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  1. Warcradle Studios are returning to Indianapolis at the end of July to join thousands of gamers at Gen Con 2020. If you're thinking of attending, make sure to come and see us and check out the games set in the Dystopian Age (including Wild West Exodus and Dystopian Wars) and much more besides! At our booth, you can have a demo of Wild West Exodus and Dystopian Wars, and get hold of our new card game. Fog and Friction: Western Front. Find out more about Fog and Friction here. You’ll also be able to chat to our studio team about the future of all Warcradle Studios games. We’ll have spectacular miniatures on display, our latest releases available to purchase and a few exclusives too - you won't want to miss out. We will be sharing our booth number and more information about what you can expect at our booth as we get closer to the event. Stay tuned. Badge Registration opens after January 26th. If you're thinking of joining us at the event head to the Gen Con website when registration opens: https://www.gencon.com/ Staying Up-To-Date: Gen Con 2020 You'll never miss an update if you join our Facebook event for Gen Con 2020 or follow us on Facebook, Twitter and Instagram. Not on social media? Check the community calendar on the Warcradle Studios forum to see all of the events we'll be attending throughout the year. View the full article
  2. Valentine’s Day is usually associated with absurdly large teddy bears and dozens of roses, yet Valentine’s Day 2020 brings an eerie, macabre force that is lurking overhead. This year, Friday 14th marks the date of the first pre-orders for Mythos! The desolate world is in dire need to regain its’ footing after the reckless damage done by the Great War. The butchery and havoc caused has ensured that the vacant dark gods of ancient power and of distant memory are ready to emerge, and to be awakened from their absence. Disciples and followers have come into fruition causing rival cults and factions to be formed, and now they move amongst an unpredictable world, preparing for the cosmic deities to return to the battlefield. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world. Originally devised by Paranoid Miniatures, in a true bone-chilling style. All of this month’s pre-orders are set to be released at the end of March. These items are available to pre-order from Wayland Games and your FLGS - find your closest store with our store locator. Mythos Rules & Gubbins Box The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos. Read the full description, here. Price: £20.00 Mythos Starter Sets The Priory Faction Starter Set Knowledge, as they say, is power and the knowledge of humanity has been guarded and increased down the generations by those who retain, record and create it. Shamans, soothsayers, skalds and scholars hold the keys to this power and use it wisely, brought together by a shared experience of having glimpsed behind the curtain and having retained their sanity. Read the full description, here. Price: £35.00 The Hidden Ones Faction Starter Set Servants of the Sunken Pantheon (Dread Father Dagon, Deep Mother Hydra, and their progeny), the Hidden Ones make their home in coastal towns and villages around the world. Through corruption and interbreeding, the Hidden Ones irrevocably link their community to the sea and to the ancient deities that they worship. Read the full description, here. Price: £35.00 View the full article
  3. When we think about wargaming our first thought is usually about the miniatures we play with rather than the tables we play on. But the terrain is just as important for helping set the scene, bringing another facet to the hobby to get excited about. With Wild West Exodus we wanted to create a range of scenery that works perfectly for the setting and scale. The town of Red Oak was our answer to that and has been a very popular product range. Chris from our studio has thoughts on the world beyond Red Oak… It can be a real challenge to get enough terrain out on the table to make a good game, particularly if you want it to be specific to the game you play. Way back in the mists of time when I started wargaming I would use a Subbuteo pitch with books layered underneath to make hills. I recall having a resin church and I had made some gravestones on some spare bases I had. Finally, I had a handful of trees from the local scale model shop and that was the extent of my terrain collection. Today hobbyists have so many great options for terrain in a variety of different materials and I am a million miles away from that poor terrain starved Chris from the early ’90s. MDF has proven to be popular because you can create some very cost-effective and visually impressive products from it. The town of Red Oak, Wild West Exodus’ default location for the past two years, has been expanded with almost every building you could find in a frontier town in the Dystopian Age . Continuing an expansionist policy after the end of the Ore War, the Union now occupies states as far south as the demilitarised zone beyond the state of West Columbia and New Peru. But the Union of Federated States is a vast territory incorporating over sixty states many of which were once proud independent nations with their own rich history, culture and architecture. So it was time we moved beyond the Arizona territory and explored another iconic location in the Union, this time travelling further south beyond Texas to look at the more recently admitted states. The adobe-style buildings predominantly found in the states of Senora, Durango and North and South Mexico were distinctive enough from their Red Oak contemporaries, while at the same time gave players a space to tell the important stories of Mexican independence