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Broadcast last won the day on December 14 2018

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  1. Broadcast

    Gen Con 2019

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    Warcradle Studios will be visiting Indianapolis in August 2019 to attend Gen Con 2019! Make sure to come and see us to check out the Dystopian Age (and a bit more besides)... At our booth, you can have a demo of Wild West Exodus and Dystopian Wars, chat to our studio team, view our spectacular miniatures, pick up the latest releases and, well, we’re planning a major reveal that you won’t want to miss! More information about what to expect at our booth will be announced as we get closer to the event. Founded in 1968, Gen Con hosts the largest consumer hobby, fantasy, science fiction, and adventure game convention in North America. With 500 exhibiting game companies, award-winning authors and artists, vibrant costumes, thousands of events, family entertainment, food trucks, a beer garden, and the debut of hundreds of exciting new games, Gen Con truly is The Best Four Days in Gaming™. For more details, and up-to-date information on tickets, please see: https://www.gencon.com/ For the official Gen Con 2019 Facebook event page, please see: https://www.facebook.com/events/438741573200240/ Badge Registration opens January 13th.
  2. Broadcast

    UK Games Expo 2019

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    Warcradle Studios will be heading to Birmingham in May and June 2019 to attend UK Games Expo 2019. Make sure to check out the Dystopian Age! At our booth, you can have a demo of Wild West Exodus and Dystopian Wars, chat to our studio team, view our spectacular miniatures, pick up the latest releases and, well, you’ll have to pop along to see what’s exactly in store for you... More information about what to expect at our booth will be announced as we get closer to the event. The UK Games Expo is the UK's largest hobby games convention which takes place over three days during the Summer half term. For more details, and up-to-date information on tickets, please see: https://www.ukgamesexpo.co.uk/ For the official UK Games Expo 2019 Facebook event page, please see: https://www.facebook.com/events/543564102721219/
  3. Broadcast

    Salute 2019

    Warcradle Studios will be at Booth TE11 for Salute 2019, visit us at the London ExCel Centre this April! Make sure to come and see us to check out Wild West Exodus and Dystopian Wars - we’re sure to have a few delights... More information about what to expect at our booth will be announced as we get closer to the event. For more details, and up-to-date information on tickets, please see: http://www.salute.co.uk/salute/salute-2019/ For the official Salute 2019 event page, please see: https://www.facebook.com/events/621466248227439/
  4. Broadcast

    GAMA Trade Show 2019

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    ----- THIS IS A TRADE ONLY EVENT ----- Warcradle Studios (Booth 722) will be attending the GAMA Trade Show 2019, bringing the games you love to retailers from all around the world. View our announcement here: http://bit.ly/2Eu9MXT If you are a member of a trade or distribution organisation and would like to get in touch with us regarding our products, please head directly to our website and get in touch: https://warcradle.com/
  5. Broadcast

    AdeptiCon 2019

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    Warcradle Studios will be attending AdeptiCon 2019! We will be joining over 100 exhibitors who attend AdeptiCon every year to showcase their new products, run demos, and interact with the community. AdeptiCon is a fantastic show, priding itself on presenting its attendees the highest quality wargaming event possible, and we cannot wait to join in the wargaming fun! Visit us at booth 404 where we will be with our awesome demo team (we don’t go anywhere without ‘em) and members of our Studio team, as well as bringing with us a host of plastic and resin delights. So, whether you want to come and play Wild West Exodus or Dystopian Wars, talk about the future of Warcradle Studios' games, or view some awesome miniatures - we’ll be here with bells on. We'll see you there! Stay up to date with news about Adepticon from their Facebook page and their website .
