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Nicolas Eymerich

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  1. Hi guys! Then we played, and I opted for List2. We played very (very very very) slow cause we dind't remember rules well....so we played only 2 turns, and refresh rules!
  2. So, you suggest the classic fire concentration to a single target per turn too?
  3. Hi...I fixed my initial list. The concept has been modified, and I though 3 different lists. In all of these there is the Battle Station cause I wanna test this guy Here the lists: List 1 Battle Station (230pts) [+3 WC (5pts)(Interceptors), Second Cyberwarfare Turret (20pts)] BattleCruiser (250pts): 2 x Deterrent (125pts) [Corrosive Torpedoes (10pts)] Destroyer Squadron (160pts): 2x Nemesis (160pts) [2x Precision Strike Beams (10pts)] Gunship Squadron (180pts): 2x Annihilation (180pts) [2x +1 Sh (20pts)] Drone Squadron (100pts) [4x Hostility (100pts)] Liquidator Squadron (80pts) [4x Liquidator (80pts)] List 2 Battle Station (230pts) [+3 WC (5pts)(Interceptors), Second Cyberwarfare Turret (20pts)] Judgement (225pts) [+1 Sh (15pts), +2 WC (5pts)(Interceptors)] +[2x Punisher/Suppression Escort (30pts)] Destroyer Squadron (160pts): 2x Nemesis (160pts) [2x Precision Strike Beams (10pts)] Liquidator Squadron (80pts) [4x Liquidator (80pts)] Liquidator Squadron (80pts) [4x Liquidator (80pts)] Interdictor Squadron (225pts) : 3x Interdictor (225pts) [3x Corrosive Torpedoes (30pts)] List 3 Battle Station (230pts) [+3 WC (5pts)(Interceptors), Second Cyberwarfare Turret (20pts)] Overseer (225pts) [+2 WC (5pts)(6xBombers + 2xInterceptors), Cyberwarefare Fore, Decimator Torpedoes (10pts)] +·[3x Punisher/Suppression Escort (45pts)] Destroyer Squadron (160pts): 2x Nemesis (160pts) [2x Precision Strike Beams (10pts)] Liquidator Squadron (80pts) [4x Liquidator (80pts)] Liquidator Squadron (80pts) [4x Liquidator (80pts)] Interdictor Squadron (225pts): 3x Interdictor (225pts) [3x Corrosive Torpedoes (30pts)] In List1 I have Battlecruisers and Destroyer to hit from far distances, while Gunship can move fast to reincerce left or right side. In List2 I have Torps Cruiser just to test them, but I don't have many Cyberstuff as in List3, but Judgement is a beefy option that I cant easly do not take into account. In List 2 and List3 I have more Interceptors than List1. Probably I can go only for one of these cause we'll not have so many time to play 2 games this weekend :|....any preference? TY for previous suggestions
  4. Hi....well, I dind't think about this at all XD We're beginner players, our last game was months ago unluckly So you think I have to expect some brutal actions from Aquans...do you suggest to go for brutal force too? (cruiser, battlecruisers and fight with classic beam weapons?)
  5. Damn, I just realied I didn't use a T2 squadron from my principal faction (Directorate), I need to fix this can I fix this dropping a Torpedo Squad and maintain the concept of the fleet unchanged?
