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RageofAeons

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Everything posted by RageofAeons

  1. My 3 colour dice approach made Red fdice actually uncommon. Blue is the most common by far, but certain fleets get certain dice to be red or black as standard. For example, my redo of hte Sorylian fleet, their scatter weapns roll black dice. But a cruiser throws 12 of them out of each broadside To better representnthe fact that they throw a lot of flak out for weapons, they get Red PD, and obviously they got Red AP. Their torpedoes used to lose 2 dice at RB1. Now I just shift them from Blue to Black dice. It's made a huge difference in how fleets work. Like Terrans are some of the only Red shields, and other fleets taht have less advanced shields might carry Blue ones, or those that are still getting it all figured out might just carry a whole pile of Black shields. As to the idea of proprietary dice...ugh. Hard pass for me thanks. I've got reams of dice as is, and have little interest in having ot use a specific set for a specific thing and nowhere else.
  2. My group took a ground up approach to ship designs, and we fully embraced the 3 colour dice mechanics, adn it's made thigns play very differently, and been a blast.
  3. This kind of thing may work well in your area, but in mine it certainly does not. We've gone through a number of games that are just raw rules without backgrounds and they all wind up shelved after a month or two. We look at the factions for something that appeals to us about their character, and then suit the play style around that, not the other way around. If you decide that you'd rather change things narratively, go for it! If you decide that Sorylians are no longer lizard people but cybernetic Beetle people pursuing the path to ascending into energy beings, go for it! But the fact remains that a good setting will make or break a game. Hell, people didn't dive headfirst into Battlefleet Gothic because of the rules and ability to manufacture odd alliances. They wanted in to play in the universe, to be in the lore of it all. If someone wants to alter thigns in their local group, more power to them, rock on, enjoy it. The fact remains, a lot of people DON'T. So if you want the game to be appealing to mroe than a small niche, you need a strong setting. The idea of the heated cold war sounds...offputting to say the least. The fact that Firestorm was a full scale fleet action was always a huge draw to me and my area. Deniable actions don't sound much like something that a battleship and it's accompanying attendants would be a part of. The game was an ongoing WAR, not an ongoing pissing contest with occasional shots fired. I'd kind of like to maintain that.
  4. Ugh, so yeah, pretty much sounds like we're going to get a boiled down generic free-for-all setting just like practically EVERY OTHER setting that's out there. There's not much real sense in a 6+ way free for all fight anyhow, since it just encourages a deadlock. You can't commit to a full offensive against any one power without stripping off the defenses to keep the other powers at bay. SOme people might have found 2 overall alliances with mercs inthe middle to be a bit small in count but it made SENSE. If the two biggest powers on the block are starting to slug it out, you don't want to be sitting on the sidelines the whole time, in case when they're done they come knocking on your door wondering why you weren't therte to help them out.
  5. Yep, the original forums, some old documents that you had to dig on the website to find, some of the old blogs posts...scattered far and wide. But crunchy when you found it.
  6. Nothing wrong with going rag-tag, I like 'em too! But there should be enough options that you can make a fleet that isn't just taking everythign available, adn still only having 4-5 classes of ship on the field. I cna see a lot of minor races maybe not getting access to Dreadnaught scale vessels, only having 2-3 class of medium and smalls, enough to sink your teeth into, but not enough to, as you say, give everyone everything.
  7. You know, I don't actually disagree with you. Because the fluff is so scattered, if you're not a long standing FA Grognard, it's very likely that there's vast swathes of information that there was just no way to know. So I don't dislike the idea of consolidating thigns, making, as you said, a soft reboot of things, or at least a proper consolidation of them.
  8. Well, part of the reasont hat it was always a drop in, was that Planetfall was always supposed to be just that, the inital invasion of a world. Spartan had planned to do THREE ground games! (Anyone surprised? Anyone at all...?) with Planetfall being hte most epic in scale. There was supposed to be a 15mm one for the other battles, sweeping in to more fortified areas, but more spread out, adn a 28mm versionb for squad level stuff, like a Special Ops kind of deal.
  9. You're not going back far enough Fracas. In V1 Saurians weren't part of hte Sorylians, that was a relatively new development, they used to just be a completely different race. Like I've said, there was plenty of fluff out there, it was just hard to find.
  10. Leviathans have been hinted at since V1, though from the sounds of it they were closer to coming up with more workable ideas in the last edition. The problem always was that they would be either rather underwhelming as a ship, or prove to be too much of a dominating force. Last I'd heard they were looking at each arc (Fore aft and each side) being it's own quadrant and tracking damage seperately, very much like BFG Ramilles Star Forts. I would love to see the minor factions getting full fleets, making them each a viable option to play. AT that point you'd likiely see a lot more Alliance and League based fleets. I know if there was just a little more variety, I'd be all up in the Xelocians.
