeat at Mount Erebus, Roosevelt was disillusioned and considered resigning his commission. It was at Alice’s encouragement that Roosevelt pledged himself to some form of wider public service to the Union. He briefly considered a political career before settling on the idea of founding a volunteer cavalry corps. Initially training and deploying in the Badlands of North Dakota, this 1st Union of Federated States Volunteer Cavalry naturally became known as Roosevelt’s Rough Riders. Training at Roosevelt’s Trodon ranch in North Dakota, the outfit attracted an eclectic mix of Ivy League athletes, ballerinas, glee club singers, retired Rangers, naturalists, conspiracy theorists and Native Americans. This odd mixture of passions and talents were soon disciplined into a regiment that proved a worthy successor to the original Rough Riders and they saw deployment from the Dakotas to Arizona and Montana. It was with these volunteers that Roosevelt made history when he deployed Trodon cavalry in an attack to reclaim Tombstone from the renegade Enlightened warlord, Kyle the Black. But that is a story for another time… The 2020 Promotional Miniature: Theodore Roosevelt - Lost World Explorer, is available to purchase from the 26th March 2020 at www.wildwestexodus.com The miniature will remain available to purchase online until the end of the next show that Warcradle Studios attends. At the moment that looks like GenCon 2020 in Indianapolis, ending on the 2nd of August. Grab Teddy for yourself while you can! Stuart View the full article
  8. It's time to reveal the 2020 event miniature resembling a famous figure from history; it's Theodore (Teddy) Roosevelt! Those of you that guessed correctly from the misty image we shared, bravo. Racing through the jungle on his Trodon steed, an incredible prehistoric-looking creature, Theodore Roosevelt is ready to venture into the wider Dystopian Age. You'll be able to purchase Theodore online direct from the Wild West Exodus website after 9:30 am (UK Time) on the 26th of March. At the moment, this miniature will be available to purchase online-only, due to the event schedule changing rapidly in line with the current Coronavirus situation - more on that below. There's no denying this is a magnificent miniature and an excellent addition to any collection, take a look: Theodore Roosevelt - Lost World Explorer “Far better is it to dare mighty things, to win glorious triumphs, even though checkered by failure... than to rank with those poor spirits who neither enjoy nor suffer much, because they live in a grey twilight that knows not victory nor defeat." Price: £17.00 Theodore Roosevelt - Lost World Explorer, is the 2020 event-promotional miniature by Warcradle Studios. Just like Jadzia before him, Theodore's designed for use in both Wild West Exodus and forthcoming Lost World Exodus. If there are no events, how can I get the miniature? Of course, this year is a little more complicated as the event schedule is changing rapidly in line with the global Coronavirus situation. Both Adepticon in the US, and Salute in the UK, are cancelled for 2020. The next show we were going to attend, the UK Games Expo, is now rescheduled for later this year. We've worked hard to make the miniature available to players in a way that is fair but still keeps it an exclusive promotional release. The 2020 promotional miniature will go on sale online from the 26th March 2020 at www.store.wildwestexodus.com. The miniature will remain available to purchase online until the end of the next show that Warcradle Studios attends. At the moment that looks like GenCon 2020 in Indianapolis ending on the 2nd of August. Of course, this may change, in which case the 2020 promotional miniature will remain available online until the close of the show following that. As of right now, the next show we will attend after GenCon 2020 looks to be the UK Games Expo commencing on the 21st of August until the 23rd of August. What happens once shows are back up-and-running? At the end of the next show, Warcradle Studio attends, availability of the 2020 promotional miniature will return back-to-normal; the miniature will only be available for the duration of each show we attend. For details about the events that we'll be attending during the 2020/2021 season, keep an eye on our blog and socials, and be sure to check the Warcradle Studios community calendar regularly. View the full article
  9. Our 2020 promotional event miniature is almost ready to come out of hiding, and we are excited for you to see it for yourselves. This year, the miniature is based on a famous figure from our own history. Can you guess who? View the full article
  10. The road to hell is paved with good intentions. The police force of Augusta in Maine would discover the terrible truth of this aphorism. Let’s learn more about the events that cursed the Brotherhood of Belial, an exciting new faction for Mythos… A sleepy city, Augusta had a low crime rate that was dealt with at a leisurely pace by the municipal police department. That is until one winter when a spate of vicious crimes hit the city leaving a bloody trail of destruction in their wake. Murders, beatings, rapes and numerous muggings were perpetrated by what appeared to be a small gang of deviants. More crimes were committed in the first three weeks of the spree than had been recorded in the previous three years. Worse still, the gang proved to be incredibly elusive despite the best efforts of Lieutenant Jim Dugan. With a string of commendations to his name from his time in Chicago, Jim was expected to break the gang within a week. Three months later, the stress was really beginning to show on Jim and his team. Sergeant Maria Marquez, Jim’s trusted second in command, was struggling to even get a name on the gang from her usual sources, let alone who they were or where to find them. Reports from surviving victims were confused and in some cases totally unbelievable. Accounts alternated between the attackers being hulking, inhuman brutes and yet others claimed that they simply vanished after the incident, something that was seriously being considered due to the lack of success in tracking down even a single member of the gang. Oliver Driver, the department’s dog handler, was added to the team in an attempt to use the two faithful hounds in the city’s service. Even the highly talented noses of Storm and Shadow were unable to get a trace on the perpetrators of these ghastly crimes. In the face of mounting public pressure, Jim needed results and was becoming desperate. Jim followed a hunch that led him and his team to a set of abandoned freight houses on the banks of the Kennebec River. A lead from his undercover officer, Florence Delaney, had put five of the initial crimes in that area and Jim wondered whether the gang was had been operating further afield over time. Sure enough, with his team in tow, Lieutenant Dugan finally discovered the gang had been using a rotting attic as their hideout. It was