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Everything posted by Brimat

  1. Fluffwise Torpedos are slower but more intelligent Kinetics. Ruleswise this weapon ignores Shield and Armor (fromt he Kinetic trait), but lowers the TN for PD to 4 (from the Torpedo trait, as pure Kinetics have a TN of 5 for PD).
  2. The most important change: Dindrenzi Hypervelocity Kinetics don't ignore all defences. And now models can be destroyed before the End phase of the game round.
  3. The interesting point on this one is the reduced Turn Limit. We played it so, that we only moved the lead model with ruler and template and then positioned the other models in coherency. Now i would aks my opponent to do this for the damaged model too, if i suspect, that coherency or the "all in the rearward"-position-rule will be broken.
  4. So, we had our first game last saturday, and it was fun. Impressions so far: The game is fast, the new movement concept is intiutive and easy to do. The possibility of changing speed was used extensivly to cover distances and then to move around in close combat. The hit&defence-mechanic plays out nice. The PD reroll rule of the Dindrenze is absolutely ace against Soryllian, as they only have kinetic weapons. And the Dindrenzi weapons are sort of surprise for a starting faction, as they ignore all defence rules. And the Dindrenzi Frigates have no Effective(x) on their DF Beams, making them good for staying in one corner of the table, linking together and never move again. The damage rules take getting used to. In the end we accumulated a ton of the same damage effect on one ship, so that, if not repaired, the whole unit is destroyed. After that we decided never to use squadrons of 6 ships again. Now we need more factions and their rules (our guess for aquans is "Multi-arc devastating beam"-weapons without the Effective(x) rule and overlapping arcs for linking )
  5. So the intend may be, that reacting is more valued than going first? Interesting.
  6. Question to the initiative roll. Rules say: "Player B may re-roll their single highest Die". My guess is, it should be "lowest", or "second highest".
  7. With a canceld vacation due to corona and time at my hands, i could tackle my FSA part on my Pile of Shame:
  8. Those sorylian ships look sweet, now i am tempted to update my fleet.
  9. I really like the style of these miniatures, especially Click Clack.
  10. No, not the Anarchist, no one likes the Anarchist (except Directorate players i think )
  11. Brimat

    RSN fleet

    I like the Bases of the SRS. Great Stuff.
  12. Ach menno...people painting their ships . Keep it up. I hope when FSA starts up in a new shiny way i will get motivated to paint my remaining ships (only 5).
  13. As Boarding is a one-shot-weapon, there is no reason not to make it a good and effective tool. In the example above, you get the 20AP to board only one ship. with the luck of the dice you will board a T2, as a standard T1 should give at least you 10 defence dice in return (when not shot to pieces before the assault) . My best suggestion would be to give them Second Assault.
  14. Yeah, an upgrade in the boarding category is something that i would wish for.
  15. I am honest, i never had any problems with my Soryllians. ...but this speed change would be interesting to test...if i find another player. The only odd Tier1 for me is the Dreadnought, only relying on Primary Weapons, and not having the speed to hunt Tier 3's. Also the Wing Capacity is kind of odd, giving them only the option for Interceptors (efficency wise).
  16. Ok, i will mark this date in the calender and check the news section here. Such a roadmap is what i am waiting for.
  17. Any new infos on a time table for Firestorm? Any info is appreciated.
  18. Perhaps this helps. Link to one of my battle reports.
  19. Hi everyone, as i never played Dystopian Wars, i don't know the differences to the previous edition. Can someone with this knowledge take a look on these new rules and point them out? (Link: www.dystopianwars.co.uk) If some of this rules get transported to FSA, the game will be getting deadlier and faster, as exploding dice can only effect offense. And the Victory/Valor-Cards seem interesting.
  20. We always resolve TACs when revealing them. So, all effects of the TACs, repairing, chosing a squadron for Drives to Max and so on, are done before rolling initiative. RAW you may be able to delay, as the Rulebook says:"Place it face up in front of you as a reminder of the effects it can have throughout the turn." Discuss it with you play group and set a inteded use for playing.
  21. Thanks all contributers for this write-up. I am curious for the faction aggregation, as i own a Sorylian and Veydreth fleet. Plastics is something not primarly on my list, the Spartan resin did a good job. An interesting point is the "Warcradle Classic" line. Perhaps some of our players can complete their fleets. All in all it sounds as if Firestorm is in good hands, and i like, that WC does not rush to bring new rules, models, stuff, but rather takes their time. I and my opponents can wait and in the meantime play with 2.0.
  22. But your fleet looks good. Nice work on the engine glow.
  23. Yes, sounds like the 1000 points games we currently play in our club.
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