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Polaris

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Everything posted by Polaris

  1. The em-purr strikes back? Revenge of the hiss?
  2. A miracle obviously, space cat lives!
  3. Yeah, the best example I can give is the directorate battlestation, it has acrylic spires surrounding the outside, and if you look at the kedorians ships, they have similar structures (look for pictures of unpainted kedorians battelships)
  4. Definitely goa'uld mother ships, but hey, not only do they have very similar attitudes to kedorians, the overall rounded ship fits the kedorians theme as well i don't know if your looking for recommendations (it being a work in progress) but you could perhaps cut out some spires from a flat piece of acrylic (inexpensive, if difficult) and set them between the three large gaps around the vessels (using epoxy for a good bond) this would fill the gap with detail, as well as bend them further toward the kedorians theme (You could even add smaller spires to the smaller gaps if the larger ships) Overall those are looking great keep it up
  5. And to clarify, basically all three dice types effect 6s Light/black, a 6 is just 1 success, like a 4 or 5,. If you have 8 dice, 8 is the maximum number of successes, and you would need a lot of luck Heavy/blue, 6s are 2 successes but do not explode
  6. Thanks for the feedback @reddwarf the reason I attached those rules to split fire, rather then all scatter, is it actually ends up being more selective to sorylians. almost all their tier ones can take split fire, and outside sorylians, relatively few ships have it (I know the directorate dreadnought does, but that's another ship that could use a re-work) If this mechanic was made available to all scatter weapons, the ba'kash would have it as well, as would many dindrenzi ships, who can upgrade thier gunrack to scatter. And it may get more complicated if all the tier 2s and 3s with scatter also had split fire, the math starts to get muddy fast
  7. (I would like the areas in blue to have a glow effects)
  8. So I'm planning on revisiting models I painted years ago, and giving them a touch up/re-haul as I was new to model painting at the time after painting my omnidyne, I fell in love with glow effects, this emodels had a black base, and made a blue-white glow really pop out I'm running into a problem though, my old directorate, are all white, blue, and silver (yellow dots for the "glow" of the engines) But I want to have more then just the engines glow, my question, is if anyone has any recommendations on how to add glow to a white model? Do I need to intentionally darken an area to make it glow? If so, how? (I do not own an airbrush...)
  9. Here is another one for everybody Countermeasures Is it good, is it bad, if bad what would you change? (Generally I think this one is fine, but I know a lot of people don't like it, I'm open to suggestions )
  10. I like it ill try and playtest that, see how it goes
  11. I have one for everybody, decimator warheads A lot of people say they are too weak or overcosted, how would you change them, if at all?
  12. Yeah I'm with you on that one, the colored dice just aren't worth it in my opinion opinion. I for one always liked that a frigates COULD hit a battleship if it got lucky, black/blue dice take that away, and when ships get so damaged they can no longer hit, they just have to shunt out :/
  13. @Brimat as far as boarding, I could definitely get behind 2nd assualt as an upgrade, it fits the faction theme, and makes boarding a better option for them But 20ad can hurt a lot more then tier 2s Especially if crew has been lost, or they lay thermal controls, that 20 AD then averadges about 20successes that's scary no matter who you are... All the more reason to go second assault though, as the tac can only be used once, unless they pay some Battlelog the question then becomes though, would that be too much?
  14. @Ryjak It was actually your old posts that led to make this movement changes andnyiur right,bit may turn out to be too much, but I played an 800pt game this past weekend, I used relthoza, and he used sorylian, we were Rusty, but I still pulled ahead +12 to -3 one game does not mean much in testing, I will likely be using sorylian on the next run (not to brag, I just have a really good track record), and use battle fleets (As all the other changes really just effect tier 1, they were not represented well in this last game at the patrol fleet level) but if anyone else wants to give it a shot, I would live to hear your experiences
  15. I looked at boarding, but I ran into a couple balance issues, since they have access to a fax that gives them +1 to hit, I can't give them speacial forces, other wise they would hit on 2,3,4,5, and 6 and when you look at those heavy cruisers, a squad of 4 could drop a 20 AP boarding assualt, it's a bit excessive Giving them cyber would be difficult to balance, which leaves biohazard as perhaps the best option, but directorate and relthoza can already get biohazard, if sorylians get it too, terrans are going to rage but im open to suggestions
  16. I never played V1 and don't shave those stats or MARs
  17. I like that damaged ship mechanic that sounds interesting, it does make weapon systems somewhat obsolete, but maybe if it protected the engines too, hmm.... so with that repair mechanic, did only 1 dice need to succeed? Or was it like command checks where 2 successes were required? and I assume that means no repairs when your out of crew? That's an interesting one if I'm understanding it, it makes corrosive a bit weak, but hazard markers start to look a little scarier, stack enough stuff on and you can't repair it....hmm, I may have to fiddle with that too thanks @Wolfgang JannesenJannesen
  18. While we wait for 3.0, I've still been working on a lot of adjustments for 2.0 in our local group, I have a few posts seeking feedback on various topics now (we do this, because there are a lot of meta's and what may appear balanced to us, may not be) But I'm just curious, what ships/factions etc. Do you think are behind the curve? Are there any glaring examples you've noticed of a ship that simply isn't worth the points? Are there any cool housrules your group uses?
