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Everything posted by Valander

  1. From Stuart at Adepticon, LWX will be "compatible" with WWX, and he even said that in tournaments you could run LWX factions vs WWX factions. So the core mechanics will definitely be the same, and likely the general point cost levels as well. There will be commanders instead of Bosses, but he didn't share a lot of detail there. It's possible that a "standard" game of LWX may be a bigger point value than a "standard" game of WWX, but again, if they're going to be usable against each other in a tournament, the relative point values are going to have to be the same so that a 1500 point WWX posse is roughly equal in power to a 1500 point LWX company or whatever they're called.
  2. Note it says "enemy model's Combat Action." So you're incorrect, Burson_Carpathian. Note also that when making a Combat Action with a unit, you are supposed to fully resolve one model's attacks at a time. So, yes, if the first model's attack is a rifle, you could opt to QatD or not, and then if the second model's attack is a gatling you could QatD attempt on that. Edit: and yes, I know a lot of people roll all the dice for a unit at the same time, but this is technically incorrect; you should be rolling only a single model's attacks at a time.
  3. Use the Electrocarbine stats on the Faction Armory card; it was renamed in this edition.
  4. No problem. You can do it with rattlecans, too, but it won't be quite as smooth. Still, very useful technique, though. I'm sure if you search on YouTube for some "zenithal priming" you can find a bunch of examples.
  5. Valander


    @Sea Lion out of curiosity, what version of the rulebook do you have that says only friendly dice can be rerolled once? The 1.08 rulebook is the latest, and available for free download https://www.wildwestexodus.com/media is pretty clear on it (p. 4 of the rules-only book):
  6. I use Vallejo Surface Primer through my airbrush for resin, plastic, metal. Great stuff. Also, I typically will do "zenithal priming," where I do a solid black prime, then a grey from 45 degrees, then white from directly above and on particular areas I want highlighted. I've also used Badger StynylRez primer through airbrush, and it's also pretty good. When I did rattle-can prime, I typically used Duplicolor Auto Primer, but since Seattle can get wet most of the year and makes outdoor priming difficult, that was one of the reasons I switched to an airbrush. You can use the Vallejo via brush, too, it just takes longer to brush prime and it's a little trickier to get a nice, thin, even coat.
  7. Note also that even if the model had failed the Quick and the Dead check (and thus was not hunkered and the shots applied as normal), it could not attempt it again as it is once per turn that it can be attempted. Another note, if the model was already hunkered (took the Hunker action, had done a QATD previous turn and not yet activated and removed the Hunkered token), then it cannot attempt a QATD even if it hasn't used it this turn because it is explicitly disallowed if already Hunkered.
  8. Not as much a question here, but posting it to the forums because it's easier to search here than on Facebook. The question was, if a model has both Tainted and Dying Breath, what is the resolution order since both trigger on "Model destroyed." The answer is generic enough that it seems to apply to other multiple-choice triggers,
  9. Kind of an edge case for sure, but it could happen... I think while normally you can't enter a building with an enemy unit in it, most strictly speaking this wouldn't be "entering." I might lean towards saying that all units inside would be now engaged. And if said Hex Beast is destroyed (by melee or whatever), it normally does a Blast with no Engulf, which normally wouldn't hit everyone inside but in this case it would seem to make sense that it would nail everyone on that level. Curious for sure to see how this one goes.
  10. I've set up a Discord server for Wild West Exodus! We already have a few folks joining in over there, so if you want some real-time chat and stuff, feel free to mosey on over. https://discord.gg/EGNDNj2
  11. Not a bad call. We'll touch base with any of the LGS booths that are there. On another note, at a "swap meet" event that runs quarterly up here, we did chat with one of the new, small stores about WWX, and he was really interested. We plan on going down to the store to show it off at some point. They're a really small shop currently, but have plans to move to a larger space in the new year, so maybe we can get them on the train for when they move.
  12. Part of the "problem" is no local stores stock WWX (yet). With any luck, we can change that!
  13. That's a good point, too. Basically, so long as a model has the Dark Council rule on it, it can take a Hexalith, at least by my reading.