  6. Hi guys, and happy new year! Finally I can play another game since months...and I'm a bit rusty This weekend I'll play against an Acquan player, a 1000 pts Capture the Station Scenario. We've decided to choose the roles before playing the game, so I know I'll be the defender. I've never played this scenario, so I wanna some advices if possible. In addition I would play some stuff I've never used: Torpedo Cruisers and Battle Station Here the list: ++ Directorate Fleet (Standard Fleet) (610pts) ++ + Tier 1 (490pts) + Battle Station (210pts) ····Firewall (210pts) [+2 PD, Second Cyberwarfare Turret (20pts)] ········Rules: Countermeasures, Launch Tubes, Maneuverable, No FSD ····Profiles: ········Firewall (+2 PD): DR:7|CR:11|Mv:2/6|HP:10|CP:7|AP:6|PD:9|MN:0|Sh:CL|WC:0|TL:0 ········Firewall Turrets (Any) 1: 1:5|2:10|3:9|4:6|Type:Beam|Incr.:10" ········Firewall Turrets (Any) 2: 1:5|2:10|3:9|4:6|Type:Beam|Incr.:10" ········Firewall Turrets (Any) 3: 1:10|2:9|3:8|4:5|Type:Cyberwarfare|Incr.:10" ········Firewall Turrets (Any) 4: 1:10|2:9|3:8|4:5|Type:Cyberwarfare|Incr.:10" Carrier (280pts) ····Overseer (280pts) [+1" Mv (5pts), Cyberwarefare Fore] ········Rules: Countermeasures, Cyberwarfare Weapons, Reinforced (Fore) ········Interceptor Token (30pts) [6x Interceptor (30pts)] ········R&D Cruisers (120pts) [2x Tormentor (120pts)] ············Rules: Stealth Systems ····Profiles: ········Dominance/Overseer (+1" Mv): DR:5|CR:9|Mv:7|HP:7|CP:5|AP:5|PD:5|MN:0|Sh:CL|WC:6|TL:2 ········Tormentor: DR:4|CR:7|Mv:8|HP:5|CP:4|AP:2|PD:5|MN:0|Sh:0|WC:0|TL:1 ········(SRS) Interceptor: Mv:12"|AD:0|PD:2|AP:0|Token Size:Small ········Dominance/Overseer Fore (Cyberwarefare Fore): 1:6|2:7|3:5|4:2|Type:Cyberwarfare|Incr.:10" ········Dominance/Overseer Starboard/Port: 1:6|2:8|3:4|4:2|Type:Beam|Incr.:10" ········Dominance/Overseer Torpedo (Str/Prt): 1:5|2:5|3:5|4:5|Type:Indirect|Incr.:12" ········Tormentor Fore: 1:6|2:7|3:5|4:2|Type:Cyberwarfare|Incr.:10" ········Tormentor Torpedoes (Str/Prt): 1:5|2:5|3:5|4:5|Type:Indirect|Incr.:12" + Tier 3 (120pts) + Frigate Squadron (60pts) ····Liquidator Squadron (60pts) [3x Liquidator (60pts)] ········Rules: Difficult Target, Reinforced (Fore) ····Profiles: ········Enforcer/Liquidator: DR:3|CR:5|Mv:10|HP:2|CP:2|AP:1|PD:1|MN:0|Sh:0|WC:0|TL:0 ········Enforcer/Liquidator Turrets (Any): 1:4|2:5|3:3|4:-|Type:Beam|Incr.:10" Frigate Squadron (60pts) ····Liquidator Squadron (60pts) [3x Liquidator (60pts)] ········Rules: Difficult Target, Reinforced (Fore) ····Profiles: ········Enforcer/Liquidator: DR:3|CR:5|Mv:10|HP:2|CP:2|AP:1|PD:1|MN:0|Sh:0|WC:0|TL:0 ········Enforcer/Liquidator Turrets (Any): 1:4|2:5|3:3|4:-|Type:Beam|Incr.:10" ++ Works Raptor Fleet (Natural Allies Accompaniment) (390pts) ++ + Tier 2 (390pts) + Torpedo Cruiser Squadron (195pts) ····Interdictor Squadron (195pts) [3x Interdictor (195pts)] ········Rules: Difficult Target, Stealth Systems ····Profiles: ········Interdictor: DR:5|CR:6|Mv:8"|HP:4|CP:4|AP:2|PD:3|MN:0|Sh:0|WC:0|TL:1" ········Interdictor Fore: 1:5|2:6|3:3|4:-|Type:Beam|Incr.:10" ········Interdictor Starboard/Port: 1:5|2:4|3:-|4:-|Type:Beam|Incr.:10" ········Interdictor Torpedoes (Any): 1:6|2:6|3:6|4:6|Type:Indirect|Incr.:12" Torpedo Cruiser Squadron (195pts) ····Interdictor Squadron (195pts) [3x Interdictor (195pts)] ········Rules: Difficult Target, Stealth Systems ····Profiles: ········Interdictor: DR:5|CR:6|Mv:8"|HP:4|CP:4|AP:2|PD:3|MN:0|Sh:0|WC:0|TL:1" ········Interdictor Fore: 1:5|2:6|3:3|4:-|Type:Beam|Incr.:10" ········Interdictor Starboard/Port: 1:5|2:4|3:-|4:-|Type:Beam|Incr.:10" ········Interdictor Torpedoes (Any): 1:6|2:6|3:6|4:6|Type:Indirect|Incr.:12" As said, I wanna test Battle Station and Torpedo Cruisers, so I thought to go for Cyber as much as I can (Battle Station and Carrier) to drop down PD and then hit with torps! Do you think it's a viable path?...I think a big disadvantage with this list is that I have few squadrons in comparison to my Acquan opponent which is used to spam several squadron, but I think I can compensate with the ghost station (it is a friendly model from the start of the game, it's correct?) Thx for all the answer guys...and happy new year again