  11. I still remember when the Manta first came out in V1, and was easily one of hte most powerful ships in the game. Before dreadnaughts, it could face down your battleships and throw enough wings at you to drown most other fleets. Ah, good times.
  12. I'm actually of the opinion that the Overseers should just be culled out. It came out of left field, felt really tacked on, and just didn't seem to fit with the rest of hte established background, to the point that thigns were getting retconned to accomodate them. I mean, if the Saurians are working for them, why would they trade shield technology tot he Terrans? Why would they leve functional FTL gates all over the place? I was enjoying the universe in it's form, when there was an "Ancient Dominant Threat" getting ready for return. I mean, there were vague hints that somthing like that might be coming, what wuth teh Tarakians establishing their Fortress Worlds, adn waiting for some super threat that hadn't shown up. Still, if it was going to be done, I liked the concept and hint that it was another race that was coming from an other galaxy, pursuing hte Tarakians for some reason. Not just an extra dimension bad guy.
  13. I managed to score my third Templar ight when they went out of production, so that was a victory adn a half for me, especially once they made the new 'heavy' cruisers. Love to see them make a come back. ANd I can gree to see the Indomitable actually show up.
  14. Faction based objectives aren't a bad idea! Let's also be fair here Stoo, Malifaux is a steampunk skirmish game, it was going to be a licence to print money right out the gate. The fact that it's a solid game (I've two armies myself!) is only part of the reeason it's done as well as it has. I mean, just random spitballing of a couple faction objectives could be: Directorate: Successfully board enemy admiral's ship (Capturing intelligence/tech) Terrans: Deploy a FTL Beacon token in your deployment zone. gain additional victory point for having no enemy models within 4" (Terrans have historically had the best FTL navigation system/communications through the SAtellite netowrk, so they need to maintain that) Only two I came up with in a few minutes, but is this kind of thing you were talking about Stoo?
  15. The biggest problem with the fluff isn't the volume of it. It is there, and there is a lot of it. The problem was availability. It was widespread, scattered, and often got removed from the Spartan site. Also retconned once or twice. In V1 the Razrthorne was the newest, most cutting edge battleship the Terrans had made, with a turret that fired torpedoes instead of coil guns, but did so at such a high rate of fire the PD was useless against it. V2 it was an aging warhorse that had been in service since Jesus was in the 3rd grade. I did listen to Warcradle's outlook, and I have to say I'm disappointed in it. Turnign everything into a general furball with everyone fighting everyone seems...well, kind of lazy. Lumping all like groups into one section feels very generic, so does dissolving everything into a general brawl. To me Firestorm always felt kind of interesting because it was two large blocs with subgroups within it hammering away at once another, with some wild cards in the mix. Turning the galaxy from drawn up battle lines to a bar brawl feels like a big step back towards safe generic sci-fi
  16. The current fluff isn't epic either. Aside from the Directorate, there isn't really a clear 'Bad Guy' in play. It's a shades of grey environment, which is fine. Even the fluff largely explained why humans were so much more widespread than others: We cracked portable FTL first. I think. Relthoza might have beaten us, or come close, but they were explained to have expansion cycles and only really expand when they hit an overpopulation point. Aquans took centuries to get places, Sorylians used gates, but had to get there first to build them. So yeah, it's a human dominant galaxy because we breed like rabbits, and could go farther, faster, than other groups. I mean no offense by this Fracas, but seriously, you've proposed this change 2-3 times and each time no one likes it but you. Maybe let it go?
  17. I'mma have to go with 3 I've always thought that using the balck blue red mechanic was a huge was to make a faction different and unique. When V3 was alienating my area, we looked to redress it ourselves, and add some different ways of doing things to different races. For example, Sorylians scatter guns used Black (non-exploding d6s). But a cruiser had 12 dice on each broadside. Statistically it comes out pretty close, but Sorylians roll just that many more dice than everyone else. The cruisers also had shields that worked on black d6s, but the cruisers could spend 5 pts to add 2 of them to the ship. Not goingto save you from a linked blast, but it does go a fair way in saving you from chip damage. We went all in on it, with red blue and black dice showing up throughout every fleet, and the area was liking the differences.
  18. Oh, it's good to be back!
  19. Honestly Fracas, your version sounds shockingly generic as a sci-fi setting. As someone who's been following the game since V1, I know the fluff isn't as deep as some other systems, but there's always been enough to keep me intrigued by it. Breaking things down to "Humans vs the galaxy that's also fighting itself" removes any real draw for me. It feels like countless other forgotten sci-fi settings that fail to make an impression. So there's 'internal conflicts' within the humans. We have that with the directorate now, and there's almost no effect ont he game at all, beyond Omnidyne and Works Raptor not playing well together. Hooray. One of the things I've always liked about the setting is that, for once, it actually draws lines in the sand, makes two large but diverse power blocs that are going to just rip the frak out of one another. And they do! If I had any complaints about factions, it'd be that the Marauders groups got folded in a little too tightly. There was no need to have the Syndicate becomes besties with the Terrans, I liked them being their own thing. I liked it when we had the Free Worlds Trade League, not the Syndicated Trade League. I liked that the Marauders were largely their own thing, being a wildcard faction that could swing either way. There was enough possibility for depth in those groups that they could easily have been fleshed into something greater. But Spartan copped out, went safe, folded them in. Boo I will also say I am vehemently opposed to the idea of making Firestorm into Dystopian war IN SPACE! If I wanted to play Dystopian wars with it's background and factions I would go play fraking Dystopian Wars! FA has always been it's own thing, and all the better for it.
