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Bessemer last won the day on February 15

Bessemer had the most liked content!

About Bessemer

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  1. Bessemer

    Firestorm SpecOps designs

    was never too fussed about Spec-ops until I saw these! Awesome stuff!
  2. Bessemer

    Model availability

    As I hear it it's something to do with the stands and getting enough made. Anyone else with more info please post!
  3. Bessemer

    Indomitable Class Battle Carrier

    Warcradle have all of SG digital assets,so they have this in render, if not in physical form.
  4. Bessemer

    Firestorm Painting Group

    Great stuff. Nice to see you back!
  5. Bessemer

    Firestorm Painting Group

    The resin mountain beckons....really got to get my **** together and reduce mine!
  6. Bessemer

    Battlefield objective set?

    Can second what Hive says. It's a decent addition to the game, but not something you'll be breaking out every time.
  7. Bessemer

    SRS rebalnace

    A lot of good ideas here, but I want to add a suggestion of my own. FA is primarily a game of ship combat, and detailed rules regarding fighters and the like take away from this, bogging things down in a game that could stand to trim the fat. To this end, the rules from the current iteration of Taskforce may be the way forward...Put the gallows away! Here me out! For those unfamiliar, here's the rundown: 1.There are only 2 types of SRS; Interceptors and Bombers. Dice are not used to track numbers, ships have a number of tokens given on their profile along with AD/PD of those tokens. Example: Directorate Dominance Carrier has 2 Bomber tokens (AD 7) and 2 Interceptor Tokens (PD5) 2.Bombers are a weapon type able to targets ships up to 24". You declare Bomber attacks along with your other attacks, placing as many tokens as you want on as many targets as you want until you spend all tokens for that unit. When you declare to resolve Bomber attacks, roll the appropriate AD, opponent rolls PD. Once resolved, remove the tokens and place them to one side (the "Graveyard") 3.Interceptors are placed in reaction to Bomber attacks and Boarding attacks. When a friendly ship is chosen as a target of either within 24" of a vessel carrying Interceptors, you may place ONE Interceptor token on the chosen vessels base. When the attack in question is being resolved, add the interceptors PD the the targets. Once the roll is made, place the token to one side as with bombers. 4.in the End Phase, all spent tokens are returned to the appropriate ships. (On the side, I must mention that in TF, penalties come off the number of success rolled, not the dice pools, and damage penalties from ships will also apply to SRS tokens they launch. Also, all pools are combined, no linking!) This approach works... 1.Removes the extra fiddling around with small dice and the extra time moving tokens conventionally, speeding up play. 2.Mitigates the problems with dealing with SRS without your own. 3.Stops a lucky roll making a SRS token useless below a certain strength. 4.It lowers the PD mountain, although you would have to add the option to make Interceptors help against Torpedoes for FA, further making when to play your tokens a real choice. Where it fails... 1. You can't make PD attacks, making Bigger Batteries useless in their current rules-The above suggestion of allowing Escorts/Bigger Batteries ad PD friendlies within Command Distance would be an effective solution, making Escorts more effective, seeing as you have to be picky with Interceptors in this system. 2. Makes current Hardpoint/Upgrade slots regarding SRS useless and in need of an effective replacement...I haven't even begun to look at that..sorry! 3. No Dogfight rules needed, again saving time. 4.Oversimplified? Assault Boats/fighter/support would have to be written back in, again adding to complexity. Suggested solutions (will replace bombers, one-for-one): Fighters- 36" AD pools lower AD than bombers;Assault Boats- AP instead of AD; Support-roll ONE extra repair Dice per Token. TESTING REQUIRED! Sorry for another wall of text, but food for thought if nothing else,
  8. Bessemer

    Cruiser Rankings

    I've been ranking on how they've performed for me on the table top, I can only assume other have done the same. I know Toxic Rat has a magic formula for the presented rankings, but I don't think it will produce a list that won't be questioned by many who read it.
  9. Bessemer

    Cruiser Rankings

    Out of the Cruisers I own, in order... Hantari- Not cheap but the the combo of ET, Corrosive, Shields and large squad size is a beast. Resolute- Double degradation is a B!tch, even with WS, but still a solid ship. Abraxas- A relatively cheap, fast moving gun and boarding platform. If the Subjagator wasn't such a good choice I'd take these more often. Hokita- Apart from the AP 2, a decent ship. Champion- The CP2 bites me in the arse damn near every time. Coupled with the AP2 its a trophy waiting to happen. Would have been higher otherwise.
  10. Bessemer

    Spartan old rules!

    Though it was satisfying watching a salvo smash into an enemy formation, it got very fiddly in bigger battles. FA's torpedo rules are one of the reasons I picked up the game. Very good points made by the OP.
  11. Bessemer

    Firestorm Painting Group

    Get that brand out there!
  12. Bessemer

    Ship Stat Changes

    Given we can't see into the future to see what WC will do, all my suggestions are based off the game as it stands. From the top of my head... Directorate Eliminator: Beef up the side torpedoes and that should do it. Tormentor: Make it a true EW ship. give it Countermeasures as standard, give them Dirty Secrets. Option for cloak? Anarchist: If the Tormentors get Dirty Secrets, remove from the Anarchist. Ascendancy: PD 3. Hardpoint options Deck Crews/Quick Launch. Torpedoes 5/5/5/5. Defencw Platform (Can't remember name!): Replace Beams with Torpedoes 4/4/6/6. Hardpoint/option for Biohazard (5) or Corrosive (10). Champion: CP 3/Unmanned. CP 2 is just not enough for a cruiser to be effective (YMMV). Hawker Industries Stalwart: Look at the Hawker Faction page for suggestions, loads on there. Just not worth taking as is, unless against a Cyberwarfare heavy fleet. Terran Alliance Apollo: 0-2 Missionaries/Armsman as Accompaniment. Re-stat for B2 firepower? Tyrant: Re-stat to better differentiate from the Apollo, far to similar as is. Aegis: Mines for me (3/4). 0-1 Accompaniment for Battleships? Hauberk: Re-stat along the lines of the old Templar. Dindrenzi Viletes: No idea! Was thinking a Light Cruiser, but 'Renzi T3 section is already stacked with good choices.
  13. Bessemer

    Future FA rules

  14. Bessemer

    Firestorm Painting Group

    Tell me about it! As a Directorate player, all my detail is on the underside! Really need to get my ass in gear an finish the 'dred...
  15. Bessemer

    Model availability

    I don't think molds are the issue, WC have the digital assets to make masters from after all. I think the main issue is production capacity. They're going to need to make sure they have enough time and space to produce the coming DW launch and to carry on with WWE. As much as we want FA stuff to be produced again, the end of the year is probably the earliest we can expect any actual production for existing models. let alone any new sculpts. It's been mentioned that FA are in the production plan, but the plan is probably in pencil rather than pen at this stage. Sorry to say it people, but wait and see.

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