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RuleBritannia

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Everything posted by RuleBritannia

  1. RuleBritannia

    Warrior Nation

    I hope the cyborg monsters are only Burson. Doesn't strike me as a Sturgeon move. A Darwinist faction could work as part if the enlightened.
  2. RuleBritannia

    Warrior Nation

    I think the 15mm spin off would presumably be the place for Kaiju, but the lamented scale shift means less room for fitting them in classic Dwars.
  3. RuleBritannia

    Warrior Nation

    Giant animals were the purvey of Darwin in classic DWars fluff, with an island of science monsters.
  4. RuleBritannia

    Your Questions Answered - December 2018

    Interesting question about the Wendigo. As the setting develops can't wait to find out how much ordinary people know about the fantasy/weird science elements.
  5. So far we have the new stats in beta. I haven't had the patience or the spreadsheets to compare the stats, so just looking at mars and equipment. Please forgive the slightly tongue in cheek faction names. Britpop have guardian shields, Trident gens (sonar gens), Lionhearted crew (stoic crew), better repairs, ace pilots on carriers, and potentially ramming rules on larges if the new models are to be believed. Pan-Asian cuisine has aggressive crew on the Chinese and Koreans, elite crew on the Japanese, reroll aerial attack dice generator, portal generator (go into reserve and turn up at random board edge), Koreans also get ace pilots. Covenant of Evilarctica has +1 to getting gens to work, wave lurker, mimic gen, extra aa gen, making gens harder to turn on gen, skimming gen, portal gen and lasers on battleships and dread only so far. The Imperium of Mankind has elite crew, tesla weaponry, ace pilots, Iceberg gen, Storm gen. Southern Europeans have conscripted crew, everybody within 5 inches can link aa mar, heat lance and no special gens. The Turks and their Scientologist backers get elite crew and +1 to gen activation, and skimming gen, but no skimming boats yet. The Ruskies get stoic crew equivalent, capital ships are -1 to hit from aerial attacks, long range piercing rail guns, +3aa gens and iceberg gens. The UNION has veteran engineers, and vessels below large have sharp turn, and no unique gens. The things I would shuffle round for a bit more uniqueness personally. Give the Russians Conscripts, Polish get aggressive. French and Italians get either elite crew or aggressive, Spanish and SUSA get conscripts. Maybe the Chinese have aggressive too. Make the shroud gen French and Turks only. The Brits seem to have quite a few mars already and ramming is more their subs things and something I would prefer on the Russians to fit their traditional close quarters feel. I definitely personally miss the factions different gunnery since design of boats and hardpoint placement seems less of a factor. Can anyone point to how the stats differ the factions?
  6. RuleBritannia

    Factional differentiation so far in the Beta

    There still seem to be a variety of things to explore ruleswise. List construction and patrons along with fleet lists abd points.
  7. RuleBritannia

    Spoiler Alert! #2

    I for one welcome our new Dalek overlords.
  8. RuleBritannia

    Factional differentiation so far in the Beta

    Heat lances on latin ships, rail guns on Ruskies as per my original post. Not sure what difference that makes to medium and small vessels as of yet. I get this is the beta, and this stresses player choice of fleet, but the factional bleed reduces at this point the character of every fleet. Its possibly more historical but less gamey.
  9. RuleBritannia

    Factional differentiation so far in the Beta

    I would ideally like both, giving different weapon stats between factions to give different play styles, with certain factions specialising in each band with turret and torpedo fire. I would also like different weapon mars that help give them a different feel. Also weapon placement, which the current rules require measuring from the centre of the vessel rather than the weapon systems making the different patterns of vessels and design less important.
  10. RuleBritannia

    Factional differentiation so far in the Beta

    It's admirable that they are willing to experiment, but I am glad they seem to be slowly moving back to more of an evolution of a lot of Spartan's ideas. I would ideally like to see some more weapon differentiation though, maybe a KoB heavy turret differing from a more short range RC one.
  11. Thanks @Overread , I just hate parsing videos, give me a good meaty blogpost any day. Makes information for me as literate learner so much more accessible.
  12. RuleBritannia

    Model availability

    Total agreement Overread. Like old school fantasy if you do it right you can model various kind of historical visions of sailing and give them a twist. Triremes crewed by the undead, remorseless, slow but deadly when they hit. High medieval vessels with artillery and archery clearing the enemy deck but needing the weather vane, Dwarven vessels like iron clads with limited but deadly firepower and tough as old boots.
  13. RuleBritannia

    Model availability

    Could be worse, you could be a UCS fan or a Dystopian legionary! Takes a while to get five gaming systems online.
  14. RuleBritannia

    Model availability

    There is the redesigned Ice Maiden.
  15. RuleBritannia

    Model availability

    Seen the British Mobile Airfield is up for sale. Does this mean it has the metal turrets?
  16. RuleBritannia

    Model availability

    The FA system of Battleships with modules definitely allies itself particularly well to that approach.
  17. RuleBritannia

    Model availability

    I'd rather evolution rather than revolution. Developing a new range that works with existing models, the failure to do which is partly what put me off buying more FSA after the range shifted. Easier for existing fans to get on board if the models work with the models they have. The severe disconnect in certain DWars models revealed so far isn't great for that, but that is still in flux. The more popular models in the new range in my friendship group are those that pay respects to the Spartan models.
  18. RuleBritannia

    Lord Sturgeon

    I can't imagine him ending up in the US often, or being on the battlefield if he can help it, but I'd love a model of that gorgeous artwork in the front of the Classic DWars book. Also good old Leonidas, the ship designer.
  19. RuleBritannia

    Warcradle Classics?

    Would be nice to one of those about progress on the Beta, why certain things are done, and what the plan is to also help enthuse us. I know it was mentioned but never quite came off.
  20. RuleBritannia

    Warcradle Classics?

    I would love a blog post hyping their designs rather than hiding them under a bushel. They are getting close and people were excited by the improvements. The lack of content is what is leaving fan communities rather dead which also slows down beta feedback.
  21. Some improved stuff. The turrets look better for sure.
  22. RuleBritannia

    Revealed British ship from Pax - shared on facebook

    Well in the language of WWX that's a gosh darned pity as they really built some buzz and some suggestions for refinement from the fans.
  23. RuleBritannia

    Revealed British ship from Pax - shared on facebook

    Always be Federated states and British in my heart. Any chance of someone in the mighty citadel of Warcradle getting some better shots of these fine ships?
  24. RuleBritannia

    Revealed British ship from Pax - shared on facebook

    Here you go Overread. Someone also found some Yankees, which look better than some early sculpts with no bunting or cow catcher and a quite utilitarian and effective warship look.
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