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About khakiduck

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  1. Fracas, messing around with the CoA and vault location etc is a major change and will be resisted, penguins unite!!!
  2. Have been scuppered in many aspects, now need to look at using combat coordinator MARs to best effect. I guess it reflects a degree of 'reality' in that control radius for drone uplinks etc are critical to achieve maximum impact. On the upside we have some very effective mutli-role ships and the Aristotle-Kepler combination can be very effective.
  3. Disagree with your application but agree that clarification is required, eg look at Area Bombardment, initial aiming point must be in range and then template (large or small) is applied on that point - while not stipulated, centre of template on aiming point is how we read it - similarly for energy portal etc.
  4. The Repair MAR restores lost HP whereas the End Phase Damage Repairs impact on game markers not HP. No mention of (Red) 6 for Damage Repairs but are applicable for Repair MAR as you need to match DR or CR of model to effect a HP recovery (repair).
  5. Not sure of your issue, as I see it (and admit I've not checked every list) Light Carriers tend to have 1x4 wing and larger carriers are either 1x5 or 2x4?
  6. Australia: Darwin: DTG: Khakiduck and several others - CoA, KOB, FR, FSA, EofBS, Aussies, CF, PE
  7. Assuming squadron limit is 3, in line with Aleas and Sigma Sqn
  8. Another, 'tricksy', aspect of those E turrets is that they're 'redoubtable' so it takes two damage to reduce AD by one.
  9. and don't forget the Fresnels, 2 ships with linked fire at RB4 = 16AD!
  10. Have also been pining for a submarine, Arronax was a nice substitute for a little while , but agree the return of the sleek look for the Hyperbius is awesome - not as taken with the Keppler but hopefully it will pack a bit of a punch as well - decent AA, E turret etc
  11. Actually I think Lord Nat is more correct in that, as per page 119 of the Digi Admiral, only a single legal squadron of drones can be launched, up to its current carrier value, per carrier per activation.
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