Jump to content

Small Mek

  • Content Count

  • Joined

  • Last visited

  • Days Won


Small Mek last won the day on May 22

Small Mek had the most liked content!

About Small Mek

  • Rank

Profile Information

  • Gender

Recent Profile Visitors

668 profile views
  1. Soooooooooo... DW Beta is coming to a close at end of June. Anyone care to speculate about the timeline? Anyone hoping for Q3? Or will the finalisation of the actual DW profiles take much more time and developer resources? Do you guys think that the FSA beta can be similar to the DW in that can be concluded without seeing actual profiles for the fleets, or the distinction between them will require stats closer to the intended final versions (Shunting, shields, cloaks, Cyberwarfare etc.)? Too early to speculate? Shall I wait a few more months? Ok ok. Patience. I know. I'll see myself out.
  2. I'd rather keep the discount for the naked ships, but at this point it all comes down to personal taste to be honest Ask your group, if they are ok with your proposed changes, and go for it! The official fleet manuals and FSA 2.0 in general is not going to change. Warcradle preserved it, but it's like an insect in amber, it's not going to go anywhere. It's glorious form is available to be witnessed in it's dying agony until Warcradle uses it to clone their dinosaurs from it's belly.
  3. Two (1 internal and 1 external balance related) reasons: 1.) Not to step on the toes of the banes. If both would be 65 pts fully kitted out, the 6/6/6/0 beams with pack hunters of the gunships would be a much safer bet for the harasser role, as banes have to be much closer to reach their full potential (without the aid of the improved shunt matrix). 2.) The interaction between pack hunters and cloaked is a bit on the stronger side (not too much, but helps a lot on injured and cloaked ships) Plus I wouldn't compare with either of the above factions - funnily enough for the opposite reason, aquans leaning heavily over to the stronger side of the balance line, and sorylians needing all the help they can get. Also huuuuuge disclaimer: I'm really not a game designer, so my opinion is just that: an opinion
  4. There has been a lengthy discussion about the virulence when the rules were tested/were fresh, and it is indeed in a weird spot. It shouldn't invalidate nor the Banes, nor the standard cruisers and while you can only take them in limited quantities, it is in the most contesed tier (also raising the price significantly could make them compete with the heavy cruisers, and there's no question which of the two is more worth it ). My (possibly deeply flawed) thinking about fixing these gunships looked something like this: They were intended as a disruption unit, able to remove a cruiser a turn if the stars align, and they (sometimes) worked for me as such (although as I own only one squadron of them, they vere mostly on light cruiser duty, as it worked waaaaay better then the gunships... for me at least). Currently they are neither a cheap disruption peace (not enough staying power when they meet with dedicated attention), nor a good one (not enough AD). I think stealth is absolutely necessary for them to function, and they get it as a hard point for 0 pts with an alternative I have never once considered. What I'd do is the following: -reduce the power of the beam weapon to 5/5/5/0 (-maybe loose the fixed restriction) -give them baseline stealth -drop the price to 50 pts/ship What we get is a cheap(er) harasser not worth the dedicated firepower, but you'll probably still feel those beams and torps on your tier 2, and they share a hull with the cheap light cruisers anyway. -give them hardpoint (2) -erease the stealth hardpoint (no longer needed) -give an upgrade for the beams to 6/6/6/0 or energy transfer (beams 1) hardpoint for 10 pts (we're here currently) -pack hunters hardpoint for 10 pts -leave the additional dice for the improved shunt matrix -take away the corrosive torpedoes option to leave something fun for the banes, to keep their identity. Fully kitted out they are 70 or 75 pts each (counting in the precision strike I have also never considered), which is a hefty sum for one weapon arc, but they are suddenly reliable, and add the long range punch to your force that was missing (discounting allies of course).
  5. Thank you for commenting on these, it really means a lot (to me ) True, it isn't a lot, basicly nothing if you are starting from scratch (although it might imply things regarding the proportion of the changes from the old system on which the speculation already started in my head ). The manufacturing side is bound to be a monumental task, rebuilding the entire line will also require significant resources (even from just the CAD point of view), and I'm really really rooting for you so you will see your investment come to fruition, it's in everyones best interest! I get that, and it is why there are so many of us eager to get into the beta. I might even risk to state, that there were some betas in which I participated, and had as much or more fun during it as when I was playing the final