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MPSwift

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Everything posted by MPSwift

  1. All about the absolutely shameless plugs but yeah there's some cracking fluff in the Terran section
  2. There's a few over on my blog; my Terrans and August Doumerc's Dindrenzi both have some background material on them there. Looking to add to it over the coming months based on various games and campaigns we'll be playing.
  3. Pin the faction galleries to the top of the Hobby section so they're easy to locate?
  4. True. Could just change out the bombers on the carrier for more interceptors, would cover the worst of it then.
  5. Yeah 1200 points. If you went fighters instead of bombers that might mitigate the lack of interceptors to a point. 17 of them isn't a small amount of PD, just doesn't have the 8" intercept range. I went with bombers purely because it would be an unexpected move to have a Dindrenzi list that gets up in your face early. Still have the initial T1/2 railgun shots from the bit T1s but after that they're actually a bit more comfortable than normal being in amongst it. Like I say, it's a purely theoretical list to see what kind of unusual combinations you can get using the new TF ships. Could lose all of the assault based upgrades from the Praetorian, HEK from the destroyers and the fore torpedo upgrade from the Praetorian escort and that would almost give you enough for a Decurion on the Legion so could swap out the support shuttle and take 3 more interceptors there. Would give you 3 interceptor tokens of 2, 3 and 4 wings. If you reserve the T3s for a flanking move and the destroyers stay at range they only have to cover the big T1s so should be enough coverage?
  6. I was looking over the new ships and how they might fit into a Dindrenzi fleet and came up with the following. A bit of a departure from the standard "Gun and Run" fleets we usually see and can in no way attest to it's effectiveness but could be a bit of fun and certainly something unexpected! Tier 1: Legion Assault Carrier: +3 AP, Remove Planetfall, Deck Crews, 6 wing Bomber Token, 1 Support Shuttle Praetorian Battleship: +2 AP, +3 Wings, Launch Tubes, Assault Blitz, Deck Crews, HEK, 5 wing Bomber Token. Decurion Escort Carrier: 2 wing Interceptor Token, Fore Torpedoes Falchion Carrier: +2 Wings, Deck Crews, 6 Wing Bomber Token, 2 wings Interceptors. Decurion Escort Carrier: 2 wing Interceptors (merge with the 2 from Falchion for a 4 wing token). Tier 2: 3x Trident Destroyers: HEK, Scout/Hidden Killer as you choose. Tier 3: 3x Threax 3x Thraex 3x Pugio Gives you 17 Bombers all with Deck Crews, 6 interceptors and 1 support shuttle. Might be able to cut some upgrades to squeeze a decurion onto the Legion for an extra 2 wings of interceptors if you tried hard enough. Thoughts?
  7. Fair point. Would be better to have the Hauberks and Apollo arriving together if possible, should pretty much delete a T1/T2 squadron between them. Perhaps PT, Intel and PtS? PtS as need turns 1 and 2 to weather the storm, PT turn 3, Intel turn 4 to try and get the jump on the enemy when most things should be in their best positions? Hopefully beyond T4 the game should be mostly sewn up with things like reduced strength cruiser squadrons/frigates looking to jump away.
  8. I've got a slightly mixed naming convention for my Terrans; T1s (and heavy cruisers though that is partly coincidence with the squadron name) follow the Royal Navy example of taking the first letter of the class name and finding something suitable for it (e.g. Daring, Dragon etc.) while T2 and T3 squadrons take the letter of their squadron name instead. I might alter this as the fleet takes loses in the future but for now I'm happy with it. Originally the Hauberks and the Teutons used names of famous generals or admirals but I've added in some mythological elements as well: NTSC Triumphant (Tyrant Class) NTSC Acheron (Apollo Class) Hammer Squadron: NTSC Horatio, Hardrada, Hannibal, Herakles, Hermes, Hephaestus (Hauberk Class - only have 3 models but the first three kind of ate it in the last game and needed to come up with some replacements!) Anvil Squadron: NTSC Africanus, Aruga, Alexander, Agrippa, Agamemnon, Artorius (Teuton Class) Sword Squadron: NTSC Sword, Sabre, Scimitar, Strike (Armsmen Class Frigates) Dagger Squadron: NTSC Dagger, Dirk, Dart, Dervish (Armsmen Class Frigates) I have named captains for all of the above as well which I'll not derail the thread by adding but can be found on the blog in the signature
  9. I've used it before quite extensively (usually with my Dindrenzi) but the more I think about it the less I see it as a requirement. Terrans we do better in the mid-late game, particularly our shunt bombs, when the enemy has already committed and can less easily engage in a turning fight so getting your reserves in on turn 2 isn't so key, in fact you might want them to be a bit later (T3/4) depending on how much of a battering the rest of your fleet is taking. With that being the case I think I'd rather take a TAC with more universal worth and risk the 50/50 on Turn 3 and spend a battle log point if I need to and get them in that way. Assuming I've deployed well with terrain cover I should be able to hang on until T4 which, short of some abysmal rolling, should see my reserves arrive. The risk is that the reserves come in piecemeal and get pulled apart before they can really do a lot but part of that is model placement anyway.
