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The Warcradle Team

Wolfgang Jannesen

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Wolfgang Jannesen last won the day on May 12 2019

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About Wolfgang Jannesen

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  1. After playing stellaris its a little disappointing that space parrots or hyper aggressive mushroom people never became a meme instead. I mean the Ryushi are literally that blue thing in Monsters Inc. We can do better
  2. Theres a wonderful Stuart quote from the facebook page, I cant remember it exactly but its along the lines of trying to make sure Firestorm 3.0 is NOT a space version of dystopian wars, its a fair bet we will see little until the end of this year but you can look at how Warcradle handles WWX and DW and draw your own conclusions for Firestorm. I'm optimistic so long as WC Stuart keeps posting those honeyed words every time someone has a question on Facebook.
  3. Space Cat doesn't have to roll on the shunt entry table, pls nerf
  4. COOOOOL! Please post pictures of the table and miniatures in progress!
  5. Can someone point me at the thread where the 3 Dice system is explained, or give me a recap here?
  6. Well we gave the RSN spook cruisers the ability to launch mines and then immediately took it back, they're plenty powerful as is. We use Stoobert's radial movement system and a modified damage effect where a ship at half hull moves at half speed, gains +1" turn radius only loses two dice from the total AD pool. Helps make damaged ships usable but vulnerable. I came up with a repair mechanic in another thread some time ago where you make your repairs from a pool of dice equal to your current crew rating, succeeding on a 5 or 6. For example, I have 5 crew so I'll roll three dice against this corrosive marker and two against the hazard marker
  7. And this is all to say nothing of watching a relthozan try to get out of a wet bathtub...
  8. Got some hawkers coming my way after payday, very very glad that the classics line is being reprinted in the meantime. Tough getting games around here though! When the new beta releases I'm hoping to start a group pf players here again.
  9. @Jorgen_CAB does that translate to more FUN gameplay or just more realistic? I agree with your assessment but I also don't think very many hard realism naval wargames are popular for a reason.
  10. Getting rid of the two major alliances is a good thing fir freeing up narratives and storylines, don't throw out blind paranoia just because things are changing. Vast cosmic empires do not operate like hive minds. The changes Warcradle are making push towards real stories in the Firestorm universe rather than some background fluff on each major faction and a blank template otherwise for players to fill in. The opposition acts like without two rule-enforced alliances there is no political structure to the galaxy which is of course totally false. I like what I see here for teasers.
  11. Sincerely, the self awareness and long term memory of some Terrans makes their entire space force a miracle to behold when it all shows up at the right place at the right time.
  12. The dindrenzi aren't actually that bitter about their planet, its just every time Terran Intelligence asks 'Why is this happening?' The whole faction points at an overtaxed and subjugated husk of a planet and thinks 'REMEMBER?!'
  13. I'm just going to chime with what the homegroup found playing FSA and debating about the realistic semantics for pages and pages. Forcing ships to retreat or become at risk of retreating didn't turn out to be that much more fun, even if it made more sense logistically. From a purely gameplay perspective you want models being removed off the table on both sides and you want any model thats still on the table to have some agency. I agree with the discussion but in my experience trying to be realistic makes for bogged down and frustrating gameplay
  14. @Spenetrator Just me but I think you're digging into little details like they spell out your own little death sentence. Its clear you might be a directorate player and the interviewee definitely not one.
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