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Bessemer last won the day on February 15 2018

Bessemer had the most liked content!

About Bessemer

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  1. Bessemer

    Model availability

    Thanks for the heads up, and welcome!
  2. Bessemer

    new rules set

    As always, wait and see! Still, there's movement.
  3. Bessemer

    Model availability

    SG may have made the molds, but quality could be up and down, especially the last 12 months of SG's life. At least from my experience, YMMV of course. Anyone else bought from the Classics range? What was your impression?
  4. Bessemer

    Model availability

    just got my hands on a squad of Sular frigates. Aside from the resin gate at the front, very clean cast. Virtually no mold line. Hope this is a sign of things to come!
  5. Bessemer

    Model availability

    Speaking of Metal, would the Missionary and Endeavor Frigates be metal, or are they now resin?
  6. Bessemer

    Model availability

    yeah, prices well mixed up! Almost get 4 shautrai for one RSN frigate!
  7. Bessemer

    Model availability

    Hope he was quick, they're already gone!
  8. Bessemer

    An example of Vector Movement

    I was given a "bare bones" (in his own words) tutorial of full thrust's VM by a GW staffer in the BFG days. Whilst an interesting change to BFG's movement, I can't say I'd want to use it all the time an certainly not for more than a handful of ships. Firestorm could certainly trim the fat. That being said we maybe getting a multi-level battlefield and I think a "wet-navy" move system may the simplest way to do this.
  9. Bessemer

    Firestorm SpecOps designs

    was never too fussed about Spec-ops until I saw these! Awesome stuff!
  10. Bessemer

    Model availability

    As I hear it it's something to do with the stands and getting enough made. Anyone else with more info please post!
  11. Bessemer

    Indomitable Class Battle Carrier

    Warcradle have all of SG digital assets,so they have this in render, if not in physical form.
  12. Bessemer

    Firestorm Painting Group

    Great stuff. Nice to see you back!
  13. Bessemer

    Firestorm Painting Group

    The resin mountain beckons....really got to get my **** together and reduce mine!
  14. Bessemer

    Battlefield objective set?

    Can second what Hive says. It's a decent addition to the game, but not something you'll be breaking out every time.
  15. Bessemer

    SRS rebalnace

    A lot of good ideas here, but I want to add a suggestion of my own. FA is primarily a game of ship combat, and detailed rules regarding fighters and the like take away from this, bogging things down in a game that could stand to trim the fat. To this end, the rules from the current iteration of Taskforce may be the way forward...Put the gallows away! Here me out! For those unfamiliar, here's the rundown: 1.There are only 2 types of SRS; Interceptors and Bombers. Dice are not used to track numbers, ships have a number of tokens given on their profile along with AD/PD of those tokens. Example: Directorate Dominance Carrier has 2 Bomber tokens (AD 7) and 2 Interceptor Tokens (PD5) 2.Bombers are a weapon type able to targets ships up to 24". You declare Bomber attacks along with your other attacks, placing as many tokens as you want on as many targets as you want until you spend all tokens for that unit. When you declare to resolve Bomber attacks, roll the appropriate AD, opponent rolls PD. Once resolved, remove the tokens and place them to one side (the "Graveyard") 3.Interceptors are placed in reaction to Bomber attacks and Boarding attacks. When a friendly ship is chosen as a target of either within 24" of a vessel carrying Interceptors, you may place ONE Interceptor token on the chosen vessels base. When the attack in question is being resolved, add the interceptors PD the the targets. Once the roll is made, place the token to one side as with bombers. 4.in the End Phase, all spent tokens are returned to the appropriate ships. (On the side, I must mention that in TF, penalties come off the number of success rolled, not the dice pools, and damage penalties from ships will also apply to SRS tokens they launch. Also, all pools are combined, no linking!) This approach works... 1.Removes the extra fiddling around with small dice and the extra time moving tokens conventionally, speeding up play. 2.Mitigates the problems with dealing with SRS without your own. 3.Stops a lucky roll making a SRS token useless below a certain strength. 4.It lowers the PD mountain, although you would have to add the option to make Interceptors help against Torpedoes for FA, further making when to play your tokens a real choice. Where it fails... 1. You can't make PD attacks, making Bigger Batteries useless in their current rules-The above suggestion of allowing Escorts/Bigger Batteries ad PD friendlies within Command Distance would be an effective solution, making Escorts more effective, seeing as you have to be picky with Interceptors in this system. 2. Makes current Hardpoint/Upgrade slots regarding SRS useless and in need of an effective replacement...I haven't even begun to look at that..sorry! 3. No Dogfight rules needed, again saving time. 4.Oversimplified? Assault Boats/fighter/support would have to be written back in, again adding to complexity. Suggested solutions (will replace bombers, one-for-one): Fighters- 36" AD pools lower AD than bombers;Assault Boats- AP instead of AD; Support-roll ONE extra repair Dice per Token. TESTING REQUIRED! Sorry for another wall of text, but food for thought if nothing else,

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