  6. Our latest Q&A is now live! For January 2019’s Q&A Stuart and Chris sat down and answered the community’s questions on Wild West Exodus, Dystopian Wars, and Firestorm Armada. You can read the blog and watch the video, right here. Q&A SUMMARY Prefer to read? If you're interested in a specific game and would like to skip straight to questions asked about that system, take a look below, as we've included a summary for each! WILD WEST EXODUS When can we expect a hardback edition of the rulebook? The hardback rulebook is still a work in progress at this stage. We are starting work on 1.09 from next month and, in fact, we already have a lot of notes on the update - we just need to collate them all and test them out. We should have more information on the hardback rulebook after 1.09. Where can we get information about our favourite characters? All of the new releases, and a large number of the existing miniatures have a bio on the webstore and we will continue to add more as we go. We advise you check them out - they’re great little pieces of information. We also have some new novels currently in progress, which will let you take a more in-depth look at individual characters as well as the Dystopian Age as a whole. The Ore War is definitely a part of the background we want to explore in more detail and, although we cannot divulge, we do have a few ideas on how to do this. There are plenty of vignettes on the blog as well, you can view all of Sarah Cawkwell’s vignettes right here. What’s your plans for terrain? We have plans for a number of Wild West Exodus buildings and they are not all in Red Oak... watch this space for some rather interesting terrain pieces coming your way! Smaller scatter terrain pieces are something currently on our development board for future releases too. Can we expect regional qualifiers for future tournaments leading up to an official US championship? We were overwhelmed by the amazing response we have had to the Gunslinger Masters event being held at AdeptiCon this year. It took us a little by surprise and, one solution to that would be to hold regional tournaments as qualifiers, this is something for us to look at for next year. DYSTOPIAN WARS When can we expect to see Dystopian Wars released and when can we expect to see new models? We do not have a confirmed release date at present but we are aiming to give a confirmed date very soon, when you can expect to see both the release of the rules and some new models at the same time. Speaking of rules… Is there an update regarding the rulebook promotion being run for Dystopian Wars Third Edition? Our free rulebook promotion is still up and running and, if you haven’t signed up yet, there’s still time! We will be giving plenty of notice on our social media channels as to when the registration process is closing but we advise to sign up now rather than later. For those people who have signed up already, we have all of the details captured and stored for all customers who have signed up for the free rulebook. More importantly, as soon as the rulebook is printed and ready to go, we will get the books out to the community. Will Dystopian Wars have a two-player starter set like Red Oak for Wild West Exodus? Yes, we have some exciting developments in plastic in the pipeline which will include a new two-player set, in the future. A bit more in-depth: will there be different stats for the same weapon system for different factions eg turrets, broadsides and torpedoes? We want to have a clear differentiation between the factions, this will include unit stats, weapon choices and configurations, as well as the different units themselves - to name but a few. What we do not want to happen is to have all factions inherently the same, the small differences make a game interesting (and your faction more unique) and we can think of nothing better than that! Our feelings on critical hits in Dystopian Wars. We certainly feel that the critical hits are heading in the right direction and the Beta feedback is in agreement. Remember, we are still running our open Beta if you want to get involved with the Third Edition of Dystopian Wars. FIRESTORM ARMADA What updates can you give us on the new edition of Firestorm Armada? We have no date for the new edition of Firestorm Armada at present but we hope to release more information about the Firestorm Armada Beta soon. We’ve had some questions about model count in the new edition and we can say that we want to make the game easy to scale. Firestorm Armada needs to scale well as, like many games, some players enjoy smaller, quicker games and others want weekend-long epic battles. As with Wild West Exodus and Dystopian Wars, we will ensure that it is playable and enjoyable whatever size battle you choose! One of the aspects we are really focusing on is making each faction stand out from the rest, both aesthetically and in game play, as it’s something that our community enjoys. Allowing players the ability to customise their units is definitely high up on our "want" list for Firestorm Armada. However, the game is still in the early stages of development! Once the open Beta is released we can talk about the system and all its many wonders… Keep an eye on the Warcradle Studios Facebook and Twitter pages for announcements, as well as our forum and of course, the blog, in order to keep up-to-date with news on Beta releases and more. Can we expect a novel full of the new background material? It is still something we are interested in doing BUT we cannot divulge any more information than that at present. WARCRADLE CLASSICS Are there any more releases planned for Warcradle Classics? We are currently working through the resin moulds and are starting to get to the metal miniatures so you may see the Warcradle Classics range growing. This range is continuously ‘in flux’ and you will be able to find all current available miniatures on Wayland Games Ltd, and your FLGS will be able to contact our trade team where they can order this range into store. View the full article
