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Captain Frederic

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  1. Like
    Captain Frederic reacted to Ryjak in Sorylian Advantages   
    The standard description fits Ba'Kash pretty well though. 
  2. Like
    Captain Frederic reacted to Commodore Jones in Battlestations: OP or nah?   
    If you think about it FSA Destroyers fill the role of submarines in comparison to wet navy craft. They lurk/travel under normal detection conditions where you can't make normal shots against them very well if at all (underwater vs Hidden Killer/Stealth Systems/etc) until you get right up on them (depth charges / inside 20" range), they're hard hitting snipers better at sinking individual ships from stealth and vulnerable once you get one close/on the surface.
  3. Like
    Captain Frederic got a reaction from Lyulph in Battlestations: OP or nah?   
    Even easier fix.  
    Change the designation to "Mobile Battle Stations"
  4. Like
    Captain Frederic got a reaction from N2OJoe in Battlestations: OP or nah?   
    Stationary is a relative term especially in space.  Compared to other models battlestations as they exist now are already practically stationary compared to the ships with FSD.
     
    Especially in the vastness of space something can be considered both in a set location and mobile.
  5. Like
    Captain Frederic reacted to Polaris in Battlestations: OP or nah?   
    another point to consider, most dreadnoughts are more durable, mobile, and pack more punch then a battelstation, battlestaions are however cheap, this implies that they are not to difficult to build, with a lack of thrust being seen as a worthwhile trade off for cheap firepower and durability, and if my corporation can cut corners on cost, and crush my enemies! uh I mean, protect my merchandise...then I' all for it  I have and do use battelstaions often, only regretting it, when people park out of range  or shunt away...but that is the tradeoff.
  6. Like
    Captain Frederic reacted to Endgame in Battlestations: OP or nah?   
    The vastness of space means stationary fortifications would be a waste of resources - just build more dreadnoughts and get a better bang for your buck..  To justify the expense as a defensive structure, they would need to be able to move about the local star system, at least.  More than likely you'd want them to be able to move between systems fortifying different areas as the front shifts one direction or another.  And, if they are maneuverable enough to move between star systems, using one to establish a local beachhead would make total sense.  In that case, having 2 battle stations at the same battle would be totally logical.  
  7. Like
    Captain Frederic got a reaction from Endgame in Battlestations: OP or nah?   
    Even easier fix.  
    Change the designation to "Mobile Battle Stations"
  8. Like
    Captain Frederic got a reaction from Presidente in Battlestations: OP or nah?   
    They only need fixed for people who think they're broken.
  9. Like
    Captain Frederic got a reaction from quiet01 in Battlestations: OP or nah?   
    They only need fixed for people who think they're broken.
  10. Like
    Captain Frederic got a reaction from Ranus_Magnus in Battlestations: OP or nah?   
    They only need fixed for people who think they're broken.
  11. Like
    Captain Frederic got a reaction from Nuck Fewton in Battlestations: OP or nah?   
    They only need fixed for people who think they're broken.
  12. Like
    Captain Frederic got a reaction from Ranus_Magnus in Battlestations: OP or nah?   
    I still think this is simply a matter of trying to ascribe our sense of what a Battlestation is when it's representing more than that.  If these vessels had been called "Space Barges" but worked the exact same way would this be an issue for anyone?
     
    I doubt it, instead I think people would be saying "Space Barges are a dumb name they should have just called them Battle Stations people would be able to accept the fact they move around." 
     
    To me Battle Stations describe a class of slow moving massive space vessel that are "Effectively" stationary compared to the rest of the fleet unless they execute extreme measures (ie" Drives to the max" and/or gravity slingshots.
  13. Like
    Captain Frederic got a reaction from August Doumerc in Battlestations: OP or nah?   
    I think this debate hinges on how exactly Battlestations get into position.
    it isn't really clear.  Perhaps they are commonly built in shipyards and then shunted into near position (by some external system or maybe even an internal system with limited capability compared to a traditional FSD).  After that initial jump they then need to manuever into position very slowly.
     