product (even with the tedious bookkeeping part). I get that part. What I was struggling with a bit is that... How much the FSA IP is really worht? I really adore the fluff, as much as most of the people here, but outside this handful of fans even most wargamers probably know about it in the neighborhood of "It's about spaceships I guess". There's no 40k, Star Wars, or Battlestar Galactica behind it... Is there so much power in the word "REBOOT" our age of nostalgia? On the other hand, if the Spartan IPs were divided, multiple companies could have started using some variant of the spartan rules/mechanics, and when they come out with their Dystopic Battles or Lightningstorm Armadas alongside the single IP they purchased claiming to their Spartan heritage as well, it could hurt Warcradle directly stepping on their toe... But I think I have gone too far again in my speculations that nobody really cares about, so I better stop rambling
  6. Indeed not much solid info on FSA (other than Warcradle would like it to scale fairly well, and they won’t run parallel betas, so most likely no beta until DW is finished or close to finish), but some deduction can be made. Even if it’s wrong, what’s harm in it right? The fact that the blanket answer to my (admittedly rather specific) questions about both background and basic game concepts was “We don’t know” rather than “We can’t tell you yet” is interesting (the word choice was 100% deliberate, and there’s no chance that they didn’t want to answer it in depth, so let’s build whole theories on it The whole studio fell into my clever trap!). Another thing is the recent job opening for a new Lead Games Developer. This makes it look like now, more than a year after the acquisition of the IP they have taken a few steps back and might even be reevaluating some of the things they thought they want to do initially. A few things I’ve been wondering, probably it doesn’t make any sense, so feel free to ignore it.
  7. There's a Q&A on the 31th of January. I tried to submit some basic questions in high hopes for some info droplets, but we'll see Of course if you have something for us @Warcradle Stuart it will be indeed much appreciated *hint-hint*
  8. As frustrating it is, I can understand the secrecy. If the reason is that nothing significant will change, then it’s for protecting the IP, so it won’t get hijacked while warcradle’s focus is on DW. If there will be changes that would upset the current playerbase, the manpower needed to put the fires out would have to be taken from other teams, who should be focusing on DW’s or even FSA's release. As the dystopian world is more or less established, the fluff division by this time is already working on FSA to lay down the foundation for the world. There are multiple sources that are dated a bit after Warcradle acquired Spartan’s licences, that are worth looking at to try to make guesses where the setting is going. As far as I know the most official release about FSA is still this, and it states that it’s a “Huge undertaking”. If I wanted to just reshuffle the factions, I probably wouldn’t use this phrase. An other interesting bit is an interview with @Warcradle Stuart by @Alex Mann and Oscar Mann at The Hub Systems Episode 35 - A Warcradle Christmas that is dated Dec 23 2017. I’ve typed in most of the part that is related to FSA. A lot of things might have changed since that time, so please, please read this with a grain of salt in both hands! (damn, this took waaaaaaaaaay longer than I expected, and please forgive me for any mistakes, english is not my first language, so there are things I might have misheard, but I thought some of you guys might appreciate a written version for easier referencing) Please listen to it if you have 10 minutes on your hand (it starts at ~01:42), as in the written version all the emphasis is lost. It’s worth it (plus there’s more after this part, even some real slight hints about the rules, and planetfall). What I take away from this, is not to worry one bit, even if things change, it will be for the absolute best. A setting that is worth making a(?) novel(s!) about excites me to no end
  9. To be honest, as I expect the changes to the fluff to be pretty dramatic (even though I hope said departure won’t be as far from the original background). When Warcradle stated (multiple times) that I honestly don’t expect that version to play around only with alliances and timelines... I think among the lines of sorylians not being lizards anymore, relthoza are a hive minded species of rubberfaced humanoid/robotic aliens, and aquans being interdimensional energy beings or the Dramos-drama never happened (only in the alternative dimension from where the RSN came from, only they remember it, but boy they REMEMBER it all day ). Even is one such change makes its way to the fluff, a simple timeline-jump is not really plausible anymore, but... Well, if Warcradle reallly manages to flesh it out to an extend that a novel (series?) is possible to be built upon those foundations... I think might even be ok about it... (I’ll likely side with my beloved RSN commander though and start to REMEMBER like there’s no tomorrow )