unsurprising, with the stairs having long disintegrated and the attic completely inaccessible, that the location had been overlooked in the initial investigation. Bursting into the hideout, the police officers stumbled across the suspects enacting some sort of bizarre ritual. Candles covered the floor and walls, blood was daubed on the rotten floorboards in intricate patterns. In the horror and confusion, Florence Delaney fired a burst from her Thompson machine gun and all hell broke loose. In the ensuing firefight, not a single member of the gang, who later were revealed to be called the Son’s of Belial, walked out of that warehouse alive. The injured and the dead were consumed by a raging fire that engulfed the structure. Despite lacking and solid evidence in the aftermath, the crimewave that had gripped Augusta immediately ended and commendations for the whole team were readily issued. But it is a fool who thinks that an ancient power like the chiropteran god Belial would not punish those who slaughtered their acolytes and disrupted their rituals. In that moment, every member of Jim Dugan’s fateful team was touched by Belial and marked as his playthings. Each officer was cursed so that they could only exist as things shifting in form, somewhere between the winged creatures of Belial’s realm and the darkened aspects of the people that they once were. Some, like officer Dan Flack, revelled in their new form, feeling like nothing was lost in the transformation and the curse of Belial was akin more to a gift. Bound into this Brotherhood of Belial, these transformations were uncontrolled and painful at first. But over time many of the department learned to control it and even use their newfound strength and abilities in the line of duty as they continued to try to serve the city. Such is not the purpose of the Bat God, however, and as the police under Jim Dugan’s command respond to criminality with their newfound preference for brutality and lethal force, they unwittingly continue to carry out Belial’s great plan in the Shadow War. Until next time. Stuart View the full article
  11. Passed down from each generation, the Priory have been centering and concentrating in their mastery of the Mythos. This comprehension ensures the preparation for the impending future. This harnessed power is exactly what humanity is in need for, to channel and utilise control for an epic struggle against the wrath of the Old Ones. Aeons have passed and the beings with the power of divination have kept the secrets of the Mythos close and shared to only those worthy. Yet, current existence has been left in the dark, seemingly unaware of the greater power ready to be unleashed. The few blessed and advantaged handful of existence have barely scratched the surface to ensure their sanity remains intact. As the world progressed, technology did also, and humanity became ignorant of their destiny. The coveted lore and secrets of the Mythos had been buried for the ideals of progression in technology and modern society. Now, The Priory is being led by their mysterious coordinator Madame Adrestia, to guide them through the horrors and dangers that stalk in the shadow of darkness, so the Priory themselves can reign victorious in the Shadow War. The Priory goes back through generation to generation with faction members working worldwide in self-contained groups, known as ‘Cells’. Regardless of how advanced technology might be, Cells do not contact one another, and the clanship, recruitment and training relies solely on the shoulders of the Cell Leader. The leader of the cell that will be playable with miniatures is Professor Zachary Lazarus. He has held the torch of leadership within his Cell for over a decade, and continues to do so with wit and ambition. Lazarus has mastered skills in the arcane and occult, expertise in which will benefit both him and his vigorous Cell. He receives calls from the puzzling and mysterious Madame Adrestia, to ensure orders are put in place for the next mission for The Priory to succeed. Lazarus has been known for his avant-garde attitude, where he is more than often found in communications with his cat Zeus. Yet, interestingly enough; Zeus’ relationship with Lazarus is none like those with a regular house cat. This creature has the ability to comprehend every minute detail within his discussion with Lazarus, which makes him the perfect candidate to happily oblige with different tasks set by The Priory, such as infiltration, observation and stealthy invasion towards enemy factions. The anarchist-archaeologist Abigail Halsey is an irreplaceable cog of the Lazarus Cell, which her skills and expertise in research are often pivotal to conquer and overpower challenges that unravel for the Cell. Abigail’s advanced discoveries have uncovered many hidden gems within the world, such as the journal of Rabbi Judah Loew ben Bezalel and the Mythos secrets. These key items were used to mould and form the Golem Maharal. The Golem Maharal is a fifteen-foot tall animated clay malformation which contributes the power and brawn for the Lazarus Cell on their missions. Maharal’s prowess and physical strength has the ability to overpower the other members of the team, which makes him an integral part of the Lazarus cell. Bertie Smythe’s traumatic past has caved the pathway for his role within the Lazarus cell. Smythe was once a decorated pilot over the Western Front, and an emotionally scarring encounter in the clouds left him mentally affected by his outlook on the world. Thus transforming him into a very different man. Yet, the corrupted views in which he encountered throughout that distressing and damaging event will not deter him from battle. Smythe’s chosen weapon of destruction is an epic flamethrower, but paired with an affiliation with hard liquor and cigarettes on a constant supply, he is willing and ready to fight for justice. With all the technology that the Cell withholds, they are fortunate enough to be blessed with the mechanically minded Kitty Page, the newest addition to the already well-equipped Cell. Kitty joined the Cell after their mission in Providence against the Path of Chronozon. Although she is still relatively new fighting against the fell powers, she is more than qualified to team-up in the battlefield, not just ensuring the weaponry and tech is reliable, but she can truly hold her own. The Priory Faction Set is available to from Wayland Games and your FLGS, so be sure to find your closest store with our store locator. So join the Skirmish and fight side-by-side in horrors of the Shadow War with The Lazarus Cell with The Priory Faction Starter Set. View the full article