  7. This month brings with it an assortment of legendary miniatures and a brand-new posse! Hour of the Wolf is set to be the second Warrior Nation Posse Set for the Second Edition of Wild West Exodus - and includes everyone’s favourite chieftain; Ghost Wolf. Today, we’re taking a closer look at the Hour of the Wolf. Who are they? The Hour of the Wolf posse is led by the insightful and wise Ghost Wolf. For a character who is fond of storytelling and enjoying the company of his extensive family, he is all too often roused to war where his talents are put to a bloodier purpose. Though a powerful Spirit Walker, Ghost Wolf often remains in his mortal form as the Warrior Nation has a great need for his leadership and tactical mind. The wolf within him calls to his kin and often he is always accompanied by a number of his brother wolves. These hunting wolves have been blessed by the Great Spirit to be larger and stronger than their kin as well as possessing more intelligence. They are as fast as the wind and their powerful jaws are potent allies. When they attack in a pack there is little that can stand against them. The wolf spirit ensures he is often accompanied by those Spirit Walkers of the Weylyn who can embrace the animal spirit and aid their chieftain. Ghost Wolf can always rely on the support of Hawkeye and Moonswift, two experienced warriors who are carving out their own legend within the Nation. Hawkeye is second to none with a bow, capable of hitting the eye of a running hare. With a kinship that approaches family, Moonswift is almost as fast as her Hunting Wolf brothers and sisters. Adept at channelling spirit energy, Moonswift is able to leap over her enemies and bury an axe in an exposed flank. How do they play? This Posse likes to get up close and personal. Not only are they good at getting there, all being rather swift of foot, but they can wreak havoc when they do get there. Leveraging Moonswift’s DANCES WITH WOLVES special rule on the Hunting Wolves means they will not only be able to activate via Teamwork but will allow them to Focus their Move and Charge Actions for free. Use all the cover you can and get in quick as, once you are there, these trained warriors will tear your enemies to pieces. View the full article Get yours today! Hour of the Wolf is up for pre-order now and is released 22nd February 2019 so, if you want to get humanity’s greatest hope on the tabletop, order your posse from our online store or your FLGS today. Until the release date, you can take a look at the other sets and miniatures currently released for Warrior Nation!
  8. Warcradle Studios is bringing Wild West Exodus and Dystopian Wars to Birmingham for UK Games Expo 2019! Warcradle Studios will be heading to Birmingham in May and June 2019 to attend UK Games Expo 2019. Make sure to check out the Dystopian Age! At our booth, you can have a demo of Wild West Exodus and Dystopian Wars, chat to our studio team, view our spectacular miniatures, pick up the latest releases and, well, you’ll have to pop along to see what’s exactly in store for you... More information about what to expect at our booth will be announced as we get closer to the event. View the full article
  9. As 2019 is now in full swing, let’s introduce February’s pre-orders! It’s time to become legendary with next month’s releases for Wild West Exodus. If you’re a player of Hex, Enlightened, or Watchers you’ll be able to add new and improved legendary sculpts to your posses. We’re sure Warrior Nation players have a lot to celebrate… Hour of the Wolf is the second posse set for this beloved faction and is out to pre-order now! Get hold of yours and put Ghost Wolf, alongside Hawkeye, Moonswift, and Weylyn Walkers to the test on your tabletop. All of this month's pre-orders are set to be released on February 23rd. These items are available to pre-order from us, or your FLGS, and as always, be sure to check out all of this month’s pre-orders so you don't miss out on any of our new Wild West Exodus products. HOUR OF THE WOLF POSSE Though a powerful Spirit Walker, Ghost Wolf often remains in his mortal form as the Warrior Nation has a great need for his leadership and tactical mind.The wolf within him calls to his kin and often he is always accompanied by a number of his brother wolves. These hunting wolves have been blessed by the Great Spirit to be larger and stronger than their kin as well as possessing more intelligence. They are as fast as the wind and their powerful jaws are potent allies. When they attack in a pack there is little that can stand against them. The wolf spirit ensures he is often accompanied by those Spirit Walkers of the Weylyn who can embrace the animal spirit and aid their chieftain. Ghost Wolf can always rely on the support of Hawkeye and Moonswift, two experienced warriors who are carving out their own legend within the Nation. Hawkeye is second to none with a bow, capable of hitting the eye of a running hare. With a kinship that approaches family, Moonswift is almost as fast as her Hunting Wolf brothers and sisters. Adept at channelling spirit energy, Moonswift is able to leap over her enemies and bury an axe in an exposed flank. