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Warcradle Stuart

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Warcradle Stuart last won the day on March 14

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  1. The cards for the Youngers can now be found on the WWX card resource: https://www.wildwestexodus.com/factions/confederates
  2. It's likely the classic Firestorm is still played in various clubs and in peoples homes. But like all games that are no longer in active production, its natural for it to become a rarer game on the tabletop. For those that still play the Classic Firestorm Game, we have the Warcradle Classic miniatures to help complete your collections. There is a brand new game called Firestorm Armada in development. It is a new game that we hope appeals to many fans of science fiction space battles. Knowledge of or experience of the Classic Firestorm is completely unnecessary. If you have classic models you will, of course, be able to use them as a 'counts as' in the new Firestorm Armada, but there will be an entire range of new and exciting miniatures to enjoy!
  3. Once Dystopian Wars launches you should expect to start hearing the wardrums for Firestorm!
  4. Dystopian Wars can be played using classic models to represent the units in the game. Of course we cannot create hundreds of units for the game to support models that are no longer in production, but what we hope to be able to give players is a list of 'counts as' for tournament play as well as a single generic class for each ship type in each faction (cruiser, battleship etc) that will act as a catch all for those old miniatures people may have in their collections.
  5. This seems to be a common comment. Existing fans are irked that the miniatures they have purchased in significant quantities are not selling now. Could I suggest that a good reason is that the models are classics and designed for a game that is now largely only played by people that own significant fleets etc already? We only ever intended the classics range to be a customer service offering to the existing community. A way to give continuity to your collections and allow you to complete or fill or certain selections. The same is true for WWX. It is regrettable that the Classics offerings have not sold especially well compared to main range releases or to community expectation, but considering the time elapsed since the classic game was in production it is less surprising. The important part was that miniatures have made it into to the hands of fans that would otherwise have to rely on third partirs such as eBay or Facebook selling pages. On the subject of things we find especially irksome, for me it is that Warcradle is being accused of blaming the community for anything. While it's true that there have been a handful of toxic individuals who have had to be taken in hand, they are certainly not reflective of the amazing community that supports the games we make. Regarding those individuals, I do not think aeshva you are one of them, I realise it is comforting for those feeling isolated and embittered to cling to the general community and delude themselves that they are in the same mental space and that their personal views represent a groundswell of opinion. It is perfectly natural to do so. But we have a responsibility to keep the community spaces we look after safe from such self-destructive people.
  6. It's one ship in the entire Union fleet that has the arc technology. It's special because its unique. Union can have all sorts of rockets. You can replace any Heavy Gun Battery with a Heavy Rocket Battery Torpedoes launch out of the torpedo tubes that the ship has on its prow. Why would it be a portal generator? That's a little 'on the nose' isn't it? I'm all for a homage but come on Danny. I thought you held us to much higher exacting standards.
  7. It's worth keeping in mind that the Beta ships are literally just for the Beta. They are not the actual designs for the Third edition game. For example, the new Boridino class Battleship is not the same as the beta test commonwealth Battleship (it has a different profile, an integrated cryo generator and many more distinctions). Those units are just for beta testing and are intentionally generic (and almost bland) . You'll see many differences in the final units when the game comes out.
  8. Regarding our plans changing, no not really. Firestorm has always had some guiding principles we set down as to how we want the game to be for its new edition. The Games Developer role we are advertising is to build on what I said about a year ago, we would scale up the studio as we create more concurrent games. We have around a dozen games in development right now (including Firestorm, Dystopian Wars and Wild West Exodus). We are expanding the team so that we can deliver on those. We have also had a Lead Illustrator join us, and are expanding our writing, sculpting, CAD and graphic design team too. While it has been just over a year since we acquired Firestorm, in terms of games development that really isn't very long at all, especially when we take into account things like manufacturing which has lead times of its own. As for the purpose of the Beta, the Beta is never about getting the rules out there for the community to go have fun playing games. Its about giving the community the opportunity to help shape the final form of the game. If you want to do that, great, if not, no problem.
  9. Just to add to the scale comment - all I was saying was that while each millimetre in DW equates to a real-world measurement, the ships in FS are not necessarily held to that maxim. A human battleship might be 10" long and so might a reptilian one but in real terms, they may not be exactly the same length. Battleships will be roughly equivalent in terms of role and firepower, not necessarily mass. (which is somewhat less relevant with wildly varying alien materials etc). That was all. The principle of the centre of the flight stem actually being the ship is quite interesting. The models themselves being magnified and projected representations of those ships. As humans, we need playing pieces to be a certain size and on the whole, we also equate size with power. The game will certainly maintain those points but that does not mean that every playing piece is to the same scale.
  10. I think much what you've mentioned will be touched on (other than it won't have the words Dystopian or Legions in it).
  11. That was not the intention of the rule. The revised wording for 1.09 will be: "The Stunned and Disordered Conditions do not cause Attribute penalties to be suffered by this unit, though they still count as having the Condition. The Hazard Condition has no effect on this unit and if applied is immediately removed. Furthermore, the unit ignores negative Piercing modifiers when taking Grit Checks unless against attacks from weapons using the Blast template or if the attack has a piercing modifier of -3 or greater."
  12. The whole point will be that the eight factions in Firestorm will have far more reasons to duke it out than to cooperate. Seeds will be sown to address why same faction battles are likely too. Basically, we want your games of Firestorm to always feel like they are part of the story.
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