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  1. With the end of the month drawing near, it's time to reveal the next set of releases for Wild West Exodus! This month see's a new building open for business in the town of Red Oak. With the release of the grande Red Oak Bank at the end of the month, residents will finally have a safe place to store their cash. But, with notorious Outlaws hanging around, who knows for how long... Additionally, we're releasing more base toppers! The new Union Badlands Base Toppers, designed for Union faction miniatures, will join our growing selection of toppers and scatter terrain. Both the Red Oak Bank and the Union Badlands Base Toppers are due to be released on the 28th April. Make sure to check the whole of this months pre-orders so you don't miss out on any of the new edition products. In the American frontier, the bank is not just a place to keep your dollars. Anything of value, from gold bars to family heirlooms, from Sturginium deposits to refined artworks can be safeguarded by the town bank. Such protection in the Dystopian Age does not come easily or cheaply, In times of crisis, the bank can be one of the most fortified and well-defended buildings in town - at a price. This product contains: 1x Red Oak Bank Building Optional signage for a Red Oak Town Hall Assembly Instructions Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied primed and some assembly will be required. Scenic bases can make any miniature stand out from a crowd, adding that extra level of detail and realism. These highly detailed, resin toppers are designed to represent the harsh and unforgiving wilderness of the Union Badlands. Each topper truly captures the essence of the Badlands and many feature the bones of its victims! The Union Badlands Large Base Topper & Scatter Terrain set contains: 1x Large Round base insert 1x Cow Skull 1x RJ Dynamite 1x Rock with Scorpions 1x Skeleton The Union Badlands Medium Oval Base Topper set contains: 3x Medium Oval base inserts The Union Badlands Medium Base Topper set contains: 3x Medium base inserts The Union Badlands Small Base Topper set contains: 5x Small Round base inserts View the full article
  2. Warcradle Studios are very happy to announce that we have further expanded our global distribution range with the addition of Warlord Games to our ever-growing trade catalogue. Warlord Games are in good company alongside fantastic companies such as The Army Painter, Knight Models, Wyrd Miniatures, and Firelock Games. Warlord Games is a well-established designer and manufacturer of high-quality games and, based in Nottingham, United Kingdom, they are in the very heart of wargame country. Warlord Games has many recognisable game systems including Bolt Action, Beyond the Gates of Antares, and Test of Honour, which highlights just how varied their ranges are. Whatever your customers play, there's bound to be something that Warlord Games do that'll interest them. As you play through scenarios, your samurai hero, along with one or two loyal samurai companions, will use new skills and perhaps even take the shameful path of deceit and trickery to gain victory – such choices are the ultimate test of honour. Bolt Action is the leading 28mm World War II tabletop wargame, using miniature soldiers, tanks and terrain to fight battles in the shattered towns of occupied France, the frozen steppes of Russia or even the sweltering jungles of the Pacific. A science-fiction tabletop wargame written by 40k author Rick Priestley, that pitches technologically advanced human civilisations into a conflict for the undiscovered systems that lie through the gates. Players choose to take on the roles of some of the Doctor's most dangerous enemies - the devious Daleks and the unyielding Cybermen - or as the Doctor protecting the Time Vortex the only way he knows how – with ever-changing companions, the TARDIS, and a sonic device... Interested in becoming a stockist? Get in touch with our Sales Team (salesteam@warcradle.com) to get information on all Warlord Games ranges available from Warcradle Studios including Black Powder, Hail Caesar, and Pike & Shotte. Blood Red Skies, the brand new tabletop dogfight by Warlord Games, is a tabletop miniatures game where you command formations of fighter aircraft in battle. Action in the game is fast-paced - with six or more planes per side, a thrilling battle can be fought in forty-five minutes or less! Blood Red Skies is currently available for trade to order NOW. Blood Red Skies, and other Warlord Games products, will be distributed globally by Warcradle Studios. We, at Warcradle Studios, cannot wait to begin our collaboration with Warlord Games. So much so, that their product is available to purchase on our Trade Order Form NOW. If you would like any further information regarding this announcement, please contact our Sales Team at salesteam@warcradle.com. View the full article