  12. October this year, Warcradle Studios will be bringing big titles such as Mythos, Wild West Exodus and Dystopian Wars to Spiel ‘20 - Essen Germany, for the fourth year in a row! Without giving away too many of our secrets so early on, we will be attending ready to exhibit our scenic ranges, demos of our best sellers for all your Warcradle Studios needs, and much more. Whether you want to engage in Wild West Exodus, chatter about the future of Warcradle Studios' games, or take a glance at some of our mind-blowing miniatures - we’ll be available with our eyes and ears wide open. If you’re going to be in attendance, make sure to come and visit us, we’re sure to have a few exciting surprises happening at our booth. More information about exactly what to expect at our booth will be announced as we get closer to the event. Tickets will be available from August 2020. For more information on the event, please see: https://www.spiel-messe.com/en/ Looking forward to seeing you there! View the full article
  13. "The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else’s business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact, you would do well to give the place a wide berth." Introducing: The Dunsmouth Dock Set. This stunning new full-colour scenery set is comprised of no less than NINE scenery pieces in pre-painted detailed MDF. Containing more than enough terrain for most games, the Dunsmouth Dock Set provides an evocative and attractive environment for your games of Mythos. Let’s have a closer look at the foreboding town of Dunsmouth shall we? 1, 2, and 3 Providence Lane: Three huge three-storey complementary buildings. A real highlight of the Dunsmouth Dock Set, they come with street lamps and mail bins to set up the perfect street scene. The roof and back of the building are easily detachable, allowing you to place your models inside and take full advantage of the multilevel nature of these brilliant buildings. Dunsmouth Fish Market: This large open space is the perfect setting for a melee battle. The Fishmarket gives you plenty of room for your models or to place the included crates and barrels to block line of sight. It looks great in the middle of your table as a focal point for the battle. Dunsmouth Clock Tower: With a detachable level the clocktower provides a perfect vantage point for one of your characters. Mythos is not a game of long range sniping per se, but the clocktower can give improved line of sight and cover for anyone who needs it. Fisherman's Hut: This piece screams character. You can imagine it on the side of a dock, salty sea dog sat on the bench watching Dunsmouth go by. It comes complete with loads of accessories like Anchors and crates. Tackle shop: Like the Fisherman's Hut this comes packed with accessories and includes a porch area. It’s the perfect companion piece. Street Scatter: A Pair of vendor kiosks provides cover for your characters and includes Billboards and Street Lamps to set the scene. Traders Gear: Perfect for adding a little more cover to your game, the Street Scatter set includes a pair of automobiles, one covered and one in a pickup style. These have to be amongst the most charming and intricate kits we have ever made, it’s hard to believe they are MDF! As if that wasn't enough, the Dunsmouth Dock Set also comes with an exclusive colour variant bonus Fisherman's hut! It's a veritable town's worth of scenery and more than enough to populate any table. Though designed to complement the release of Mythos it is also suitable for many other games, especially 28-32mm games such as Bolt Action or Malifaux to name just a couple. Order your Dunsmouth Dock Set now and don't forget to pick up your Mythos Rules and Gubbins set and a Faction or two for when Mythos is released on the 28th of March! View the full article
  14. The Firestorm Universe is taking shape in the studio to become an exciting setting. 2020 is going to be an important year for Warcradle Studios and we want you to be amongst the first to hear about what’s planned for space combat in the future! We have a lot of ranges that are at various stages of development in the studio. Some come to us for a new lease of life while others are based on licenses (we’ve got some exciting licensed games to announce later this year). Of course, some of those properties that are brought into our studio need more work than others. There is no first in-first out queue of games being worked on by the studio as each range has its own challenges and requirements. The studio plans with our sales and marketing teams as to which ranges are best launched at what time. That brings us to Firestorm Armada… It was always our intention to launch Dystopian Wars and then go straight into the Firestorm Armada Beta test. Recent developments around the world have caused a delay to our launch schedule for Dystopian Wars, but we’ve decided that it doesn’t mean that it should affect Firestorm Armada’s Beta test. I’m delighted to confirm that the Firestorm Armada Beta will launch on Wednesday the 6th May 2020. The Beta will run along similar lines to the successful Dystopian Wars Beta Test. Full details of how to get involved will be revealed in the run up to the launch. View the full article
  15. It’s always busy here at the studio and we have a lot of ranges in various stages of development. 2020 is going to be an important year for Warcradle Studios and we want you to be amongst the first to hear about what’s in store for Dystopian Wars! Following the completion of the Beta test last year, the Studio and our Manufacturing teams have been hard at work preparing things for the release of Dystopian Wars. The observant ones will have realised that things have gone quiet regarding the game, almost as though there was a big announcement expected and then…. nothing happened. We can now reveal that it was hoped to have the game ready for launch at Salute this coming April. We would have been announcing pre-orders about now. Unfortunately, despite our best efforts, the recent issues with the quarantine in response to COVID-19 and the continuing disruption to China have meant that this has become all but impossible as several key components are produced there. We had hoped that it was a minor delay but as of this diary entry, production has not yet resumed at the factories we are working with. While some products are ready for the launch, we are missing some key items and so have taken the decision to delay the launch of the game until we have certainty over having all of the products available. This is not a decision we made lightly and if we could have found a way around it, we would have. We are now aiming for late Summer as a provisional release date but as the situation with COVID-19 continues to develop we will update you further. The Hunt for the Prometheus While it was always our intention to develop as much of the range in house and in plastic, this delay has given us the opportunity to accelerate some of those plans. We are now laying out hard plastic sprues for the Russian and Enlightened cruisers that will appear in the Two-Player starter set for the game: The Hunt for the Prometheus. We’ll show off these fantastic miniatures as soon as we can! Mystifying to all but the Covenant, these technological wonders can replicate an array of cruisers for the Dystopian Age at dizzying speed. The studio itself has not been idle these past months. Though much of the surface fleets have been design for the eight great powers work is now progressing to the skies above as all manner of gyros, rotors and sky-fortresses are being developed. We understand that this will be disappointing news for many as we have all been looking forward to battling out on the high seas of the Dystopian Age. No-one is more disappointed than the studio staff who have worked so hard and for so long to deliver what we believe is an amazing range of products to launch Dystopian Wars. When it finally arrives, later this year, we are confident it will be worth the wait. More news on this as events develop! Stuart View the full article