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £35.00 LEGENDARY IRONTOOTH Irontooth is the youngest of the Warrior Nation's leaders and a man who has grown up within the new society forged by Raven Spirit rather than the old divided tribes that preceded it. From an early age, Irontooth showed great skill and power in the ways of the Great Spirit and he soon took his own path to become a Spirit Priest. This was short lived as only weeks into his training his people were butchered by an interloping Union patrol. Instinct took over and he embraced his Spirit Guide: the Mountain Lion. Irontooth ‘awoke’ to find he was a Spirit Walker and like the lion in his vision, he was soon stalking his enemies, his teeth sinking into flesh and talons ripping his foes open as they fled screaming into the night. While the transformation from man into Spirit Walker is usually achieved only through a long and intense ritual, this change had occurred spontaneously. This gift has even raised an eyebrow from Raven Spirit when he heard tell of it. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £16.00 LEGENDARY GUSTAVE EIFFEL Over recent years, the field of advanced mechanical augmentations has become an obsession for Gustave Eiffel. Building on his original Widower constructs, he now works feverishly pursuing the next great breakthrough in the field. Reluctantly tearing himself away from his iron wrought creations, Eiffel enters battle piloting a spider-like combat chassis of his own design. Rumours persist that this is but a prototype for a much larger articulated colossus to rival those of the military powers of the world, a machine to stride across the Union bringing the influence of the Enlightened to every part of the continent, and beyond… Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £28.00 LEGENDARY MARIE LAVEAU To the world at large, Marie Laveau is Queen of the Bayou and Vodun priestess to all of New Orleans. Believed to be the latest in a long line of women whose lineage stretches back into the mists of time, even in an age of scepticism and science, her powers defy understanding or explanation. Chanting to dark spirits she dances lewdly while waving her fetish staff and seeds the ground with ingredients taken from the pouches hitched to her belt or strapped about her person on leather thongs. In this way is she able to manifest bolts of corrupt energy, control the beasts of the dark places or summon spectral creatures to do her bidding. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £28.00 LEGENDARY VIRIDIAN ALPHA The Viridian Alpha has ultimate responsibility and control over the martial forces of the Hegemony on Earth. This is a role for which he has been created, a process of genetic manipulation that has refined him into a formidable warrior and tactical genius. While he may not have the flexibility and creativity of humans (two of the attributes that have caused the Hegemony to notice Humans in the first place) his understanding of warfare is second to none and while the strikes and feints of the Watchers may seem random they are always part of a larger strategy. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £23.00 NEW WALLPAPERS AVAILABLE Refresh your desktop with the latest wallpapers for Wild West Exodus! View the full article
  10. When night falls on the city, the streets turn into a warzone where vigilante heroes fight against their villainous enemies to keep the ordinary folks safe as they sleep soundly in their beds… We’ve added Hero Tokens to our Warcradle Scenics range! Hero Tokens are currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of February 2019. HERO TOKENS - TAKE THE LEAD Hero Tokens help you track conditions, health and any other statuses in all your Heroic miniature skirmish games. Ranging between 30mm - 40mm these colourful acrylic templates are easy to spot on the tabletop. Please note: Tokens are manufactured in coloured acrylic. Each set sold separately. Price: £5.00 per set View the full article
  11. Warcradle Studios is bringing Wild West Exodus and Dystopian Wars to Indianapolis for Gen Con 2019! Warcradle Studios will be visiting Indianapolis in August 2019 to attend Gen Con 2019! Make sure to come and see us to check out the Dystopian Age (and a bit more besides)… At our booth, you can have a demo of Wild West Exodus and Dystopian Wars, chat to our studio team, view our spectacular miniatures, pick up the latest releases and, well, we’re planning a major reveal that you won’t want to miss! More information about what to expect at our booth will be announced as we get closer to the event. View the full article
  12. The sound of RJ-powered weapons never failed to put a cold shiver down her spine, despite the fact that her own sidearm had been juiced. Be that as it may, crouched here in a muddy bunker in the driving rain was the last place she wanted to be. Hearing that whine rising rapidly through the scale meant only one thing. Trouble. Big trouble. She and her unit were close to their Iron Horses now. They’d retreated, agonisingly slowly, across this battlefield until all that remained for them to do was commit to that last, desperate dash for the vehicles. Easy, in principle. Less easy when the enemy were shooting at them and that last race meant covering open ground. “Major Shaw?” She glanced sideways at Sergeant Sweeney. They’d fought together many times before and she trusted him and his skills implicitly. She also trusted his throwing arm, the one that currently held one of his mysteriously-crafted, home-made and outstandingly effective bombs. She thought quickly. No