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  1. Just a simple heist. That’s what he said this was gonna be. And like the damn fool I am, I listened to him. And now, here we are, me and the almighty goddamned Jesse James himself, holed up in a deserted saloon bar, dodgin’ bullets left, right and centre. Simple? Ain’t never anythin’ simple once he sticks his oar in. If he’d let me run this job by myself, like I suggested in the first place? I’d be back home countin’ the greenbacks now instead of hidin’ under a counter tryin’ to reload the four barrels of my shotgun. I hate him. I ain’t just sayin’ that to just to make myself sound big. I do. I really hate him. I mean, look at him. Really, just take a moment and really look at him. Every bit as much of a machine as he is a man if you ask me. Ain’t nothing natural left about Jesse James other than his charm and even that’s as artificial as you like. But everyone thinks of him as this great big hero… “Duck, Kid!” I do as he says, of course an’ thanks to the early warning, the two bullets zinging through the already broken plate glass window narrowly miss my head. Kid. Stop calling me that. I hate it when you call me ‘Kid’. That’s Mistah McCarty or Billy to you. I ain’t some child for you to make sit in a corner, thinking ‘bout what they done wrong, no sir. I’m gonna be every bit as famous and every bit as feared as you are. When you call me ‘Kid’ I can hear the laugh in your voice. The joke you’re makin’ at my expense. An’ every single time you flash me that smile, pretendin’ you ain’t got a clue how much you’re aggravatin’ me. But you sure as hell know, Jesse James, you surely do. There’s a sayin’ I heard once. Never meet your heroes, and gosh darn it if that ain’t the truth? When I met Jesse James I was a boy. Barely outta short trousers, I guess, an’ I was blown away by his sheer presence. That man walks into a room, everyone else pays attention. It ain’t his good looks, that’s for sure, although maybe at one time it might’ve been. Hell, no. It’s just that he owns every space as if he’s gathered people to him. He commands their respect by some unnatural means, I reckon. Like them crazies down in the Louisiana swamps I hear tell of with all their hoodoo stuff. Maybe I should look into it. Get myself one of those little dolls stuck all over with pins and stuff. Not that he’s got much left that you could hurt with ‘em. Keep it together, Billy. Bide your time. Your chance will come. Someday soon, he’s gonna look over at me an’ he ain’t gonna see that nervous little kid any more. He’s gonna realise that I will come into my own. An’ on the day that happens, he wants to keep his back firmly up against the wall, ‘cos I will step into those shoes of his like they were never vacated. No more Jesse James. No more single obsession. No, sir. When William McCarty is rulin’ the roost, things are gonna be different. “This is some fun, huh, Kid?” Even his grin is drivin’ me crazy. He thinks this is all a big game, a show put on by the Lawmen out there in the street just for his benefit. He’s already taken one of ‘em out. Poor bastard didn’t stand a chance. Pew. Bullet straight to the brain, instant death. Not even a chance. James can stand, use those implants in his eyes to aim an’ fire with more accuracy than even the best shooter in the West. You know. Me. The so-called Billy the Kid. He might actually be the best, but only ‘cos of those weird things he got from that Carpathian fella. Now me, I’m good without any help, thank you so very much, an’ I’m gonna keep it that way. “Time to make our run for it, Billy-boy. You game?” And, damn it, he fires up my enthusiasm, an’ I find myself noddin’. Because while I hate him, with the heat an’ passion of a burnin’ star, I sure as hell want to be just like him. He’s my hero, after all. View the full article
  2. Warcradle Studios are proud to announce their forthcoming miniatures game, inspired by the occult horror author, H.P. Lovecraft. As the world rebuilds after the Great War, the carnage has caused long forgotten dark gods of ancient power to begin to awaken. Those touched by these Old Ones have formed rival cults and now move amongst an unsuspecting world preparing for their Master's return... View the full article
  3. We are doing something special with the way we decide which faction will be the host of the 2019 Festive Miniature! View the full article to find out how you can help your faction
  4. Prepare to be bamboozled! Mean-spirited, foul-mouthed and lawless villains are on the loose, a hulking beast has been seen lurking around a rotting building in the Nazombu Bayou, and Portal travel is more popular than ever... This months pre-orders are here. First, we have The Cowboys Posse, lead by Johnny Ringo for the Outlaws, robbing, killing, gambling and drinking their way to their notion of glory. Ringo’s a crack-shot, cold-blooded killer; a marksman without peer and he is justly feared for it. It’s rumoured that he’s ripped a man’s tongue clean apart for making derogatory remarks about his women - justifiable? Pre-order The Cowboys Posse from today. Next, for the Hex, a monstrous creature with a ravenousness appetite who’s arguably more brawn than brains, it’s Legendary Vor Khet! First sighted on the Wild West Exodus Facebook page, nowadays, you’ll find this hulking beast lurking in the swamp-lands of the Nazombu Bayou - pre-order now. That’s not all. Although Portal technology predates the rise of the Enlightened, since the arrival of the Order and their Portal Vanguard, more travellers are risking their lives in an attempt to master these gateways and harness their power. Why is this important? Because now, as of today, you can pre-order a set of Portals for any faction in Wild West Exodus! And last, but by no means least, you can attempt to construct another building in the Nazombu Bayou, just like the frontier settlers that failed before you, by pre-ordering the new Rotten Jetty. With the Abandoned Shack released this weekend, that’s two Nazombu Bayou terrain pieces to collect. But, hey, who’s counting? All of next month’s releases are available to pre-order online now and from your FLGS - to be released on the 31st August 2019. The Cowboys Posse The Cowboys include the disfigured and spiteful Misty Mimms, a woman wanted in numerous territories for violent crimes and with a particular hatred of Jesse James. The veteran prospector and ruthless killer Ike Clanton; his brother Billy Clanton, known as Chef because of his penchant for knife-play; the mysterious trick shooter Annie Mozee who is wanted in for the murder of Francis Butler and Hulda Haines in 1871. The final member of the gang is Frank McLaury, mortally wounded by the Earps and transformed by experimental Enlightened technology at the hands of Kyle the Black into the psychotic H-Bot 44. The Cowboys stampede their way through the region, robbing, killing, gambling and drinking their way to their notion of glory. Read the full description here. Price: £35.00 Legendary Vor Khet The most common story told by locals is that Vor Khet was once of the Warrior Nation. A large man with a prodigious appetite, he preferred his own company beyond the plains. In the foothills of the mountains he hunted, fished