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Nicholas

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Nicholas last won the day on December 17 2016

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  1. Firing at targets underwater is considered Partially Blocked, hence the half AD, this is circumvented by weapons with the Sub-Killer MAR, which allows firing at full AD (but still incur the 5+/6+ To Hit penalty)
  2. Re point 3: 3) The other weapon of the Vengeance is its IR 10 6/8 is pretty good, considering enemy has to halve the AD of each gun (barring Torps) AND hitting on 5+ (or 6+), while the sub can utilize its target painter to strike back at better odds.
  3. Hmmmm, I guess...... "Terror Tactics" and "Long Range Assault" ? (jet packing robots right?). [Redacted] is probably a ship, maybe the cruisers?
  4. Chinese Federation Concussive and Incendiary weapons Loads of (conscripted) AP Commodore ability supports long range assaults (might change in 2.5 allied list) Something like a mix of Russian and Japanese forces, the Chinese Federation can strip off enemy AP surprisingly fast - this is especially devastating against low Elite AP fleets like the Italians and the Covenant. The weakness would probably be their average to slow speed.
  5. Yup they can change height levels, like a submarine.
  6. Strategic forces are units that are deployed using either Advance (ahead of your force), Flanking (Coming in from the sides) or Reserve (coming in from your table edge).
  7. One thing that I experienced when I demo'ed some games, was that people are more often than not, interested in the background and fluff. Models may be cool and game play solid, but without a compelling background to hold all of that together interest can fade real fast. (Granted I demo'ed the game at an anime-con so random folks with brightly colored hair might not be a proper target market lol) As your club is heavy on 40k, any interested parties would probably be used to over the top personas and the immense scale of things. It would be hard for the DW background to match that as its a totally different kettle of fish, this was a challenge I face as SG didn't release that much fluff material back then. I am hoping that the upcoming Nation Books will address those issues. Game play wise, I suppose a parallel can be drawn to "steampunk Battlefleet Gothic" if it helps understanding. Some of the comments and questions I took were: 1) Wow the models are so cool, how much do they cost? 2) Where can I buy them? 3) How many factions are there and how do they play? 4) How long does a game last? 5) How balanced is the game? Are there any OP stuff? 5) So whats the story about <faction X> Best of luck!
  8. So, anyone tried out the Magnates in its latest incarnation? Mine hasn't arrive yet so I'll have to work with the venerable Ruler for now.
  9. You guys are really dedicated - I just use the standard issue Spartan cardboard war parcel that come with my models to transport the fleets, any unfortunate chipping is of course, battle damage
  10. Count me interested as well! Can't wait for the announcement.
  11. Hey there, this PDF might help! Anything else feel free to ask after perusing it http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/DW_Nation_Quick_Guide.pdf
  12. In terms of background they are a sub faction of the Prussian Empire, linked via political means and contribute a lot to the Prussian military throughout the years. In game terms, they are a minor faction / alliance faction that is aligned to the Prussian Empire, so you can field their units in a Prussian force with not problem. Hope that clear things up!
  13. Needing 6s to hit and generator effects impose a further -1. E.g shooting a cloud covered french ship from deep diving.
  14. Just to add on, if you somehow end up in a situation needing 7s to hit, then all RED dice is downgraded to BLUE dice.
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