  7. I found some errors: 1) For Shiva (Aquan), If i buy +1Sh, I see only 1 Sh instead of 2 2) For Justice (Directorate) I see ships with no PD instead of 5 :|
  8. Thx for the advices... For your responces: 1) Aquan player wanted to destroy my Liquidator, and he succeeded, thx to direct weapons and torps just to drop down my Admiral PD to open the path to his SRS too...so I didn't use my Liquidator ad all to fire...said that, maybe with Escorts I could negate some torps fire against them 2) yup, T3, missclick XD...I'm thinking about use Dinderenzi Frigates: more tanky, but with less mobility, with better firepower...I have to think at this one more time 3) Yes, next time I'll deploy them more on the flank and move them towars the center to "gain" some turns of fire 4) Ok...good...it's exactly what I did: destruction of his carrier and then switch to his assault carrier...I ignored his Battlestation cause was too tanky and he didn't use Drives to Maximum, so it was to far away from me 5) Agree again, with +1Sh I could avoid some dmg yesterday Ty again
  9. Players: Nicolas Eymerich / Metaldagon (not in the forum) Points Value: 1200 Scenario: 1 - Borderd Clash Factions & Allies: Directorate / Aquan Battle Log Scores: 6 / -2 (he conceded me the game)
  10. Hi guys! Today a new game, Border Clash Scenario... Here the forces: ++ Directorate Fleet (Standard Fleet) (1200pts) ++ BattleCruiser (230pts) ····Deterrent Squadron (230pts) [Deterrent (115pts), Deterrent (115pts)] ········Rules: Reinforced (Fore), Superior Design Battleship (270pts) ····Anarchist (270pts) [+2 WC (5pts), Dirty Secrets (10pts)] ········Rules: Dirty Secrets, Elite Crew, Reinforced (Fore), Superior Design ········Interceptor Token (25pts) [5x Interceptor (25pts)] ········Liquidator Accompaniment (40pts) [2x Liquidator (40pts)] Destroyer Squadron (150pts) ····Nemesis Squadron (150pts) [2x Nemesis (150pts)] ········Rules: Reinforced (Fore), Stealth Systems Gunship Squadron (170pts) ····Annihilation Squadron (170pts) ········2x Annihilation (170pts) [2x +2 MN (10pts)] ············Rules: Decimator Warheads, Reinforced (Fore) Heavy Cruiser Squadron (Tier 2) (240pts) ····Justice Squadron (240pts) [3x Justice (240pts)] ········Rules: Reinforced (Fore), Special Forces Frigate Squadron (80pts) ····Enforcer Squadron (80pts) [4x Enforcer (80pts)] ········Rules: Difficult Target, Reinforced (Fore) Frigate Squadron (60pts) ····Enforcer Squadron (60pts) [3x Enforcer (60pts)] ········Rules: Difficult Target, Reinforced (Fore) +++ wing (1200pts) +++ Battle Carrier (275pts) ····Dagon (275pts) [+1 Sh (15pts), +2 PD (5pts), -1" TL, Energy Transfer (Beam, 1) (5pts)] ········Rules: Beam Weapons, Energy Transfer, Secured Bulkheads ········Fighter Token (30pts) [6x Fighter (30pts)] ········Interceptor Token (15pts) [3x Interceptor (15pts)] Battle Station (250pts) ····Vortex (250pts) [+3 WC (5pts), Minefields (4, 6AD) (5pts)] ········Rules: Beam Weapons, Energy Transfer (Beam, 2), Impervious, Maneuverable, Minefields, No FSD ········Bomber Token (30pts) [6x Bomber (30pts)] ········Fighter Token (30pts) [6x Fighter (30pts)] Carrier (165pts) ····Triton (165pts) [+3 WC (5pts), Energy Transfer (Beam, 1) (5pts)] ········Rules: Beam Weapons, Energy Transfer (Beam, 1), Secured Bulkheads ········Bomber Token (25pts) [5x Bomber (25pts)] ········Fighter Token (25pts) [5x Fighter (25pts)] Gunship Squadron (190pts) ····Shiva Squadron (190pts) ········2x Shiva (190pts) [2x +1 Sh (20pts), 2x Energy Transfer (1) (10pts)] ············Rules: Energy Transfer (1), Reinforced (Fore), Secured Bulkheads Corvette Squadron (60pts) ····Snapper Squadron (60pts) [4x Snapper (60pts)] ········Rules: Elusive Target Corvette Squadron (60pts) ····Snapper Squadron (60pts) [4x Snapper (60pts)] ········Rules: Elusive Target Frigate Squadron (100pts) ····Sular Squadron (100pts) [4x Sular (100pts)] ········Rules: Difficult Target, Reinforced (Starboard/Port) Frigate Squadron (100pts) ····Sular Squadron (100pts) [4x Sular (100pts)] ········Rules: Difficult Target, Reinforced (Starboard/Port) I said "we play with few SRS"...and here we are XD I played with both T3 in reserve (I decided to not Shunt Annihilations but put them in play from the beginning to increase my AD output from early game), meanwhile my opponent put 1 Snapper and 1 Sular in reserve. My Admiral was the Anarchist, the Battlestation the Aquan one. I deployed from left to right: Justice (CL on), both T1 in the middle and Annihilations+Nemesis (CL on) on the right...My opponent, from his left to right: Snapper and Shiva, then Battle Carrier and Battlestation, finally Frigate and Carrier on the right side... On turn 1 both played Drives to maximum to buff Justice and Annhilation for me (10'' of base Mv is very nice!!!), and only his Carrier (he failed the command check to buff a second squadron)...in this turn one Shiva suffered 2 crits (with a corroded marker, but he reparaired it at the end of the turn ), 1 HP to his Battlestation and his Carrier...I lost 1 Liquidator of my Anarchist and suffered 3 or 4 Hp to 1 Annihilation.... Turn 2: 3 Frigate came into play for me he played Evasive Manoeuvres but I countered it with Dirty Secrets...at the end of that turn: 1 Shiva destroyed, second dmg to his Battlestation, half Frigate squadron destroyed and others dmg to his Carrier (hitted by my flanking Frigates and HC with no CL)...I scored also some dmg to his BattleCarrier with my Anarchist or Deterrents and I disabled with 1 crit and Cyberweapons its PD and Shields (but he repaired these)....I suffered others dmg on my second Annihilation, to my Frigates and HC...also I lost the second Liquidator for my BS and suffered 1 HP. Turn 3: he played Focused Repair for his BattleCarrier and I played Firewall Breach to shut down his right side weapon system but I failed at the end of the turn my opponent conceded my the game cause I destroyed his Carrier and take half point of his Battlecarrier (we was 6/-2 for me) and, above all, we have played for too long time, we're still slow :| We had some considerations and doubts at the end, I invoke your knowledge: 1) If both players play one TAC, which is the order of resolution? In particular, we played in the same turn Focused Repair and Firewall Breach, in this case the order could be vital! 2) If a T1 model suffer half his initial HP, he has to make a Command Check? 3) I think we played correctly, but just in case I ask you: if I have a model with 2 SRS and I decide to make 2 Attack Run on the same target, the defender could use his PD once cause it's the same activation? Then some advices about my fleet: 1) I proved Anarchist with liquidator, but I thik escort are still better, cause I could not use Liquidator to increase my AD ratio, and I suffered the few 5 PD on my BS 2) I still don't like my Frigates, good to shunt or flank, ok, but there are better T1 choice from allies with which you had better success? 3) I used Deterrent max firepower only first 2 turn, then they came in short range...in general, you tend to move them only 4.5'' or to put them in Full stop in turn 1-2? I deployed this squadron in the center, so I came fast in RB 1-2.... 4) To counter all his offencive SRS (28!!!) which strategy is good in general? I could bring Interceptor only with BS and Carrier, but I needed Battlecruiser AD fire and HC fire&assault threat...so I have to drop these ships if I want more covering? 5) Possible Version 2 of this fleet: I think could be better drop 2 Liquidator from Anarchist in favor of 2 Escort, and replace +2 Mn of my Annihilation with +1Sh That's all for now