and roamed free. But isolated from his kindred, he fell prey to a malevolent wraith that corrupted him both in mind and body. Having fed him her dark energies, the spirit discovered Vor Khet’s appetite remained unsated and so she unleashed him on the world, to kill and devour any living creature that crossed his path. Darkness is no obstacle for this creature as, almost blind, he senses the beat of the heart, the quickening of breath and can taste the tang of blood in the air. Once Vor Khet hunts you, your doom is all but certain. Your fate is to be ripped apart in his toothy maw. Read the full description here. Price: £28.00 Portals A marvel of the Dystopian Age, portals are gateways rent into the fabric of space forming a passageway to another nearby location. Often these portals can be linked into a multitude of other such gateways forming a network in the local area. Any person or object smaller than the aperture of the portal can pass through and be transported almost instantaneously to a new location. Read the full description here. Price: £15.00 Nazombu Bayou Abandoned Shack Few places are as dangerous as the many bayous found along the gulf coast of Texas and into Louisiana. These often hot and oppressive swamp-lands are no place to take a gunshot wound and the shallow water can suddenly deepen, causing the death of many an unwary traveller. Many frontier settlers have attempted to build shacks and jetties only for them to fall into disuse and disrepair. The water is dark and brackish making it unsafe to drink and concealing the predatory creatures that lurk beneath the surface. Read the full description here. Price: £20.00 Back to top View the full article
  5. Introducing Gloomburg and two new ranges of bases. It doesn’t matter if you’re building a post-apocalyptic battlefield, a fantasy battlefield or building a dense townscape for your favourite fantasy-based skirmish game. Gloomburg has you covered, with 6 different building types and at least one ruined variation for each so you can do anything your imagination desires. The scenic bases range also expands this month with two new additions, Clockwork, and Tech City. Clockwork is perfect for your favourite steampunk games like Malifaux, Wild West Exodus or even some Kharadron Overlords. The tech city range pairs perfectly with the Warcradle Scenics terrain range and would suit any Sci-fi miniatures like Infinity or an upgrade for your Kill Teams. Both Gloomburg and the Scenic bases are available to pre-order now at Wayland Games and with your FLGS - due for release at the end of August 2019. Gloomburg Scenery - Cottage The mists curl and eddy around the dark village as a gentle breeze disturbs the deserted streets. The only sounds are the crows who gather on several roofs. Shadowed figures move in the darkness, hollow-eyed inhabitants of a once-thriving market town. What evil could have wrought this change? What will you find lurking in the tower at the edge of town? The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in. This Gloomburg Scenery kit contains: 1 x Gloomburg Cottage Price: £10.00 Find out more Gloomburg Scenery - Manor This Gloomburg Scenery kit contains: 1 x Gloomburg Manor Price: £14.00 Find out more Gloomburg Scenery - Old Mill This Gloomburg Scenery kit contains: 1 x Gloomburg Old Mill 5 x Crates 1 x Handcart Price: £16.00 Find out more Gloomburg Scenery - Marketplace This Gloomburg Scenery kit contains: 2 x Market Stalls 1 x Fountain 5 x Crates 1 x Statue 2 x Handcarts Price: £8.00 Find out more Gloomburg Scenery - Ruined Cottage This Gloomburg Scenery kit contains: 1 x Gloomburg Ruined Cottage Price: £8.00 Find out more Gloomburg Scenery - Ruined Manor This Gloomburg Scenery kit contains: 1 x Gloomburg Ruined Manor 2 x Ruined Walkways 3 x Wall Sections Price: £10.00 Find out more Gloomburg Scenery - Ruined Old Mill This Gloomburg Scenery kit contains: 1 x Gloomburg Ruined Old Mill 5 x Crates 1 x Handcart Price: £12.00 Find out more Gloomburg Scenery - Tower This Gloomburg Scenery kit contains: 1 x Gloomburg Tower 1 x Well 2 x Crates 1 x Gibbet Price: £22.00 Find out more Gloomburg Scenery - Ruined Tower This Gloomburg Scenery kit contains: 3 x Gloomburg Ruined Tower Sections Price: £10.00 Find out more Gloomburg Scenery - Ruined Tower Top This Gloomburg Scenery kit contains: 1 x Gloomburg Ruined Tower Top Price: £8.00 Find out more Gloomburg Scenery - Blacksmiths This Gloomburg Scenery kit contains: 1 x Gloomburg Blacksmiths 1 x Wooden Shelter Price: £14.00 Find out more Gloomburg Scenery - Ruined Blacksmiths This Gloomburg Scenery kit contains: 1 x Gloomburg Ruined Blacksmiths 1 x Ruined Wooden Shelter 1 x Walkway Price: £12.00 Find out more Warcradle Scenics Bases This intricately detailed set of scenic MDF bases are ideal for all 25mm - 35mm Steampunk, Fantasy or Industrial miniatures. These are perfect for giving your army a unique look. Available in packs of 45 x 25mm Clockwork Bases 30 x 30mm Clockwork Bases 30 x 32mm Clockwork Bases 20 x 40mm Clockwork Bases Find out more This intricately detailed set of scenic MDF bases are ideal for all 25mm - 35mm Sci-Fi or Industrial miniatures. These are perfect for giving your army a unique look. Available in packs of 45 x 25mm Tech City Bases 30 x 30mm Tech City Bases 30 x 32mm Tech City Bases 20 x 40mm Tech City Bases Find out more View the full article
  6. We've been planning to do something a little bit special for this year's festive miniature as a way of thanking the community for all the support we've received. From the excitement surrounding some of our up and coming releases like Bill and Ted, Dystopian Wars, Lost World Exodus and more to be announced soon, to the growth of Wild West Exodus, we’re giving you the opportunity to decide on the faction of this year’s festive miniature! The full details of how you can help your faction claim the 2019 festive miniature will be revealed at the end of the month. For now, head down to your FLGS* and prepare your miniatures for the tabletop. Keep an eye on our social media channels for more information. Don't forget, you can subscribe to our newsletter to get updates straight to your inbox. *There is a special campaign on the way! View the full article