  16. Warcradle Studios are returning to Indianapolis at the end of July to join thousands of gamers at Gen Con 2020. If you're thinking of attending, make sure to come and see us and check out the games set in the Dystopian Age (including Wild West Exodus and Dystopian Wars) and much more besides! At our booth, you can have a demo of Wild West Exodus and Dystopian Wars, and get hold of our new card game. Fog and Friction: Western Front. Find out more about Fog and Friction here. You’ll also be able to chat to our studio team about the future of all Warcradle Studios games. We’ll have spectacular miniatures on display, our latest releases available to purchase and a few exclusives too - you won't want to miss out. We will be sharing our booth number and more information about what you can expect at our booth as we get closer to the event. Stay tuned. Badge Registration opens after January 26th. If you're thinking of joining us at the event head to the Gen Con website when registration opens: https://www.gencon.com/ Staying Up-To-Date: Gen Con 2020 You'll never miss an update if you join our Facebook event for Gen Con 2020 or follow us on Facebook, Twitter and Instagram. Not on social media? Check the community calendar on the Warcradle Studios forum to see all of the events we'll be attending throughout the year. View the full article
  17. Valentine’s Day is usually associated with absurdly large teddy bears and dozens of roses, yet Valentine’s Day 2020 brings an eerie, macabre force that is lurking overhead. This year, Friday 14th marks the date of the first pre-orders for Mythos! The desolate world is in dire need to regain its’ footing after the reckless damage done by the Great War. The butchery and havoc caused has ensured that the vacant dark gods of ancient power and of distant memory are ready to emerge, and to be awakened from their absence. Disciples and followers have come into fruition causing rival cults and factions to be formed, and now they move amongst an unpredictable world, preparing for the cosmic deities to return to the battlefield. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world. Originally devised by Paranoid Miniatures, in a true bone-chilling style. All of this month’s pre-orders are set to be released at the end of March. These items are available to pre-order from Wayland Games and your FLGS - find your closest store with our store locator. Mythos Rules & Gubbins Box The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos. Read the full description, here. Price: £20.00 Mythos Starter Sets The Priory Faction Starter Set Knowledge, as they say, is power and the knowledge of humanity has been guarded and increased down the generations by those who retain, record and create it. Shamans, soothsayers, skalds and scholars hold the keys to this power and use it wisely, brought together by a shared experience of having glimpsed behind the curtain and having retained their sanity. Read the full description, here. Price: £35.00 The Hidden Ones Faction Starter Set Servants of the Sunken Pantheon (Dread Father Dagon, Deep Mother Hydra, and their progeny), the Hidden Ones make their home in coastal towns and villages around the world. Through corruption and interbreeding, the Hidden Ones irrevocably link their community to the sea and to the ancient deities that they worship. Read the full description, here. Price: £35.00 View the full article
  18. When we think about wargaming our first thought is usually about the miniatures we play with rather than the tables we play on. But the terrain is just as important for helping set the scene, bringing another facet to the hobby to get excited about. With Wild West Exodus we wanted to create a range of scenery that works perfectly for the setting and scale. The town of Red Oak was our answer to that and has been a very popular product range. Chris from our studio has thoughts on the world beyond Red Oak… It can be a real challenge to get enough terrain out on the table to make a good game, particularly if you want it to be specific to the game you play. Way back in the mists of time when I started wargaming I would use a Subbuteo pitch with books layered underneath to make hills. I recall having a resin church and I had made some gravestones on some spare bases I had. Finally, I had a handful of trees from the local scale model shop and that was the extent of my terrain collection. Today hobbyists have so many great options for terrain in a variety of different materials and I am a million miles away from that poor terrain starved Chris from the early ’90s. MDF has proven to be popular because you can create some very cost-effective and visually impressive products from it. The town of Red Oak, Wild West Exodus’ default location for the past two years, has been expanded with almost every building you could find in a frontier town in the Dystopian Age . Continuing an expansionist policy after the end of the Ore War, the Union now occupies states as far south as the demilitarised zone beyond the state of West Columbia and New Peru. But the Union of Federated States is a vast territory incorporating over sixty states many of which were once proud independent nations with their own rich history, culture and architecture. So it was time we moved beyond the Arizona territory and explored another iconic location in the Union, this time travelling further south beyond Texas to look at the more recently admitted states. The adobe-style buildings predominantly found in the states of Senora, Durango and North and South Mexico were distinctive enough from their Red Oak contemporaries, while at the same time gave players a space to tell the important stories of Mexican independence and occupation - key themes for many characters hailing from those southern states. Welcome to Rio Sonora! Having concept art and references from our Art Director Roberto Cirillo gave the Studio a great direction, the challenge lay in bringing these gorgeous illustrations to life. The team were up for a challenge and I hope you agree that they’ve done an outstanding job. These buildings are not only the start of a continuing range for Wild West Exodus, but also feature fully detailed interiors and, for the first time, are in multi-coloured pre-painted kits. Once assembled there is no additional painting necessary! Rio Sonora - The finished Product This new range gives players a diverse selection of pre-painted buildings to collect and use in their games. New stories can be woven around the town and Rio Sonora might start featuring in the narrative that weaves throughout Wild West Exodus in the product descriptions for each Posse we release. Here is a closer look at each building. We are very excited to start exploring Rio Sonora with you, so make sure you pick up your set and join us there. Until next time! Chris View the full article
