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Polaris last won the day on August 21 2018

Polaris had the most liked content!

About Polaris

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    Lindon utah

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  1. Polaris

    Sorylian re-stat

    @Brimat as far as boarding, I could definitely get behind 2nd assualt as an upgrade, it fits the faction theme, and makes boarding a better option for them But 20ad can hurt a lot more then tier 2s Especially if crew has been lost, or they lay thermal controls, that 20 AD then averadges about 20successes that's scary no matter who you are... All the more reason to go second assault though, as the tac can only be used once, unless they pay some Battlelog the question then becomes though, would that be too much?
  2. Polaris

    Sorylian re-stat

    @Ryjak It was actually your old posts that led to make this movement changes andnyiur right,bit may turn out to be too much, but I played an 800pt game this past weekend, I used relthoza, and he used sorylian, we were Rusty, but I still pulled ahead +12 to -3 one game does not mean much in testing, I will likely be using sorylian on the next run (not to brag, I just have a really good track record), and use battle fleets (As all the other changes really just effect tier 1, they were not represented well in this last game at the patrol fleet level) but if anyone else wants to give it a shot, I would live to hear your experiences
  3. Polaris

    Sorylian re-stat

    I looked at boarding, but I ran into a couple balance issues, since they have access to a fax that gives them +1 to hit, I can't give them speacial forces, other wise they would hit on 2,3,4,5, and 6 and when you look at those heavy cruisers, a squad of 4 could drop a 20 AP boarding assualt, it's a bit excessive Giving them cyber would be difficult to balance, which leaves biohazard as perhaps the best option, but directorate and relthoza can already get biohazard, if sorylians get it too, terrans are going to rage but im open to suggestions
  4. Polaris

    Sorylian re-stat

    I never played V1 and don't shave those stats or MARs
  5. Polaris

    Re-stat/houserule candidates

    I like that damaged ship mechanic that sounds interesting, it does make weapon systems somewhat obsolete, but maybe if it protected the engines too, hmm.... so with that repair mechanic, did only 1 dice need to succeed? Or was it like command checks where 2 successes were required? and I assume that means no repairs when your out of crew? That's an interesting one if I'm understanding it, it makes corrosive a bit weak, but hazard markers start to look a little scarier, stack enough stuff on and you can't repair it....hmm, I may have to fiddle with that too thanks @Wolfgang JannesenJannesen
  6. While we wait for 3.0, I've still been working on a lot of adjustments for 2.0 in our local group, I have a few posts seeking feedback on various topics now (we do this, because there are a lot of meta's and what may appear balanced to us, may not be) But I'm just curious, what ships/factions etc. Do you think are behind the curve? Are there any glaring examples you've noticed of a ship that simply isn't worth the points? Are there any cool housrules your group uses?
  7. Polaris

    Sorylian re-stat

    And let's face it, who needs a dreadnought to hunt frigates? These changes would allow split fire to be used to shoot at a couple of cruisers with the sorylian dreadnought and while sorylians. May not be terrible, they may even be average, there is simply very little speacial about them there fast, but aquans are faster theh can board, but usually the relthoza, and directorate have tools to do it better the main defining feature is scatter weapons, which has relatively low impact The main advantage they have is battelog manipulation due to large squad sizes, hut even aquans can pull this off. The changes above won't massively inrease the factions power, it's mostly quality of life, and adding more to define them. Retractable plating will help protect their admiral on approach (giving it for free, as few agree the sorylian tier 1s are a bit pricey for what you get, and there isn't ba good option for the admiral to start on the board with) The speed isn't help them close, and allow them to claim they are the fastest (some aqaun ships will still be faster as they can buy movement upgrades) And split fire was a Mar that I have wanted to see changed for awhile now, and helps a few non-sorylian ships as well, but it's main benefit is the sorylian tier ones can now hash out more dice against grouped enemies, seems fitting I could use some advice though, the sorylian battlestation, I can't give all the weapon systems retractable plating, so what should I do?
  8. Polaris

