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Elessar

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Elessar last won the day on September 23 2021

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  1. Sorry, but I certainly cannot agree assaults favour attackers. They get an average of about 7-10 dice (of course there are dedicated vesels getting more) and face an average of about 14 dice back. Sure, they get Exploding Hits, but given you need to win by 5 points to do anything of substance in victory? With 5 of the 60 V/V cards counting Explosions on defence and 10 more of them being rerolls, I would say that the odds almost always favour the defender.
  2. My initial thoughts of the v1.01 ORBAT are roughly: Akrons are now far better with Rockets on. Contra Rotation is great. Give Em Hell is kinda meh. Devastating is nice, but Disorder isnt. The Constitution Battlefleet should remove Disorder for all units in it, the only problem there would be bookkeeping. The Mexico only getting Corvettes is a bit annoying when it has an inferior F value to the alternatives. The inferior ADV is fine, but overall I'm not sure it is actually worth 10pts more than a Constitution given the repair rule, as much as Arc weapons is very interesting. Need to give it a go but it feels like a straight swap. Not sure why the Akron is cheaper (presumably as it has 0 synergy) but I can't see me ever using it anyway. Texas, on the other hand, is absolutely worth the points as long as you didn't plan to switch your guns for rockets. Enterprise looks promising, I just wonder why it has rockets instead of heavy rockets when even the cruisers have heavy, but without seeing the model, maybe it makes sense. Defiant looks great, but the way that rule works means smaller units are technically better. Discovery looks better than the show. 50pts seems a bit of a hike from Intrepid for the Arc stuff though. Being a point more than a Lexington too? Nah, let's have this go down to 105 and see how it goes. Farragut looks perfectly serviceable. Intrepid looks better than the show. Several options - for me, the flexibility makes it the best option in the M2 category. Lexington is marginally too much. 120 with the Rockets, eg 114 base, seems more like it to me but certainly a good vessel. Montgomery looks great fun but would be much better if it could be attached to other ships in a mixed squadron of some kind, or if Battlefleets allowed more than 4 units when all the Battleships are so very expensive that having multiple 'fleets is very difficult in small enough games. Reliant Monitor looks nice enough but until more subs are going to be encountered it is sadly a little redundant. Perhaps if the Akron could leave coherency it would help? Patriots look great. 5 is an odd max unit size though. Roanoke looks pretty good. Valiant looks nice but the Linear Dash kinda runs counter to the Rockets. Washington looks really nice indeed, but the Spotter rule should probably include Akrons, not just SRS. Yorktown is almost certain to take the place of the Lexington in virtually all lists with a 20pt difference. I can see why the gap exists, but it's just a little too much unless you are out of points and can't spend them another way.
  3. Having built the models, I can safely say that while I like the frigate's gun, it feels like it might be more comfortable to paint on the sprue than after construction.
  4. Guilfords>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Yale.
  5. I would suggest that "initial aiming point" is the entire template.
  6. The only argument I can see for the blast templates (note that Energy Blasts and Particle Accelerators simply need the target model to be in range, not the template) needing to be wholly within is if you understand the entire area covered by the template to be the 'initial aiming point' as described.
  7. There is no such thing as a RAI argument, unless you use the 'I' to stand for 'Incompetence'. All the same - I have to side with the '2 hits' crowd. The wording of what Red 6s mean is pretty unambiguous...and while Fuel Reserves does not describe any result as a 'success'...it's clear that if the attacking player rolls, it would be a success. Really sucks for my Calicos though...
  8. This is probably the best way, helps you stay ahead of getting to 70% and focus your priorities.
  9. Indeed, although some also get to retask a Squadron Support SAS - but this tends to be below 5 anyway.
  10. Agreed - but if their SAS are Fighters, then they aren't out stopping your Dive Bombers - and if you get Kill All Larges against a CAP-heavy force, swap to 70%.
  11. It's a good thing for anyone who is learning the game, as they will learn to neutralise things they can remove from the board rather than potentially damaging things they couldn't realistically have killed anyway.
  12. Doesn't the Ice Maiden have Hullbreaker (Ram)?
  13. At RB4 I would basically never ever fire on the likes of a Dreadnought, which is among the most likely CAP'd units.
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