  7. Introducing New Kyoto scenery! There’s a new collection joining the Warcradle Scenics range of tabletop terrain; New Kyoto offers a series of Japanese style sci-fi buildings ideal for 25mm - 32mm skirmish wargames. Whether you choose to mix and match these scenery sets or get the entire collection to create your sci-fi tabletop, all of the New Kyoto buildings, when finished, are a beauty to behold. With modular buildings and walkways that fit together, you can build your city the way you want it. You’ll have complete tabletop freedom with this scenery and the option of constructing taller and more complex structures at no extra cost. New Kyoto scenery kits Each of the buildings in the New Kyoto range has removable doors, walls, and ceilings so you can continue the tabletop action inside - it doesn't matter how large your structure is! The range includes three themed H.A.B (Habitation Modules) scenery kits, varying in size and luxury, a Hallway set, a Staircase set and Walkway set. For those of you who want to transform a HAB into a distinctive sci-fi building, there's also the Pagoda set and the Roof Corner set to collect (add these on to HAB units). All of the New Kyoto scenery sets are available to pre-order now at Wayland Games and with your FLGs - due for release at the end of July 2019. New Kyoto: Pagoda The Pagoda is an upper floor addition to any of the HAB units. This decorative add-on will transform a hab into a distinctive sci-fi building. This modular 28mm scale New Kyoto themed Scenery kit contains; 1x Pagoda Building Level 1x Ladder Price: £10.00 Large H.A.B. This series of Japanese style sci-fi buildings are ideal for use with any 25mm - 32mm skirmish wargames. With modular buildings and walkways that can all be fitted together, you can build your city the way you want it. All doors open and the walls and ceilings are all removable so the action can continue inside each building - no matter how many levels or how large your structure is! Habitation Modules or H.A.B’s are the most common living quarters found in New Kyoto. Varying in size and luxury, they are often designed to contain a galley, toilet, shower, sleep stations and medical facilities among other things. This modular 28mm scale New Kyoto themed Scenery kit contains; 1 x Large H.A.B, featuring Working doors Removable wall panels 2x Ladders 2x Removable Walls/Fences Price: £18.00 Medium H.A.B. This series of Japanese style sci-fi buildings are ideal for use with any 25mm - 32mm skirmish wargames. With modular buildings and walkways that can all be fitted together, you can build your city the way you want it. All doors open and the walls and ceilings are all removable so the action can continue inside each building - no matter how many levels or how large your structure is! Habitation Modules or H.A.B’s are the most common living quarters found in New Kyoto. Varying in size and luxury, they are often designed to contain a galley, toilet, shower, sleep stations and medical facilities among other things. This modular 28mm scale New Kyoto themed Scenery kit contains; 1 x Medium H.A.B, featuring Working doors Removable wall panels 2x Ladders 3x Removable Walls/Fences Price: £12.00 Small H.A.B This series of Japanese style sci-fi buildings are ideal for use with any 25mm - 32mm skirmish wargames. With modular buildings and walkways that can all be fitted together, you can build your city the way you want it. All doors open and the walls and ceilings are all removable so the action can continue inside each building - no matter how many levels or how large your structure is! Habitation Modules or H.A.B’s are the most common living quarters found in New Kyoto. Varying in size and luxury, they are often designed to contain a galley, toilet, shower, sleep stations and medical facilities among other things. This modular 28mm scale New Kyoto themed Scenery kit contains; 1 x Small H.A.B, featuring Working doors Removable wall panels 2x Ladders 4x Removable Walls/Fences Price: £10.00 Walkway Set This series of Japanese style sci-fi buildings are ideal for use with any 25mm - 32mm skirmish wargames. With modular buildings and walkways that can all be fitted together, you can build your city the way you want it. All doors open and the walls and ceilings are all removable so the action can continue inside each building - no matter how many levels or how large your structure is! The Walkways are used to add connecting pieces between your buildings to create a large conurbation. This modular 28mm scale New Kyoto themed Scenery kit contains; 2x Long walkways 3x Short walkways Removable Walls/Fences Price: £10.00 Hallway Set This series of Japanese style sci-fi buildings are ideal for use with any 25mm - 32mm skirmish wargames. With modular buildings and walkways that can all be fitted together, you can build your city the way you want it. All doors open and the walls and ceilings are all removable so the action can continue inside each building - no matter how many levels or how large your structure is! Hallways allow you to connect the H.A.B’s together to construct wider and more complex structures. This modular 28mm scale New Kyoto themed Scenery kit contains; 1x Hallway 1x Long Walkway Removable Walls/Fences Price: £10.00 Corner Set This series of Japanese style sci-fi buildings are ideal for use with any 25mm - 32mm skirmish wargames. With modular buildings and walkways that can all be fitted together, you can build your city the way you want it. All doors open and the walls and ceilings are all removable so the action can continue inside each building - no matter how many levels or how large your structure is! The Roof Corner Set is an upper floor addition to any of the HAB units. This decorative add-on will transform a hab into a distinctive sci-fi building. This modular 28mm scale New Kyoto themed Scenery kit contains; 4x Roof Corner Pieces Price: £8.00 Staircase Set This series of Japanese style sci-fi buildings are ideal for use with any 25mm - 32mm skirmish wargames. With modular buildings and walkways that can all be fitted together, you can build your city the way you want it. All doors open and the walls and ceilings are all removable so the action can continue inside each building - no matter how many levels or how large your structure is! The Staircase set allows you to connect the H.A.B’s together to construct taller and more complex structures. This modular 28mm scale New Kyoto themed Scenery kit contains; 3x Multi-level Staircases 12x Barriers Price: £10.00 View the full article
  8. Legendary figures return to Wild West Exodus. There's a new kid in town. Move over Jesse James, Billy the Kid and his gang of gunmen have arrived. Billy the Kid is the leader of a like-minded gang known as The Regulators, who tread a curious line between notoriety and legitimacy. This is down to desperate Marshals who can turn to this gang of gunmen for their skill and experience in times of need. These Outlaws frequently partake in criminal activities including, but in no way limited to, bank and stage robberies, street brawls and on occasion, simply ‘settling an argument'... Pre-order The Regulators Posse from today! Billy isn’t the only legendary figure returning to the Wild West. The brilliantly gifted, Nikolai Tesla, is back fighting front line with the Union in his own specially designed battle strider. You can pre-order Legendary Nikolai Tesla now. Last month we announced the Amber Clade Posse, sporting a pair of fierce warriors, this month, the Vermilion Sentinels are available to pre-order as a set - a great addition for any Watcher force. This month also sees the Fire Eagle / Great Thunderbird available to pre-order for Warrior Nation. What more powerful an ally can the Warrior Nation have than these massive and ferocious energy beasts? Last but not least, we’re excited to announce the new Nazombu Bayou terrain range! The squabbles and skirmishes in the west can often spill out into all types of terrain. Few are as dangerous as the many bayous found along the gulf coast of Texas and into Louisiana. The Nazombu Bayou Abandoned Shack, originally built by settlers, is one of many safe-haven to fall into disuse and disrepair in the harsh swamplands. This new terrain piece is available to pre-order