So, we had our first game last saturday, and it was fun.
Impressions so far:
The game is fast, the new movement concept is intiutive and easy to do. The possibility of changing speed was used extensivly to cover distances and then to move around in close combat.
The hit&defence-mechanic plays out nice. The PD reroll rule of the Dindrenze is absolutely ace against Soryllian, as they only have kinetic weapons. And the Dindrenzi weapons are sort of surprise for a starting faction, as they ignore all defence rules. And the Dindrenzi Frigates have no Effective(x) on their DF Beams, making them good for staying in one corner of the table, linking together and never move again.
The damage rules take getting used to. In the end we accumulated a ton of the same damage effect on one ship, so that, if not repaired, the whole unit is destroyed. After that we decided never to use squadrons of 6 ships again.
Now we need more factions and their rules (our guess for aquans is "Multi-arc devastating beam"-weapons without the Effective(x) rule and overlapping arcs for linking )