  19. Part of the appeal of a tabletop skirmish game is that different factions often provides players with a range of play styles to choose from. In Mythos this is certainly true, for while factions such as The Priory are a force of near equals, for our latest faction focus, we see that the Path of Chroniozon are very much a different story… Mythos - coming to a tabletop near you in 2020! It is a great and noble thing to devote a life to the pursuit of knowledge. Some are obsessed with knowledge for its own sake and push the boundaries of understanding within their chosen field of study. However, there are those who seek the power to dominate others through their knowledge. Chester Barreman is a man such as that. Even in his youth, Chester had an interest in history, more specifically in ancient civilisations and their religions. He was fascinated by the various interconnected beliefs of people across the globe stretching as far back as the written word, hieroglyphs or even cave paintings allowed. It was only as his studies matured that he realised he was at the beginning of a very dangerous path. A path defined by a single word: Chronozon. Chronozon is the dweller in the abyss. The demon of time and chaos was said to be the last great obstacle between the adept and enlightenment. Barreman knew at that moment that he couldn’t just know more about Chronozon. He had to know everything. The young scholar’s obsession with this powerful demon became all-encompassing and acts that would have been abhorrent to him only months earlier were now acceptable in his journey down the path. The sacrifice of his sanity was so subtle that Chester was not even aware that he had crossed the line. It became the norm for him to barely recognise his own reflection, instead seeing Chronozon staring back through dark soulless eyes. The demon of dispersion made manifest through Chester Barreman. As Chronozon’s mark settled on him, Barreman became more strong-willed and charismatic than ever before. His sanity returned for periods of time long enough to attract followers and instruct them in the way of the demon, though at times the abyss walks free of Barreman’s soul and manifests itself in terrible glory. The followers of the Path wear masks bearing the symbol of the abyss, all the better to purge their own identity. Barreman has taught them that Chronozon’s function is to destroy the ego, which allows the adept to move beyond the abyss of occult cosmology. Chester has refined a ritual that allows, through a sacrifice of a servant’s lucidity, a Spawn of Chronozon to be brought through to this reality. This demon of dispersion recognises Chronozon’s mark on Barreman and follows instructions as well as those whispered from the abyss by its master. A creature of the umbra, the spawn is the abyss in cold bestial fury, sweeping through any environment in a blur of vorpal teeth and claws. As Chester Barreman walks the Path of Chronozon assisted by demagogues like his protege, Lydia Heron, he has become aware of the larger struggle between the awakening gods of old and their mortal pawns. This Shadow War is fought not between armies and nations like the conflicts of men but as something more subtle and insidious. In such a struggle for supremacy, how can the erudite servants of Chronozon fail? Even vassals of a dark god need a good seneschal. Lydia Heron is such a woman. The Path of Chronozon are your classic faceless horde of cultists, each clamouring to appease their dark master by carrying out his will. Unlike Followers in many of the other factions, the servants of the Path of Chronozon are utterly expendable! This makes for a very different and uniquely enjoyable experience when compared to more individually valuable mortals such as those of The Priory. Look forward to seeing these abyssal servants later in the year. Until next time. Stuart View the full article
  20. Warcradle Studios will be attending Salute 2020 in April, joining Wayland Games at ExCEL London. During Salute, our amazing demo team will be hosting games for Wild West Exodus, Dystopian Wars, and more, for your entertainment. If you think you're tough enough to take them on, of course. In addition, there'll be a whole host of gaming delights available to purchase from our booth; from miniature sets, terrain sets and accessories, to the latest releases and show exclusives. We'll have spectacular painted miniatures on display too. Some coursey of our very own studio painter, and others of Angel Giraldez himself - you'll be able to catch more than a glimpse but will you spot the unreleased ones? More information about what you can expect at our booth will be revealed as we get closer to the event. Stay tuned. If you're looking to attend and partake in hours of tabletop gaming, make sure to head to our booth on the day. Tickets for this event are on sale now. Visit the Salute website to get yours: http://www.salute.co.uk/salute/salute-2020/ Don't forget; you'll be able to talk with members of our team about any of Warcradle Studios games on the day of the event as well. About The Event: Salute is the biggest independent one-day wargaming and gaming event in the UK. The event is held at the ExCel London and is run by The South London Warlords, who aim to promote the very best in the hobby. The South London Warlords is a Wargames Club that caters to both traditional wargaming and modern tabletop gaming interests. They're an active group of gamers who meet-up regularly to play games and often found hosting demonstration games at shows. For the official South London Warlords and Salute Facebook page, please see: https://www.facebook.com/SLWarlords/ Staying Up-To-Date: Salute 2020 Never miss an update by joining our Facebook event for Salute 2020. You can also follow us on Facebook, Twitter and Instagram or check the community calendar on the Warcradle Studios forum if you're not on social media. View the full article
