Jump to content

Valander

Member
  • Content Count

    91
  • Joined

  • Last visited

About Valander

  • Rank
    Spica

Profile Information

  • Gender
    Male
  • Location
    Seattle, WA USA

Recent Profile Visitors

454 profile views
  1. Valander

    Priming

    I use Vallejo Surface Primer through my airbrush for resin, plastic, metal. Great stuff. Also, I typically will do "zenithal priming," where I do a solid black prime, then a grey from 45 degrees, then white from directly above and on particular areas I want highlighted. I've also used Badger StynylRez primer through airbrush, and it's also pretty good. When I did rattle-can prime, I typically used Duplicolor Auto Primer, but since Seattle can get wet most of the year and makes outdoor priming difficult, that was one of the reasons I switched to an airbrush. You can use the Vallejo via brush, too, it just takes longer to brush prime and it's a little trickier to get a nice, thin, even coat.
  2. Valander

    Quick and the Dead...

    Note also that even if the model had failed the Quick and the Dead check (and thus was not hunkered and the shots applied as normal), it could not attempt it again as it is once per turn that it can be attempted. Another note, if the model was already hunkered (took the Hunker action, had done a QATD previous turn and not yet activated and removed the Hunkered token), then it cannot attempt a QATD even if it hasn't used it this turn because it is explicitly disallowed if already Hunkered.
  3. Not as much a question here, but posting it to the forums because it's easier to search here than on Facebook. The question was, if a model has both Tainted and Dying Breath, what is the resolution order since both trigger on "Model destroyed." The answer is generic enough that it seems to apply to other multiple-choice triggers,
  4. Valander

    Multiple units in a Building & Crit Failed Tainted Check

    Kind of an edge case for sure, but it could happen... I think while normally you can't enter a building with an enemy unit in it, most strictly speaking this wouldn't be "entering." I might lean towards saying that all units inside would be now engaged. And if said Hex Beast is destroyed (by melee or whatever), it normally does a Blast with no Engulf, which normally wouldn't hit everyone inside but in this case it would seem to make sense that it would nail everyone on that level. Curious for sure to see how this one goes.
  5. Valander

    Discord Server

    I've set up a Discord server for Wild West Exodus! We already have a few folks joining in over there, so if you want some real-time chat and stuff, feel free to mosey on over. https://discord.gg/EGNDNj2
  6. Valander

    Convention Demos

    Not a bad call. We'll touch base with any of the LGS booths that are there. On another note, at a "swap meet" event that runs quarterly up here, we did chat with one of the new, small stores about WWX, and he was really interested. We plan on going down to the store to show it off at some point. They're a really small shop currently, but have plans to move to a larger space in the new year, so maybe we can get them on the train for when they move.
  7. Valander

    Convention Demos

    Part of the "problem" is no local stores stock WWX (yet). With any luck, we can change that!
  8. Valander

    Hexaliths outside of the Hex-faction

    That's a good point, too. Basically, so long as a model has the Dark Council rule on it, it can take a Hexalith, at least by my reading.
  9. Valander

    Hexaliths outside of the Hex-faction

    Yup, Enlightened with Dark Council can use Hexaliths. Also, if you look at the unit card for the Hexalith, you'll see it has two faction icons: Hex and Enlightened (link from the Unit Cards page for the Enlightened):
  10. Valander

    Status of the game and perhaps a new player?

    You're most welcome. Like I said, I was pretty deep into WWX in first edition, and I still really like the setting and stuff. During the tail end of the run w/ Outlaw, I dropped out a little because I felt it was starting to suffer pretty badly in terms of rules bloat and general imbalance, and did some other things for a while. I knew 2nd edition from Warcradle came out, but it was hard to find around my area, so it wasn't until Adepticon last year that I finally got a demo and was pleased with the changes, so dusted off my models and started diving back in. And yeah, Rule of Cool on the models is how I go, too. It's unfortunate that I think so many of the models are cool that I have all original factions, and want more... Well, unfortunate for my wallet anyways.
  11. Valander

    Status of the game and perhaps a new player?

    Welcome. First, yeah this forum seems to be a little quiet. I haven't been back in WWX for long, though I was a big player (and deputy) for the first edition; I've only recently jumped back in after a demo last Adepticon. 1. It's popular in some areas, I think, and unheard of in others. I'd actually recommend checking out the Dark Council Facebook group (if you Facebook) as it's a lot more active than here, and you might be able to find other folks in your area. 2. From what I've seen, the Gunfight at Red Oak is a pretty decent set for 2 players. So if you're wanting to try it out with a buddy, this will give you two smaller posses to throw down with, plus the cards and dice and template and gubbins (tokens) you need. 3. I play mostly Lawmen, but have dabbled with Warrior Nation as well, and played against Union, Warrior Nation, Outlaws, and Enlightened. They all have their own feel, but I wouldn't say any one of them is "unfun," but some might not have a playstyle you like. While shooting is kinda big in this game, and Warrior Nation can struggle against that a little if there is not enough terrain, they also do have some other ways to deal with that like Spirit Totems that act as portals so they can teleport around a bit. 4. Don't know, haven't ordered direct, and can't even guess what service to Sweden might be like since I'm in the US. 5. I think the best advice for a new player is to really keep an eye on your models' abilities and don't forget any synergies they have. Also, activation order is important, as is resource management in the form of Fortune chips and knowing when to best use them. Like most games, I'd recommend starting out small and learning as you go, and maybe do some proxies of other units before you figure out what next to buy.
  12. Valander

    Getting on rooftops

    Ah, the climb option makes sense. I suppose if the building was modeled such that there was a stair/door to the roof itself, the Get Out would be ok there, too. Thanks.
  13. Valander

    Getting on rooftops

    Since the rules on p. 39 call out rooftops specifically as not being "inside the building", this raised a couple of questions. 1. How do you measure to/from models on rooftops? My thought here is "from the model," since it would not be inside the building it therefore would not be subject to the measuring rules for models "inside buildings." Likewise, I think for Hunkered, etc. 2. How do you get on a rooftop? As it isn't a different level inside the building, my take would be that you'd need to do a Get In action to enter the building as normal, but then could use a Get Out action to go up on the roof. Opinions?
  14. Valander

    Valander's Junk

    Been a while, because life. But here is the Aquan Interceptor Helix.
  15. Valander

    Is playing two Core Helix too powerful?

    This wouldn't be legal, though. The only way to have 2 core helices is to have 2 battlegroups, which means both players would have to have 2 battlegroups, and every battlegroup must have a minimum core helix.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.