and occupation - key themes for many characters hailing from those southern states. Welcome to Rio Sonora! Having concept art and references from our Art Director Roberto Cirillo gave the Studio a great direction, the challenge lay in bringing these gorgeous illustrations to life. The team were up for a challenge and I hope you agree that they’ve done an outstanding job. These buildings are not only the start of a continuing range for Wild West Exodus, but also feature fully detailed interiors and, for the first time, are in multi-coloured pre-painted kits. Once assembled there is no additional painting necessary! Rio Sonora - The finished Product This new range gives players a diverse selection of pre-painted buildings to collect and use in their games. New stories can be woven around the town and Rio Sonora might start featuring in the narrative that weaves throughout Wild West Exodus in the product descriptions for each Posse we release. Here is a closer look at each building. We are very excited to start exploring Rio Sonora with you, so make sure you pick up your set and join us there. Until next time! Chris View the full article
  4. Part of the appeal of a tabletop skirmish game is that different factions often provides players with a range of play styles to choose from. In Mythos this is certainly true, for while factions such as The Priory are a force of near equals, for our latest faction focus, we see that the Path of Chroniozon are very much a different story… Mythos - coming to a tabletop near you in 2020! It is a great and noble thing to devote a life to the pursuit of knowledge. Some are obsessed with knowledge for its own sake and push the boundaries of understanding within their chosen field of study. However, there are those who seek the power to dominate others through their knowledge. Chester Barreman is a man such as that. Even in his youth, Chester had an interest in history, more specifically in ancient civilisations and their religions. He was fascinated by the various interconnected beliefs of people across the globe stretching as far back as the written word, hieroglyphs or even cave paintings allowed. It was only as his studies matured that he realised he was at the beginning of a very dangerous path. A path defined by a single word: Chronozon. Chronozon is the dweller in the abyss. The demon of time and chaos was said to be the last great obstacle between the adept and enlightenment. Barreman knew at that moment that he couldn’t just know more about Chronozon. He had to know everything. The young scholar’s obsession with this powerful demon became all-encompassing and acts that would have been abhorrent to him only months earlier were now acceptable in his journey down the path. The sacrifice of his sanity was so subtle that Chester was not even aware that he had crossed the line. It became the norm for him to barely recognise his own reflection, instead seeing Chronozon staring back through dark soulless eyes. The demon of dispersion made manifest through Chester Barreman. As Chronozon’s mark settled on him, Barreman became more strong-willed and charismatic than ever before. His sanity returned for periods of time long enough to attract followers and instruct them in the way of the demon, though at times the abyss walks free of Barreman’s soul and manifests itself in terrible glory. The followers of the Path wear masks bearing the symbol of the abyss, all the better to purge their own identity. Barreman has taught them that Chronozon’s function is to destroy the ego, which allows the adept to move beyond the abyss of occult cosmology. Chester has refined a ritual that allows, through a sacrifice of a servant’s lucidity, a Spawn of Chronozon to be brought through to this reality. This demon of dispersion recognises Chronozon’s mark on Barreman and follows instructions as well as those whispered from the abyss by its master. A creature of the umbra, the spawn is the abyss in cold bestial fury, sweeping through any environment in a blur of vorpal teeth and claws. As Chester Barreman walks the Path of Chronozon assisted by demagogues like his protege, Lydia Heron, he has become aware of the larger struggle between the awakening gods of old and their mortal pawns. This Shadow War is fought not between armies and nations like the conflicts of men but as something more subtle and insidious. In such a struggle for supremacy, how can the erudite servants of Chronozon fail? Even vassals of a dark god need a good seneschal. Lydia Heron is such a woman. The Path of Chronozon are your classic faceless horde of cultists, each clamouring to appease their dark master by carrying out his will. Unlike Followers in many of the other factions, the servants of the Path of Chronozon are utterly expendable! This makes for a very different and uniquely enjoyable experience when compared to more individually valuable mortals such as those of The Priory. Look forward to seeing these abyssal servants later in the year. Until next time. Stuart View the full article
