I think there are two separate issues there. One is the discontinuity. Warcradle have every right to go we have bought this now, we own it, we can throw whatever we want in the bin and make it our own. However, the time taken to relay this and the way its been handled can be off putting and confusing to those already invested in Spartan's settings and just want more fancy boats, and the treatment of the 'classics' range as quite ad hoc and this only being explained later has perhaps shown some room for improving communication. As I've said before I don't get why Warcradle is so ashamed of Spartan's games since they bought them, and now selling them and want to create games based upon the same settings and ideas even if they want to shift the fluff and aesthetic. While I would have preferred more continuity because I don't want to lose the feel and desire to expand an extant force , perhaps a better articulation of the position might be helpful, especially with a lot of talk of some radical shifts in FSA rules.
Secondly, the question of content and timelines and handling the hype. Because there isn't communication on this its very hard to judge. While of course Warcradle has every right to withhold information because they are running the show, the lack of timeline and deliberately going dark on information because they don't enjoy fans taking an interest and a critical lens on the project does seem like a lost opportunity for engagement rather than necessary to keep the product popular. But, to be fair, at an early stage things might still be being played around and give a different impression of the end product.