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Warcradle Daren

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  1. Warcradle Daren

    Getting Started With The Gunslinger League

    And the Boss is ready for action - not bad for around 45 minutes.... I'll get the bases done when the whole Posse is at this level.
  2. Warcradle Daren

    Getting Started With The Gunslinger League

    i'm running the Hex Faction Posse rather than Absolute Power due to the limitations. To be fair you get to use more Hexaliths with the models in the set than you would through your Theme Bonus anyway!
  3. Warcradle Daren

    Getting Started With The Gunslinger League

    yep - but i always try to be positive!
  4. As i build my HEX up i thought i'd share any thoughts i have on the characters and how i would use them. Hope it's helpful! THE THIRD MAN At 250pts The third Man is quite a chunk of points for a BOSS but he's an absolute beast and here's why... STATS Although his stats (bar Mind) are average THE THIRD MAN is still an " in your face" kind of character. He has no close combat weapons but boy does he bring the shooty bang! WEAPONS TTM brings not one, not two but FOUR ranged attacks to the table! TENEBROUS SHROUD is a great weapon for dealing with characters. It has the BLAST quality which will stop your opponent from using QUICK AND THE DEAD and ATTUNED which means when he focuses this attack it becomes PRC - 4 (Attuned makes your PRC value equal to half your MIND value) which will also ignore METTLE meaning that most characters will be instantly vaporised! SHADOW PORTAL gives him a bit more range but with COMPLEX his AIM will drop to 3 making the shot a bit of a hail mary and with PRC -3 i'd rather be using TENEBROUS SHROUD, however with the PORTAL WEAPON quality it becomes very useful for moving troops around once all your HEXALITHS have been destroyed. With a base of 13 TTM can reliably fire off PORTALS at quite a distance! NECROTIC BREATH is your classic HEX TORRENT weapon and is ideal for hitting enemies in deep cover or in buildings, especially with the ENGULF quality and PRC -2. HEX BOLT is another HEX classic and with SHRED, REFINED and LETHAL on the roll of a 9 or 10 thanks to REFINED plus ROA 3 PRC -2 you can say goodbye to any annoying small units... So basically if you're within 12" of The Third Man you'd better hide under a table and paint yourself white to deflect the blast...... COMMON RULES METTLE, TARGET PRIORITY and LARGESSE as standard but wait - NO QUICK AND THE DEAD!!!!! You may think that this is a huge weakness however due to his supernatural abilities TTM comes with SHROUDED instead. So rather than a once per turn 50/50 QUICK check every successful hit against this bad boy must be re-rolled so a more than fair trade off in my eyes! SPECIAL RULES DARK COUNCIL. First of all this awesome rule allows me to field a HEXALITH. Second of all it allows me to control TAINTED units in my force OR my enemies. it's costly at 2 AP but a free action for your own guys or the chance to kill an enemy BOSS with his own Posse is not to be ignored. Just be ready for cries of "that's not fair" and other salty goodness from your opponent when it happens.... IMPERVIOUS is quite frankly obscene. Although we've indicated that TTM can be quite squishy due to a lack of QATD, ignoring the PRC value when it comes to GRIT checks makes this evil old devil very tough... LEECHED ABILITY is another rule that's going to bring on those table flipping moments by stealing a special rule from a kill. Just imagine dropping WYATT EARP with a well placed TENEBROUS SHROUD then stealing his BUNKER ability for +2 GRIT.... oh my... FATEWEAVER is another expensive ability but you can seriously ruin your opponents plans by messing with their ACTION or ADVENTURE deck. NODE OF POWER is just wrong. Plain wrong. Picture this if you will.... I activate TTM and rain down hell on the enemy with 4 FORTUNE plus whatever AP's i can draw from my cards. Then all that FORTUNE comes back at the end of his activation. That'll hopefully see me through the rest of the turn. Then at the end of the turn my FORTUNE comes back again!!!!! Not only that ANY friendly model may use his FORTUNE, not just members of his Posse. The only thing that could make that any funnier would be if you had one or two RESTORE cards in your hand.... i can't wait to get this guy on the table.
  5. Warcradle Daren