  5. Warcradle Studios will be attending Salute 2020 in April, joining Wayland Games at ExCEL London. During Salute, our amazing demo team will be hosting games for Wild West Exodus, Dystopian Wars, and more, for your entertainment. If you think you're tough enough to take them on, of course. In addition, there'll be a whole host of gaming delights available to purchase from our booth; from miniature sets, terrain sets and accessories, to the latest releases and show exclusives. We'll have spectacular painted miniatures on display too. Some coursey of our very own studio painter, and others of Angel Giraldez himself - you'll be able to catch more than a glimpse but will you spot the unreleased ones? More information about what you can expect at our booth will be revealed as we get closer to the event. Stay tuned. If you're looking to attend and partake in hours of tabletop gaming, make sure to head to our booth on the day. Tickets for this event are on sale now. Visit the Salute website to get yours: http://www.salute.co.uk/salute/salute-2020/ Don't forget; you'll be able to talk with members of our team about any of Warcradle Studios games on the day of the event as well. About The Event: Salute is the biggest independent one-day wargaming and gaming event in the UK. The event is held at the ExCel London and is run by The South London Warlords, who aim to promote the very best in the hobby. The South London Warlords is a Wargames Club that caters to both traditional wargaming and modern tabletop gaming interests. They're an active group of gamers who meet-up regularly to play games and often found hosting demonstration games at shows. For the official South London Warlords and Salute Facebook page, please see: https://www.facebook.com/SLWarlords/ Staying Up-To-Date: Salute 2020 Never miss an update by joining our Facebook event for Salute 2020. You can also follow us on Facebook, Twitter and Instagram or check the community calendar on the Warcradle Studios forum if you're not on social media. View the full article
  6. Warcradle Studios will be returning to the NEC in Birmingham this year, joining everyone attending UK Games Expo 2020. Join us to take delight in demos of Wild West Exodus, Dystopian Wars, and Fog and Friction: Western Front, inspire your miniature painting by gazing upon the miniatures in our display cabinet or immerse yourself in the story of the Dystopian Age and more by speaking to our team! When you're ready, you'll find a selection of gaming delights available to purchase, including the 2020 event miniature and all of our latest releases for Wild West Exodus and Warcradle Scenics, with a few surprises too. You'll have to wait for our update closer to the event find out more about the products that will be available at our Booth. Tickets are already on sale for UKGE 2020. If you're thinking of joining us at the event head to the UK Games Expo website to get yours: https://www.ukgamesexpo.co.uk/shop/tickets We'll be at Booth 2-702 during the event! Join us for the FULL Warcradle Studios experience. View the full article
  7. One of the defining features of the Dystopian Age are the eight Great Powers whose influence spans the globe. One of the oldest and most accomplished of the Great Powers is the Immortal Celestian Empire. Their fascinating history is revealed in part here as this pan-Asian alliance has sat in dignified isolation for centuries, until now… The Celestian Empire is not so much a single entity but rather an enduring partnership of some of the most powerful nations in the Eastern hemisphere. Established by the famous Jade Pact of the late 14th Century, the Celestian Empire includes the Seven Realms of the “Immortal Emperors”: the Chinese Empire, the Empire of Japan, the Joseon Kingdom of Korea, the Ayutthaya Kingdom of Thailand (Siam in Western parlance), the Toungoo Dynasty of Burma, the Empire of Dai Viet, and the Confederation of Madja-as. These seven states remain distinctly separate countries, although are bound by incredibly rich cultural and commercial ties which have been carefully nurtured over centuries of isolationist co-operation. Recently forced to reappraise their approach to the world after the ill-fated Anglo-Russian invasion of Korea, the Celestian Empire is determined to achieve a lasting peace, through total global domination if necessary. Battlefleet Ning Jing sweeps forward to engage the enemies of the Empire. In 1370, it is said that a group of monks arrived in the Chinese capital one cold morning unmarked and unnoticed. China had overthrown the domination of the Mongols a decade earlier and Emperor Ming was still establishing his dynasty. How the monks penetrated the Emperor’s private apartments changes with each telling of the story. In the young Emperor’s presence, the monks revealed themselves as members of the secretive Tian Shang – those who guarded an enlightenment they claimed was far more tangible than that offered by Confucian and Buddhist scholars. The monks presented an artefact to the Emperor, discovered many thousands of years ago by the founders of their sect. It was said that the man sized shard of unearthly material had come to Asia from the sky; whereupon it had been discovered and guarded by the Tian Shang. Shielded from outsiders by a cage of pure jade, the shard had amplified the spiritual awareness of the monks. These blessings they now sought to impart to the new Chinese ruler, so that his dream of a more perfect Dynasty could be realised. Emperor Ming accepted the tutelage of the monks and the power that they offered without hesitation, and for many months remained closeted with them in the halls of his palace; permitting no entrance but to his closest relatives. After this period of enforced seclusion, Ming embarked upon an ambitious plan, with the Tian Shang at his side - The Jade Pact. The first to receive the emissaries of the new Emperor was the Kingdom of Korea, once a tributary state of the Chinese Empire. The Korean ruler, Sun Li, was greeted by Ming as an equal, not a vassal, and the two finally met after a year of negotiation at their mutual border. At this meeting, Sun Li was introduced to the artefact by the Tian Shang and was quickly convinced of the benefits of Ming’s plan and the knowledge on offer. These two rulers placed the first signatures upon the documents that would become known as the Jade Pact – pledging assistance and mutual support to one another in the face of foreign dangers and internal problems. Ming’s