Jump to content

Hubcap

Member
  • Content Count

    459
  • Joined

  • Last visited

About Hubcap

  • Rank
    Altcap

Profile Information

  • Gender
    Array

Recent Profile Visitors

1,108 profile views
  1. Change Log for the Chinese Federation: Universal Rules: Rugged Construction changed from all models to only Capital Models Naval Units: Jian Battleship Flamethrower reduced from 14/7/-/- to 12/6/-/- Guan Dao Battle Cruiser No noticeable changes Wo-Dao Gunship Isolated Systems reduced from +5 to +6 Chui Support Carrier Price Increase from 75 to 90 Carrier (4) Changed to Carrier (4, 1X4 Wing) Dao Cruiser No noticeable changes Yue Destroyer Flamethrower reduced from 6/3/-/- to 5/3/-/- Pack tactics (+1 Flamethrower) changed to Pack tactics ( Flamethrower) Lost Rugged Construction (1) due to Universal Rule Change Nu Frigate Price Increase from 25 to 30 Lost Rugged Construction (1) due to Universal Rule Change Aerial Units: Feilong Sky Fortress Price Increase from 180 to 190 Carrier (6) Changed to Carrier (4, 1X5 Wing) Chi Long Assault Flyer Flamethrower reduced from 9/4/-/- to 8/3/-/- Area Bombardment (Bombs) Changed to Area Bombardment (Bombs, 1) Luxing Air Bombard Gained Spotter (16") Area Bombardment (Bombard) Changed to Area Bombardment (Bombard, 1) Lost Rugged Construction (1) due to Universal Rule Change Zhulong Small Interceptor No noticeable changes SAS No noticeable changes Armored Units/Fortresses: Zhanmmadao Dreadnaught Bastion +1 HP +1CR -1 Rugged Construction Due to Change from Armored to Fortification +1 for enemies to shoot at (rockets and torpedoes can still attack it due to special rule) Flamethrower reduced from 14/7/-/- to 12/6/-/- Carrier (4) Changed to Carrier (4, 1X4 Wing) Upgrade options for Carriers Changed: Carrier (8) Changed to Carrier (8, 2X4 Wing) AND Carrier (8) Changed to Carrier (9, 3X4 Wing) Shenlong Land Assault Carrier Carrier (8) Changed to Carrier (6, 1X5 Wing) Tian Long Armored Dragon Robot Price Increase from 135 to 150 Flamethrower reduced from 14/7/-/- to 12/6/-/- +1HP Added one more bombard Rocket Battery Turn Template Change from Large turn template to 45 degree template Sh i Medium Robot Flamethrower reduced from 9/4/-/- to 8/4/-/- Altered Sillouette MAR Removed Dun Floating Bastion +1HP +1CR +1 for enemies to shoot at (rockets and torpedoes can still attack it due to special rule) Chao Feng Bombard No noticeable changes Chiwen Medium Tank Spotter Regular changed to Spotter (16") Yazi Small Tank No noticeable changes Fushi Small Robot Altered Silhouette MAR Removed due to rule changes +1AP
  2. It will be interesting to see what the stats look like after the full versions are done
  3. Change Log for the League of Italian States: This is to highlight the differences posted so far between version 2.0 and 2.5 Universal rule Changes: No noticeable changes Naval Models: Affordatore Battle Carrier Carrier changed from Carrier (6) to Carrier (6, 1X5 Wings) Mars Battleship Replaced Calcification Generator (8") to Entropy (8") generator Minerva Battle Cruiser Replaced Calcification Generator (8") to Entropy (8") generator *Note* the Node reference in 2.0 mentioned not being able to use inventive scientists when using Node but there was no Inventive scientist MAR on the Model. May be missing from Model ORBAT Spuntone Gunship Added to ORBAT Gladius Light Cruiser Lost Capital Model status Lost Isolated Systems (+5) due to Capital Model status loss Cinquedea Frigate No noticeable changes Pugio Escort No noticeable changes Scitum Corvette No noticeable changes Ussicore Assault Craft No noticeable changes Aerial Models: Ballistae Sky Fortress Carrier changed from Carrier (6) to Carrier (6, 2X4 Wings) Spotter Changed from Spotter (Expert) to Spotter (24") Added Area Bombardment (Bomb Bays, 1) MAR Hasta Heavy Bomber Special Rules added to allow its squadron support to become a CAP Pilum Mk1 + Mk2 Scoutship Replaced Calcification Generator (8") to Entropy (8") generator Can now use inventive scientist on Node Launcher use of Entropy Generator strike Spotter Changed from Spotter (Expert) to Spotter (24") Fortuna Torpedo Bomber No noticeable changes Stiletto Light Interceptor No noticeable changes SAS No noticeable changes
  4. Too bad they couldn't change the rule to be a success on 4, 5 and (Blue 6). I guess the idea of using a Red 6 is to give the feeling that the fire crews might not be able to contain the fuel fires from expanding. Since there is some confusion we should wait for an official response from Spartan on how to interpret this rule. @Spartan Josh @Spartan Mike can you take a quick break from Orbat updates to help out?
  5. So far I have played against the Russians 2 times since the interm 2.5 release and right now they are buffed. It wasnt overdone and their older models still lag slightly behind in terms of power balance inter-faction but they have won both games against my French though it was a tough fight! (within 100VP each game). IMO they are about average in terms of fleet strength but you can definitely see the difference between 2.0 and 2.5