    Getting Started With The Gunslinger League

    Here we go! I've assembled my Absolute Power Starter Posse Set but before i choose my Posse i'm going to do a quick breakdown of each character to assess their strengths and weaknesses and how they will fit in with my playing style.. THE THIRD MAN At 250pts The third Man is quite a chunk of points for a BOSS but he's an absolute beast and here's why... STATS Although his stats (bar Mind) are average THE THIRD MAN is still an " in your face" kind of character. He has no close combat weapons but boy does he bring the shooty bang! WEAPONS TTM brings not one, not two but FOUR ranged attacks to the table! TENEBROUS SHROUD is a great weapon for dealing with characters. It has the BLAST quality which will stop your opponent from using QUICK AND THE DEAD and ATTUNED which means when he focuses this attack it becomes PRC - 4 (Attuned makes your PRC value equal to half your MIND value) which will also ignore METTLE meaning that most characters will be instantly vaporised! SHADOW PORTAL gives him a bit more range but with COMPLEX his AIM will drop to 3 making the shot a bit of a hail mary and with PRC -3 i'd rather be using TENEBROUS SHROUD, however with the PORTAL WEAPON quality it becomes very useful for moving troops around once all your HEXALITHS have been destroyed. With a base of 13 TTM can reliably fire off PORTALS at quite a distance! NECROTIC BREATH is your classic HEX TORRENT weapon and is ideal for hitting enemies in deep cover or in buildings, especially with the ENGULF quality and PRC -2. HEX BOLT is another HEX classic and with SHRED, REFINED and LETHAL on the roll of a 9 or 10 thanks to REFINED plus ROA 3 PRC -2 you can say goodbye to any annoying small units... So basically if you're within 12" of The Third Man you'd better hide under a table and paint yourself white to deflect the blast...... COMMON RULES METTLE, TARGET PRIORITY and LARGESSE as standard but wait - NO QUICK AND THE DEAD!!!!! You may think that this is a huge weakness however due to his supernatural abilities TTM comes with SHROUDED instead. So rather than a once per turn 50/50 QUICK check every successful hit against this bad boy must be re-rolled so a more than fair trade off in my eyes! SPECIAL RULES DARK COUNCIL. First of all this awesome rule allows me to field a HEXALITH. Second of all it allows me to control TAINTED units in my force OR my enemies. it's costly at 2 AP but a free action for your own guys or the chance to kill an enemy BOSS with his own Posse is not to be ignored. Just be ready for cries of "that's not fair" and other salty goodness from your opponent when it happens.... IMPERVIOUS is quite frankly obscene. Although we've indicated that TTM can be quite squishy due to a lack of QATD, ignoring the PRC value when it comes to GRIT checks makes this evil old devil very tough... LEECHED ABILITY is another rule that's going to bring on those table flipping moments by stealing a special rule from a kill. Just imagine dropping WYATT EARP with a well placed TENEBROUS SHROUD then stealing his BUNKER ability for +2 GRIT.... oh my... FATEWEAVER is another expensive ability but you can seriously ruin your opponents plans by messing with their ACTION or ADVENTURE deck. NODE OF POWER is just wrong. Plain wrong. Picture this if you will.... I activate TTM and rain down hell on the enemy with 4 FORTUNE plus whatever AP's i can draw from my cards. Then all that FORTUNE comes back at the end of his activation. That'll hopefully see me through the rest of the turn. Then at the end of the turn my FORTUNE comes back again!!!!! Not only that ANY friendly model may use his FORTUNE, not just members of his Posse. The only thing that could make that any funnier would be if you had one or two RESTORE cards in your hand.... i can't wait to get this guy on the table. Next up: THE THIRD MANS loyal bodyguard - KREECHUR!
  6. Warcradle Daren

    Getting Started With The Gunslinger League

    So you've got your hands on a copy of the rules, got your Posse together and want to start gaming right? Then why not start a Gunslinger League with your gaming buddies? The League is designed to help people engage with the game by kicking your battles off with a Posse Starter Set then as you progress you get to add more and more points each time you play leading to a cataclysmic 1500pt game at the end which sets you up perfectly for the Gunslinger Tournaments! So how does it work? Step 1 - Find some gaming buds that want to play Wild West Exodus Step 2 - Grab a Starter Posse Each Step 3 - Download the pack Step 4 - Agree timings for each stage of the League - this can be the most difficult stage as the real world has an annoying habit of interfering with our precious hobby time. For my group we agreed that each stage of the league would last one month. Step 5 - GET PLAYING!!!! in the first round players use a 700pt list that is LIMITED to the models from the Starter Posse set. On average most sets rock in at 700pts or over so you can dive straight in. SO WHAT YOU WAITING FOR? GO FIND THEM BUDDIES!!!!!!!
  7. This topic will follow the antics of the Warcradle Trailblazer Team as we start brand new Posses and fight our way through the Gunslinger League which can be found here: http://www.wildwestexodus.com/themes/community-theme-16/downloads/organised-play/WWX-Gunslinger-OP.pdf
  8. Warcradle Daren