diplomatic endeavours, however, did not end there. Travelling swiftly, his agents contacted the rulers of Vietnam, Thailand and Burma. Each was offered the chance to join the Jade Pact as equals; participants in a new order that abandoned vassalage for common partnership. The most difficult to persuade was the Empress Shinzua of Japan, who was only finally convinced by the phenomenal powers of the artefact. Once imbued with a portion of its power, the seven rulers of these kingdoms were able to communicate across vast distances through the Dream – a meditative state permitting telepathic communication. Nobody fully understood the process and yet the Dream was all the more beneficial for its side-effects, particularly that within the Dream, no lie can be spoken. Unable to dissemble or deceive, Emperor Ming and his allies could expect their proposals to be accepted at face value. The final member of the Jade Pact, the islands to the south of China known as the Confederation of Madja-as, brought the total number of Jade Pact signatories to eight. The Empire has refined diplomacy to a high art form. There is nothing that can be learned from Wenxiang that he does not wish you to know. To speak of a uniform government within the Celestian Empire is a misnomer, for no overall structure exists. Rather, a network of treaty obligations, unwritten agreements and competing obligations enforce a partnership between these seven different states, each with its own governmental structure, law and customs. To examine all these in great detail in a single volume would be the work of a lifetime, but there are notable commonalities. Each nation is a monarchy, although in practice the degree to which the monarch wields power individually over their dominion varies considerably. The Celestian Empire was closed to foreigners within a century of the formation of the Jade Pact. Whilst initially travellers from abroad were welcomed into the realms of the Immortal Emperors (as long as they followed local laws and customs and respected the traditions of their host country) this was found to bring too many problems. Some foreigners, it transpired, were more interested in the illicit trade of banned substances than in good business, while others engaged in the smuggling of arms and equipment to rebel groups that threatened the peace and stability of the Empire. A number sought to abuse their position and exploit the labour of Asia for their own profit. Better to ban all than to allow just one of these unscrupulous characters disturb the peace. More troubling, at least for the Immortal Emperors if not their subjects, was the presence of individuals displaying a disturbing aura. This aura was visible only to those connected to the Dream. These creatures appear as a slick of foul oil upon the placid and cleansed waters of the telepathic network, tainting the pure energy of the artefact with something dark and horrific. Such beings were removed at once wherever they were found – even in the highest ranks of foreign dignitaries. Such trespasses have since become astonishingly rare, especially after the last incursion was dealt with summarily by watchful Shinobi agents. Whatever foul intelligence guides such creatures has surely learned that to enter the borders of the Empire is to invite death. Only one region within the Celestian Empire has permitted free access to foreigners for any length of time, and even then, only to specific areas under close watch. These are the Merchant Ports – the cities and harbours in the Confederation of Madja-as where the wealth of a continent is bartered, bought, sold, traded and invested by the merchants of a hundred nations and more. Only trading houses with the wealth to pay the necessary fees and also possess the patience to navigate the paperwork can hope to hold down a presence here – but the riches to be made at this single opening in the Empire’s curtain walls make it worth every penny. The servants of the Datu are therefore considered as something approaching diplomatic experts within the Empire; it is their expertise which has periodically ensured that necessary resources (particularly RJ-1027, of which the Empire has no indigenous source) continue to flow into the wider economy. They have tense, but close, relationships with a hundred merchant companies; in particular the East India Trading Company. The Imperial Armed Forces (IAF) is the most unified of all the branches of the Celestian Empire. From the time the Jade Pact was formed, each element of the military has been under the control of a single Immortal Emperor, the Speaker, whose Court and Bloodline act as the central administration for that branch even as they work across national boundaries. Each has its own national contingent and HQ branch, but supreme authority is ultimately vested in the strategic councils of their chosen Speaker. The Army, the largest entity (numerically speaking) within the IAF and one of the largest globally, is under the command of Thailand’s Emperor Anuman. Whilst not the biggest contributor in manpower terms, Thailand boasts the most well equipped and well-trained forces within the Imperial Army and, as such, Thai troops function as the Empire’s equivalent of elite guards regiments. The rest of the Army is predominantly Chinese, raised from the burgeoning populations of Emperor Ming’s extensive domains. Specialist divisions are recruited specifically from other nations, such as the Viet famed artillery corps and the Japanese naval assault troops. Senior officers from all nations must meet the exacting standards expected of Thai troops, and many serve rotations with Thai formations before returning to their own units. The Imperial Navy, meanwhile, is the brainchild of Empress Shinzua, who as