  21. Warcradle Studios will be returning to the NEC in Birmingham this year, joining everyone attending UK Games Expo 2020. Join us to take delight in demos of Wild West Exodus, Dystopian Wars, and Fog and Friction: Western Front, inspire your miniature painting by gazing upon the miniatures in our display cabinet or immerse yourself in the story of the Dystopian Age and more by speaking to our team! When you're ready, you'll find a selection of gaming delights available to purchase, including the 2020 event miniature and all of our latest releases for Wild West Exodus and Warcradle Scenics, with a few surprises too. You'll have to wait for our update closer to the event find out more about the products that will be available at our Booth. Tickets are already on sale for UKGE 2020. If you're thinking of joining us at the event head to the UK Games Expo website to get yours: https://www.ukgamesexpo.co.uk/shop/tickets We'll be at Booth 2-702 during the event! Join us for the FULL Warcradle Studios experience. View the full article
  22. One of the defining features of the Dystopian Age are the eight Great Powers whose influence spans the globe. One of the oldest and most accomplished of the Great Powers is the Immortal Celestian Empire. Their fascinating history is revealed in part here as this pan-Asian alliance has sat in dignified isolation for centuries, until now… The Celestian Empire is not so much a single entity but rather an enduring partnership of some of the most powerful nations in the Eastern hemisphere. Established by the famous Jade Pact of the late 14th Century, the Celestian Empire includes the Seven Realms of the “Immortal Emperors”: the Chinese Empire, the Empire of Japan, the Joseon Kingdom of Korea, the Ayutthaya Kingdom of Thailand (Siam in Western parlance), the Toungoo Dynasty of Burma, the Empire of Dai Viet, and the Confederation of Madja-as. These seven states remain distinctly separate countries, although are bound by incredibly rich cultural and commercial ties which have been carefully nurtured over centuries of isolationist co-operation. Recently forced to reappraise their approach to the world after the ill-fated Anglo-Russian invasion of Korea, the Celestian Empire is determined to achieve a lasting peace, through total global domination if necessary. Battlefleet Ning Jing sweeps forward to engage the enemies of the Empire. In 1370, it is said that a group of monks arrived in the Chinese capital one cold morning unmarked and unnoticed. China had overthrown the domination of the Mongols a decade earlier and Emperor Ming was still establishing his dynasty. How the monks penetrated the Emperor’s private apartments changes with each telling of the story. In the young Emperor’s presence, the monks revealed themselves as members of the secretive Tian Shang – those who guarded an enlightenment they claimed was far more tangible than that offered by Confucian and Buddhist scholars. The monks presented an artefact to the Emperor, discovered many thousands of years ago by the founders of their sect. It was said that the man sized shard of unearthly material had come to Asia from the sky; whereupon it had been discovered and guarded by the Tian Shang. Shielded from outsiders by a cage of pure jade, the shard had amplified the spiritual awareness of the monks. These blessings they now sought to impart to the new Chinese ruler, so that his dream of a more perfect Dynasty could be realised. Emperor Ming accepted the tutelage of the monks and the power that they offered without hesitation, and for many months remained closeted with them in the halls of his palace; permitting no entrance but to his closest relatives. After this period of enforced seclusion, Ming embarked upon an ambitious plan, with the Tian Shang at his side - The Jade Pact. The first to receive the emissaries of the new Emperor was the Kingdom of Korea, once a tributary state of the Chinese Empire. The Korean ruler, Sun Li, was greeted by Ming as an equal, not a vassal, and the two finally met after a year of negotiation at their mutual border. At this meeting, Sun Li was introduced to the artefact by the Tian Shang and was quickly convinced of the benefits of Ming’s plan and the knowledge on offer. These two rulers placed the first signatures upon the documents that would become known as the Jade Pact – pledging assistance and mutual support to one another in the face of foreign dangers and internal problems. Ming’s diplomatic endeavours, however, did not end there. Travelling swiftly, his agents contacted the rulers of Vietnam, Thailand and Burma. Each was offered the chance to join the Jade Pact as equals; participants in a new order that abandoned vassalage for common partnership. The most difficult to persuade was the Empress Shinzua of Japan, who was only finally convinced by the phenomenal powers of the artefact. Once imbued with a portion of its power, the seven rulers of these kingdoms were able to communicate across vast distances through the Dream – a meditative state permitting telepathic communication. Nobody fully understood the process and yet the Dream was all the more beneficial for its side-effects, particularly that within the Dream, no lie can be spoken. Unable to dissemble or deceive, Emperor Ming and his allies could expect their proposals to be accepted at face value. The final member of the Jade Pact, the islands to the south of China known as the Confederation of Madja-as, brought the total number of Jade Pact signatories to eight. The Empire has refined diplomacy to a high art form. There is nothing that can be learned from Wenxiang that he does not wish you to know. To speak of a uniform government within the Celestian Empire is a misnomer, for no overall structure exists. Rather, a network of treaty obligations, unwritten agreements and competing obligations enforce a partnership between these seven different states, each with its own governmental structure, law and customs. To examine all these in great detail in a single volume would be the work of a lifetime, but there are notable commonalities. Each nation is a monarchy, although in practice the degree to which the monarch wields power individually over their dominion varies considerably. The Celestian Empire was closed to foreigners within a century of the formation of the Jade Pact. Whilst initially travellers from abroad were welcomed into the realms of the Immortal Emperors (as long as they followed local laws and customs and respected the traditions of their host country) this was found to bring too many problems. Some foreigners, it transpired, were more interested in the illicit trade of banned substances than in good business, while others engaged in the smuggling of arms and equipment to rebel groups that threatened the peace and stability of the Empire. A number sought to abuse their position and exploit the labour of Asia for their own profit. Better to ban all than to allow just one of these unscrupulous characters disturb the peace. More troubling, at least for the Immortal Emperors if not their subjects, was the presence of individuals displaying a disturbing aura. This aura was visible only to those connected to the Dream. These creatures appear as a slick of foul oil upon the placid and cleansed waters of the telepathic network, tainting the pure energy of the artefact with something dark and horrific. Such beings were removed at once wherever they were found – even in the