  3. Here's a quick step by step on how I painted the awesome new Wild West Exodus terrain! To kick off, I undercoated the model black. No photo here (who needs a photo of a black building, after all). STEP ONE Build up 3D effects with grey. I use an airbrush but you can get very similar effects using a spray can. If you're using a brush, get a big ol' one inch round and stipple on the paint in thin layers. STEP TWO To increase the 3D effects, once again, I go in with white. STEP THREE Glaze the entire model with a Sepia Wash (approximately 7 parts water to 1 part paint). I repeat this three times for a deep colour shift. I am still using the airbrush here but, if you do not have access to one, you can purchase weathering sprays which achieve a similar effect or go in with that big ol' brush - just don't let the glaze pool up. STEP 4 Grab a decent sized brush and pick out individual planks with a selection of different brown washes. For this model, I used a red-brown, yellow-brown, dark brown and black brown. I tend to make my own washes from P3 paint but there are loads of great alternatives out there. Once again, don't let the wash pool up. STEP 5 Pick out the metallic areas. Take your time as it's very difficult to clean off slips. All metallic areas were painted in P3 Pig Iron. The Brass areas were painted in P3 Brass Balls. YOU'RE ALL FINISHED These should look great on the table top for now! I'll be looking at how to take things to the next level with weathering and detailing next time. Until then - happy paintin'! You can find all of the Red Oak terrain on our online store here, or from your regular FLGS or online stockist! View the full article
  4. Introducing Nakano Gozen

    What's this? Salute 2018 is just around the corner so it's time to announce something very special indeed... Let's give a big welcome to Nakano Gozen - Emissary of the Blazing Sun! Nakano Gozen has lived her entire life in service to the Blazing Sun - the Immortal Empress Shinzua. As a direct descendant of the Empress with a startling likeness, Gozen has been trained extensively in both the martial and diplomatic arts. While her adventurous nature made her unsuitable for a role at court, Gozen was trusted instead with a secret mission to the American Frontier. As Emissary of the Blazing Sun, Nakano Gozen's mission has brought her into contact with both the Lawmen and Outlaws in the Wild West. While she is treated with suspicion by the authorities, her skill with the blade and silver tongue make her a valued ally to the Outlaws. Her interest in the activities of Doctor Carpathian has not gone unnoticed by the Enlightened or Union agents either... Nakano Gozen is the new promotional resin miniature by Warcradle Studios, for Wild West Exodus. Nakano will be released at Salute 2018, at the ExCel London, and available for purchase from our stand (TE10) for £13.00. After this, she will be available to purchase at events attended by Warcradle Studios - so you'll be able to get your mitts on this brand new promotional miniature from the Warcradle Studios stand at UK Games Expo, Gen Con, and Tabletop Gaming Live this year - as well as at selected Trailblazer events. Not attending? Feeling like your missing out? Don't worry! We will be making Nakano Gozen available to purchase online during events attended by Warcradle Studios! Initially, she will be available from our online store between 09:00 and 21:00 BST on 14th April 2018 while we are at Salute. Her next appearance online will be during UK Games Expo at the start of June! Nakano Gozen is our promotional miniature until 2019 when she will become part of our regular catalogue of fantastic miniatures - available to all! View the full article
  5. We are very excited to announce that Earle Shepherd's mercenary Outlaw gang is now available for pre-order, with a release date of April 14th. If you're after a posse who will work for the highest bidder (who are we to judge?) this highly anticipated posse is most definitely for you! Want some even better news? If you're attending Salute this year, we will be bringing retail copies of The Deadly Seven along with us so you can purchase your posse direct from Warcradle Studios on release day! I know, we're good like that. Alongside this release, you can also pre-order the new Red Oak Townhouse to add to your ever-growing Red Oak terrain. Phew! This month is jam-packed! Led by the former Sheriff turned Outlaw Earle Shepherd, the Deadly Seven have a reputation not only for their ability to get the job done but also for taking on the jobs no-one else will. Each member of the posse is an expert in their field, from the explosive skills of Idina Vannez and Alan Knox, the swift brutality of Black Blood, Razors Li and Kodiak, or the mechanical ferocity of Faraday or Brutus - the Deadly Seven is a group to be reckoned with! The Deadly Seven Posse contains 1x Earle Shepherd 1x Razors Li 1x Kodiak 1x Idina Vannez 1x Faraday 1x Black Blood 1x Alan Knox 1x Brutus 8x Bases. The Deadly Seven Starter Set contains 1x Earle Shepherd 1x Razors Li 1x Kodiak 1x Idina Vannez 1x Faraday 1x Black Blood 1x Alan Knox 1x Brutus 8x Bases 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck. Want to learn more about The Deadly Seven? Watch our Sneak Peek and find out about this posse for the Outlaw faction! This multi-levelled building is typical of the homes the more wealthy settlers inhabit out West. Not only does this bring about a new gameplay element with its size, the building itself is hugely customisable and is compatible with elements from the Red Oak Residence to create a truly unique set of buildings for your town. This Wild West Exodus Scenery kit contains: 1x Red Oak Town House Building Assembly Instructions. The Red Oak Town House is two stories and has a modular design, allowing access to the inside of the building during play. View the full article