  14. Yup, Enlightened with Dark Council can use Hexaliths. Also, if you look at the unit card for the Hexalith, you'll see it has two faction icons: Hex and Enlightened (link from the Unit Cards page for the Enlightened):
  15. You're most welcome. Like I said, I was pretty deep into WWX in first edition, and I still really like the setting and stuff. During the tail end of the run w/ Outlaw, I dropped out a little because I felt it was starting to suffer pretty badly in terms of rules bloat and general imbalance, and did some other things for a while. I knew 2nd edition from Warcradle came out, but it was hard to find around my area, so it wasn't until Adepticon last year that I finally got a demo and was pleased with the changes, so dusted off my models and started diving back in. And yeah, Rule of Cool on the models is how I go, too. It's unfortunate that I think so many of the models are cool that I have all original factions, and want more... Well, unfortunate for my wallet anyways.
  16. Welcome. First, yeah this forum seems to be a little quiet. I haven't been back in WWX for long, though I was a big player (and deputy) for the first edition; I've only recently jumped back in after a demo last Adepticon. 1. It's popular in some areas, I think, and unheard of in others. I'd actually recommend checking out the Dark Council Facebook group (if you Facebook) as it's a lot more active than here, and you might be able to find other folks in your area. 2. From what I've seen, the Gunfight at Red Oak is a pretty decent set for 2 players. So if you're wanting to try it out with a buddy, this will give you two smaller posses to throw down with, plus the cards and dice and template and gubbins (tokens) you need. 3. I play mostly Lawmen, but have dabbled with Warrior Nation as well, and played against Union, Warrior Nation, Outlaws, and Enlightened. They all have their own feel, but I wouldn't say any one of them is "unfun," but some might not have a playstyle you like. While shooting is kinda big in this game, and Warrior Nation can struggle against that a little if there is not enough terrain, they also do have some other ways to deal with that like Spirit Totems that act as portals so they can teleport around a bit. 4. Don't know, haven't ordered direct, and can't even guess what service to Sweden might be like since I'm in the US. 5. I think the best advice for a new player is to really keep an eye on your models' abilities and don't forget any synergies they have. Also, activation order is important, as is resource management in the form of Fortune chips and knowing when to best use them. Like most games, I'd recommend starting out small and learning as you go, and maybe do some proxies of other units before you figure out what next to buy.
  17. Ah, the climb option makes sense. I suppose if the building was modeled such that there was a stair/door to the roof itself, the Get Out would be ok there, too. Thanks.
  18. Since the rules on p. 39 call out rooftops specifically as not being "inside the building", this raised a couple of questions. 1. How do you measure to/from models on rooftops? My thought here is "from the model," since it would not be inside the building it therefore would not be subject to the measuring rules for models "inside buildings." Likewise, I think for Hunkered, etc. 2. How do you get on a rooftop? As it isn't a different level inside the building, my take would be that you'd need to do a Get In action to enter the building as normal, but then could use a Get Out action to go up on the roof. Opinions?
  19. Been a while, because life. But here is the Aquan Interceptor Helix.
  20. This wouldn't be legal, though. The only way to have 2 core helices is to have 2 battlegroups, which means both players would have to have 2 battlegroups, and every battlegroup must have a minimum core helix.
  21. Agreed, competitive players (tournament or otherwise) will want a set ruling on base sizes; they do not like "use whatever you think looks best" when it comes to that. Just recall the recent hubbub about flight peg heights. Personally, I think the smaller ones for the Tier 3 both look better and make more sense, especially in Armada where the "Vectored Movement" rules for bumping bases/models can have a lot more (excuse the pun) impact.
  22. This. Right here. I love the idea of a better means of squadron ID, since I have all my ships on detachable pegs, this makes it a lot cleaner than painting the base or something. While I've done some small squadron markings on some ships, more flexibility there is great.
  23. I think an even better solution than including them in Core Helix boxes would be to sell them as a two-set deck (which would be 52 cards) separately. Yes, you can order a single deck from the Spartan store. If you're outside the UK, shipping is stupid. Yes, you can get them in the Commander's Pack, but the rulebook in there is kinda moot, since it's out of date in comparison to the digital (and free) version. For Armada, you can even download the TACs and print them, but they're not available for Planetfall. Dropping the extra cash on the Battle for Proteus Prime isn't worth it if you're not interested in both factions or splitting it with a buddy. Having the really limited ways to get the TACs, which are a "required" part of the game, is not the best move, IMO.
  24. Yup that's the front piece for the Directorate heavy tank. Looks like:
  25. I hope those objectives are offered later, too (not free is fine). Won't be able to do the preorder right now, but I will definitely want the new objective markers.
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