Speaker of the Fleets quickly moved to control all aspects of nautical warfare in addition to her originally more prosaic areas of responsibility. The Celestian Empire is considered a naval Great Power, especially after their stunning victories at Tsushima and Myeongnyang during the Anglo-Russian Invasion of Korea. All of the coastal nations of the Empire design, build, and crew their own warships, but all ultimately serve the Blazing Sun. Imperial warships are a source of great pride within the Celestian Empire, and the chance to now use them more visibly with the borders opened has been welcomed by nobles and commoners alike. That said, there is an element of friendly competition amongst the Immortal Emperors about their own nation’s naval designs, with many considering their own warships far superior to their comrades’. Further tests in battle are unlikely to settle these disputes. The Imperial Air Hunters are the preserve of King Sun Li, the Cloud Dragon. Originally Speaker for the Hunters, referring to literal hunters as well as cattle farmers and more, Sun Li has achieved unprecedented influence within the Forum since also claiming all air technology as his responsibility. As such, the Imperial Air Hunters are under Korean command. Once again, these are formed of the many different national air-forces, but all bear the sigil of the Cloud Dragon. Much to the chagrin of Empress Shinzua, the Forum decreed that the Cloud Dragon is also responsible for all aerial units and support elements wherever they operate. As such, all aircraft carriers and their support elements are officially part of the Imperial Air Hunters and not the Imperial Navy. This has become something of a bone of contention between these normally close friends – especially as Sun Li has begun commissioning combat vessels as “aerial battlefleet support units” Diving down on their foes, the Korean Doksuri are a deadly adversary in the Dystopian Age. Recent events, however, have led to a shift in the Immortal Emperors’ thinking. Despite the protestations of the Commonwealth’s Mongolian subjects, the Tsar entered into a secret agreement with the British Crown to seize the tempting target of the “Hermit Kingdom”, the domain of the Cloud Dragon, Joseon Korea. The Anglo-Russian Invasion initially met with success but was then brutally repulsed by the combined might of the Empire’s united military. This was the first such action from Celestian Empire in the Dystopian Age and the other major global powers took note that the Empire’s long-held stance on isolationism appeared to be at an end. This campaign, whilst vindicating the planning and approach of the Imperial armies, also made the Emperors reappraise their foreign policy. If isolation still invites attack in this modern age, they rationalised, then a more open but more guarded approach might achieve the same objective. The finest negotiators from Madja-as are now inviting their trading contacts to consider opening offices and warehouses in new Merchant Ports – one for each of the coastal powers of the Empire. This has the advantage of providing several other opportunities for trade, but also exposing more foreigners to the true might and wealth of the Immortal Emperors. One further point must be mentioned – the relationship between the scientists and scholars of the Celestian Empire with the Covenant of the Enlightened. There are those Burmese, Korean, Japanese, Chinese, and Vietnamese scientists and scholars who are members of the Covenant. Free to travel beyond the borders of the Empire to learn and study from their Enlightened Peers, they are forbidden from returning with any assistants or counterparts from outside the Empire. Celestian born Enlightened such as Jingfei Sun maintain Promethean Complexes of their own throughout the realms, in particular in Vietnam and Burma. They are, however, not closely involved with any of the wider organisations and groups, or major projects pursued by some of the Enlightened, instead applying what they know in service of the Jade Pact first. Each of the Great Powers in the Dystopian Age has a unique flavour to them. Hopefully, this insight into the Empire has helped you understand more about this first and possibly greatest of the Great Powers. But there is much more to be revealed about the nations of the Empire and future Studio Diaries will delve deeper into Japan, Korea and beyond. Until next time! Stuart View the full article
  8. Recently we had the launch of Fog & Friction; our exciting new card game where players fight over worn-torn battlefields in WWII. We thought it was a good time to look a little deeper at the tactics of this fast-paced game. You may have seen our “how to play” video for Fog & Friction (if not you can find it here) and while that tells you how to play, it doesn’t tell you how to win! I will be running through a few things you need to consider when playing games of Fog & Friction that will help you defeat your opponents. One of the most important parts of Fog & Friction is Deployment. Placing troops onto the battlefield with the right support cards is vital, as is matching the correct cards against your opponent’s troops. Taking note of what your enemies deployed troops can do is essential. Deploying cards that can’t be depleted by opposing forces is a great way to ensure you can keep a foothold on a battlefield while awaiting reinforcements. Let’s take a look an example battlefield below: In this situation, the PAK38 can do some serious damage against armoured targets, but are not effective against enemy infantry. The Riflemen will not be affected by the PAK38 attacks as they are infantry, but they are also able to deplete the PAK38. This is a simple example though, but let’s see what happens if we expand