  6. Author’s note: Whilst this vignette is set very firmly in the fictional world of Wild West Exodus, it is nonetheless loosely based on a real local Tombstone story. You’d do yourselves a favour if you go read up on Nellie Cashman and just what she accomplished in her lifetime, too. Doc Holliday has a secret addiction. A problem, even. Now, that seems very likely, given how quickly he has worked his way down the bottle of bourbon sitting on the table in front of him. Although you’d be forgiven for guessing alcohol as your answer, you’ll not hit the mark on this occasion. Try again. Maybe it’s tobacco, you might think. Well, again, close. But – and you’ll forgive, I’m sure, the pun – no cigar. Gambling. Gambling is his big weakness. It’s obvious now that you think of it. This irascible man is often at the tables until the small hours, staking everything he owns on the turn of a card. Yes. That’s it. Poker, Faro, Blackjack – there it is. Doc Holliday’s vice is gambling. Alright. Doc Holliday has a number of vices, but let me draw your attention to one of the more unlikely ones. There it is, right there his hands. A slightly dogeared book, tatty at the corners and obviously much-loved. A slim volume, with an artist’s rendition of a man in a long, black overcoat on its cover. Look more closely at the way the hat is tipped over the eyes, the way the artist has captured the curling of smoke from the ends of the pistols. The title of the book was once bright yellow, but time has faded it to a more subtle shade. From this angle, it’s impossible to make out the full title, but “Adventures”, “Stormin’” and “Lawman” are definitely in there. And this is one of two unfathomable truths. Doc Holliday is addicted to dime store novels. The trashier the better. A bizarre anomaly in such an educated man, but it is what it is. (You are, of course, correct about the alcohol, the tobacco and the gambling, but nigh on everyone in Tombstone has those issues. You get no prizes for those guesses). The final addiction isn’t even something he can ever hope to control. No, that is something intangible, but is still very evident. Wherever John Henry Holliday goes, trouble rides in a step or two behind him. Today, the deputy is having one of his better, more peaceable days. Lately, things have been uncomfortable in the more popular establishments in town. The taxidermy that is on display in Hafford’s has started to give him nightmares, the presence of the cowboys at the Grand Hotel have made that a no-go zone (but only because Wyatt said so – Doc is more than up for facing them down if they make trouble). And then, of course, the ongoing disagreements he has with the bartenders at both the Oriental and Crystal Palace Saloons mean that even what is widely acknowledged as the most dangerous corner in Tombstone isn’t an option. Just once. I tried to shoot him once and he won’t let me forget it. A flicker of guilt at his appalling behaviour when he was drunk and out of control right before… well, about eight months ago. When he lost his temper and lashed out in rage. Doc’s temper ebbs and flows as predictably as the tides. These days, he has a better handle on it, but there is still the air of a hunted animal about him. A man ready to spring into action at the click of a pistol hammer. But since his illness all but killed him… Since he has been forced to wear that curious face mask just to give his tortured lungs a rest… Well, much of his former affability has been replaced by a cynicism that is hard to reconcile with a man so young. He is still pleasant, still friendly, but there is an edge to him now. He has always chosen to sit facing the door – as so many gambling men often do – but now he always takes a corner seat as well. Not for Doc Holliday the sneaky knife between the shoulder blades. If he died, why, Wyatt Earp would never shut up about it. His choice of restaurant today is something far simpler than the grandiose places touting their wares on Allen Street. He has retreated to Nellie Cashman’s place. Russ House, out on South Street is a homely sort of eatery, but right now, that is just what the man needs. He is tired after a sleepless night and he is a little irritable to boot. Nellie’s good, solid cooking is a tiny taste of home. And more than anything, he adores that she always, always keeps a can of tinned peaches for him. If there is anything more Georgian than peaches, well, he’d thank you to tell him what it is. As far as Doc Holliday is concerned, Nellie is an angel. Yes, Nellie is a good girl; one of the best. More strength in her spine than most men he knows, more than capable of standing up for herself and well-liked by all who know her. She is the kind of woman who could quite easily lead a revolution if given half the chance. Doc is extraordinarily fond of her, but she never stands for his flirtations. Doc has been well-behaved for days, now. Not one altercation, not one argument, hell, not even raising his voice more than half a decibel above normal. This is not a natural state of affairs for the tempestuous deputy. Something has got to give and it’s got to give soon. In about four minutes, in fact. He is scooping up what remains of his peaches and cream and experiencing the pleasant buzz that comes with finishing the better part of half a bottle of good bourbon when he overhears the Texan at the table next to him. “That weren’t no beef stew. Ain’t got no idea what the hell meat that was meant to be, but damn if it weren’t an insult to whatever animal it came from.” In order to appreciate what ensues in the wake of this ill-considered review of Nellie Cashman’s cooking, it is important to consider the following factors. Doc