  10. Also, for TACs I'm thinking Intel, Power to Shields and Temporary Solutions. I considered Perfect Timing or Legacy but PT seems a bit unnecessary as I should get most of what I want in by/on Turn 3 which is when I'd realistically want it and Legacy runs the risk of playing it then not making your reserve rolls. I'd rather play the safer Intel then if my reserves come in I have options about what to activate first. Thoughts?
  11. That's pretty rapid for 5 games of FSA! Though at 5 rounds a game possibly not too bad. Congratulations on the 4-1 record as well, very impressive!
  12. Fair, I'm planning on using the Tyrant as my flagship with the Apollo taking on a beat stick role.
  13. Dindrenzi: Retribution Class Dreadnought Nausicaa Class Battleship Praetorian Class Battleship 2 Cataphact Class Battlecruisers 3 Murmillo Class Heavy Cruisers 6 Secutor Class Cruisers 12 Thraex Class Frigates 4 Sgian Class Corvettes 3 Retarius Class Escorts Terrans: Tyrant Class Battleship Apollo Class Battleship 3 Hauberk Class Heavy Cruisers 6 Teuton Class Cruisers 8 Armsmen Class Frigates Directorate: Anarchist Class Battleship 2 Turmoil Class R&D Cruisers 2 Annihilation Class Gunships 4 Chimera Class Frigates
  14. I'd caution against taking a lone Battlecruiser in 1200 points, I'd say the squadron of heavies is probably going to offer you more at that point. As ljacks says they're a glass cannon so a single on is unlikely to make as much of a dent before it gets taken out as a full squadron of heavies. They can do the same role, flank them in and leave a trail of mines before gun racking something small and rail gunning something big! Depending on your points I'd either drop one of the cruiser squadrons and take a second Battlecruiser or drop the battlecruiser and a unit of frigates for the heavies and if you have the models add an accompaniment to the Praetorian for a PD boost. Just my opinion though!
  15. TIF I actually put paint to model in the first time in months and got my Terran patrol fleet up to gaming standard ready for receipt of my new ships (Terran Patrol Box) next week!
  16. Most games the Apollo will start in reserve with the Hauberks so early game defence is less an issue. Hopefully by the time they arrive, or shortly after, any major threats should hopefully have been defanged!
  17. Fair point well made! PD and BB it is.
  18. This is true haha I'm pretty sure SDW was actually born on Dramos... Interesting that you've gone for a heavier reserve strategy. I've had some good results with reserving a couple of Thraex squadrons for flanking/aft railgun salvos and some deployment shenanigans but I can't say I've ever considered reserving much more than that. I suppose if you're reserving, for example, 2 cruiser squadrons and 2 frigate squadrons the majority of an enemy fleet is on the board before you place a model so it becomes much easier to counter. I've typically taken assault boats or bombers on my Praetorian because it seemed too cool not to but hadn't considered a 5 wing CAG of Interceptors for defence... I'll have to give this a go in my next game I think. The praetorian is my preferred flagship so it'll be good to try out a couple other build options. Even with the Retribution I typically took interceptors so not sure why it didn't occur to me!