on it: We now have a Panzershrek, Grenadiers and an Anti-personnel Minefield added to the Axis side of the battlefield, opposed by a Vickers HMG, M4 Sherman and a 5.5” Howitzer. This brings us nicely to my next tactics tip. Artillery can choose to either attack the front line cards or the support cards. If you manage to take out the front line cards you also take out its support, but there are times when you need to deplete or destroy support cards so that you can damage the front line with your own front line troops. In this example, we will need to use the Howitzer to destroy the AP Minefield (the Howitzer gains +1 damage while in a rural battlefield). That will then give the Allied Infantry a better chance of destroying the enemy front line. If you had fired the Howitzer at the front line instead, all of its damage would be absorbed by the minefield. Special Rules - Always pay close attention to the special rules written on some cards because they can, in the right situation, make all the difference. For example, the Paras are able to deploy to a battlefield in the second friendly deployment phase, even if you did not deploy troops to that battlefield in the first deployment phase. This allows some great misdirection and really helps to simulate the kind of events that occurred during WWII. My final note on tactics is regarding resources. Tanks, men and bullets are all a finite resource and to simulate this in the game if your deck runs out, you don’t get any more cards. Winning battlefields with overwhelming numbers definitely works, but at what cost? You could win the battlefield and end up losing the war if you squander all your cards early on. Holding cards back between rounds will give you a lot more options in following rounds. I hope you all enjoy plenty of games of Fog & Friction over the festive period and don’t eat too many mince pies! Over and out Chris View the full article
  9. Embrace the Hex. Marie Laveau is supreme. At long last, we welcome the self-proclaimed queen of the Nazombu, Marie Laveau, and her companion’s to Wild West Exodus! She holds sway over hundreds of families, not as a dictator but as a mother, sister and friend. The form she wears is but a glamour, a product of her ‘Magick’ that allows her to interact with outsiders without them running in abject terror from her monstrous true nature. Court Of The Nazombu is the name of her Posse, a new set for the Hex, consisting of the queen herself, her now-dependable husband, a devoted voodoo priestess and oracle, and finally, the master of the dead. Laveau and her Nazombu Warriors often take safe-haven in the swamp-lands of the Nazombu Bayou, thriving among the Rotten Jetties and Abandoned Shacks, drawing power from essence embued Hexaliths. Today also sees two new support units available to pre-order; Raider/Hex Sharpshooters and Deputised Support Team. All of next month’s releases are available to pre-order online now and from your FLGS - to be released on the 25th January 2020. Don’t forget, our seasonal miniatures (and Max) have returned; they’re available to purchase from the Wild West Exodus webstore and from your FLGS now, until the 31st of December. The Court of Nazombu Posse The power of the Hex can be a subtle influence on those who only occasionally draw on its energies. To those like Marie Laveau and her coterie who fully embrace the entity, they wield awesome power. Across the bayous of Louisianna, the self-proclaimed queen of the Nazombu, Marie Laveau is supreme. She holds sway over hundreds of families, not as a dictator but as a mother, sister and friend. This has been the way for generations, ever since a strange egg was found deep in the swamps. Read the full description here. Price: £35.00 Deputised Support Team The budget and funding to supply Deputies is sporadic, to say the least. Most deputies typically bring their own shooting irons with them if they are called up, but some situations call for the big guns to be unpacked. Read the full description here. Price: £15.00 Raider / Hex Sharpshooters While revolvers and rifles are commonplace throughout the West, heavier, more specialist weapons can be difficult to come by. Many outlaws simply steal the weapons they need while others carry relics from the Ore War that have been lovingly maintained over the intervening years. Read the full description here. Price: £15.00 NEW WILD WEST EXODUS WALLPAPERS AVAILABLE View the full article
  10. Bill: You know how to play, Rufus? Rufus: I play a little. As we hurtle full speed into the holiday season, I thought I would take some time out from playtesting secret projects, to bring you up to date on the latest information about our upcoming most bodacious Bill & Ted’s Riff in Time boardgame. Bill & Ted’s Riff in Time is a cooperative game for 1 to 4 players, with each player taking on the role of a Wyld Stallyns band member. Something most heinous has happened to time and Personages of Historical Significance (such as Billy the Kid or Socrates) have become scattered in the wrong points of history. Throughout the game, players will be required to locate these displaced personages and return them to their correct time periods - closing any time rifts they find there. At the end of each turn, time cracks a little bit more and the biggest rift, that just happens to be in San Dimas, opens wider with dire consequences to the players. View the full article