from today - dare you enter the Nazombu Bayou? All of next month’s releases are available to pre-order online now and from your FLGS - to be released on the 27th July 2019. The Regulators Posse Legendary figures in the Wild West, like Jesse James, will naturally cast a long shadow in which other men will eternally skulk. William McCarty is one such man. Young, headstrong and impetuous, Billy McCarty rarely teams up with Jesse James. When he does, things quickly flare up and the two egos clash. McCarty perceives James as a broken relic who has had his day and who should make way for a faster, younger man such as Billy McCarty. In return, James sees McCarty not as a challenger to his outlaw crown but as little more than an upstart. It was James that first coined the sobriquet ‘Kid’, which McCarty so despises. Read the full description here. Price: £35.00 Legendary Nikolai Tesla Carpathian felt it was his responsibility to supply both sides of the conflict with more and more devastating weaponry, in exchange for power and influence. Beyond Carpathian and his egalitarians in the Americas, the majority of the Covenant of the Enlightened maintained a policy of custodianship, preferring to keep hold of the technologies they developed for themselves. They did not interfere in global conflicts. However, in the face of this unimaginable bloodshed, one young and brilliantly gifted Enlightened scientist named Nikolai Tesla was so horrified by what he saw as a war without end that he took an act that changed the world. Ignoring the other Enlightened and his own government in the Prussian Imperium, Tesla made his way to New York and there he offered his expertise to the Union in order to bring an end to the war with the Confederacy. President Lincoln, desperate for anything to break the stalemate of destruction, recognised that this could well be the turning point of the conflict and accepted the young scientist’s offer. Read the full description here. Price: £28.00 Fire Eagle / Great Thunderbird In times of great need, the Warrior Nation perform a binding ritual to merge the power of a spirit animal with its flesh and blood likeness in the world. This is done with reverence and not a small amount of reluctance as, while such binding is a formidable blessing, it carries a terrible price. Unlike the Spirit Walkers, a mortal animal bound in such a manner will often perish once the spirit leaves it. The spiritual energy channelled through these creatures is incredible and, while the Shaman who employ the rituals are using the ways of the Great Spirit, many feel that doing so is against the rhythms of the earth. But, against the technological abominations of the Dystopian Age, what more powerful an ally can the Warrior Nation have than these massive and ferocious energy beasts? Read the full description here. Price: £38.00 Vermilion Sentinels The Vermillion clade serve the Watcher Hegemony as escorts and bodyguards. They are often sent on missions that include high ranking leaders or diplomats and are instinctively vigilant for threats to their charges. The Vermillion are particularly suited to this role as their armoured carapace and extensive weapons training allows each Vermillion to selflessly protect their charges even at great risk to their own mortality. Armed with deadly bladed gauntlets and Fusion Carbines, these fierce warriors are intended to stop any threat dead in its tracks with disciplined and deadly force. To them, nothing else matters other than the safety of those they are sent to protect even using their own bodies to shield them from harm. Read the full description here. Price: £15.00 Nazombu Bayou Abandoned Shack The squabbles and skirmishes in the west can often spill out into all types of terrain. Few are as dangerous as the many bayous found along the gulf coast of Texas and into Louisiana. These often hot and oppressive swamp-lands are no place to take a gunshot wound and the shallow water can often suddenly deepen causing the death of many an unwary traveller. The water is often dark and brackish making it unsafe to drink and hides many creatures that lurk beneath the surface. Many frontier settlers have attempted to build shacks and jetties only for them to have fallen into disuse and disrepair. Read the full description here. Price: £25.00 Back to top NEW WILD WEST EXODUS WALLPAPERS AVAILABLE View the full article
  9. Warcradle Studios will be attending PAX Unplugged in December! We're very excited to be attending PAX Unplugged 2019, which focuses solely on analogue gaming (or good ol' fashioned tabletop gaming to you and me). We will be there with our awesome demo team 'till dawn ... and a little bit after), members of our Studio team, as well as a host of plastic and resin delights. So, whether you want to come and play Wild West Exodus, take part in the beta of Dystopian Wars, talk about the future of Warcradle Studios' games, or view some very cool miniatures - we've got you covered. More information about what to expect at our booth will be announced as we get closer to the event. Staying up-to-date: PAX Unplugged 2019 You’ll never miss an update if you join our Facebook event for PAX Unplugged 2019 or follow us on Facebook, Twitter and https://www.instagram.com/warcradlestudios/ . Not on social media? Check the community calendar on the Warcradle Studios forum to see all of the events we’ll be attending throughout the year. View the full article
  10. “I just want to see how it works.” If any man can lay claim to a true mantra, that would be Viktor Beitel. One of the earliest memories he could bring to mind, heavily featured the antique clock on the mantel. He remembered it vividly; an exquisite model encased in lovingly polished wood and wound meticulously by his father every night. The ticking was steady and precise, soothing even. He was often to be found in the drawing room where it presided grandly over the fireplace like some elderly retainer. He would sit on the carpet and stare at it for inordinate periods of time. Early memories they were and fond ones, indeed. One of his later memories was the scolding that he’d received because of the clock. He couldn’t have been more than four years old, but the memory was always revisited in perfect clarity. His father had caught him with the beautiful timepiece, removed carefully from its pride of place and with its innards meticulously spread out on the floor in front of a fascinated child. Cogs were arranged slightly obsessively in order of ascending size, springs were laid out and the clock’s hands were being held up for deep scrutiny. “I just wanted to see how it worked,” had been his juvenile defence. It hadn’t stopped his father from administering a good thrashing, although all things were relative. Isaac Beitel was fond of his precocious child and it was more for the look of the thing than any actual desire to harm the boy. It satisfied Viktor’s strict mother well enough. Later, when his wife was out visiting friends, Isaac sat down with his son and showed him how the clock fit back together. The immense satisfaction that Viktor had known when the clock resumed its steady rhythm had been tangible. The understanding that came with seeing how the clockwork mechanism worked fired