  6. Change Log for the Kingdom of Denmark: This is to highlight the differences posted so far between version 2.0 and 2.5 Universal rule Changes: Removed Rugged construction from the Capital Lend Lease. These are applied to the models themselves now Lost Magnetic Pulse option Naval Models: Asgard Heavy Battle Carrier Replaced Calcification Generator (12") with Entropy Generator (20") Emperor Battleship Added Lend Lease MAR Raggnarok Pocket Battleship Replaced Calcification Generator (12") with Entropy Generator (20") Konigsberg Battlecruiser Added Lend Lease MAR Havel Light Carrier Attachment (PE, Naval, 1) changed to Attachment (KoD, Naval, 1) Carrier (4) changed to Carrier (4, 1X4 Wings) Surface mines reduced from 5 to 4 Surface mines lost Lethal but gain High Payload for nation trait Skaggerak Gunship Marks removed Replaced Calcification Generator (12") with Entropy Generator (20") Sigurd Cruiser No noticeable changes Stolz Destroyer +1 DR +1CC Crew type upgraded to Aggressive Pack tactic reduced to only +1 (MAR rule change) Weapon changed to Firebrand Cannon From (P) to (S) Hunter Surface added +2" movement Lost Piercing MAR Gained Lethal and Incendiary MARs Added Lend Lease MAR Korsor Mine Layer Corvette No noticeable changes Wachter Escort Added Lend Lease MAR Tyr Assault Craft No noticeable changes Aerial Models: Gewitterwolke Airship Added Lend Lease MAR Spotter changed to Spotter (16") Adler Heavy Bomber Added Lend Lease MAR Fafnir Light Sky Fortress Carrier (4) changed to Carrier (4, 1X4 Wings) Spotter changed to Spotter (16") Geier Bomber Added Lend Lease MAR Speerwurf Strike Ship Added Lend Lease MAR Magni Assault Airship No noticeable changes Jager Strike Airship Added Lend Lease MAR SAS No noticeable changes
  7. Honestly the Voltaire is decent at air hunting but not great.
  8. Here are the changes so far between version 2.0 and 2.5 for the Dun and Zhan and Tian Long (Dragon) Zhanmadao Dread fort: From armored to fortification classification so it can no longer be a commodore model +1 CR +1HP -1 Rugged Construction Flamethrower AD reduced from 14/7/-/- to 12/6/-/- Carrier rules changes with the biggest one being Carrier (12) changing to Carrier (9, 3X4) Base to hit against the model went from +4 to +3 Dun Bastion Fort: +1 CR +1 HP Base to hit against the model went from +4 to +3 Tian Long Armored Dragon: +1 HP Price increase from 135 to 150 Turn template changed from Large to 45 degree Flamethrower AD reduced from 14/7/-/- to 12/6/-/- Added a second rocket bombard
  9. It seems to be a very efficient model especially for the 20pt price tag on it. Plus i kind of like how it looks too
  10. So with new updated stats and whatnot for the ORBATS soonish, does anyone think the french may get access to a different generator or two? Looking at the Entropy Generator I think it would fit the french style. If we cant put raging fire tokens on a ship.... lets bombard it with corrosive tokens!
  11. how dare you!!! @Texas_Archer haha
  12. I like the new PA attack but.... dont call it a particle accelerator . Maybe they can come up with a new weapon that acts like what we all (most) imagine a Particle Accelerator to be, A light beam of pure glory and death! Piercing all who fail to evade its path of destruction!
  13. So Armored is the theater of war i least play and the suggestions here would be probably the most extreme. I am more focused on balance across factions and not inter faction. Suggestion for changes to unit stats: Armored Units Masaulle Mobile Airfield Increase Rockets to 9/9/9/- Add corrosive munitions to rockets. Its a good model, don't shoot for anything that has higher than a CR8 really but good. the upgrade for the SAS is average but compared to other mobile airfields it is good. Bastille N-5 Landship Give turrets the corrosive MAR or Reduce price from 165 to 155 More focused on balance between the Danton on this one.They are very similar to each other but you pay a higher price for the Bastille for an extra turret. But everything else swings in the favor of the Danton. the Danton has a slightly better Heat Lance, Integrated Cloud Generator, Faster move by 1", 1 more AP, all Elite AP, and a Fury Generator with a 16" range. 175 pts (adding the Cloud Gen option 155 pts, only gain a turret which if you want to link with the other there is a chance the Heat Lance falls out of arc for a shot as well as some of the other minuses stated above. The only consolation is the Danton has an added 25-SV to it. Adding corrosive gives it a chance to use dice numbers needed to crit and therefore apply a corrosive token. Danton Landship Increase price from 155 to 160 If you haven't played a land game with one try it. It it our simplest weapon system to line up all three shots which other nations land-ships have trouble with. Once it gets close it can take on larges too with the Heat Lance. It is a beast! Be careful though when getting close with the EotBS larges as they can go toe to toe boarding-wise. Comparable DR/CR with other nations as well as HP. We are faster than all the other nations landships and finally as always our defense is superb with RA(2) and a Cloud Gen. It needs a price increase at least. N3 Liege Landship