matter what way the scenario panned out in her head, she could see no alternative. It was time for things to explode. “Sergeant Sweeney? When I give the word, you lob that thing.” “And then?” The sergeant’s eyes lit up at the promise of explosive satisfaction. “Then, Sergeant Sweeney, you, me and the rest of the unit will have put our best foot forward. We make a run for it.” Memory surfaced. * * * A year earlier… Best foot forward, girl. From as far back as memory served, she’d always done anything to please her father. So when she heard his voice, clear as day at the back of her head, she marched dutifully. But her heart was not really in it. She was cavalry, not infantry. But she marched, because it’s what Papa would have wanted. A military funeral, with all the associated pomp and ceremony made her deeply uncomfortable. She was, after all, a plain-spoken and honest woman who expected no frills. But she couldn’t help but feel that her father would have adored it. He was a man who cherished… he had been, get your tenses right… he had been a man who had cherished the customs and propriety of his beloved Union Army. He had been a decorated, honourable man who deserved the accolades his death was bringing. I’d rather he was here, though. Willa considered this as she walked behind the coffin. Two of her six brothers walked either side of her. To her left was Frank: resplendent in a uniform that was identical to that she wore, except that his had the added splendour that marked him as a member of the medical corps. Lieutenant Frank Adams, the highly respected military doctor. Her favourite brother. On the other side, marching with no less determination but with a lot less style, was Edward. Resplendent in a finely tailored suit of mourning black, he stared ahead grimly. Edward was eldest of the Adams children and one of those who had opted not to pursue a military career. Willa admired him. She hated, right here and now, that he was the absolute image of his father. But she was prepared to concede that wasn’t his fault. He lived and worked in Boston, senior partner in a flourishing law firm. He was probably also highly respected. It seemed to be a common theme. There’s two kinds of pond-scum in this world. Outlaws an’ lawyers. An’ in a pinch, I’d trust the outlaw to be the more honest. She set aside thoughts of him. Now was not the time. Her nose wrinkled slightly as though an unpleasant smell had drifted past. Focus, Willa. * * * “Fire in the…” Sweeney paused, his tendency to accuracy biting down hard on his tongue. He amended and then shouted. “Fire outside the hole!” The bomb flew in a perfect trajectory toward the enemy. It rolled on the uneven ground and came to a stop at the feet of one of the masked outlaws who stared down at it stupidly for a second. He didn’t even have time to react before the missile detonated, sending up clods of earth, grass and bits of the unfortunate outlaw who’d not possessed the wherewithal to get out of the way. No great loss to the gene pool. “Take the opportunity,” Willa shouted. “Run for your ‘Horses, fellas, this is our last chance!” Best foot forward! * * * So there they were. The three most presentable and reliable Adams children, seeing their father to his final rest. Funerals, they said, were a time for family to come together. Not for this family and Willa was extremely glad that the remaining four siblings were absent. Nobody needed their collective brand of trouble at a time like this. Nobody wanted them there. Except… No. Best foot forward, girl. Every step was a step closer to the family grave in the cemetery. A step closer to severing the final link to her childhood. To letting go of the father she had respected, admired and above all else, loved for her entire life. She wasn’t sure that she wanted to let go. Not yet. She’d only just had to let go of her husband after his untimely early death. To lose her father as well had been a terrible blow to her whilst still bound up in marital grief. But she had lifted her head high and dealt with it admirably. She may have been a Shaw in name, but she was an Adams at her core. A pang of loss rippled through her once again and her eyes lingered on the coffin in front of them. Colonel Theodore Adams – ‘Teddy’ to his friends, most of whom had died during one altercation or other across the decades – had been dead less than a week and already she felt his loss keenly. She’d always been his favourite; not just due to being the only daughter, but because she was more like him than any of the boys. She’d been six years old when Clement, the youngest had been born; only nine when their mother had died. A succession of aunts and vaguely-recalled relatives had raised the children in their father’s military absence. They’d been kept clean and dry and fed, and had played their days away with the multitude of cousins. Their father always joined them when he could. None of them had been starved of love and affection. They’d all been happy children. Well, except for Clem. He’d brooded his youth away into resentful, angry manhood and looked likely to go every bit as wrong as Tommy or… * * * Everything was chaos. The yelling and shouting of the outlaws resounded around the gully, but they were muted by the sound of her heartbeat, thundering in her ears. It was only a couple of hundred yards from their hunkered position to the ‘Horses, but it felt like she was on a long-distance sprint. I’m cavalry, not infantry. How could this be? How could this life-or-death situation be bringing up memories of Papa’s funeral like this? Why was she even thinking about her