his natural desire for learning and he became an avid student of exactly how it was that things worked. Isaac indulged him in his curiosity, finding him simple items to strip back and study. When the family’s carriage was serviced, Viktor was allowed to crawl beneath it and learn about the axel and how it connected to the wheels. It was not surprising that he excelled in the sciences at school, although his teachers often murmured that it was always best not to seat him beside a window for fear he would ‘be off, flying with the birds’. However, this desperate desire to understand did not always meet with approval. When he’d been eleven, his father had needed to step in and stop him from dissecting the family dog after it suddenly died of old age. “I just wanted to see how it worked,” he’d protested. Isaac quietly despaired. “The boy will be a doctor, or an engineer,” was the general consensus. As he grew older and his notions frequently veered toward the fanciful, his mother fretted that he was likely to become a wastrel. He was always buried in his books, always trying to build something, rarely succeeding, but demonstrating an indomitable spirit that kept him going forward. Both of his parents had died before he had completed his schooling and while he had only ever had a stiff and formal relationship with his mother, he grieved her loss. In part, the devastation it caused his father meant the man never fully regained his will to live. He followed his wife into eternal rest soon after and left behind a broken-hearted son. • • • When his father had passed on, the clock had become his. It was the greatest comfort he possessed and a means by which he could always remember where his furious desire to know how the world worked had originated. Viktor wound it every night. When he was frustrated, he turned to its solicitous ticking for comfort, in the way that others turned to crime, or to madness – or to drink. In the wake of the death of his parents, he’d spent his share of time contemplating the world from the bottom of a bottle of bourbon, but it had given him little insight into universal truths and had gifted him with entirely too many bad headaches. So he had sobered up and hunted gainful employment in the form of a sequence of increasingly unsatisfying apprenticeships. Nothing ever seemed to fit. He’d worked for a clockmaker for a short while, but it was evident that he was more keen to take the things apart, than he’d been to put them back together. A stint in a carriage works followed, but that similarly failed to hold his attention. Then came the glorious times. The age of RJ-powered technology. It was the time to be alive and Viktor grabbed at it with both hands. He learned the process of distillation and refining working in a poorly-ventilated room with a handful of others. Producing the end product that was shipped out to fuel generators, weapons and vehicles in the United States and beyond. But Viktor would never be happy with that. Not when the raw material had so much potential. It had to have potential. He knew that. It was just a case of… taking it apart. Seeing how it functioned. Interest turned to fascination and, over the years, fascination slowly turned to obsession. Obsession led to, often unsuccessful, experimentation. But every failed attempt to understand what he believed to be the deeply hidden transformative properties locked within the core of the miracle substance was met with the same eight words, “I just want to see how it works.” View the full article
  11. Warcradle Studios attended the UK Games Expo 2019 for all three days this year, resulting in a memorable weekend jampacked with a whole lot'a tabletop gaming. We ran demos for both Wild West Exodus and Dystopian Wars at the event, and our fantastic Warhosts showed off thrilling scenarios and beautiful table setups for both games. We were also privileged to have Parker from The Battlehammer join us once again as a Warhost and if you are interested in becoming one Click Here to find out everything you need to know. Below you can see our demo table gallery from the event for both Wild West Exodus and Dystopian Wars. Here is a peek at our display cabinet including event exclusive Jadzia Kosciuszko - Winged Hussar Captain and the upcoming Amber Clade and Death from Above posses. A visit from OnTableTopLive Our good friends over at OnTableTopLive visited us at our stand to talk all things Wild West Exodus, Dystopian Wars and of course the anticipated Lost World Exodus. Check out their interview below with Chris to find out what is coming up for the Dystopian Age and a close-up and personal look at our table setups. View the full article
  12. “Well Doctor? What is to be done about the High Marshal?” Thomas Edeson demanded. Doctor Burson Carpathian looked around the polished mahogany table he was seated at. Across from him were a handful of his current allies and agents, each eager to hear what solution Carpathian proposed to their collective difficulty. The Lawman Wyatt Earp. Carpathian finally spoke. “How many of you have been having the same difficulties as Thomas has with the Lawmen in the territory?” Jedediah Smith and Annabelle Hamilton nodded in agreement. The others did not signal dissent. Everyone in the room had cause to venture into the wider territories on a fairly regular basis to further the cause of the Enlightened. Each of them had suffered setbacks at the hands of High Marshal Wyatt Earp and his Lawmen. Often, when a town was ripe for influencing, a sheriff, Infernal Investigator or even one of the legendary Earp clan, would descend upon the burg and wreak havoc with the Enlightened’s plans. Even the Countess and Eiffel had suffered setbacks in their forays beyond the Tonto Forest. Carpathian nodded in sympathy to their looks of frustrated agreement. “I know, my friends. We had not anticipated, back when we first began our hallowed struggle to bring enlightenment to humanity, that such a force for ignorance and inflexibility would arise amidst the benighted Union to foil us.” His smile returned, and his hands spread out before him, as if presenting some great offering. “However, I believe our relationship with the Lawmen might well evolve, solving more than one of our issues with a single blow.” The doctor pulled his watch from his vest pocket and consulted the red-glowing face. “In fact,” he muttered around his smile. “I believe someone who could shed further light on that very subject is due to arrive at any moment now.” He twisted around, addressing the woman beside him. “Miss Ratchet, if you would be so kind?” Without a word, Harmony Ratchet moved from her station beside Carpathian’s chair and went to the door, opening it silently. On the other side, revealed as the heavy slab of dark wood slid open, stood the dusty and battered figure of Virgil Earp. * * * Virgil’s skin crawled as the door swung silently open before him. He had almost managed to convince himself this inevitable moment would never come. But from the moment he had fled Tombstone and turned his back on his brother to beg Carpathian to repair his devastated arm, something in the shadows of his heart knew that he would return to Payson one day, as just another creature of the damned