No changes needed Don't let the stats at first glance fool you. Its defense is less than the Danton and no corrosive on the bombard, and the turrets are Primary not secondary. All of there make is see like you should never take it over the Danton or Bastille but do not be fooled, it has a roll. Hide it behind some cover and let it indirect fire on everything. Its redoubtable so dont worry about taking some damage while in low speed maneuvers to use the ground clamps. That's basically 11AD coming at you with no return shots possible return fire from a land model. My rule knowledge is rusty but if you can link the turrets with the bombard watch out! 16AD from RB3 in a land game would be crazy! I have never done this as i dont know if you can link the turrets with a bombard. With that is can fight with the other landships in its weight class. Alsace Support Landship Reduce Mk1 option to 100pts Reduce Mk2 option to 110pts Though the Mortar took a hit with the update (a reoccurring theme) it is still good as its not meant to tackle tough opponents by itself. The Mk1 is decent since it does come with the extra line infantry activation but I feel all the support land ship options across nations need a slight boost. L'Aman Heavy Tank Increase Cr from 6 to 7 Reduce Heat Lance stat line to 10/10/5 DR/CR wise it is weaker than all the other heavy tank and though it does have retardant armor its not much added defense but its fine being a bit squishy. It may only have one weapon system but its the best one you can get. The slight reduction is just because the actual drop on heat-lances look small. It will make it feel more like a Toulon of the land game which is not bad . Finally, it is the cheapest Heavy Tank available so you really cant say too much bad about its stats being weaker than others as well as you can put 3 in a squad while most can only max out at 2 models per squad. Its a damage dealer which is its sole role. Marteau Bombard No changes needed Before 2.5 Came out i never left home without it. With the way corrosive used to work a price increase to 70 or 75 may have been needed. But now that Corrosive MAR works differently it falls in line with the rest of the bombards. It is still in the upper half of the bombard class but not nearly as dominant as before. Ive played one game so far for land in 2.5 and It still does damage, its corrosive did nothing the whole game but the bombard is still potent. Grele Flak Tank Sustained Fire (Volley Gun Battery, 1) Not a big change but it needs to get close to do damage. Yet another Anti Air model which fills the role well. Giving it sustained just add a little something special to it to make up for its reduced attack range. Arbalete Support Tank No changes needed Its a decent tank which can add more air support which is never a bad thing and can help with boarding if need be with the 4AP on it. Foucault R-6 Medium Tank Add some MAR to it For what the model does which is shoot, it is good at compare to most other medium tanks. It has the best RB3 attack of them all but after that most all of the other Medium tanks outclass it. Many of the other medium tanks have a second weapon system which is nice for trying to take on multiple targets. The speed and CR DR is average across the board and we have no special munitions or MARS like some other nation tanks have. Very basic. Its not the worst medium tank. At least it has decent firing arcs (CoA tank it tough to line up all its weapons). R-4 Medium Mortar Tank Add Corrosive MAR to the mortar It really doesn't need anything just like the Foucault but adding corrosive would fit the theme as all other french mortars have this ability. The stat line is slightly less but can benefit from hiding and using indirect fire. Reims Light Tank No Changes needed It may not have the range of other Light tanks but it can attach to another unit which can give extra boosts to a squad for anti air capabilities. Like most other light tanks it was given Spotter (16") which helps a lot for our land game. It has some extra DR too which never hurts. Hotch FT-12 Small Tank No Changes Needed Not the best, not the worst. Its a basic Small Tank. I dont see a lot of Armored games but they are fun and quicker to play which is cool. Comparing Armored units to Naval units is unfair as IMO the navy has the upper hand. I would like to try a game using both Armored and Naval and see how well it works. We have a decent Armored core with probably one of the best larges in the Danton.
  14. For an example with the Marseille the +1 Elevation bonus makes it so it can shoot over a small model unobstructed. If you have a line of Marseille cruisers who are facing broadside to an enemy large model to fire at, there could be a line of small models between the two that would obstruct the line of sight for the Marseille if it was just a medium model. With the Elevation bonus the Marseille is considered a large model for line of sight purposes and now that it is two size categories above a small designated model it can clearly shoot over it the small models at its target.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.