family? Why was she even thinking about… * * * …the twins. She’d not given thought to Jimmy and Jeremiah in a long time. Not since they’d cut ties with their siblings. But right now, as she stared at the uncaring wood that held her father’s body, she missed them with a razor-sharp keenness. Where had they ended up? Were they even still alive? She may have had no love for Tommy or his criminal record, but at least she knew his fate. Clem had become a gambler, a drunkard, a wanderer. A good for nothing who occasionally contacted his family to wheedle more money from them. Their father had always given in to his sob stories, riddled with the guilt of having been so absent during his youngest’s upbringing. That would change now, she realised. As heir to the considerable Adams family fortune, Henry would take over the estate. And one of his first tasks would be to cut Clem off from his financial lifeline. The thought both pleased her and saddened her. Clem wasn’t a bad man, not really. Not like Tommy, who was rotten to the core. The funeral procession turned from the main street and began the slow trundle up the hill to the cemetery. The coffin would be laid to rest in the same plot as the one which contained her mother and two siblings who never made it out of infancy. It was a beautiful spot on the hillside, overlooking the bend in the river. A peaceful final resting place for a man whose life had been spent engaged in war. The world is changing, Willa, he had said, the last time they’d spoken. And I am not convinced it’s for the better. People are too quick to abandon tradition. Always remember where you came from. Always make sure you know that you are the product of many generations who survived overwhelming odds and still came out on top. Always put your best foot forward. Distracted by her own thoughts, she stumbled slightly on the uneven ground. Ironic that she’d been thinking about her father’s most-used phrase when she’d done so. She cursed softly beneath her breath and immediately felt ashamed at her uncouth language. That turned to gratitude when first Frank and then Henry glanced at her with small, encouraging smiles. They’d never have offered a hand to help her. Not independent Willa, the girl who’d fought and climbed and swum in the creek with all her boisterous brothers. Not Willa, the young woman who’d fought the lingering misogyny that existed in the army and who had risen to the rank of Major through her own actions and her own merit, not because of whose daughter she was. Had he been proud of her? Yes. No hesitation. He had told her so many times just how proud he was of all she had accomplished. He’d doted on her when she’d been a girl, just how he had doted on Edward’s two children in his final years. Teddy Adams had been a good man. A kind soul. Too good for the bizarreness and complexity that was becoming the world today. But she would go on. She would act as a credit to his memory and to his name. She would set aside thoughts of her brothers and she would become a hero. Just like him. She would always remember his advice and she would always put her best foot forward. * * * She slid the last few feet that separated her from her vehicle. Her uniform was mud-spattered, her long hair loosened from its rigid braid and hanging in ragged strands around her face. But she had access to her Iron Horse now. Once she swung her leg over the saddle and leaned forward into the familiar position, she was no longer helpless, pinned down in a muddy bunker with no ammunition, no power and no hope. Now she was in charge. She flicked the power switch of the bike and heard the guns powering up. Now she could fight back. She would always fight back. That was what she did. She glanced behind her. The others had all made it. They were all still alive and they were looking to their commander for guidance. Now it was they who very much had the upper hand. Her hand close around the throttle and she gave a grim, tight smile. The rain drummed off the body of her Iron Horse, steaming slightly as it met the heat. She could feel the throb of the engine thrumming all the way through her body, bringing courage and certainty to her core. I’m cavalry, not infantry. “Let’s end this,” she said. It was not shouted, or demanded. It was a simple statement and around her, the unit nodded their agreement. Engines roared and the Union, previously pushed into retreat, advanced on their enemy. Best foot forward. View the full article
  13. Did you miss Roberto Cirillo’s Question Time on the Community Facebook pages? Not to fret, you can have a look at the questions Roberto answered right here! Question Time List Simply click on the title below to go to the relevant section: The Sturginium Lounge dated 19th December 2018 The Dark Council dated 21st December 2018 View the full article