highest ranks of foreign dignitaries. Such trespasses have since become astonishingly rare, especially after the last incursion was dealt with summarily by watchful Shinobi agents. Whatever foul intelligence guides such creatures has surely learned that to enter the borders of the Empire is to invite death. Only one region within the Celestian Empire has permitted free access to foreigners for any length of time, and even then, only to specific areas under close watch. These are the Merchant Ports – the cities and harbours in the Confederation of Madja-as where the wealth of a continent is bartered, bought, sold, traded and invested by the merchants of a hundred nations and more. Only trading houses with the wealth to pay the necessary fees and also possess the patience to navigate the paperwork can hope to hold down a presence here – but the riches to be made at this single opening in the Empire’s curtain walls make it worth every penny. The servants of the Datu are therefore considered as something approaching diplomatic experts within the Empire; it is their expertise which has periodically ensured that necessary resources (particularly RJ-1027, of which the Empire has no indigenous source) continue to flow into the wider economy. They have tense, but close, relationships with a hundred merchant companies; in particular the East India Trading Company. The Imperial Armed Forces (IAF) is the most unified of all the branches of the Celestian Empire. From the time the Jade Pact was formed, each element of the military has been under the control of a single Immortal Emperor, the Speaker, whose Court and Bloodline act as the central administration for that branch even as they work across national boundaries. Each has its own national contingent and HQ branch, but supreme authority is ultimately vested in the strategic councils of their chosen Speaker. The Army, the largest entity (numerically speaking) within the IAF and one of the largest globally, is under the command of Thailand’s Emperor Anuman. Whilst not the biggest contributor in manpower terms, Thailand boasts the most well equipped and well-trained forces within the Imperial Army and, as such, Thai troops function as the Empire’s equivalent of elite guards regiments. The rest of the Army is predominantly Chinese, raised from the burgeoning populations of Emperor Ming’s extensive domains. Specialist divisions are recruited specifically from other nations, such as the Viet famed artillery corps and the Japanese naval assault troops. Senior officers from all nations must meet the exacting standards expected of Thai troops, and many serve rotations with Thai formations before returning to their own units. The Imperial Navy, meanwhile, is the brainchild of Empress Shinzua, who as Speaker of the Fleets quickly moved to control all aspects of nautical warfare in addition to her originally more prosaic areas of responsibility. The Celestian Empire is considered a naval Great Power, especially after their stunning victories at Tsushima and Myeongnyang during the Anglo-Russian Invasion of Korea. All of the coastal nations of the Empire design, build, and crew their own warships, but all ultimately serve the Blazing Sun. Imperial warships are a source of great pride within the Celestian Empire, and the chance to now use them more visibly with the borders opened has been welcomed by nobles and commoners alike. That said, there is an element of friendly competition amongst the Immortal Emperors about their own nation’s naval designs, with many considering their own warships far superior to their comrades’. Further tests in battle are unlikely to settle these disputes. The Imperial Air Hunters are the preserve of King Sun Li, the Cloud Dragon. Originally Speaker for the Hunters, referring to literal hunters as well as cattle farmers and more, Sun Li has achieved unprecedented influence within the Forum since also claiming all air technology as his responsibility. As such, the Imperial Air Hunters are under Korean command. Once again, these are formed of the many different national air-forces, but all bear the sigil of the Cloud Dragon. Much to the chagrin of Empress Shinzua, the Forum decreed that the Cloud Dragon is also responsible for all aerial units and support elements wherever they operate. As such, all aircraft carriers and their support elements are officially part of the Imperial Air Hunters and not the Imperial Navy. This has become something of a bone of contention between these normally close friends – especially as Sun Li has begun commissioning combat vessels as “aerial battlefleet support units” Diving down on their foes, the Korean Doksuri are a deadly adversary in the Dystopian Age. Recent events, however, have led to a shift in the Immortal Emperors’ thinking. Despite the protestations of the Commonwealth’s Mongolian subjects, the Tsar entered into a secret agreement with the British Crown to seize the tempting target of the “Hermit Kingdom”, the domain of the Cloud Dragon, Joseon Korea. The Anglo-Russian Invasion initially met with success but was then brutally repulsed by the combined might of the Empire’s united military. This was the first such action from Celestian Empire in the Dystopian Age and the other major global powers took note that the Empire’s long-held stance on isolationism appeared to be at an end. This campaign, whilst vindicating the planning and approach of the Imperial armies, also made the Emperors reappraise their foreign policy. If isolation still invites attack in this modern age, they rationalised, then a more open but more guarded approach might achieve the same objective. The finest negotiators from Madja-as are now inviting their trading contacts to consider opening offices and warehouses in new Merchant Ports – one for each of the coastal powers of the Empire. This has the advantage of providing several other opportunities for trade, but also exposing more foreigners to the true might and wealth of the Immortal Emperors. One further point must be mentioned – the relationship between the scientists and scholars of the Celestian Empire with the Covenant of the Enlightened. There are those Burmese, Korean, Japanese, Chinese, and Vietnamese scientists and scholars who are members of the Covenant. Free to travel beyond the borders of the Empire to learn and study from their Enlightened Peers, they are forbidden from returning with any assistants or counterparts from outside the Empire. Celestian born Enlightened such as Jingfei Sun maintain Promethean Complexes of their own throughout the realms, in particular in Vietnam and Burma. They are, however, not closely involved with any of the wider organisations and groups, or major projects pursued by some of the Enlightened, instead applying what they know in service of the Jade Pact first. Each of the Great Powers in the Dystopian Age has a unique flavour to them. Hopefully, this insight into the Empire has helped you understand more about this first and possibly greatest of the Great Powers. But there is much more to be revealed about the nations of the Empire and future Studio Diaries will delve deeper into Japan, Korea and beyond. Until next time! Stuart View the full article