European. He could only hope the price he would be called upon to pay would not undo all the good Wyatt and the rest of the Lawmen had accomplished. As he stepped into the room, Virgil kept his back straight and his gaze steady. He recognized all of those present as antagonists from down through the grim years, and it became easier to maintain the slight sneer he decided was the most fitting expression for this darkest moment of his life. He had to maintain as much dignity as he could. Edeson, in particular, looked like someone had pissed into his beer. Smith looked nervous and distracted, as always. And the bloated form of Kyle Tanner, now called ‘Kyle the Black’, was almost comically wedged behind the table with grotesque mechanical claws waving over his head. Lady Hamilton, a Southern rich girl often was seen playing mad scientist in these parts and standing around the room he could spot all manner of Enlightened blowhards and sycophants, a wide range of expressions passing across their faces. The only faces that gave him pause were the Kauffman twins, violent Bavarian scum who had caused untold havoc as they rampaged across the territories. He knew they were each wanted for more murders than you could count on both hands... If it came to shooting, he would make sure he took those two out if nothing else. As the thought came through his mind, Virgil looked down at his right hand. The crude iron arm Carpathian had given him had served him well, despite the tension it had created between him and his brother. But it was not his, and a day never passed without a keen reminder of what he had lost, and what he had given up to replace it. “Marshal Earp, thank you for joining us.” The words snapped Virgil back to the dark present, and he looked to the head of the table, his gut twisting behind his gun belt. Carpathian was sitting in a chair that could easily have been confused for a throne. Given how grand the rest of the room was appointed, it was obviously the effect he was striking for. The self-styled Father of the Enlightened was sitting back casually, master of all he surveyed, chin propped on one metal-braced hand, elbow on the carved arm of the chair. His smile was almost enough for Virgil to draw his blaster and end the charade right there. If they hadn’t taken his grenade launcher at the front door, the massive weapon that Wyatt had laughingly named The Gift, he might have turned his back on this Faustian bargain then and there and blasted them all back to Hell. But more than his own pride was at stake. His family name, and the legacy Wyatt, Martha, Morgan, Warren and the rest had worked so hard to build, was on the line. Virgil could not afford to indulge himself in a suicidal purge, no matter how good it would have felt. “Marshal Earp, if you would care to take a seat?” Carpathian once again dragged Virgil’s mind back to the dark moment at hand, and he reluctantly dropped down between Lady Hamilton and Carpathian at the head of the table. The Lawman took his hat off as he sat, resting it on the gleaming wood of the table before him. “I came, Doctor. Say yer piece.” Virgil knew he had no room to negotiate or manoeuvre, but that did not mean that he would meekly bow down before the black destiny of the moment. Carpathian seemed amused by Virgil’s response, but a chill prickled down his old back, as he realized just how vulnerable he was here. “Marshal, please.” The smile warmed, but Virgil was not fooled. Carpathian could afford to appear magnanimous in the centre of his power. It carried no reassurance. If it came time to shoot or drop iron, Virgil knew he was done for. “I have asked you here so that I could thank you for your most recent services.” Virgil looked away. He had been passing along harmless-seeming information on Union movements and the attitudes of townsfolk ever since the doctor had replaced his arm. The Union had denied him the medical help he needed despite all the work his family had done for them. He felt no guilt, passing along that information. But at some level, Virgil knew the information about the townsfolk, about their attitude toward the Union and Carpathian’s branch of the Enlightened, and their own plights here at the back end of nowhere, was more of a betrayal of his family’s legacy than all the rest combined. “I would like to take this opportunity to reaffirm that you have been asked to do nothing that worked against your family’s best interests?” The doctor’s hand waved before him, as if granting some boon upon a peasant. Virgil’s jaw tightened, but he nodded. There was nothing else he could do. Carpathian’s smile widened. “Excellent.” The man nodded to the rest of the table, and the assembly nodded mechanically in turn. Carpathian looked back to Virgil, leaning forward, his face realigning itself into a more reassuring configuration, his eyes softening. “Marshal, it is important that you believe what I am about to tell you. The future of the entire continent depends upon it.” Virgil’s stomach gave another sickening heave. He swallowed the sour bile down, and jerked his head in a single, violent nod. Out of the corner of his eye he could see that the monsters around the table were staring at the doctor, clearly eager to hear what the man had to say. Whatever was happening, Carpathian was being true to form, indulging in high drama, and his posse of twisted flannel mouths were learning about this scheme at the same time as Virgil himself. “You must understand our ultimate goal, Marshal, to understand why we do what we do.” The man’s face was severe, his hands splayed on the table before him. “We are concerned first and foremost, with the freedom and well-being of the common people of the land.” Virgil snorted before he could stop himself. The Enlightened, Carpathian and his minions especially, had killed just as many innocents as any of the other outfits tearing the territories apart between them. And none of the rest of the factions bothered to offer the devil’s bargain and enslave the poor pie-eaters on their deathbeds. Fixing them up and converting them into all manner of miserable looking henchmen and menials to then serve those same Lords and Ladies of the Enlightened that near murdered them to begin with. Carpathian raised a placating hand, nodding in rueful agreement. “I know, I know. Our work has often redounded to the detriment of the common people.” The man seemed genuinely sorry, and Virgil had to force himself to remember all the crimes that were laid at the doctor’s feet. There seemed to be less than universal agreement with the sentiment around the table. Some, like the strange, dark-skinned woman in white, smiled in genuine amusement. “Often, in our pursuit of the most enlightened path for humanity, we lose sight of the cost upon the common man.” Carpathian shrugged. “It is a fault not uncommon within the scientific community throughout history, I’m afraid. And yet, I assure you, our ultimate goal should not be doubted.” Virgil managed to repress his reaction this time, but he made no attempt to hide his scepticism. “Marshal, let me approach this from another angle, perhaps.” Carpathian looked up at the ceiling, his fingers drumming on the fine wood of the table. “Has the Union of Federated States been