  11. Hi guys! Today a new game, Border Clash Scenario... Here the forces: ++ Directorate Fleet (Standard Fleet) (1200pts) ++ BattleCruiser (230pts) ····Deterrent Squadron (230pts) [Deterrent (115pts), Deterrent (115pts)] ········Rules: Reinforced (Fore), Superior Design Battleship (270pts) ····Anarchist (270pts) [+2 WC (5pts), Dirty Secrets (10pts)] ········Rules: Dirty Secrets, Elite Crew, Reinforced (Fore), Superior Design ········Interceptor Token (25pts) [5x Interceptor (25pts)] ········Liquidator Accompaniment (40pts) [2x Liquidator (40pts)] Destroyer Squadron (150pts) ····Nemesis Squadron (150pts) [2x Nemesis (150pts)] ········Rules: Reinforced (Fore), Stealth Systems Gunship Squadron (170pts) ····Annihilation Squadron (170pts) ········2x Annihilation (170pts) [2x +2 MN (10pts)] ············Rules: Decimator Warheads, Reinforced (Fore) Heavy Cruiser Squadron (Tier 2) (240pts) ····Justice Squadron (240pts) [3x Justice (240pts)] ········Rules: Reinforced (Fore), Special Forces Frigate Squadron (80pts) ····Enforcer Squadron (80pts) [4x Enforcer (80pts)] ········Rules: Difficult Target, Reinforced (Fore) Frigate Squadron (60pts) ····Enforcer Squadron (60pts) [3x Enforcer (60pts)] ········Rules: Difficult Target, Reinforced (Fore) +++ wing (1200pts) +++ Battle Carrier (275pts) ····Dagon (275pts) [+1 Sh (15pts), +2 PD (5pts), -1" TL, Energy Transfer (Beam, 1) (5pts)] ········Rules: Beam Weapons, Energy Transfer, Secured Bulkheads ········Fighter Token (30pts) [6x Fighter (30pts)] ········Interceptor Token (15pts) [3x Interceptor (15pts)] Battle Station (250pts) ····Vortex (250pts) [+3 WC (5pts), Minefields (4, 6AD) (5pts)] ········Rules: Beam Weapons, Energy Transfer (Beam, 2), Impervious, Maneuverable, Minefields, No FSD ········Bomber Token (30pts) [6x Bomber (30pts)] ········Fighter Token (30pts) [6x Fighter (30pts)] Carrier (165pts) ····Triton (165pts) [+3 WC (5pts), Energy Transfer (Beam, 1) (5pts)] ········Rules: Beam Weapons, Energy Transfer (Beam, 1), Secured Bulkheads ········Bomber Token (25pts) [5x Bomber (25pts)] ········Fighter Token (25pts) [5x Fighter (25pts)] Gunship Squadron (190pts) ····Shiva Squadron (190pts) ········2x Shiva (190pts) [2x +1 Sh (20pts), 2x Energy Transfer (1) (10pts)] ············Rules: Energy Transfer (1), Reinforced (Fore), Secured Bulkheads Corvette Squadron (60pts) ····Snapper Squadron (60pts) [4x Snapper (60pts)] ········Rules: Elusive Target Corvette Squadron (60pts) ····Snapper Squadron (60pts) [4x Snapper (60pts)] ········Rules: Elusive Target Frigate Squadron (100pts) ····Sular Squadron (100pts) [4x Sular (100pts)] ········Rules: Difficult Target, Reinforced (Starboard/Port) Frigate Squadron (100pts) ····Sular Squadron (100pts) [4x Sular (100pts)] ········Rules: Difficult Target, Reinforced (Starboard/Port) I said "we play with few SRS"...and here we are XD I played with both T3 in reserve (I decided to not Shunt Annihilations but put them in play from the beginning to increase my AD output from early game), meanwhile my opponent put 1 Snapper and 1 Sular in reserve. My Admiral was the Anarchist, the Battlestation the Aquan one. I deployed from left to right: Justice (CL on), both T1 in the middle and Annihilations+Nemesis (CL on) on the right...My opponent, from his left to right: Snapper and Shiva, then Battle Carrier and Battlestation, finally Frigate and Carrier on the right side... On turn 1 both played Drives to maximum to buff Justice and Annhilation for me (10'' of base Mv is very nice!!!), and only his Carrier (he failed the command check to buff a second squadron)...in this turn one Shiva suffered 2 crits (with a corroded marker, but he reparaired it at the end of