  20. Not to distract from the conversation at hand here, but I do feel like it should be stated... Seems a good thing really, and having any kind of help for important changes is good. How cloaking works effects one of the core six on a fundamental level, and to a lesser degree the Directorate, making it rather important to get right, I do wish We had this kind of advocacy for other issues with the game at this point. Cloaking is apparently up for potentially drastic changes, but Kinetics is set in stone? Or is that just because Neil really loves his Dindrenzi and wants to keep them winning?
  21. I don't take it in any other way than what I assume was intended, which is the statement that you've gone as far as you can, and are offering it up the chain. That's fine, I understand that. Being said, I won't be sending that PM. I was in the Firestorm 2.0 Beta group, and all of my experiences have been that once a rule is decided on, you can beg/bargain/negotiate all you want, it's a waste of everyone's time. Everyone involved has better things to do. My group has done okay without FA for a year, we're likely to continue to do fine for however long it takes to get interesting to us again. All being said, I do appreciate the work you're doing in here Spartan_FA_Mike. You're a credit to the company, and the task at hand. My disdain/disgust at putting a rather obvious hard Rock/Paper/Scissors into the base game doesn't change that.
  22. If the Kinetic rule stands, then I don't thjink I'm going to be bothering with bringing V3 up in my group. We've not been paying for about a year, what's another few? V21 Terrans could have some uphill fights with Dindrenzi since they had more range and firepower, but you powered forward with your shields sectored, and hoped for some hot rolls. Now, since their basic weapons that they pay nothing extra for are going to help bypass the primary defense that Terrans pay a lot of points to have, There's room on my shelf beside my Planetfall stuff for the Fleet. And I could use he carry case for other things these days. I just have no interest in going into what feels like a stacked situation every time I play. Maybe I'm wrong and it'll just be raining shields on Terran ships, and a cruiser can have up to 4-5 shields. But I doubt it.
  23. Most of the weapon points are fine by me, either unchanged, or perfectly fine. If I don't talk about it, it means I don't care. So. I for one like the splitting of weapons into the categories, aside from command point stuff, it removes a lot of need for thigns like weapons shielding, when you can just make a weapon secondary and have the same effect. I would need to see some stats to officially weigh in on it's execution, but I think it has a lot of potential. I also like having a specific link value on the weapon, since that can actually provide some different bonuses really. A particular squadron might have enhanced targeting coordination, so gets a better linking ratio than others. It leaves design options open. I feel like gravitational weapons at this point are sort of redundant, being basically cyberwarfare that are direct weapons. So worse at the same task. Infection: Will depend on the numbers that are used for me to have an opinion, since it does seem pretty viciou to anyone that relies on any defenses besides a strong hull. Kinetic: Oh hell no. This is something that has been attempted before! Beams were doing this in the early stages of V2, there was a blog post talking about it, but it was dropped during testing. I remember. I was there. It was a bad idea then, it's been a bad idea in PF, and it's STILL a bad idea now. The removal of fixed fore is a significant bump to a lot of ships, allowing multi targeting much roe readily, which already makes Dindrenzi much more flexible. The Terrans will now be facing ships that outrange them, outgun them, typically outrun them, and now provide some nerfing on their primary mode of defense, while facing some of hte more difficult to destroy ships in the game by virtue of high CR and HP. Yeah, this doesn't sound like the battle is going to be uphill AT ALL /sarcasm. Scatter: I don't see why scatter was toned down at all, it was one of the weaker (though amusing) weapon types. Pinpoint: Yeah, going to agree that pinpoint just isn't a winning choice, it does slow things down in PF, it's going to do the same thing here. About all I got to say at this point for here.
  24. The percentage system does feel like a step back. Those of us that have been hanging around since V1 remember the percentages back then, but back then at least the percentages weren't all the same. Different races had different numbers, like Sorylians able to spend 80% on cruisers, because in their fluff it was how their fleets normally worked, emphasizing mediums as their cruisers were top tier at the time. Giving everyone the same numbers only really works to me if all the options are rather similar. And they're not as it stands. New stats might be changing things a great deal, and could be invalidating this entire thing, but really, the Tier system was a good idea, it worked. I've introduced a dozen players to the game, and list building wasn't a challenge for them. I just gave them the fleet listing, and let them go to town. Everyone made lists comfortably. I think percentages will complicate it more, rather than less.
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