Holliday has lived in this town long enough to consider it home. He holds Nellie very dear to his heart, because she is nice to him. He is more than a little drunk right now, he considers the Texan an intruder on his territory, he has a hair-trigger temper and he is, with very good reason, considered one of the fastest draws in the West. Like a stretched thread, his self-control is pulled too hard. Finally, the tension cannot cope. The thread snaps. There is the distinct hum of a Juiced pistol as it begins its power cycle. The Texan hears it very clearly because he has gone, in the blink of an eye, from being an ungrateful, vociferous complainant to being a man with a ridiculously powerful weapon held right up against his temple. He swallows. He looks up into the steel trap stare of Doc Holliday’s thin face which is pinched in an expression of extreme dissatisfaction. “What did you say, sir? I did not quite catch that. Louder, if you would be so kind.” The Texan considers his immediate life choices. “Why, that’s the best cookin’ I ever had?” There is an anxious pause as the deputy considers the unfortunate and bad-mannered diner. The rise in his voice at the end, the inflection that turned a statement into a question, almost results in the permanent estrangement of the Texan’s head and body, but it’s good enough. Doc backs down and the pistol is back in its holster before the Texan has even blinked. He never even saw the reed-thin figure move. Doc turns away, picking up his book and the remainder of his bottle of bourbon. He fixes his respirator back in place and tosses his money down on the table, Tipping his hat courteously to Miss Nellie, he departs with the self-satisfied air of a man who feels that he has achieved something good today. View the full article
  7. February saw the release of the first Red Oak terrain from Warcradle Studios, it was so popular that we've released a further three sets of terrain, all part of the Red Oak range! You can now pre-order the Red Oak Distillery, the Red Oak Prospector's Shack, and the Red Oak Crates, Fences and Barrels from today, all of which are supplied primed for easy painting, due for release on Saturday, March 31st. With these buildings, you can further immerse yourself into the Dystopian Age and add a special dimension to your Wild West Exodus tabletop games. Each piece of terrain has been manufactured in Medium Density Fibre Board (MDF). Alongside the release of the new Red Oak terrain - a great way to set the scene in games of Wild West Exodus - we have the Angry Mob miniature set and four different base topper sets available for pre-order! Our Base Topper sets, released 31st March 2018, are sure to get your miniatures battle-ready - after all, what better way to get your miniatures tabletop ready than with a wild west themed base?! Make sure to check the whole of March's pre-orders so you don't miss out on any of the new products. Distilleries are an important part of any growing town. A booming industry in the Union frontier, it is highly lucrative being able to supply the good folk of the West a steady supply of hooch, rocket fuel and other more medicinal libations. A sturdy fence, barrel or crate serves several purposes out on the frontier. The most obvious is to secure property and assist with the transport of goods. For gunslingers and civilians alike, they also make superb cover which they can run between when the bullets start to fly! Not every home in the Union is a mighty Promethean Complex, mansion or townhouse. Most of the folk who live out in the settlements make shelters out of whatever materials they can find. These rickety shacks, while commonplace are usually temporary and you often see wagons nearby ready to be hitched up when the resident decides its time to move on. Angry Mobs are useful strategic units in Wild West Exodus. Combining the ability to deal a surprising amount of damage with the ability to disrupt your enemies plans as they draw attention to themselves. Uncaring governments, interfering lawmen, mysterious mutilations in the middle of the night... There's a lot to get angry about in the Dystopian Age! This product contains 4x Angry Civilian Miniatures 3x Bases. BASES We have released four new base topper sets, to give your miniatures the bases they deserve! The Red Oak Large Base Topper Set & Scatter Terrain contains: 1x Large Round base insert 1x Barrel Scatter Terrain. The Red Oak Medium Base Topper Set contains: 3x Medium base inserts. The Red Oak Small Base Topper Set contains: 5x Small Round base inserts. The Red Oak Medium Oval Base Topper Set contains: 3x Medium Oval base inserts. View the full article
  8. So what has been revealed during Adepticon for WWX? Some fantastic Posses are on the way, including a particularly nasty hombre who's brought his family with him! Don't forget you can pick up your limited edition Adepticon Pin at the show or online, but only when Adepticon is running! The Secret Service continues to defend the Union from the shadows. Led by the remarkable Director Lincoln, the agents of the Union undertake all manner of assignments too difficult or morally questionable for the army. Robert Pinkerton is Lincoln's strong right hand, giving sage counsel to the fearless former President. Henry Courtwright is a master saboteur and Automata specialist and Agent Lucinda Loveless is a legend in the Service having saved the Union from insidious foreign plots on several occasions. Camilla Blanche is an expert in