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Fluffhunter last won the day on April 11 2016

Fluffhunter had the most liked content!

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  1. Its good to finally see the Firestorm universe brought back. I'm ready for rampant and mostly baseless speculation about the future . Does the new and prominent Veydreth designs indicate that they will have a more prominent role in the future of firestorm? I could see them becoming the backbone of a new consolidated faction of former minor races, as part of a move towards the new free for all setup of the background.
  2. Im not saying mines couldnt or shouldnt be saved. Just explaining the logic behind their elimination.
  3. Its a 65£ starterbox, 2 30£ level massive ships (the stations is not available as an add-on), 20£ asteroid box, 15£ Acrylic tokenbox, 5£ rulebook hardback upgrade and shipping worth anything from 7£-40£ just for the starter set. That add up to around 165£ pounds of stuff and shipping worth 20-30£ for most customers. Not the best value i have seen in a kickstarter but not bad either. The stretch goals are where this option really shines as Squadron Leader (150£ level) is the cheapest option that gets lots of free stuff from these, all of which would also get free shipping.
  4. Im withholding my vote until i know what this new option will mean in the greater scope of the game. But i remain skeptical of promoting even bigger alphastrike attacks. As it is a first strike with a healthy cruiser squadron can have a significant effect on the game. The new CR+DR rules and crit chart will make first strikes even more power full. Perhaps focused fire is to much, perhaps not.
  5. And that's whats great about FA. So many different styles of ships, all of them well crafted. There is even a great variety in ship design styles among terran ships. Which i really like. It gives a great sense of the scale and history of the Terran Alliance. I've always imagined that it resulted not only from different generations of warships but also from different competing companies, each with its own style, betting for government contracts. A nice visual and thematic counter to the streamlined dindrenzi warmachine But we are forgetting the original purpose of the thread. Discussing the new ship renders just released. I find it cool that some factions keep almost the same visual style ie Dindrenzi and Sorylian just more detailed. Showing how they remain conservative in ships designs, but still upgrade their fleets whit new technology. While other factions have descended down a more radical design part like Terrans and Relthoza, alluding to implementation of new technologies and design philosophies. Which is also reflected in the rules,at least in the taskforce ships, where these ships have statlines and MARs that simulate more advanced warships.
  6. I would agree whit Polaris here. Surely the medical technology of the future would feature advanced cybernetics,trauma kits even nanites and most importantly battledrugs that would be able to return a good deal of soldiers to operational level until the end of the engagement.
  7. I fear our taste in terran ships is vastly different. I really like the design style of the Apollo but it is showing its age in the technical department. I used to hate the Razorthorn, it actually made me put off starting FA for several years when i saw it in some promotional material, because i though it was to simplistic and low quality. I later acquired one when i bought a set of used terran ships and its been growing on me. Perhaps i can still be saved. I'm not really a fan of the Tyrants design direction either, so perhaps not. I also prefer the Ares over the Solar! The new battlecarrier on the other hand is probably going to be my new favorite (those engine pods man!), but i will reserve judgment until i see it in person. I think every terran player can agree on that count. I don't even own any Hauberks, all my upgrade pieces somehow ended up as debris markers...
  8. Spartans newer ships keeps getting prettier. These new guys really shame some of the older members in the line up. Makes me wonder why they choose to open the kickstarter with pictures of old and out of production models that simply doesn't represent the current skill level of the company.
  9. Im glad that spartan is still open for review of V3 rules. I feel the new edition has great potential but is hamstrung by several more ill considered changes. This being one of the major ones. I cant seem to find and pro's for the new deployment system, and many cons. Unless you guys know something i have missed it should by an easy choice when deciding which is superior.
  10. The 150 pound level is probably the most common because it has free shipping(big deal outside UK) and enough upgrades that it still has great value if split between 2 people.
  11. To be fair to Spartan FA Mike (god how i wish they just gave him a completely different name) he isn't the only one doing play testing, and likely doesn't have that much say or information given how often he has to "radio back to base" for confirmation on different subjects. He is mostly just the public relations spartan - and he is doing a good job in that regard (at least in my opinion). The idea is that bigger ships have more visible drive signatures and are therefore detected more easily. Counter arguments were brought up of cause, staging grounds and staggered sends offs could easily let smalls arrive first. Ultimately it matters little as Spartan FA Mike did tell us that fluff wasn't the deciding factor behind the change.
  12. Thank you for explaining. It sounds like only the mighty Mathhammer knows the true difference between the options (but command point usage is a good point!).
  13. No escort carriers for the Terrans in the foreseeable future either. But who knows what tricks Aegis ships will be up to in this edition.
  14. How is this different from simply adding more dice in these range bands?
  15. Have you guys seen the new documents about pathogen (and saurians) released in the kickstarter updates? The Pathogen design document has some interesting tidbits pertaining to the future pathogen ruleset: Virulent Infection Pathogen Special Rule All Pathogen boarding craft are carriers for their insidious Pathogen virus, ensuring that their attempts at boarding will often cause debilitating effects to a target long after they have been seemingly ejected from the vessel. If a Pathogen Boarding Assault succeeds in causing Damage to a target model, that model automatically gains an Infection Permanent Effect Marker. This Marker can be repaired in the End Phase as normal, however should the vessel fail to do so, it immediately suffers the loss of 1 Hull Point and 1 Crew Point Systems Network MAR ... In the case of the Pathogen, the Large and Massive models in the fleet have access to a Systems Network that gives friendly Pathogen models within range the Long-Range Assault Boats MAR, meaning they can launch their boarding assaults from a greater distance, greatly increasing their ‘threat bubble’ with that weapon system. Seems like pathogen is going be spreading a lot of infection tokens around.
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