  11. AdeptiCon is one of the biggest tabletop gaming events in the world, and in 2020, it will be the location for the Wild West Exodus US Gunslinger Masters - this most prestigious event will take place on Saturday 28th March! Prepare for a fun and furious competition. Among other prizes, the winner taking first place in this tournament will receive something very special indeed; not only their name in the Hall of Fame but the famed Gunslinger Champion Plaque - not available anywhere else. Spaces are limited, so for the chance to win glory for your Faction, be sure to get your ticket from the AdeptiCon website. You’ve got to be in it to win it, after all. For more information about Gunslinger tournaments, you can check out the Gunslinger OP PDF. Now, on to the event! The Tournament: Gunslinger Most Wanted Players taking part in the US Gunslinger tournament at AdeptiCon will face-off with 1200-point forces. All Gunslinger events are designed so as players of any skill level can participate and focus on taking home the glory. To stay up to date with the event, be sure to join the official US Gunslinger Masters event on Facebook, here. Prizes include pin badges for the top three players, in bronze, silver and gold, as well as special gold poker chips for every participant, and more. It’s time to gather your miniatures and build your Posse if you’re looking to participate! As this is an official Gunslinger event, there are also three award titles up for grabs including Prodigious, Largesse and Murderous. You'll find out more about Most Wanted tournaments, awards and rules in the Gunslinger OP PDF. Event Summary: Type: Tournament. Capacity: 32 participants. Table Size: 4 x 4. Experience: Some. Rules: Version 1.09 - uses current Gunslinger OP document and Errata. Format: 1200 points. Ticket Price: 20.00 USD (approx. £16) - available to purchase from the AdeptiCon website from the 8th December 2019. When: Saturday 28th, March 2020. Time: 10:00 am until 18:00 pm (CDT). Where: Renaissance Schaumburg, Convention Center Hotel, 1551 N. Thoreau Dr. Schaumburg, IL 60173 USA Get Your Ticket, Be The Champion If you think you have what it takes to be the next US Gunslinger Champion and claim victory for your faction, tickets for the tournament will be available to purchase from the 8th December 2019, once registration opens. Head to the AdeptiCon website! Prep your Posse You’ll find information for your 1200-point list in the latest version of the rulebook. Make sure to check out the Painting guides on the Warcradle Studios blog as you’ll find lots of step-by-step guides to help you get your miniatures ready for the tabletop. Make sure to join the official US Gunslinger Masters Facebook event to stay up to date with the event. Your Tournament Organiser Mike, one of our Warhosts, is the tournament organiser and will be acting as a referee during the event. With years of experience running and organising tournaments, as well as playing and demoing Wild West Exodus, you can rest assured you’ll be in safe hands on the day. View the full article
  12. Warcradle Studios are attending PAX Unplugged 2019 right now in Philadelphia, USA. So what does it mean for the Studio to participate in shows around the globe? Chris Pond gives us some insight in his Diary entry. We here at the Studio attend several gaming shows every year across the globe. There is a lot of work involved in arranging the logistics, people, equipment and the stock needed to get us all there and to build an appealing stand with demo tables and lots of goodies to sell. As I write this I am 30,000 feet in the air on my way to PAX Unplugged in Philadelphia to run demos of Wild West Exodus, Dystopian Wars and Fog & Friction, leaving the work on our upcoming and existing games in the capable hands of the rest of the Studio for a few days. So why do we do it? What does our attendance at these shows mean to our games and our existing and future community and fans? Gaming conventions are a great place to meet and greet our customers from all over the planet. In today's age of social media we engage with a lot of our customers digitally on a daily basis but meeting up face to face and talking about the games, rules, events, etc is a great way to improve on that relationship. We also get the chance to meet new customers and to introduce them to one, some or all of our games. There are many ways to attract new players to your games. Have awesome miniatures is one thing, but actually giving players the opportunity to have a demo is so much stronger. Getting them to experience how the game plays means that they will walk away already knowing the fundamental basics of the rules and hopefully a hunger to play it more. I am touched at how readily most people who play a demo of one of our games are happy to pick up a starter product to take back to their friends and their club to show it off. Hopefully, many of those players will start communities as others pick up the game and start playing. There are many repeat customers that we see at every event, some of them are regular community participants (you know who you are!) and it is great to see them regularly, form friendships based on a shared interest and to have some in-depth conversations about the games we love! We also get the chance to speak to new distributors or retailers and show them our games in the hope that they pick up the range and increase the exposure to new customers. Conventions often have a footfall of thousands of customers and we, therefore, have the chance to present our products to as many of them as we can. We have a fantastic community of Warhosts and each and every one of them give 100% to every demo they run and to every chat with a new customer. As ambassadors of the games we produce they do a cracking job and the shows wouldn’t be the same without them. My plane is coming in to land and I now have the inevitable fight to get my luggage but I hope to see you at the next show. Feel free to seek me out and have a chat about your favourite, or possible least favourite parts of our games. This coming year we have a lot of extremely exciting new releases to show off and conventions are a great way to unveil them, so I am looking forward to a busy 2020 bringing all those lovely new shiny games to you lucky people. Over and out. Chris View the full article