clandestine infiltration and assassination while Milo Jefferson makes up for his relative inexperience in the field with his specialist knowledge of artillery and armour weak-points. Look out for the Secret Service - sneaking up on you... soon! Felipe Espinosa is one of the most ruthless and treacherous bandits to curse the American frontier. Leading the twisted mariachi band 'The Bloody Espinosas' Felipe has a dreaded reputation as a bounty hunter and raider. The music played by this family of liars and cutthroats is terrifyingly jarring as it accompanies them while they go about their bloody butchery. The hard-faced Jose and scarred Luccia Espinosa are never too far from their murderous older brother while the youngest, Pedro, is content to amuse himself by playing a tune and adding to his collection of trophies cut from his victims. Vivian Espinosa was once like his brothers but found true love with the beautiful Sofia Antoniela. Wanting to leave the blighted band for a new life, a fight with his brother Jose mortally wounded him. As he lay dying, his tainted soul transformed him into a drooling Hex Beast. His wife, Sofia, could not be parted from him even in this new form and nursed a shred of his former personality from the hulk of flesh and pain he had become. Now the six are united in a song of murder and mayhem that will only end in death... View the full article
  9. For several months now, we have been busy developing Dystopian Wars Third Edition. Though we knew that the new edition would be a complete overhaul of the game engine, miniatures, and the narrative, we wanted to make sure that this new edition still felt like it was Dystopian Wars. As the Alpha testing is well and truly underway, we are pleased to reveal two key members of the rules development team; Derek Sinclair and Josh Le Cheminant, two games designers with a long pedigree with Dystopian Wars and who are now part of the Warcradle Studios team supporting the development of the Third Edition. With Adepticon underway, Derek took time out from his day job of fighting dragons in the Scottish Highlands share with us some of his thoughts as he returns to the roiling seas of Dystopia! Derek: “Following the sad closure of Spartan Games, I and the rest of the design team from the company have always endeavoured to keep in touch. Everyone involved in Spartan’s Design Team are extremely creative individuals with a passion for wargaming and writing rules, and I was lucky enough to make a number of really good friends within Spartan’s community in my time as the lead designer for the games. For a week or so after the closure of the old company I personally went into a bit of a gaming-funk, avoiding wargaming of any sort. All the while I was looking forlornly at my thousands of Dystopian Wars models within my gaming cabinets and sighing in melancholic loss. You see, Dystopian Wars was my re-entry back into wargaming all those years ago (as it was for many people I think, once all the ‘having a family’ and ‘collective mortgage responsibilities’ become less pressing…), and so I felt its departure most keenly - Dystopian Wars was part of my gaming blood, and without it I felt empty. Of course, the rules and my models hadn’t gone anywhere, but for one reason or another, I was worried I had lost the heart for it. When Warcradle bought the licence, I was more than a little surprised. I had no doubt somebody would buy the game as the models and its universe are fantastic. But I must confess I never really thought Warcradle would be interested in the game, given it was a departure away from the skirmish-game-focus they have had with their new edition of Wild West Exodus. I’m sure some were thinking: What do Warcradle know about Dystopian Wars? How will the game I love change under their stewardship? Will they dumb it down? Will my Kingdom of Britannia changing to the Crown make them the unstoppable force I always wanted but couldn’t have because the other members of the Design Team stopped me beforehand!” *cough* Moving on, I recognise the concern from some in the community in the early days of the acquisition – we were all hurting after the loss of Spartan (both in terms of our gaming and in some cases financially due to the Kickstarter) after the previous company wound up. Lashing out is part of the loss of such an event, especially given how quickly it all transpired. I know, because I felt the need too and wanted to join in. But other than selfishly blowing off steam, what would I really accomplish? So rather than wading in, I reserved my judgement until I had heard more from Warcradle regarding their direction and delivery regarding the future Dystopian Wars. Not that I expected to hear anything from them directly since they didn’t have any contact details for me (and because I so rarely use my Facebook page that it has dust on it!) Imagine my surprise when within a week of the acquisition, I was approached by Stuart and the Warcradle team asking if I would consider getting involved with their new Dystopian Wars project. In truth, I must confess to a degree of mixed feelings at this. On the one hand, I felt a wrench of guilt regarding a ‘betrayal of the Spartan Games memory’ tempered with the intense desire to keep the Dystopian Flag flying. After discussions with my friend Josh (one of the Core Design Team from Spartan Games), I felt it was important to talk to Stuart to get a clarity of vision from him as regards where he wanted to take Dystopian Wars in the