  14. Christmas may be just around the corner but, more importantly, you can pre-order new Wild West Exodus miniatures from today! With a wide selection, from a variety of factions, you’re sure to find something to add to your posse… Now, where to start? With Legendary Elita Nura, of course! After years of service in the field at the rank of Mimreg, Elita Nura’s fervent desire to serve the Order more fully was recognised by the Allshard. Fully aware of what Apotheosis to a Cor Caroli entails, Elita Nura desired her chance to join their ranks. Despite this, Nura was made a Sircan and given command of the Spica Astraea - the Portal Vanguard. You can pre-order this fantastic legendary miniature alongside other Order reinforcements; the Cor Caroli Nyx and, masters in their fields, Zain & Oron! Not an Order player? No problem! You can reinforce your posse with Spirit Walker Legendary Raging Bear for Warrior Nation, red in tooth and claw, or maybe the excellent (and impartial) representatives of justice UR-30 Lawbots are more up your alley? These, alongside, Lokess for the Hex and Grey with Specialist Weapons for the Watchers, are all on pre-order now. And, finally, we have the Wild West Exodus Token Set, available to pre-order from today! This great little token set allows you to upgrade your games of Wild West Exodus and includes all the core condition tokens plus ‘Activated’, ‘Re-animated’, and ‘Quick and the Dead’ tokens in high-quality 2-ply acrylic. All of this month's pre-orders are set to be released on January 26th. These items are available to pre-order from us, or your FLGS and, as always, be sure to check out all of this month’s pre-orders so you don't miss out on any of our new Wild West Exodus products. LEGENDARY ELITA NURA Within the Council she is considered a fractious zealot, a vocal challenger to the conservative doctrine espoused by High Sircan Abner. Unlike Abner, Nura believes that the last battle against the Hex fast approaches so she pushes for Phase Five of the Crusade to be enacted. As such, Nura's voice is the most extreme within the Order as she seeks to provoke a suitably devastating encounter with the Hex that would justify the declaration of Phase Five and all-out war. When in the field acting as the Allshard's instrument she is equally impatient to bring about the unveiling of the Order's true mission. This reveals itself as a disdain for the use of subterfuge and stealth, instead portal jumping into combat directly and taking her foe unawares with the precise application of overwhelming force against those tainted by the Hex. Whether such taint comes from absorption of its essence or simply through being manipulated by the Dark Council, she cares not. The seismic powers of her Luminant Staff are more than capable of eliminating either type of foe. Let the Allshard sort them out. The Legendary Elita Nura kit builds one multi-part resin miniature: 1 x Legendary Elita Nura Miniature 1 x Base. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £17 COR CAROLI NYX Even within the highly disciplined and elite Order of the Allshard, the Cor Caroli are a cadre apart. These are the combination of warrior souls drawn from the Allshard to inhabit the bodies of men and women who have been prepared for such a great and glorious purpose. The Nyx Cadres are encased in heavy armour and wielding powerful relic weapons known as Shrike Rifles. These towering armoured soldiers lay waste to the enemy, ever in search of those tainted by the Hex. They will stop at nothing to ensure such abominations are annihilated. The Cor Caroli Nyx kit builds three multi-part resin miniatures: 3 x Cor Caroli Nyx 3 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £18 ZAIN & ORON Even among the elite ranks of the Cor Caroli come individuals rise to the top. Zain and Oron are peerless masters in their own fields and have proven themselves on countless battlefields upon countless worlds, ever in pursuit of those tainted by the Hex and unforgiving of any that stand in their way. Some weapons are too heavy even for the Cor Caroli to wield and Oron is one of the few capable of wielding the Master Shrike Rifle with deadly effect. He holds the rank of Altcap and leads from the front, laying down a withering hail of fire against enemies of the Allshard. The Luminent Kopesh is less of a weapon and more an instrument of slaughter in the hands of Altcap Zain. Once he has closed with the enemy, few can stand against his prowess in close combat as strike after strike lands against his enemies defences. The Zain & Oron kit builds two multi-part resin miniatures: 1 x Zain 1 x Oron 2 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 LEGENDARY RAGING BEAR A solitary soul, Raging Bear stands apart from the other Spirit Walkers. While others return to their human form once the bloody day is done, Raging Bear does not. Some unspeakable shame in his past makes returning to his life as a man unthinkable. Even the all-knowing Raven Spirit will not address the reasons for this isolation directly, only that the burden of his deeds as a beast cannot be borne in the soul of a man. And so it is that, when needed, Raging Bear can be found far from the settlements of the Warrior Nation. The call of the Great Spirit draws him back to his people when needed the most. In battle, he leads other Spirit Walkers and bloodthirsty warriors by example; red in tooth and claw. The Legendary Raging Bear kit builds one multi-part resin miniature: 1x Legendary Raging Bear 1x Base Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £23 UR-30 LAWBOTS The West is a dangerous place, the thin blue line of the Lawmen is stretched ever thinner by the fear of reprisals making many unwilling to step forward and take the tin star. In the years that followed the Ore War, there were hundreds of UR-30 Automen destined for alternative employment in power stations and other dangerous roles. It was Marshal Mariano Barela who first deployed UR-30’s as so-called ‘lawbots’. Successful in a limited fashion, they were given a tin star, a brace of pistols and sanctioned for deployment to the care of marshals and sheriffs all across the Union. These Vitruvian Simulacra might lack the emotion and instinct of the flesh and blood deputies, but they know the law and that alone makes them excellent (and impartial) representatives of justice. Of course, having a metal