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Everything posted by Green

  1. Its been a while since i stepped into DW. I kinda like the new ship style, but please please please make the crown on Britannian turrets optinal. They look so ugly, it is really destroying the beautiful model.
  2. I really like your effort, Mike. And I am pretty sure, you will do your best to balance them out. It is just a fact, that over the past few years, some opinions/statements made me sceptical. I (notoriously) demanded stats, which were obviously broken. I was told so many times I do not understand blabla, I have no idea of balance blabla, everything is fine blabla... However, till now some stats I claimed have changed in my favour. The question I am asking myself is why now (e.g. last year)? As I said, Im not into the new rules/synergies as you guys are. So I won't judge from here. And I am quite excited for the new set dw 2.5 puts in the table.
  3. I wouldnt say Spartans balance is bad, but it is not good either....
  4. Well when compared to a regular ruler or Magnate, it seems quite over the top, even though a Ruler/Magnate is by far not the best ship in this category.
  5. I am really worried now .....
  6. So its a pocket battleship 6/9 rugged (2)? From what I read, the ship sounds a bit too good (is that for all selfdesigned ships the case?). But I will behold my final judgement until I see full stats.
  7. What should be discussed is the vauban. In my opinion it is totally op broken for the points. Firepower of a dread, french cloud und carrier 9 for 300? Thats s bad joke. 380 seems appropriate. Opinions?
  8. As a newcomer I recommend playing small games at the start. Pick 2 Sqaudrons per side and play the basic game. Dont care for balance things at start. Movement, weapon linking and fire arcs are the most basic elements. Once you are firm with the basics you can continue with different units and more indepth rules.
  9. I do not doubt its strong. It is probably very strong. It just doesnt feel British
  10. Not very British Sir ! But still thankful for your information.
  11. I expect a weather gen. Its the only Gen that makes sense and finally evens out KoB's lack of a second defensive mar most other nations have.
  12. Nation: KoB Model: Vengeance Problem: poor shooting, suffers from similar problems as the Ika. Ramming is too easy to deny. Suggestion: Combat coordinator 8" torpedos RBI (It is a very nice addition to make the ship unique and enable different list designs with a RBI shooting; the fixed arc still makes it difficult to function like a rocket battery so....). Vengeance commanders are reckless and are known for very dangerous maneuvres. Besides its movement cannot be blocked by small ships. The smalls make way in panic when a giant chainsaw comes close. Swift Maneuvre +1. Another alternative would be hunter surface.
  13. Nation: KoB Model: Monarch Problem: Always by a very far margin the worst alltime heavy battleship. Now internal balance issues with Magnate. Same Role as Magnate, but miles worse and much more expensive. Suggestion: Finding a new role for the ship. Heavy Turret with a 10/8/6/4 split with devastating. Giving it similar issues as the new mk2 magnate, whether to link all weapons and lose devastating or risk something for linking only heavy turrets but get boni. With the upcoming terrifying mars a combat coordinator die hard 8" is also a viable option. To bring it more in line with other heavy battleships, increase the CR to 11. To be honest, with the current mars and gens, it is really hard to make this work.
  14. Green

    RoF vs KoB

    Devastating is complrtely useless vs the french retardant armor. Will be a very easy win for you, unless he plays the windsor. Everything you will beat the **** out of.
  15. Brits are definitly recommended for experienced gamers, unless you wanna have a lot of Whine. ;P Im sure you will be much more happy with the FSA.
  16. FSA are very beginner friendly and easy to play. However you need a good first round shooting to perform. So they are a bit dicey. Another easy to play and win nation are the french. Nearly indestructable, they do very well with many large ships.
  17. As described in the Rulebook. One side activates mutliple ships at once (e.g. one per player), and acts normally. Only restriction is to not being allowed to fire at the same target with this multi activation. So the game plays like a 1000 or 1500 point game but with much more stuff on the board.
  18. We played a 4.5k game a year ago. Was really fun. But we decided to make it a mutliplayer game with simultanious turns so that was a nice quick and dirty massacre Took us about 4-5 hours.
  19. Ofc Corvettes can board larges... What I criticize is the comparison of 100 ponts killing 200 points with boarding. Thats simply not true. Corvettes always need help from other ships to protect them and to soften up the target. Corvettes' boarding attack is just the final blow in a long chain of cooperation.
  20. I really wanna see how a Corvette Squad takes out a fully intact Battleship The Corvettes can be happy if a single ship gets into boarding range
  21. IF it makes sense or not, boarding is a balance tool to be able to get rid of larges and dreads. If u add all those things, boarding is completely impossible and could be removed as a rule.... In order to make things easier, the prizing/derelict whatever could be eased.
  22. Im quite happy with the current boarding rules. Giving the attacker form multiple ships an edge over the defender makes sense, as they all attack from different angles and take em by surprise. Honestly I am not interested in land at all. Stupid 360 movement ruined it really hard.
  23. I see your points, but if you only put 1 ap onto a destroyer for defense, it still has its weakness, but is useful compared to now. OR drop points to 30, Frigates 25 Corvettes 25.
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