future. Most importantly I wanted to understand where he saw our interaction in that vision and if all this was consistent with both Josh’s view and my own – there would be little point in starting a process like this if we fundamentally disagreed with the direction they were looking to head in. Following a number of conversations, it became clear he had lots of thoughts on the game and where he and his team were looking to take it. A large number of these observations were viable, coming as they did from an external view rather than our normal design sphere. Some comments were rules orientated (he IS a gamer after all) and we were able to have a good discussion as to the reasons why existing rules-situations existed and what changes Warcradle were aspiring to. This served to allay some of the trepidations I had regarding Warcradle’s knowledge of Dystopian Wars. But the thing I found the most reassuring was that nothing he or the Warcradle Team said was dictatorial and that there was a good atmosphere of collective thinking with no areas of their thinking that were fenced off by ego. “So, Warcradle are gamers who love Dystopian Wars, but can they actually make it a success?” The first thing was for us to look at their production capability – Can they make 25,000 Frigates on demand? In order to find out Josh and I visited the Warcradle Studio in January and were given the tour. And the answer is yes. Yes, they can. They have a production capability that is more than equal to Spartan’s previous capabilities, with access to plastic manufacture too…. Which is really exciting from my point of view. “OK, so, we have established they love the game and are passionate about bringing it back into the marketplace again and they can make the models and can keep up with the demand. But can they design the ships to the exacting standards that Spartan Games could?” Some of the models that the Warcradle team have created have been really good, moving the aesthetic forwards in interesting ways, and others have taken more getting used to as they were more of a departure from what had come before. Watching as they take inspiration from older models and reinterpret them with new 3-D sculpting techniques, I am willing to cut them a little slack. Taking risks is the only way to improve, and taking risks will always put certain types of people’s nose out of joint. So, I’m OK with Warcradle putting their test sculpts up for public feedback – although I would hope we can encourage more constructive feedback from certain individuals in the community who could contribute in a positive way. “OK, so, we have established they love the game and are passionate about bringing it back into the marketplace again and they can make the models and can keep up with the demand. We have also seen that they can design the ships to the exacting standards that Spartan Games could, especially if the gaming feedback from the public is constructive. But even with all this going for them can they reach the ex-Spartan Player Base?“ Well, I guess that’s where Josh and I come in. We are the ones who brought the game to you all – Josh from v2.0 and me from v1.5. We have run the statistics, modelling for thousands of ship and aircraft designs over the years and in terms of our playtesting logs alone, I would say that no group of gamers exists anywhere who can match our feedback data and design providence. I know that sounds like me saying “Trust in me….” In the sibilant tone of Kaa from the Jungle Book but bear with me. One of the clear weaknesses we had at Spartan was the poor communication standards we had with our gamers. I think we all have to collectively take responsibility for that, as we should have driven things forwards more actively when we were at Spartan HQ. Spartan had a forum, but that should not have been the beginning and the end of our interaction/delivery to everyone. There should have been a much more cohesive delivery strategy that had to be more rigorously maintained. The delivery and interaction must be much wider. Having talked to Stuart at Warcradle I am much happier that the submissions we make to the community can be put up, along with (and this is most important) any submitted by our gamers themselves – Dystopian Wars was a community game when I first came to it, and it was the memory of that community that encouraged me to return. Warcradle are clear of the importance of community involvement in this modern age of joint interaction MUST be 2-way. So, what does Warcradle want from a ruleset? And how will things change for those players moving from Spartan’s vision of Dystopian Wars into Warcradle’s vision? I think the hardest thing for people to get their heads around is that it isn’t a Spartan Game anymore – it’s a Warcradle Game. This means change will (and in my opinion MUST) happen. But where? The background will have to change as the game takes its place as an important part of the Dystopian Age setting alongside Wild West Exodus, Armoured Clash and other (as yet unannounced) games. Factions Names will have to change (although I am still struggling with the Kingdom of Britannia -> Crown change... but I’m working on it!). So will Factional Focus, take the Celestials who are an alliance of the Chinese and Japanese forces (as well as several new nations)– this will take some getting used to, especially for those players who exclusively played the Japanese/ Empire of the Blazing Sun (EoBS) who could be forgiven for feeling they are losing out. Of course, in time the Japanese naval forces for Dystopian Wars will be released to allow more diversity in the Celestial faction as a whole. Game Mechanics will change. There I said it. Don’t tell me you didn’t think they would! But if change IS inevitable, will the game dumb down to? No, the aim is to simplify gameplay and extend game mechanics/statistics to allow us to move beyond some of the triple-math-locks we had in the game. In future blog articles, we will explore what Third Edition will be bringing to the game. Until then, dust off your Battleships, find those loose turrets for the Cruisers you own, and root about for those Frigates at the bottom of your games case…. Dystopian Wars is coming back!” View the full article
