Jump to content

We're moving to Discord!

Come join in the discussion here!

You can also still find out all the latest news on TWITTER and FACEBOOK

Thank you for your continued support, and we look forward to welcoming you shortly.

The Warcradle Team

Wolfgang Jannesen

  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by Wolfgang Jannesen

  1. After playing stellaris its a little disappointing that space parrots or hyper aggressive mushroom people never became a meme instead. I mean the Ryushi are literally that blue thing in Monsters Inc. We can do better
  2. Theres a wonderful Stuart quote from the facebook page, I cant remember it exactly but its along the lines of trying to make sure Firestorm 3.0 is NOT a space version of dystopian wars, its a fair bet we will see little until the end of this year but you can look at how Warcradle handles WWX and DW and draw your own conclusions for Firestorm. I'm optimistic so long as WC Stuart keeps posting those honeyed words every time someone has a question on Facebook.
  3. Space Cat doesn't have to roll on the shunt entry table, pls nerf
  4. COOOOOL! Please post pictures of the table and miniatures in progress!
  5. Can someone point me at the thread where the 3 Dice system is explained, or give me a recap here?
  6. Well we gave the RSN spook cruisers the ability to launch mines and then immediately took it back, they're plenty powerful as is. We use Stoobert's radial movement system and a modified damage effect where a ship at half hull moves at half speed, gains +1" turn radius only loses two dice from the total AD pool. Helps make damaged ships usable but vulnerable. I came up with a repair mechanic in another thread some time ago where you make your repairs from a pool of dice equal to your current crew rating, succeeding on a 5 or 6. For example, I have 5 crew so I'll roll three dice against this corrosive marker and two against the hazard marker
  7. And this is all to say nothing of watching a relthozan try to get out of a wet bathtub...
  8. Got some hawkers coming my way after payday, very very glad that the classics line is being reprinted in the meantime. Tough getting games around here though! When the new beta releases I'm hoping to start a group pf players here again.
  9. @Jorgen_CAB does that translate to more FUN gameplay or just more realistic? I agree with your assessment but I also don't think very many hard realism naval wargames are popular for a reason.
  10. Getting rid of the two major alliances is a good thing fir freeing up narratives and storylines, don't throw out blind paranoia just because things are changing. Vast cosmic empires do not operate like hive minds. The changes Warcradle are making push towards real stories in the Firestorm universe rather than some background fluff on each major faction and a blank template otherwise for players to fill in. The opposition acts like without two rule-enforced alliances there is no political structure to the galaxy which is of course totally false. I like what I see here for teasers.
  11. Sincerely, the self awareness and long term memory of some Terrans makes their entire space force a miracle to behold when it all shows up at the right place at the right time.
  12. The dindrenzi aren't actually that bitter about their planet, its just every time Terran Intelligence asks 'Why is this happening?' The whole faction points at an overtaxed and subjugated husk of a planet and thinks 'REMEMBER?!'
  13. I'm just going to chime with what the homegroup found playing FSA and debating about the realistic semantics for pages and pages. Forcing ships to retreat or become at risk of retreating didn't turn out to be that much more fun, even if it made more sense logistically. From a purely gameplay perspective you want models being removed off the table on both sides and you want any model thats still on the table to have some agency. I agree with the discussion but in my experience trying to be realistic makes for bogged down and frustrating gameplay
  14. @Spenetrator Just me but I think you're digging into little details like they spell out your own little death sentence. Its clear you might be a directorate player and the interviewee definitely not one.
  15. So its safe to say we've been OVERREADING THE DETAILS?! HAH (If I'm the first to make this pun at you I'm going to be disappointed)
  16. I would like to see the culture of the drenzi and RSN move away from bitterness and militias towards a more pioneer attitude in official media for sure
  17. I have seen it printed with a label device on bases and it looks alright. Speaking of which, the RNV 'Fields of a Thousand Dead' is pretty well through being repainted. Any tips or criticisms on glows? (My ships earn their names. Such as this thing wiping out a relthozan battlecruiser one turn and crippling a carrier beyond reasonable use the next)
  18. I don't see the necessity for interstellar empires to have set alliances like the cookie cut way this game was originally written. We know from pur pwn history that different groups of humans disagree and pursue different agendas. We know the sorylians fought civil wars. With the scale of the populations we're dealing with hpw does it make sense for only humans to be so politically diverse? I like the idea in the post above. Different relthozan queens should operate differently and form allegiances within their localized space. Different megacorporations in the Terran Charter should have different views and ways of dealing with other races. Just makes more sense than 'Half humans bad, half humans good, also their alien friends'
  19. I remember being a diehard defender of our two alliances and their existing factions but you know, I've warmed up to the idea of changing them around. We know all is not always well in the Kurak Alliance, I'd be shocked if the terran charter were any different in practice. Keep an open mind folks, WC put out some quality fiction for WWX and as with any WC release, I've been watching attentively to see what the new owners of my favorite resin obsession can do. I think a rework of Firestorms lore might be a good thing. There were great lore concepts never fully explored in the FSA 2.0 that don't have to get lost with a new galactic order
  20. Ohhhhhhhhhh how the tables have turned from a few months ago
  21. @GreenOakSteve Now those look properly imperial! Beautiful work with the wood decks, weathering and staining becomes a real automatic process as you work through naval models so I'm always happy when a deck jumps out at me
  22. your leviathan is a beast of a ship, made out of resin it could be a murder weapon in Clue (off the table I mean )
  23. Now thats a shame. Well lets face it, sci fi terrain looks better when you make it yourself!
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.