    Sorylian re-stat

    So in my continued adventure to better balance 2.0 with home rules, I have turned my attention to the sorylian, which are...close, but a tad on the bland and bad side if the game, pair this with aquans being superior, and I ask what you think of the following house rules Aquan ship movement values are all decreased by 1 inch Sorylian movement values all increase by 1 inch This makes sorylian the fastest faction, and aquans the second fastest faction in Firestorm (before the aquans buy movement upgrades) Next, all sorylian tier 1's gain retractable plating on the port/starboard guns (This will help durability on approach, and while some may complain it steps on ba-kash toes, that is a side faction, this is a core faction, they should get a toy or too, and the veydretu don't really add any toys besides mines, also adds to the "over-engineered" thing This one is more complicated, but changing the split fire marshal, so that it could split into LINKED values, rather them cut in half or thirds, example, rather the a 12AD weapon, being able to shoot 2 shots of 6, or 3 of 4 (who would?) A 12 AD weapon could split it's shot into 2 shots of 8, or 3 shots of 6 Or an 18AD weapon shooting 2 shots of 12 or 3 of 9 Rather then the old 2 shots of 9 or 3 of 6 While.complicated, my group doesn't shy from math, and this makes split fire an interesting choice/Mar, rather then the trap option it currently is, since this is utilized on sorylian tier 1s these shops will be better able to brawl with not just multiple frigates well (cause that has little impact) but actually increases their threat vs tier 2 (which is quite relevant) without making them really any better at killing tier 1 What do you all think?
  9. Polaris

    smack talk

    They usually find it easier to just go down the drain, and climb up later when it's dry...
  10. Polaris

    Virulence class gunship

    Very true I just like to get as many opinions as possible before even starting to test (as testing takes a good chunk of time) that said, that you for your input
  11. Polaris

    Virulence class gunship

    You may not be a game desighner, but those are good points what then would you say to a 5 pt hardpoint for energy transfer 1? vs 10 pt hardpoint for pack hunters? (As pack hunters would also work on torps)
  12. Polaris

    Virulence class gunship

    It's actually that discussion that led to make this post I like the idea of baking in stealth (that's how everyone took them anyway) cutting the base price/dice down is an interesting suggestion, but I feel that offering a +1 die or energy transfer would be the next must pick hard point, so why bother? it would sadden me, but I could see taking away the corrosive torps as a good trade off last question though, why 10pts for pack hunters/energy transfer? aquan cruisers/gunships gain energy transfer for 5pts with heavy cruisers upgrading by 1 for 5 pts, only tier 1s and sulis pay 10 And each sorylian model with pack hunters, gains it for 5pts but have even more weapon systems to link and gain benefits from it So why charge the virulence 10pts ? Does 65 pts apiece feel too cheap?
  13. Polaris

    Virulence class gunship

    So I'm still playing, and we experiment with various Homebrew rules, and if anyone is still checking the forums, I would like some advice on the virulence The suggested Homebrew is to either raise the price by 5pts, but raise the fore fixed beam to 7/7/7 Or Add the pack hunters upgrade option for 5pts As is the ship is durable, but has barely more fire power then a squad of dindrenzi frigates This seems a little off for a gunship And yes it's durable, but so are difficult Target aquan cruisers, for the same price, aqauns lack a cloak and stealth systems, but have 1 shield, 2 more AP 1 more DR and while lacking the shunt matrix have 4 firing all of which can hit almost as hard as a virulence. Aquan cruisers can come in squads of 4 but the comparable squad of 3 could fire 12 out the front, 10 out each side and 10 in the back, with 8d torpedo any arc and a 6d mine to boot! Meanwhile virulence fires 12d for fixed, and 12 d fore torpedoes if it can get within 12 inches. We all know aquans are a tad Iver the top, but even compared to the relthoza cruiser its more expensive, with less firepower and firing arcs, only stepping up in durability and mobility. The proposed change(s) above would allow them to provide the threat a T2 squadron should, even if 1 or 2 hull points is lost to the squadron What's everyone's thoughts? Are these options too sparse? Would you still avoid the virulence? Are they too generous? Does the virulence become a must-pick? (It us a gunship squad, only 1 would be allowed until the Grand fleet level) How would you fix it? Leave as is, make it cheaper, give it upgrades, and make it cost even more (say 10pts?) Please provide rationale, (comparisons in price, durability, firepower etc.)
  14. Polaris

    smack talk

    It may be Mn 2, but there is a new Mar "rainbow kitty mine" Inheriting the powers of both Rambo, and rainbows, these mines have a +2 to hit, and explode on all dice except 1s, rerolling ones on the intitual roll "Behold all you hold dear assimilated to the rainbow" Brought to you by omnidyne, an apology for the pathogen
  15. Polaris

    Stripping Models

    I don't know about simple green, but be careful with the hot water, it won't hurt the resin unless you leave it in too long, but it makes it flexible, and if you bend it, and it hardens wrong, you may have to boil it again to bend it back

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