  10. What's coming soon from Warcradle Studios for Wild West Exodus? Well, take a look and see! The Third Man's Posse: Absolute Power! Alongside this formidable Hex Boss is his loyal guardian Kreechur, the insidious Garratt Morden, the scheming Megan Wild, the vengeful Maria Torres-Villa and the traitorous John Hunter Bennett. Pancho Villa's Posse: The Golden Army! Alongside this notorious Outlaw Boss and two K9 attack dog automata are the gun-slinging Heraclio Bernal, the voice of the revolution Rosaria Mendes, the patient hunter Catalina Romero and the brooding Procopio. With these at the heart of the Golden Army your Caballeros and Cazadores can conquer the Union! View the full article
  11. Warcradle Studios are very happy to announce that we have expanded our global distribution range. We are proud to see the addition of both Corvus Belli and Wyrd Miniatures to our ever-growing trade catalogue which currently includes fantastic products from companies such as The Army Painter, Knight Models, and Blood & Plunder. Wyrd Miniatures is a passionate and innovative game company dedicated to creating high-quality games and fostering a positive community. Through online competitions, event support, and local game store support, Wyrd is constantly striving to bring tabletop gaming to new players around the world - and we are thrilled to support Wyrd Miniatures in their mission. Wyrd Miniatures most recognised game, Malifaux, is based in an alternate Earth, and is a melting-pot of gothic, steampunk, and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and power-hungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim! Trade customers will be able to order Malifaux, alongside other Wyrd Miniatures products, from Warcradle Studios. Corvus Belli pride themselves on being passionate players, first and foremost, who look for the utmost quality in their product and are devoted to designing and manufacturing games and figures. Their main product, Infinity, was born with the ambition to satisfy the most demanding audience and to offer the best quality - and, if you're like us, you can see that they do just that! Corvus Belli's Infinity is a tabletop wargame in which sci-fi themed miniatures are used to simulate futuristic skirmishes and recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation. Infinity, and other Corvus Belli products, will be distributed globally by Warcradle Studios for Trade customers. We, at Warcradle Studios, cannot wait to start collaborating with Corvus Belli and Wyrd Miniatures. Their product will be available to purchase on your Trade Order Form very soon. If you are a member of a Trade organisation and would like further information regarding this announcement, please contact our sales team. View the full article
  12. The Viridian play an important role in the Watchers. Deployed as airborne Chigoe assault units or as fire support Locust teams, the Viridian excel at targeted strikes. The Viridian Betas provide excellent unit command, giving the Chigoe and Locust units the benefit of their leadership and experience. Ultimate authority resides with the Viridian Alpha who commands all the warriors of his Clade and focuses their actions so that victory belongs to the Watchers. The wise Viridian Alpha deploys with the Chigoe and Locust in battle as the powerful Viridian Clade to strike at the enemies of the Watchers. This boxed set includes six fantastic plastic and resin miniatures. This multi-part kit can build 3 Viridian as either Locusts or Chigoe. The Viridian Clade Posse Set contains 1x Viridian Alpha 1x Chigoe Beta 1x Locust Beta 3x Viridian Locusts / Chigoe 6x Bases The Viridian Clade Starter Set contains everything in the Posse Set plus 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck Option: Chigoe Option: Locust View the full article
  13. Gunslinger Events have launched! It’s time to start your journey into Wild West Exodus with our easy to follow organised play events. Starting with Warcradle Studios Gunslinger League, you can begin learning the game with the posse set for your chosen faction, and then expand your collection over the course of six weeks to take part in 1500-point force dust-ups. The Gunslinger League not only rewards your in-game victories but also your skills with a brush! In fact, if you're an eager hobbyist you can enter the league and score points just for assembling and painting your models. As part of the Gunslinger organised play experience, two Gunslinger tournaments are available to play: The Gunslinger Posse Challenge in which players use models from a single Posse set, up to 700 points in total. Gunslinger Most Wanted in which players face off with their recently completed 1500-point forces using their week six list from the Gunslinger League. All Gunslinger events are designed to be easy for players of any skill level to participate in and track their results. There’s no need for complicated tables or charts to run or play in a Gunslinger event. All you need is enthusiasm, creativity and a group of players with the desire to destroy foes! Gunslinger Awards: Players have a shot at winning three Gunslinger awards during a Gunslinger Event; Murderous (Most Gunslinger Points), Prodigious (Best-Painted), and Largesse (Most Sporting). Download the Organised Play PDF NOW View the full article