  13. From the fairy lights around her mechanical steed’s neck to the present filled sack on her back, Madre Navidad is not only bringing a highly flammable pudding to your tabletop; she's bringing a whole lot of Holiday Cheer. This very merry alternative sculpt of Madre Monica Perez is the Outlaw claiming this year's festive crown. If you successfully guessed the 2019 festive miniature from The Countdown clues, congratulations! Now, let's take a closer look. Introducing Madre Navidad Dashing through the snow on her heavily armoured 'reindeer', Madre Navidad can often be seen delivering toys to well-behaved children in the farmsteads around Rio Senora. The thunder heard late at night is said to be the Madre destroying Hex-Beasts and other abominations with her explosive puddings. Can’t have that cake and eat it, Hex! The red eye-lights of her mechanical steed lead the way through even the darkest of nights taking her to wherever she is needed most - this is one 'reindeer' you'll want to join in on all of your Wild West Exodus games. Only available throughout December, Madre Navidad is the third special edition miniature from Warcradle Studios, for the festive period. It's the return of Kyle, Max and Krampus! Alongside this cracking new model, Kyle the Red & White with his beard so snowy white, and Krampus Rex with his horned shadow bringing fright also make their return. Not forgetting Max, the particularly quirky K9 Attack Dog. If you're looking to collect all three seasonal miniatures and Max, they'll be available to purchase until the 31st of December. View the full article
  14. “Oh the weather outside is frightful, but the fire . . . is . . . soooooo . . . delightfuuuuuul…” - Bud “Scorcher” Hutch It’s that time of year again folks! The evenings are drawing in and the chill of winter is starting to creep into your bones. It must be time for the Warcradle Festive Miniature! As a reminder of years gone by I would like to begin by taking a look at our previous offerings. Our first Festive Miniature was Kyle the Red and White. This lovable old rogue would slide down your chimney and steal all your presents, but he will also act as an alternative boss for your games of Wild West Exodus along with his little helper, Max the K9 Automata. Ho! Ho! Holy mother of . . . Who is that?! Last year we treated you to this tasty little morsel - Krampus Rex. This particularly nasty looking chap will definitely add some spice to your Christmas punch. Again not only is Krampus Rex a great miniature to paint and collect, but you can also use him as a Boss in your Wild West Exodus games. Ice creams! Lollipops! All free today… For our third Festive Miniature, we ran a campaign that finished at the end of October, the outcome of which decided the faction we would choose the miniature from. This means that you, the players, could affect the outcome by playing games with your chosen faction. The winning faction for that campaign was the Outlaws, so we picked an Outlaw Boss to re-invent for this year’s Festive Season. After some (not a lot actually) deliberation we decided on Madre Monica Perez to be this year’s miniature and we’ve named her Madre Navidad. Of course, we needed to add a little bit of Christmas Magic so we have given her a Christmas Pudding packed with explosives, a festive wreath for her shield, fairy lights, a Santa hat and a sack full of toys (with another little surprise inside). We also converted her Blackhoof into a reindeer with some RJ powered antlers. Madre Navidad - ready to spread Christmas cheer and shrapnel We hope you like Madre Navidad and if so keep your eyes peeled for the official announcement tomorrow. Stay tuned for next week’s Studio Diary, Chris View the full article
  15. Calling all civilians. Fog & Friction: Western Front is officially available to buy. That’s right, you can buy your very own copy of this exciting new World War Two themed card game. The demos of it at Tabletop Gaming Live and Spiel this year have already proved popular, and now is your chance to play the lively and fast-paced game for yourself. Fog & Friction: Western Front is focused around the use of combined arms and the unpredictable nature of warfare. This is your opportunity to try something different, so be sure to give it a go with your gaming friends. Check out the WW2 themed game box. One of the best features of this new game is that it is inclusive. If you’re a historical gaming newcomer then perfect, the rules are simple enough for you to pick up quickly. If you’re a seasoned veteran then fear not, Fog & Friction: Western Front also has enough depth and replay value for you to really sink your teeth into. It will be suitable for a whole range of people. Take on the role of an Axis or Allied commander and lead campaigns across multiple battlefields, all inspired by real historical locations from World War Two. Finished your first game? No problem. The expansion pack included allows players to expand and customise their decks, giving each commander control over the forces they bring to battle. Play it multiple times and try a different combination of forces to see which one leads you to victory. See what’s in store for you inside the box This amazing game serves as the perfect base for future expansions, meaning you could be playing this game for years to come yet. Fog & Friction: Western Front is here, be one of the first to get your hands on this incredible new game - available to order online at Wayland Games and from your FLGS.
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