a good steward to the men and women of the territories?” The churning in his gut hardened to an icy anger. Even though he knew he was being manipulated, Virgil refused to deny his own convictions regarding the leadership in Washington. “You know it ain’t.” Carpathian nodded. “And do you truly believe that the men of the Union, specifically men like Odysseus Grant and President-in-perpetuity Johnson, have the best interests of the common people in their hearts?” Virgil had never met Grant or the president, but he had seen the results of their policies within the territories. They pursued their vicious, selfish agendas throughout the west, and spent no effort to help those wronged in that pursuit. Hell, it was like pulling hen’s teeth to get them to cough up a red cent for the Marshal’s Service. “You know I don’t.” Virgil’s anger with the Union government, raw and bloody in the aftermath of his maiming, had made him vulnerable to Carpathian’s manipulation during their negotiations for his replacement limb. “Do you believe that another party, perhaps outside of the traditional leadership of the Union, might better serve the common folk?” Virgil started to nod, and then stopped, caught by surprise by the laugh that rose up in his throat. “You mean ya’ll?” He gestured to the mismatched crew around the long table, each face a mixture of confusion and irritation. “Ya’ll are gonna be the new lords of creation? Rulin’ the rest of us poor sods from your mansion?” Carpathian was quick to shake his head, a look of annoyance flashing beneath the calm, kindly facade. “No. It is important for you to know that we do not seek to rule. We seek a stable environment from which to assist the growth and wellbeing of the people.” Virgil did not miss the looks of misgiving and rejection that flashed across several of the faces around the table. Not everyone, it seemed, was completely convinced that they did not want to lead in this brave new world the doctor was conjuring up. “We seek only to usher in an age where our work can best benefit the innocents most adversely affected by Washington’s careless disregard and draconian, imperialist policies.” The doctor’s face was so sincere, Virgil forced himself to stifle the laughter again rising in his throat. “And you do this by pervertin’ the bodies of folks’ loved ones, slappin’ guns ‘n knives on ‘em, an’ drivin’ ‘em into fights to get shot up and burned down by anyone who don’t agree with you?” Carpathian’s eyes hardened. “Nothing we do is illegal, I assure you, Marshal. And would you rather the forces of chaos that run rampant through the territories, from the savage, to the road agents, to the minions of Washington, be allowed to do so with only the Federated States Marshal Service to stand between them and the innocents that call these dry, inhospitable lands their home?” Virgil stared at the doctor in silence, and then turned his eyes upon each of the scientists sitting across from him. Each of them looked as if they had swallowed something bitter. He sensed where this was going, and he thought they must as well. Their expressions, more than any words of Carpathians’, made him think there might be some truth to what the madman was spouting. “You saying you want to work with the Marshal Service?” The words were heavy with scorn and disbelief, but he was brought up short when Carpathian shook his head in sharp, immediate denial. “No, Marshal. We will not work directly with the Law, any more than I believe Wyatt Earp would be willing to stand shoulder to shoulder with me.” He tilted his head down as he continued. “But I suggest something of an alliance of convenience. You will assure your brothers that we mean no harm to the lawful status quo within the territories, that we work toward a stable nation where laws, the laws your brother is so enamoured of, will truly be upheld and affirmed; not the laws of Washington, but the laws civilized men have agreed to abide by for thousands of years. We will work in our way, and you shall work in yours.” Carpathian’s heavy gaze fell upon Virgil with the force of a sledgehammer. “You will convince High Marshal Wyatt Earp that we are not his enemy; that our agents moving through the western territories work with the same overall goals as the marshals themselves. You will convince your brothers and sister to stay out of our way.” Something within Virgil’s chest snapped, and a flood of ice melt rushed through his veins. There was no negotiation or compromise in those dark eyes. Virgil Earp had arrived, at long last, at the final destination of his ill-fated choice to accept the doctor’s assistance in that dark moment long ago. “They won’t listen.” The words sounded dead in his own ears. “Wyatt’ll disown me if I push it too hard. I can’t.” “You have no choice, Virgil.” The iron in the tone was clear. The faces across the table had settled into surprised, delighted excitement as the doctor’s intention became clear. “You will see to it that your brother and his deputies stay well clear of my forces from now on. I assure you, I have been nothing but honest with you today. But whether you believe my intentions to be pure or not, you have no choice. You will do everything in your power to further those intentions.” A cold, stony smile formed on the doctor’s face. “Unless you would like to relinquish your arm and languish in the mines of The Warcradle for the rest of your short, miserable life?” Virgil looked down at the clenched metal fingers of his right hand. The fine mechanisms of the joints squeaked slightly at the tension. He had been made whole again by Carpathian, but at what price? A sudden, stabbing pain flashed through his numb mind, and the arm twitched as he watched. “In addition, Marshal, I would greatly appreciate your further assistance in another endeavour.” The doctor’s voice was casual, but a certain roughness caught his attention, and Virgil cocked one bushy eyebrow at the madman. “A certain well-known person of interest is currently at large within the territories. A well-known outlaw of no small reputation...?” The old man shrugged. “Perhaps, if you could see that the Marshal Service Rangers made more than a casual effort in finding and apprehending Jesse James...” Virgil barked a quick, bitter laugh. “You lost your tame killer, doc?” He enjoyed the flash of annoyance that crossed the old man’s face. “You want we should do your dirty work for you?” Carpathian’s flat eyes turned cold. “Keep your eyes open, Marshal Earp. If you should find the man, bring him to me.” There was no soft negotiation or cajolery in the voice now. “And should thoughts of betrayal cross your mind Marshal, remember, please, that by accepting that shiny limb, you accepted my intrusion into your body and mind.” His dark eyes were burning over a cruel smile. “Any act of treachery will be met with the most terrible pain you have ever imagined.” Virgil’s eyes lost their focus, the arm and table blurring before him. The pain had subsided, but he would never forget its cold invasion, nor the man who had caused it. Deep within the frozen chill settling into his heart, a burning anger began to smoulder. He was Carpathian’s creature now, as surely as Wyatt had told him he would be. But nothing lasts forever...