skull and spinal column is extremely handy in an occupation where being shot at or having chairs broken over your head is commonplace. The UR-30 Lawbots kit builds three multi-part resin miniatures: 3 x UR-30 Lawbot Miniatures 3 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 LOKESS Once roused to anger Lokess is a force of nature and terrifying to behold. Of all the remaining Carcosa, injury and a thirst for vengeance has led Lokess to embrace the technology and gifts of the Hex. With implants and augmentations, she couples these with her sheer size to carry the devastating Ursun Repeater and wield it as if it were a simple six-shooter. Lokess feels that she should be the right hand of Carcosa Rex. Unwilling to put aside her petty jealousies and rivalries with Makulus and Tok, she has forced Rex to choose Hanuma as his lieutenant instead. Lokess will force a rebalance of this injustice through the only means she knows how. Rex will die by her hand, but only when the time is right. The Lokess kit builds one multi-part resin miniature: 1 x Lokess 1 x Base. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 GREY WITH SPECIALIST WEAPONS All species within the Watcher Hegemony have their role to play. The Watchers are all too aware of the pitfalls of over specialising. They have not endured for centuries by being inflexible in this manner and so have an entire species, the Grey, who specialise in… not specialising! The Grey are bred as foot soldiers, labourers, architects, engineers, spies, diplomats and scientists - whatever the Watchers need them to be. When circumstance causes the Watchers a need to rely on the Grey for military operations, they are birthed from gestation vats aboard their Arkvault or base of operations with Vermillion or Onyx traits spliced into their genome. This additional genetic material allows them to utilise a wide variety of sophisticated and deadly weapons. These Grey are deployed in support of their more lightly armed kin and can coordinate with Grey Elites or even Viridian commanders to bring about victory for the Watchers. The Grey with Specialist Weapons kit builds two multi-part resin miniatures: 2 x Grey with Specialist Weapon 2 x Bases. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £15 TOKEN SET Upgrade your games of Wild West Exodus with this set of Acrylic Tokens. This set includes all the core condition tokens plus ‘Activated’, ‘Re-animated’, and ‘Quick and the Dead’ tokens in high-quality 2-ply acrylic. The Wild West Exodus Token Set contains: 6 x Hazard Tokens 6 x Hunkered Tokens 6 x Disordered Tokens 6 x On the Lookout Tokens 6 x Activated Tokens 6 x Re-animated Tokens 6 x Quick and the Dead tokens. Please note: Tokens are manufactured in coloured acrylic. Price: £6 View the full article
  15. We’re proud to announce that the Warcradle Scenics range has grown again! We have added to the Woodford range of tabletop terrain and Knightspire, perfect for games of Warhammer Underworld, is now available to pre-order. The Woodford terrain and the Knightspire range are currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of January. WOODFORD Woodford - Church Where better to hide out and wait for it all to blow over than the local church? With high windows and few exits to block, the Church in Woodford is both an ideal and very secure location. This 28 mm scale, Woodford themed Scenery kit contains: 1 x Woodford - Church Various furniture items. Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Price: £15.00 Woodford - Church Upgrade Pack This upgrade pack adds a Vestry, Pulpit, acrylic windows, fonts and light fittings (along with gravestones and fences) to add detail, inside and out, to your Woodford Church. This 28 mm scale, Woodford themed scenery kit contains: 1 x Woodford - Church Upgrade Pack Vestry Pulpit Acrylic windows Fonts and light fittings Gravestones Fences. Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied unpainted and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging. Price: £15.00 KNIGHTSPIRE Knightspire Game Board This game board can be used to create your own boards for Warhammer Underworlds games such as Shadespire and Nightvault. Add whatever designs you want to create a custom playing area for your games. The Knightspire Game Board kit contains 1x Knightspire Game Board Please note: Item is manufactured in Medium Density Fibre Board (MDF). Price: £10.00 Knightspire Hex Tiles These Hex Tiles can be used with the Knightspire Game Board to create your own boards for Warhammer Underworlds games such as Shadespire and Nightvault. Add whatever designs you want to create a custom playing area for your games. The Knightspire Hex Tiles kit contains 10x Knightspire Hex Tiles Please note: Item is manufactured in Medium Density Fibre Board (MDF). Price: £5.00 Knightspire Character Board This player board holds your Warhammer Underworlds character card plus any upgrades, damage or other effects. This is a great way to keep your characters organised. The Knightspire Hex Tiles kit contains 1x Knightspire Character Board Please note: Item is manufactured in Medium Density Fibre Board (MDF). Price: £5.00 KNIGHTSPIRE TOKENS Guard Tokens Move & Charge Tokens Shattered Glass Hex Token Wound Tokens Activated Tokens Double Wound Tokens Glory Tokens These tokens can be used to track your movement, glory, wounds, and more, in games of Warhammer Underworlds such as Shadespire or Nightvault. Please note: Tokens are manufactured in coloured acrylic. Each set sold separately. Price: £3.50 per set View the full article
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