  14. Now for something a bit different! We are pleased to announce we will have a limited edition collectors pin available exclusively during Adepticon 2018. We hope to bring out a series of these collectors badges with a new one available at each major show we attend through the year. You will be able to purchase the badge either from our stand at Adepticon or through the Wild West Exodus website for the duration of the show. Measuring almost an inch in diameter, this year's Adepticon exclusive pin will feature Unger, an Enlightened Creation and is strictly limited to 200 copies. Watch out for other iconic characters from the Dystopian Age coming soon! MISSED OUR ADEPTICON ANNOUNCEMENT? READ IT HERE View the full article
  15. We are very excited to announce that 24th February 2018 sees the first release of terrain from Warcradle Studios! There are five new buildings available for pre-order including the Red Oak Residence, the Red Oak Cartwright's, the Red Oak Jail, the Red Oak Metal Smith, and the Red Oak Post Office; all of which are supplied primed for easy painting. With these buildings, you can further immerse yourself into the Dystopian Age and add a special dimension to your Wild West Exodus tabletop gaming experience! Alongside the release of the new Red Oak buildings - great for setting the scene when playing Wild West Exodus - the highly anticipated Fortune Chips & Dice set including four special ten-sided dice is also available for pre-order! The Fortune Chips & Dice Set, released 3rd February 2018, includes four special ten-sided dice, each featuring their Critical Success and Critical Failure values, and a stack of ten Fortune chips that let you keep track during your games as you tempt fate, push your luck and bend Fortune at will. RED OAK RESIDENCE These homes are of a common design found throughout the settlements of the West. Cheap and plentiful timber is supported with steel joists and copper conduits so that homesteaders have access to all of the modern conveniences that the RJ-powered Dystopian Age can offer. These modern homes are always in demand, so act quickly to secure your very own piece of the West! This Wild West Exodus Scenery kit contains: 1x Red Oak Residence Building Assembly Instructions RED OAK CARTWRIGHT'S The advent of the Iron Horse has been a boon to the scattered settlements of the American Frontier. Of course, even these wonderous technological marvels require maintenance and recharging from time to time. Cartwrights, like this one, offer affordable services to the good folk of Red Oak - certainly preferable to dealing with the Enlightened as their assistance often literally costs an arm and a leg... This Wild West Exodus Scenery kit contains: 1x Red Oak Cartwright Building Optional signage for a Red Oak Delivery Office Assembly Instructions RED OAK JAIL This distinctive structure is ideal for securing ne'er-do-wells and other miscreants in secure surroundings. The Jail makes a superb strongpoint for Lawmen and other agents to uphold the Law in Red Oak and beyond. With the Jail in your town, you can be sure that Outlaws can be kept out of sight, but never out of mind! This Wild West Exodus Scenery kit contains: 1x Red Oak Jail Building Assembly Instructions RED OAK METAL SMITH Steel and steam are the foundation of the Dystopian Age. Businesses like this Metal Smith ensure that both are in plentiful supply - especially for a fair price! From simple repairs to steel-shod shelters to more advanced metalworking, the Red Oak Metal Smithy is always busy! This Wild West Exodus Scenery kit contains: 1x Red Oak Metal Smith Building Optional signage for a Red Oak General Store Assembly Instructions RED OAK POST OFFICE While for the very wealthy, near instant communications can be achieved through radio and other more esoteric means, for most the Post Office represents the only means of communicating with the world outside the town limits. Typical delivery was between a month and ten days, depending on the importance of the letter or package and of course the cost. The Post Office is an important place to not only send and receive messages but also for the local community to meet and share news as it arrives from the Union and beyond. This Wild West Exodus Scenery kit contains 1x Red Oak Post Office Building Optional signage for a Red Oak Doctors Assembly Instructions FORTUNE CHIPS & DICE SET Fight the battles of Wild West Exodus with these superb dice and Fortune chips. This set includes four special ten-sided dice for use with Wild West Exodus. Each die features their Critical Success and Critical Failure values with easily recognisable symbols. The stack of ten Fortune chips will let you easily keep track during your games as you tempt fate and push your luck by bending your Fortune to your will. This product contains 10x Fortune Chips 4x Dice ASSOCIATED PRODUCTS View the full article
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