  13. Forces are Gathering in Wild West Exodus… Are you ready? We certainly are. With TWO new Posse sets and a drop-dead gorgeous terrain piece on the way, it’s time for us to showcase this months pre-orders and for you to tell us what you think of them. Without further ado… Next month sees the arrival of a third Posse for Warrior Nation and the first aerial sentries in Wild West Exodus. Lead by Alcon; the Tireless, Oath Keeper and Vengeful are all joining their father in the fight to save humanity, reaping Death from Above. You’ll find out how Alcons’ daughters got their nicknames later, for now, you need to know that they’re not the only ones soaring in from above, oh no. The Amber Alpha, Jocasta, will be returning to Earth too. Protected by bodyguard from the Vermilion Clade and myriad of Grey Elites, these extraterrestrials all belong to the new Posse set for the Watchers - Amber Clade. And finally, a drop-dead gorgeous terrain piece that will take your breath away, the Red Oak Crematorium! Some of you may have seen this building on display at our booth during Salute 2019 but what you didn’t know is that this is the first Red Oak building to include a fully detailed interior - oh yes, we listened. You can pre-order the new Posses, Death from Above and Amber Clade, and the Red Oak Crematorium online now and from your FLGS - to be released on the 29th June 2019. Death from Above Posse It is a long and taxing process for a Spirit Walker to physically transform their body. For those who have a capricious creature such as a hawk or snake for a companion spirit, the process is even more difficult. With their gift of flight, Alcon and his daughters are excellent scouts and a boon to the Warrior Nation. Shortly after his first Spirit Walk, Alcon would soar above the Union outposts that were scattered through the tribal lands. In his youthful exuberance, he became brash and began to taunt the troops by flying ever closer to them. That particular stunt was his undoing as Bernard Hopkins, a keen-eyed rifleman, clipped his wings and sent him plummeting earthwards into the heart of a Union camp. Alcon was captured and imprisoned, kept in chains so that even after his wound had healed he was unable to take flight. He was beaten, interrogated and treated as a little more than a bird-freak by the Union troops. Eventually, he simply longed for death, not even the possibility of returning to his wife, son and three young daughters was enough to keep hope alive in his heart. His rescue by his friend Cloud Runner after weeks of searching for him, forged a life debt he can never repay. Read the full description here. Price: £35.00 Amber Clade Posse When the Watcher Hegemony arrives at a world they watch and assess the native sentient species to ascertain their compatibility with the wider galaxy. The same was true when they arrived at Earth. During their examination of a city and its human subjects, they discovered the huge untapped potential in the mental abilities of the species with only a small fraction of their brains used to control their bodies and store memories. Though they were forced to destroy the city, known as Atlantea, due to contamination by the Order, one of the human subjects was kept for further study. In their subsequent studies, they discovered humans have the potential within them for huge psionic manipulation. Though these skills lay dormant for almost all of the population, a few genetic lines are able to unlock the potential of their capabilities and harness energies to form objects through telekinesis or even change their physical shape. Read the full description here. Price: £35.00 Red Oak Crematorium Over recent years the profession of Undertaker has seen a significant increase in Red Oak. With all the conflicts in and around the town, the body count is rising steeply and the Crematorium furnace is ever lit. This building is a fine addition to your Red Oak terrain collection and the first Wild West Exodus building to include a fully detailed interior. Price: £30.00 Back to top NEW WILD WEST EXODUS WALLPAPERS AVAILABLE View the full article
  14. Introducing the first hobby storage sets to join the Warcradle Scenics range and new Deathmatch tokens! You can now pre-order a selection of MDF hobby storage sets including a Paint Rack, Paintbrush Rack, Water Pot Rack and Paint Rack storage set (for when the racks fill up). Combining all of the sets will create the ultimate paint station which holds everything you need to assemble and paint miniatures, as well as store your paints, brushes, and other equipment You can find all of these miniature painting tools and the Deathmatch Tokens available to pre-order at Wayland Games and with your FLGS now - due for release at the end of June 2019. Paint Rack The Warcradle Scenics range of tools provides hobbyists with everything they need to assist assembling and painting your miniatures as well as storing your paints, brushes, and other equipment. This MDF Hobby Tool kit contains 1x Paint Rack 6x Row inserts 3 x Inserts for Citadel/P3 sized paints - holds five per row 3 x Inserts for Vallejo/Army Painter sized Paints - holds six per row Alternatively, the inserts do not have to be used to keep the tray open. Please note: Assembly instructions can be found online and by scanning the QR printed on the packaging. Price: £8.00 Paintbrush Rack The Warcradle Scenics range of tools provides hobbyists with everything they need to assist assembling and painting your miniatures as well as storing your paints, brushes, and other equipment. This MDF Hobby Tool kit contains 1x Paintbrush Rack Please note: Assembly instructions can be found online and by scanning the QR printed on the packaging. Price: £8.00 Water Pot Rack The Warcradle Scenics range of tools provides hobbyists with everything they need to assist assembling and painting your miniatures as well as storing your paints, brushes, and other equipment. This MDF Hobby Tool kit contains 1x Water Pot Rack Please note: Assembly instructions can be found online and by scanning the QR printed on the packaging. Paintbrush Rack and Paint Rack are for display purposes only and are not included, these items can be purchased separately. Price: £8.00 Paint Rack Storage The Warcradle Scenics range of tools provides hobbyists with everything they need to assist assembling and painting your miniatures as well as storing your paints, brushes, and other equipment. This MDF Hobby Tool kit contains 1x Paint Rack Storage Please note: Assembly instructions can be found online and by scanning the QR printed on the packaging. Paint Rack is for display purposes only and are not included, these items can be purchased separately. Price: £14.00 Deathmatch Token Set This set of tokens are ideal for use in your Killteam games. Cut from 2 ply acrylic these tokens are very high quality and can be used to track order, wounds, command points and much more. The Deathmatch Token set contains; 76 Hardwearing Acrylic Tokens 10x Advance 10x Charge 10x Fallback 10x Move 10x Ready 10x Shaken 10x Shoot 6x Objective, numbered 1 to 6 Please note: Tokens are cast in 2 ply pre-coloured acrylic. Price: £20.00 View the full article
  15. Warcradle Studios announces the upcoming release of “Bill & Ted’s Riff in Time” board game. We at Warcradle Studios are incredibly excited to announce that we are developing an official board game based off of the “Bill and Ted’s Excellent Adventure” film franchise in partnership with Creative Licensing. This new adventure is titled Bill & Ted’s Riff in Time. It will follow the iconic duo as they set off on another triumphant quest through time after the events of “Bill & Ted’s Bogus Journey.” Meeting old friends and a whole bunch of new ones, Bill, Ted, Elizabeth, Joanna and Rufus must work together to put things right and ensure the future is most excellent! Whether you are a seasoned veteran board game player or a newcomer, Bill & Ted’s Riff in Time brings together a mix of awesomely detailed miniatures plus engaging and intuitive rules to ensure a bodacious time for players of all ages. Players will take a nostalgic trip to 1990’s San Dimas and of course to time periods such as the Wild West, Napoleonic France, Ancient Greece and many more. There’s lots of work going on to make the Bill & Ted’s Riff in Time board game really special, but as a taste of things to come, we are proud to present Bill S. Preston Esq. and Ted Theodore Logan in all their triumphant miniature glory. We’ll be showing off the rest of the "Wyld Stallyns" alongside other iconic characters soon, as well as plenty of information on the game itself. Stay tuned for updates by following us on Facebook, Twitter or Instagram, and joining the conversation online using hashtags; #BillAndTed #RiffInTime #WarcradleStudios! View the full article
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