  23. Recently we had the launch of Fog & Friction; our exciting new card game where players fight over worn-torn battlefields in WWII. We thought it was a good time to look a little deeper at the tactics of this fast-paced game. You may have seen our “how to play” video for Fog & Friction (if not you can find it here) and while that tells you how to play, it doesn’t tell you how to win! I will be running through a few things you need to consider when playing games of Fog & Friction that will help you defeat your opponents. One of the most important parts of Fog & Friction is Deployment. Placing troops onto the battlefield with the right support cards is vital, as is matching the correct cards against your opponent’s troops. Taking note of what your enemies deployed troops can do is essential. Deploying cards that can’t be depleted by opposing forces is a great way to ensure you can keep a foothold on a battlefield while awaiting reinforcements. Let’s take a look an example battlefield below: In this situation, the PAK38 can do some serious damage against armoured targets, but are not effective against enemy infantry. The Riflemen will not be affected by the PAK38 attacks as they are infantry, but they are also able to deplete the PAK38. This is a simple example though, but let’s see what happens if we expand on it: We now have a Panzershrek, Grenadiers and an Anti-personnel Minefield added to the Axis side of the battlefield, opposed by a Vickers HMG, M4 Sherman and a 5.5” Howitzer. This brings us nicely to my next tactics tip. Artillery can choose to either attack the front line cards or the support cards. If you manage to take out the front line cards you also take out its support, but there are times when you need to deplete or destroy support cards so that you can damage the front line with your own front line troops. In this example, we will need to use the Howitzer to destroy the AP Minefield (the Howitzer gains +1 damage while in a rural battlefield). That will then give the Allied Infantry a better chance of destroying the enemy front line. If you had fired the Howitzer at the front line instead, all of its damage would be absorbed by the minefield. Special Rules - Always pay close attention to the special rules written on some cards because they can, in the right situation, make all the difference. For example, the Paras are able to deploy to a battlefield in the second friendly deployment phase, even if you did not deploy troops to that battlefield in the first deployment phase. This allows some great misdirection and really helps to simulate the kind of events that occurred during WWII. My final note on tactics is regarding resources. Tanks, men and bullets are all a finite resource and to simulate this in the game if your deck runs out, you don’t get any more cards. Winning battlefields with overwhelming numbers definitely works, but at what cost? You could win the battlefield and end up losing the war if you squander all your cards early on. Holding cards back between rounds will give you a lot more options in following rounds. I hope you all enjoy plenty of games of Fog & Friction over the festive period and don’t eat too many mince pies! Over and out Chris View the full article
  24. Embrace the Hex. Marie Laveau is supreme. At long last, we welcome the self-proclaimed queen of the Nazombu, Marie Laveau, and her companion’s to Wild West Exodus! She holds sway over hundreds of families, not as a dictator but as a mother, sister and friend. The form she wears is but a glamour, a product of her ‘Magick’ that allows her to interact with outsiders without them running in abject terror from her monstrous true nature. Court Of The Nazombu is the name of her Posse, a new set for the Hex, consisting of the queen herself, her now-dependable husband, a devoted voodoo priestess and oracle, and finally, the master of the dead. Laveau and her Nazombu Warriors often take safe-haven in the swamp-lands of the Nazombu Bayou, thriving among the Rotten Jetties and Abandoned Shacks, drawing power from essence embued Hexaliths. Today also sees two new support units available to pre-order; Raider/Hex Sharpshooters and Deputised Support Team. All of next month’s releases are available to pre-order online now and from your FLGS - to be released on the 25th January 2020. Don’t forget, our seasonal miniatures (and Max) have returned; they’re available to purchase from the Wild West Exodus webstore and from your FLGS now, until the 31st of December. The Court of Nazombu Posse The power of the Hex can be a subtle influence on those who only occasionally draw on its energies. To those like Marie Laveau and her coterie who fully embrace the entity, they wield awesome power. Across the bayous of Louisianna, the self-proclaimed queen of the Nazombu, Marie Laveau is supreme. She holds sway over hundreds of families, not as a dictator but as a mother, sister and friend. This has been the way for generations, ever since a strange egg was found deep in the swamps. Read the full description here. Price: £35.00 Deputised Support Team The budget and funding to supply Deputies is sporadic, to say the least. Most deputies typically bring their own shooting irons with them if they are called up, but some situations call for the big guns to be unpacked. Read the full description here. Price: £15.00 Raider / Hex Sharpshooters While revolvers and rifles are commonplace throughout the West, heavier, more specialist weapons can be difficult to come by. Many outlaws simply steal the weapons they need while others carry relics from the Ore War that have been lovingly maintained over the intervening years. Read the full description here. Price: £15.00 NEW WILD WEST EXODUS WALLPAPERS AVAILABLE View the full article
  25. Bill: You know how to play, Rufus? Rufus: I play a little. As we hurtle full speed into the holiday season, I thought I would take some time out from playtesting secret projects, to bring you up to date on the latest information about our upcoming most bodacious Bill & Ted’s Riff in Time boardgame. Bill & Ted’s Riff in Time is a cooperative game for 1 to 4 players, with each player taking on the role of a Wyld Stallyns band member. Something most heinous has happened to time and Personages of Historical Significance (such as Billy the Kid or Socrates) have become scattered in the wrong points of history. Throughout the game, players will be required to locate these displaced personages and return them to their correct time periods - closing any time rifts they find there. At the end of each turn, time cracks a little bit more and the biggest rift, that just happens to be in San Dimas, opens wider with dire consequences to the players. View the full article
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