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Everything posted by Illidar

  1. We are a small but dedicated group of wargamers who meet every Sunday at St Peters church hall Yeovil. We game from 12-9. First day is free then £5 a day. We have a good extra group of friends who cant make sundays but do play Dystopian wars, Planetfall and FSA along with others. We have a strong group of roleplayers in our numbers too http://yeovilgames.co.uk/ we are also on Facebook https://www.facebook.com/YeovilGames
  2. Protection from sas. Only saw no local after post whoops.
  3. I find they live longer than the anna when I field them lol
  4. At the moment I'm preferring a sqn of Princeton's over the anna
  5. the Gustav has rb1-4 broadside Tesla torpedoes it gets to re-roll 2 die on its AB which is quite good. may be its just due to my opponent targeting it very early and crippling it made it feel weak in comparison as the Prov has a major blind spot that the Gustav doesn't have
  6. I've proxied the providence before and it feels weaker than the Gustav for the same points
  7. Under 1250 I would take 2 heavy battleships
  8. I took the enterprise in a 1250 game and it did well
  9. I agree with your comments and like your idea on a mk3. We definitely need torpedoes
  10. How about making the old gen.1 battleships non capital ships
  11. The illustrious has redoubtable model mar, 360 movement, mines, can get shields
  12. I would like to see the Savannah getting a buff as I see it as inferior to the illustrious
  13. Has anyone picked up on the diophantus upgrade option? It's carrier 6 1x5 or for 30 points carrier 6 2x4 wings I am wondering if this is a misprint.
  14. Hoops if you ever fancy a game let me know
  15. I have gone out today a bought a notebook to record games then to try and decipher my scrawls (even a doc would have trouble deciphering them at times) and post them and give constructive points positive and negative
  16. i will be getting my 1st game of 2.5 on sunday
  17. for a once per game i was hoping for a D3+1 at least
  18. One thing I have seen from reading the orbats/2.5 rules is that our special nation rule ie take aim and deadeye gunnery are now once per game and deadeye means you could use your ability only to get no extra damage as its D3-1 which i think is more than a little **** for a once per game effect
  19. Also we need to remember to make game logs and report them to spartan and maybe try and get them to iron out our issues with the orbats. I feel that the Savannah is overpointed in comparison to the Illustrious
  20. the MK 2 mississippi also got a 15point reduction
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