    Enlightened “Unnatural Selection" Theme List

    Harmony early WIP
  9. Warcradle Daren

    Enlightened “Unnatural Selection" Theme List

    Creation 7 WIP
  10. Warcradle Daren

    Enlightened “Unnatural Selection" Theme List

    Kyle the Black WIP
  11. It would now seem that we're spoilt for choice when it comes to Organised Play so a few of us in the Warcradle Studio (and some friends) have decided to prep up armies for some Badlands Adventures of our own! As Badlands Adventures are narrative based i decided to go with my long term fluff favourites, The Enlightened. Led by the miniature that got me into Wild West exodus all them years ago i shall be bringing the nasty with none other than Kyle The Black! The aim is to meet up and play once per month whilst showing off our modelling and painting progress on this very forum. Let me know what you think 1000pt (995pts) Unnatural selection Theme List Boss - Kyle the black 240 Brute - 2 x Gatling Brute 190 Face/Hands - Harmony Ratchett Brute - 2 Flamethrower Brutes 150 Creation - Creation 7 185 Face/Hands - Apex Hellion 125 2 Brute/Support - Theme Bonus Although currently unavailable due to the sixth slot not being filled this won’t be a problem when i jump up to 1500 points - i’m looking forward to my Brutes being rid of Tasked! Kyle the Black - F 6 and three different flavours of close combat that include Brutal as a basic on two of weapons coupled with high piercing and Murderous? Do not get into a fist fight with this guy! - Incredibly survivable with the Meatshields rule plus he’ll be kept near Harmony at all times for Tough. - Treasure Hunter will help me out with Guts buffs and Glory VPs - Carpathogen will help mitigate the Meatshield casualties and those sacrificial constructs screaming back to life, only to die again and again... Brutes - These guys will soak up a lot of damage and dish it out with Gatlings and Throwers... - Harmony and Carpathogen will keep them ticking over nicely - They will make the most of On The Lookout and stick near the Boss or hold objectives Harmony Ratchett - She’s the linchpin of my Posse. Sawbones. Nuff said. Who doesn’t want everything in their Posse to have Tough? And all for 105 points! Creation 7 - Two high piercing (-3!) close combat weapons with a two inch range? Yes please! And i get to double the piercing value for an Action Point? Don’t mind if i do! That’s piercing minus six right there. Ludicrous - A Torrent weapon AND a Gatling Weapon? As far as shooty burny death goes - job done - Can move away from Harmony and the Boss as he brings Tough himself. And Mettle. Oh my. Apex Hellion - This is my Objective and Glory grabber. Fast and has Flight plus Trailfinder. He’ll be grabbing those Glory points most players ignore... To expand this army to Gunslinger Tournament level and beyond i’ll be adding a Doomsday (Kyles whip) and some Constructs to bulk out the numbers for Meatshield - Bring on the shamblers...
  12. Warcradle Daren

    Trailblazer And New Player Support

    Hey Guys, i worked out the following lists around Red Oak to help our local player group find their feet with the Gunslinger League. It's got some swaps and some minor conversions but is great fun to make, paint AND play with.. Jesse on that Iron Horse is downright dirty! Outlaw Faction - 690 (Jesse James on Iron Horse 275, Frank James on Interceptor 170, 2 Attack Dogs 100, Gun Dogs with Gatling and Flame Thrower 145) Lawmen Faction - 690 (Wyatt Earp 295, Doc Holliday 175, Gun Dog Gatling 85, Interceptor 85, Attack Dog 50)
  13. Warcradle Daren

    Hands units "On Lookout" question......

    spot on - the difference between veteran instincts (which costs 2 fortune to pull off) and on the look out is small but important - on the look out is triggered by being nominated the target of an ACTION whereas Veteran Instincts is triggered by an ATTACK
  14. The UNIT is given a move action - therefore even if the Heavy weapon guys doesn't physically move he has still been part of a Move Action for the Unit.
  15. Warcradle Daren

    Trailblazer And New Player Support

    Morning! i'm currently painting a third set of Red Oak for demos.... i love painting the bikes and dawgs... As far as Action and Adventure Decks go you will need a full deck for each player when playing "properly" - However when i play small games (700pts or so) we only use one deck of each between two of us - it adds to the stress and excitement!
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