    if 2 Stations show up the battle probably reflects the culmination of tensions building as both sides have slowly been manuevering their stations into position the battle occurs when 1 side finally decides to strike.
  14. Like
    Captain Frederic reacted to Kurgan in Sorylian Advantages   
    Sorylians have different advantages than other factions and simple stats can't reflect them completely. Most of them were mentioned already.
    One of their biggest advantages with larger squadron number is not only BL manipulation, better FSD chance, better PD as a group and better max linked attack. One of the biggest advantages is firing them in pairs or threes depending on squadron size. Where most Cruiser squadrons total 14-16AD together in one powerful attack and they can fire it in three 7-8AD or one 10-12AD and one 7-8AD attack. When firing at other Cruisers with 4/7 average this isn't really effective. Only Sorylian Cruisers can do it differently and fire two salvos of 12AD which should be enough for two crits. Only Aquan Heavy Cruisers can do it too with ET and go up to two 13AD attacks. That's a very powerful tool as it can delete one whole cruiser in one activation. With good positioning you can even do it on both sides - for this Heavies are awesome as they don't care about RB1-RB2 plus their fore is also devastating. One trick to deal with Dindrenzi is to plink each and every Cruiser you can on approach, long range shots, with Frigates etc. and when you get your squadron in RB2 you either divide it 12AD, 12AD and hope one is going to crit it or go for a crit with 16AD and finishing 8AD (also possibly a crit against CR6 now and one more roll on crit table for 1+1).
    Same goes for Frigates (Reaper, Scythe) as they are one of the few going up to 14AD with Pack Hunters and being able to fire it in three arcs...even though it's not easy to accomplish. No other Frigate squadron can fire three 14AD attacks if I am not mistaken. It's hard to pull it off, but if you do it's pure awesome. With their above average speed they do have a chance to do it and can select their targets.
    Now the dreaded Falx...in our local group we LOVE IT. Granted it's the squishiest battleship of all core factions, but if you accept its role is not to brawl with other battleships and dreadnoughts you find out it's great. We treat is as a bigger battlecruiser built for speed. So our basic setup is +2" Mv, second shield and Weapon Shielding totalling 215 points, average for a solo battleship. With the new Light Frigate accompaniment option I would gladly play it with three for 260 points, again average for battleship with smalls. You might say Falx is overcosted and if compared in a vacuum it probably is by a few points, but with the whole fleet in mind I don't believe it really is. Just consider those new Light Frigates...yes, they cost and give you the same AD and PD as Dindrenzi escorts, but they are much faster, Agile, bring 2AP each and most importantly have scatter weapons too...so when your Falx is firing at DT ships they can link in without negating his scatter (coherence effect). This is not a negligible boost and Dindrenzi players might argue they want the same for those points.
     
    Not sure how many games you played and what your experience is overall, but if you are struggling you need to experiment and keep playing. With 2.0 out and my only fleet Directorate then you might thought I was okay...I was not and I lost most of my games before I figured how to build a working fleet in the first place, then how to include cyber and use it effectively etc. Some fleets are easier to use in general (like Aquans) and all have different learning curve. It pretty much doesn't matter which faction you play because when you gather enough experience you should be able to handle all of them. But for that you need to understand how the game is working from end to end and you need to know your faction.
  15. Like
    Captain Frederic got a reaction from Kor'Nak Vaan in teir 2 veydreth   
    I''d like to build a grand fleet of Veydreth myself but decided I'm going to buy and paint just 1 of each group first. I'm hoping since they have so many tier 2 options already that maybe Spartan will offer a new box with a tier 1 and tier 3 squad (like the new RSN destroyer frigate combo).
    Then again I scored 6 of the old destroyers so I'm going to use them as assault cruisers and use the new Cruisers as Heavy Cruisers so I'm already going rogue with my Veydreth models. I'm thinking of using corsair frigates as Veydreth corvettes too.
  16. Like
    Captain Frederic reacted to eje005 in Sorylian Advantages   
    I was conceding that the Relthoza cruisers are similar in guns with the exception of mines.  I was reading the wrong stat line for the initial statement.
  17. Like
    Captain Frederic got a reaction from Presidente in Any news on when the Ryushi fleet is going to expand?   
    I'm guessing 3.0 wil be ready shortly after 2.0 books are no longer available in the web store.
  18. Like
    Captain Frederic reacted to MinscS2 in When will more marauders come out?   
    Aye, same. I'd probably start with both OSO Corsairs and STL Traders in a heartbeat if they got the STL Syndicate-treatment* myself.
    (*Gorgeous models, all plastic patrolfleet.)
    Come on Spartan Games, let me throw my money at you!
  19. Like
    Captain Frederic got a reaction from Presidente in Firestorm Armada 3.0 headed our way?   
    I'm hoping 3.0 simplifies SRS rather than introduces even more SRS mechanical fiddly bits.
  20. Like
    Captain Frederic reacted to Presidente in Shunting Carriers and SRS Tokens   
    Hopefully something that's sorted in 3.0
  21. Like
    Captain Frederic reacted to Ryjak in TA-4 and Geminon Space Stations?   
    I don't see why you think the new OSO ships will mean new stats for anything else... But the Trader Battlestation is how I would field your models.
  22. Like
    Captain Frederic got a reaction from Pathogen in Two new races   
    I hear rumblings of Illosians and Saurians but nothing official.
  23. Like
    Captain Frederic got a reaction from Xen in Firestorm Armada 3.0 headed our way?   
    Occasionally I toy around with the idea of an SRS level dogfight game using the Plaentfall Aerial Units and a streamlined version of the FSA mechanics.
  24. Like
    Captain Frederic reacted to steve_990 in BattleScribe   
    So after taking a serious look at the Admirals I'm coming to the conclusion that it's going to take far too much energy to implement and maintain. The manner in which the allied fleets function and how these Admirals would change that is nightmare inducing alone, not to mention all the specialty rules like altering standard fleet rules to allow different replacement vessels, or changing points in other fleets. It would balloon the files too much.  
     
    Part of the rewrite I implemented this month was to tidy the files to allow easier management for new ships and changes. Adding Admirals would undo all of that and double the management I'm willing to do.
     
    If someone else wants to take a stab at them - I'm up for suggestions. If you do, be sure to tell me what you are thinking first (don't want a bunch of time wasted if it won't function right).
  25. Like
    Captain Frederic reacted to Xen in Retribution DN question   
    I long to face one.. I can see such a big cannon (ooer) as endowing it's owner with a sense of invulnerability and force superiority. If it were played as such, that makes it a challenge, not just to destroy it, but to dent that feeling of security    heheheh!

    Alternatively; Just ignore it and blow away the rest of the Dindrenzi fleet..
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