  19. And let's face it, who needs a dreadnought to hunt frigates? These changes would allow split fire to be used to shoot at a couple of cruisers with the sorylian dreadnought and while sorylians. May not be terrible, they may even be average, there is simply very little speacial about them there fast, but aquans are faster theh can board, but usually the relthoza, and directorate have tools to do it better the main defining feature is scatter weapons, which has relatively low impact The main advantage they have is battelog manipulation due to large squad sizes, hut even aquans can pull this off. The changes above won't massively inrease the factions power, it's mostly quality of life, and adding more to define them. Retractable plating will help protect their admiral on approach (giving it for free, as few agree the sorylian tier 1s are a bit pricey for what you get, and there isn't ba good option for the admiral to start on the board with) The speed isn't help them close, and allow them to claim they are the fastest (some aqaun ships will still be faster as they can buy movement upgrades) And split fire was a Mar that I have wanted to see changed for awhile now, and helps a few non-sorylian ships as well, but it's main benefit is the sorylian tier ones can now hash out more dice against grouped enemies, seems fitting I could use some advice though, the sorylian battlestation, I can't give all the weapon systems retractable plating, so what should I do?
  20. So in my continued adventure to better balance 2.0 with home rules, I have turned my attention to the sorylian, which are...close, but a tad on the bland and bad side if the game, pair this with aquans being superior, and I ask what you think of the following house rules Aquan ship movement values are all decreased by 1 inch Sorylian movement values all increase by 1 inch This makes sorylian the fastest faction, and aquans the second fastest faction in Firestorm (before the aquans buy movement upgrades) Next, all sorylian tier 1's gain retractable plating on the port/starboard guns (This will help durability on approach, and while some may complain it steps on ba-kash toes, that is a side faction, this is a core faction, they should get a toy or too, and the veydretu don't really add any toys besides mines, also adds to the "over-engineered" thing This one is more complicated, but changing the split fire marshal, so that it could split into LINKED values, rather them cut in half or thirds, example, rather the a 12AD weapon, being able to shoot 2 shots of 6, or 3 of 4 (who would?) A 12 AD weapon could split it's shot into 2 shots of 8, or 3 shots of 6 Or an 18AD weapon shooting 2 shots of 12 or 3 of 9 Rather then the old 2 shots of 9 or 3 of 6 While.complicated, my group doesn't shy from math, and this makes split fire an interesting choice/Mar, rather then the trap option it currently is, since this is utilized on sorylian tier 1s these shops will be better able to brawl with not just multiple frigates well (cause that has little impact) but actually increases their threat vs tier 2 (which is quite relevant) without making them really any better at killing tier 1 What do you all think?
  21. They usually find it easier to just go down the drain, and climb up later when it's dry...
  22. Very true I just like to get as many opinions as possible before even starting to test (as testing takes a good chunk of time) that said, that you for your input
  23. You may not be a game desighner, but those are good points what then would you say to a 5 pt hardpoint for energy transfer 1? vs 10 pt hardpoint for pack hunters? (As pack hunters would also work on torps)
  24. It's actually that discussion that led to make this post I like the idea of baking in stealth (that's how everyone took them anyway) cutting the base price/dice down is an interesting suggestion, but I feel that offering a +1 die or energy transfer would be the next must pick hard point, so why bother? it would sadden me, but I could see taking away the corrosive torps as a good trade off last question though, why 10pts for pack hunters/energy transfer? aquan cruisers/gunships gain energy transfer for 5pts with heavy cruisers upgrading by 1 for 5 pts, only tier 1s and sulis pay 10 And each sorylian model with pack hunters, gains it for 5pts but have even more weapon systems to link and gain benefits from it So why charge the virulence 10pts ? Does 65 pts apiece feel too cheap?
  25. So I'm still playing, and we experiment with various Homebrew rules, and if anyone is still checking the forums, I would like some advice on the virulence The suggested Homebrew is to either raise the price by 5pts, but raise the fore fixed beam to 7/7/7 Or Add the pack hunters upgrade option for 5pts As is the ship is durable, but has barely more fire power then a squad of dindrenzi frigates This seems a little off for a gunship And yes it's durable, but so are difficult Target aquan cruisers, for the same price, aqauns lack a cloak and stealth systems, but have 1 shield, 2 more AP 1 more DR and while lacking the shunt matrix have 4 firing all of which can hit almost as hard as a virulence. Aquan cruisers can come in squads of 4 but the comparable squad of 3 could fire 12 out the front, 10 out each side and 10 in the back, with 8d torpedo any arc and a 6d mine to boot! Meanwhile virulence fires 12d for fixed, and 12 d fore torpedoes if it can get within 12 inches. We all know aquans are a tad Iver the top, but even compared to the relthoza cruiser its more expensive, with less firepower and firing arcs, only stepping up in durability and mobility. The proposed change(s) above would allow them to provide the threat a T2 squadron should, even if 1 or 2 hull points is lost to the squadron What's everyone's thoughts? Are these options too sparse? Would you still avoid the virulence? Are they too generous? Does the virulence become a must-pick? (It us a gunship squad, only 1 would be allowed until the Grand fleet level) How would you fix it? Leave as is, make it cheaper, give it upgrades, and make it cost even more (say 10pts?) Please provide rationale, (comparisons in price, durability, firepower etc.)
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