the turn ), 1 HP to his Battlestation and his Carrier...I lost 1 Liquidator of my Anarchist and suffered 3 or 4 Hp to 1 Annihilation.... Turn 2: 3 Frigate came into play for me he played Evasive Manoeuvres but I countered it with Dirty Secrets...at the end of that turn: 1 Shiva destroyed, second dmg to his Battlestation, half Frigate squadron destroyed and others dmg to his Carrier (hitted by my flanking Frigates and HC with no CL)...I scored also some dmg to his BattleCarrier with my Anarchist or Deterrents and I disabled with 1 crit and Cyberweapons its PD and Shields (but he repaired these)....I suffered others dmg on my second Annihilation, to my Frigates and HC...also I lost the second Liquidator for my BS and suffered 1 HP. Turn 3: he played Focused Repair for his BattleCarrier and I played Firewall Breach to shut down his right side weapon system but I failed at the end of the turn my opponent conceded my the game cause I destroyed his Carrier and take half point of his Battlecarrier (we was 6/-2 for me) and, above all, we have played for too long time, we're still slow :| We had some considerations and doubts at the end, I invoke your knowledge: 1) If both players play one TAC, which is the order of resolution? In particular, we played in the same turn Focused Repair and Firewall Breach, in this case the order could be vital! 2) If a T1 model suffer half his initial HP, he has to make a Command Check? 3) I think we played correctly, but just in case I ask you: if I have a model with 2 SRS and I decide to make 2 Attack Run on the same target, the defender could use his PD once cause it's the same activation? Then some advices about my fleet: 1) I proved Anarchist with liquidator, but I thik escort are still better, cause I could not use Liquidator to increase my AD ratio, and I suffered the few 5 PD on my BS 2) I still don't like my Frigates, good to shunt or flank, ok, but there are better T1 choice from allies with which you had better success? 3) I used Deterrent max firepower only first 2 turn, then they came in short range...in general, you tend to move them only 4.5'' or to put them in Full stop in turn 1-2? I deployed this squadron in the center, so I came fast in RB 1-2.... 4) To counter all his offencive SRS (28!!!) which strategy is good in general? I could bring Interceptor only with BS and Carrier, but I needed Battlecruiser AD fire and HC fire&assault threat...so I have to drop these ships if I want more covering? 5) Possible Version 2 of this fleet: I think could be better drop 2 Liquidator from Anarchist in favor of 2 Escort, and replace +2 Mn of my Annihilation with
  12. Hi...thx for sharing your ideas werewyvernx At the moment we still play with few SRS, so I don't need a big amount of Interceptors I'll try again with Deterrent (I hope with more luck this time), and I'll try to use better terrains on the board I'll tell you when I'll play again
  13. Hi! I'm interesting in OSO Gunships, how they worked? The idea is to charge with this guys and kill all it's along their path? They seem tanky, I suppose they could do this Why you chosen ART instead of normal torpedos? For the AD ratio? In addition, why you opted for Turmoil? Never used them, there're good? And, at the end, some questions about Anarchist...I see lots of lists with 5 bombers and AP upgrades, so I suppose the idea is to rush towards the target and board it! In this case, is not convenient to use Fighters instead of Bombers? I know 5 Fighters are 5AD less, but you can attack a turn before due to their range...it's not worth? And a second question: 2/3 weapon systems of Anarchist are Port/Starboard, this ship is tanky enough to move towards the enemy and then turn a bit just to face the opponent ship with Port/Starboard arc? or is still better "give" the fore arc?
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