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pa11ad1n

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About pa11ad1n

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    Spica

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    Male
  • Location
    Birmingham, UK

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  1. pa11ad1n

    Mounts for models.

    I was going to ask if anyone had done this yet. I've got plans running through my head but was hoping to learn from the mistakes of others before I went and bought the bits.
  2. pa11ad1n

    Introduce Yourself

    Which games produced by Warcradle Studios do you play? I've played Dystopian Wars and Firestorm Planetfall, though finding the opportunity to play them seems increasingly rare and I've just picked up Wild West Exodus. How long have you been playing these games? Started DS and FS:PF 3 or 4 years ago. Which fleets and armies do you own? Which fleets and armies do you plan to add to your collection? I have Dindrenzi for Planetfall. Russian, American and Blazing Sun for DW. I've not decided what to collect for WWX yet. What is your favourite Warcradle Studios model? Feels like a trick question. There are too many that look fantastic...
  3. pa11ad1n

    RSN Assault Helix!

    1. It doesn't have rear echelon so it can continue to fire every round. Why is it going to be ignored? 2. The drones disembark with a normal move on their own action so aren't just "left in the open". They are drones so have a combined can of 12 while within a drone nexus (provided by both the temple and the archangel) and have a combined Dr of 24 (and fearless while within 16" of the temple). What exactly is cqbing them out of the way? 3. The archangel has to make it into base contact with a juicy target to really shine. Failure to do so makes it less effective than the temple. My games don't tend to last long enough for that to be likely.
  4. pa11ad1n

    Thoughts on Rense System Assault Helix

    Ares, not Eris. The Eris have done ok. Can't claim spectacular results with them, but certainly not useless. Honestly not convinced they needed the ER AD increased to 7.
  5. pa11ad1n

    Thoughts on Rense System Assault Helix

    My Gorgos squadron has yet to let me down. I've also yet to actually move them so their speed issue... isn't an issue at all. The low DR hasn't been a problem either as the circle soaks up incoming damage quite nicely. The Ares on the other hand... pretty useless. All I can do is hope for a target of opportunity being delivered to it.
  6. pa11ad1n

    Firepower Leviathan base size

    Scale doesn't seem to be an exact science in the rulebook diagrams. The renders of the new drop guns quite clearly have the same base size as the drop pods in the renders shown in the online store. I would be a little surprised if the battle robots had smaller bases than that.
  7. pa11ad1n

    Firepower Leviathan base size

    Judging by the diagram on page 97 of the rulebook I would say around about 50x50
  8. pa11ad1n

    Demo Games at UK Games Expo

    I'll be there as I live nearby (less than 5 minutes on the train). Don't think I'll be there Saturday evening though.
  9. pa11ad1n

    What do you wish to be released soon? :)

    I believe those details will be specified by the missions utilising reserves at such a time as they become available.
  10. pa11ad1n

    Improved Shield Harmonics

    57 for din if you include two circe. Which you kinda have to. Same thing takes the heavy helix up to 16.
  11. pa11ad1n

    The Hyperion

    Excellent.
  12. pa11ad1n

    The Hyperion

    While I do agree that they should continue along the path of deviation their was a thread in the rules section assuming that they would be destroyed and no one argued against it. Subsequently the FAQ reads: As the answer does not refute this "clear" interpretation I am forced to assume that the FAQ supports that interpretation (even though the rules as I read them don't). I did ask delboy to clarify this when the FAQ was released but didn't get a responce.
  13. pa11ad1n

    Our heavy tank

    My apologies. The way you wrote your previous post could easily be mistaken for claiming the credit on booth. I still don't think they are comparable in strategies. The fleet works on outgunning the enemy while the ground work by outmanouvering the enemy. The fleet wants to be at a longer range than most other fleets (what range do other fleets become effective at?.. baring in mind that you have just discounted their primary long range weapons). Ground forces are for the most part mid range or close assault.
  14. pa11ad1n

    Our heavy tank

    Which isn't far different to how I use Kratos now. They hide (if they can find something big enough to hide behind) and only move in when the infantry have dropped in to basically mop up. Of course that whole strategy falls apart if your drops don't come in near your targets or hit impassable terrain and just die without doing anything.
  15. pa11ad1n

    Our heavy tank

    Max, That just isn't true. The gunship that you claim to have designed has 4 dice at maximum range and another 5 from torps. The battleships have 7 or 8 from railguns and 6 or 7 from torps. The dread does indeed have 9 dice linked at maximum range but only 21 at 24". (And another 10 from torps) Yes, other races do have some long range firepower from torps, but don't have enough of them to counter Din long range firepower. The simple fact is that Din are the most effective long range fleet. If they continue to be the most effective fleet up to about 20" away then... Yeah I can see why some people might feel that they are a bit good. That really doesn't mirror with the ground forces at all though. The whole argument for the Kratos being worth while is that it sacrifices firepower for manouverability. Not something that Din naval forces are known for. So claiming that is suffers the same problems that were (unreservedly) levelled at the Din fleet is just wrong to the point of irrelevance.
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