  19. Ryjak is pretty much the Dindrenzi font of knowledge and what he's outlined above is pretty much our bread and butter. As a rule we're a very low shunt/reserve count fleet because we have to pile on so much damage in the early turns. There are some exceptions like a carrier with 2 gunship escorts, gunship squadrons or our corvettes but by and large we're about piling on large amounts of long range damage then skipping away before the enemy close too much. Keep the enemy at arms length as much as possible. With Tactics 3 we should generally get activation priority on most average rolls so you can dictate an element of the game. Also, depending on deployment and terrain you could consider starting with a squadron or two on full stop for turn 1, might just give you an extra turn of breathing room if you're already pointing at a target when the game kicks off!
  20. Fair point on the decimator torps for the Tyrant, I originally had nukes on Anvil but wasn't sure I'd get the return from them. As you say though, they're a psychological weapon as much as a physical one so will likely make that change. As for the Apollo she's mostly going to get shunted in but I take your point regarding the PD. It's just remarkably hard to turn down 4 shields in one arc, but that is very dependent on model placing and the shunt going well. Unfortunately I don't have any of the Taskforce models yet to do accompaniments to the Tyrant on the shopping list (I also have a Dindrenzi fleet which helps - boo hiss I know...) but haven't got round to picking them up yet. Thanks for the advice all, been out of the game for a while so good to get feedback!
  21. This is just incredible levels of detail, absolutely love it. Only had a chance to skim read most of it (am at work... shhh) but will dig into the detail of it later on as from what I have seen you've done a great job. For what it's worth on the rank structure (a while back in the conversation I know!) I see the Terran rank structure much more closely tied to the RN than the USN and have used that as a basis for the commanders of my fleet. My fleet that I'm writing up the fluff for at the moment was led by a Commodore during its days as a Patrol fleet but he will likely be bumped up to RAdm for Battle Fleet level engagements and VAdm when the fleet reaches Grand Fleet status. The justification behind it being that at each fleet level I would see the number of available ships to each fleet being considerably more than those that take the field, much like you've described with your spreadsheet detailing secondary ships of the line that can be pulled into squadrons to replace losses or stand in while ships are undergoing refit and repair.
  22. So after a bit of an FSA hiatus my gaming group are looking to get back into it with a campaign in about a month and a halves time. Taking into account how the first game went above and building on that I've come up with the following as a 1200 point list that I hope will cut the mustard. C&C more than welcome! Tier 1: NTSC Triumphant (Tyrant Battleship): +3 WC, -1 TL, Shield Projector, Bigger Batteries (had 5 points spare), Decimator Warheads, 3 interceptors NTSC Acheron (Apollo Battleship): +1 Shield, Beams, Sector Shielding, Decimator Warheads Tier 2: Hammer Squadron (3 Hauberks): Beams, +1 Shield Anvil Squadron (3 Teutons): +1 HP, Beams, Weapon Shielding Tier 3: Sword Squadron (4 Armsmen) Dagger Squadron (4 Armsmen) General strategy (depending on opponent etc.) would be that the Acheron and Hammer squadron shunt in and lay down some hurt while the 2 squadrons of Armsmen and Anvil squadron sit back in as much cover as possible and spam out torpedoes. The Tyrant acts as a support ship, offering interceptor support to the starting fleet and throwing out whatever dice it can. Once the Acheron and Hammer squadron shunt in the Tyrant begins to move up to support them along with Anvil Squadron (hence the beams and weapon shielding) to attempt to catch the enemy in the jaws of the two parts of the fleet. Thoughts?
  23. Ah nice. To be fair the RSN are a good looking faction and the other ships are pretty solid. You can make the battleship movement 9" with turn limit 1"! Mental. And the frigates can be a nasty surprise shunting in at RB2. And yeah.... 9PD from 3 ships is pretty harsh haha.
  24. And it shall henceforth be known as The Death of Friendship I jest. Looks like a strong list. Though any list that spams their own T3s could be an issue; Thraex Frigates are nasty buggers and won't hesitate to put some hurt on the Isonades and the Oannes or a shunted squadron of Terran Missionaries at close range for re-rolls. That aside though it's pretty potent!
  25. I played against a mate's Dindrenzi a couple weeks ago with my Terrans so I understand your pain!
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