Everything posted by DarkAssasin
Cheers for the tips, as I thought a lot of edits but that's fine. I've always struggled with using corvettes effectively, I tend to play so reserved that they quickly become the only target (something I'm sure a swarm of Zeno's will change). Anyway looking at my collection I only have 3 Zeno's. (5 fresnels though for some reason) which is a shame as I want to test both the full squadron of the zeno as well as some sigma squadrons to see how they both perform. So I will probably test both lists and report back on my findings, you know, for science!!! A couple of things about the Prometheus firstly nice idea with the dilation gen, but i did also notice the target painter on it has no weapon listed so does it give every weapon (bar indiscriminate of course) a +1!? If so that's awesome! And I assume the primary weapons are a go to choice especially given she can cover her own advance if needs be. Also here's an idea, a Callimachus-Beta, speed boost my dread straight into combat potentially allowing it to move 10" and that energy weapon which I've had great success turning small's to paste and a good chance of making mediums fear the covenant. On the note of carriers, have you ever not taken a carrier? I feel like it's almost a death wish but bar the kepler's our carriers are a bit wonkey at the moment. One last thing, plutarchs, yay or nay? I'm really not sure on these guys, they're expensive but 3hp 1shield (no inventive scientists though ) on a small! It's stuff like these guys that makes me love covenant so much!
Heya guys, so this easter I will be taking part in the student nationals tournament. Naturally I'm going to send in the best fleet the enigmatic covenant of Antartica, and to make things more interesting I thought I would post my progress from fleet design, testing and maybe a few quick battle reports depending on interest. Anyway first things first they're using the ironclad event pack Rules link: https://drive.google.com/file/d/0B2wKVPHHous4bC15YWFKYUVxYW8/view Mostly standard fleet rules 1000pt dreadnoughts allowed (for now) with 2hrs allocated for each game. With most the scenarios being 'secure the thing'. Right so I've been playing around with lists seeing what I can put in for 1000pts I have a very large collection of covenant forces. Have pretty much everything accept the new bombardment group, I know, I know no Keplers, it is very saddening. Here's one of my first drafts what do people think? I know we're in a bit of a weird spot at the moment with our drones and carriers. 1x Aristotle with energy weapons (Commodore) 1x Pericles also with energy weapons 2x Sigma squadrons 1x Fresnel Gunship 3x Diogenes Frigates 1x Deadulus-Beta with energy weapons Right I know this probably isn't the strongest list out there (it's a bit heavy on the larges) But I think it encapsulates what I'm wanting with my force. So the current idea is due to the short time, and how many of the scenarios are about moving up field and securing objectives my energy weapon ships will try to pick of/ cripple the enemy mediums the attempt to move forward while the two sigma squadrons and my SAW punch through the mid field to claim them myself hopefully blasting away the enemy smalls with those light particle accelerators. Also I want to make sure I have air support beyond just SAW's hence the Deadulus.