  10. It's a bit too farfetched... maybe... The idea was to round up everyone in the gym, erase every faction emblem, alliance, or association, and group them based on aesthetic qualities only (You have side panel thingies? Third row please. Cylindric hull? In the middle you go. Etc.). Probably the reality will be something like: “Here are the factions from now on, do anything you want with the models you own”. Some interesting/iconic designs/design elements will be recognizable, but if warcradle is taking plastic kits seriously… I expect heavy departure in certain cases. Nothing to do with rules though. All the old rules are gone from the website, which also makes me optimistic.
  11. What a lovely graveyard we have here. Imma gonna just necro this one here. I hope you guys don't mind Sooooo... Am I optimistic, or are things beginning to be stirred in the background? In the last week (after the beta for DW had been released) @Warcradle Stuart dropped some tidbits (rumour? hype? fuel for the life support? SOLID FACTS?) which made me think, that preparations are being made for the work on FSA truly begin (after the DW beta phase is completed). I know, I know, Captain Obvious to the rescue, no need to thank me The few things I'm talking about for those not following the facebook discussions: Now for the fun part, the speculation!!! From these and the comparison between the DW beta and 2.0/2.5 rules, my genius mind allowed me to deduct, that the departure will be greater than most of us expected. With the hint to 3D movement, I can even imagine the template to be gone and replaced with different movement rules to make things interesting (and different?). The special dice... I don't think they will be the same as the DW ones - differentiation, and in the DW beta pdf the exploding symbol is marked by the DW logo. If this will be moulded on the dice, FSA dice should be different, which can open up (previously discussed) possibilities. New flight stands!!! What can this mean? Similar to DFC ones with levels (3D combat)? Dropping fire arcs? The DW beta looks like it has simplified fire arcs significantly, and if FSA simplifies them further, it might mean dropping them for good in favour of something completely different (I really hope this is not the case, but I don't think it's off the table). I'm not sure how this is going to be resolved in practice, as there are a few old models with funky bases that have to be adjusted to the new ones (looking at you RSN T1 ) I hope the stat card system (one side for the intact hull profile, one side for the damaged profile) is carried over from DW, personally I find it an interesting and elegant solution, feel free to disagree. I dare you to. I expect the same with SRS, but the probability of this is a bit lower. Not strictly on the rules topic, but the significant background shakeup has been mentioned (multiple times). This might mean that the Zenian League and the Kurak Allience is out the window, and factions are shuffled, binned and consolidated probably based on aesthetics. Will this be a 40k-esque multi faction all vs. all or some kind of 1v1v1? And if nothing is sacred, which factions do you think can be consolidated based on looks? Terrans+Omnidyne+Hawker Sorylians+Tarakian+Xelocian Aquan+??? Directorate+Kedorians Dindrenzi+??? Relthoza+??? Terquai+Works Raptor RSN+Corsairs+Ryushi Veydreth+Ba'kash As for the timeframe: sooner than summer of 2009... we'll see. Maybe the beta will drop sometimes around that period?
  12. @Warcradle Stuart has clarified it on facebook that the stat cards are faaaaar from final. The current batch are for trying out movement, target selection etc., the flavour will come at a later stage, including the reduced firepower values, so if that is true, you shouldn't have concerns about that. Flipping cards to represent battle damage to me looks like a simple solution, with interesting possibilities... (some ships getting stronger when damaged? Getting rid of damaged armor increases speed of some ships?) I agree with the dice part, (and I agree: using regular dice for this purpose isn't too much of a hassle) still, I'm looking forward to what's cooking in the warcradle labs for FSA (how much departure they want the two systems to have... FSA won't be part of the Dystopian age after all, so I'm betting on it'd be more significant... if custom dice are on the table, why wouldn't custom D12s be off?) The movement system has a paragraph to enforce that there's no backtracking mid movement, which (combined with the ramming rules) will make squadron movements interesting. I wonder how that part will translate into FSA, as many of the proposed changes to movement were trying to loosen squadron placement. I wouldn't bury fixed arc in FSA just yet... We don't even know anything about the bases warcradle intends to use (they are one of the reasons why no FSA has apppeared in the warcradle classic line yet). I can hardly wait to droool over the FSA rules Edit: I'm really fond of the tier system, but I'm really curious how the (final) fleet construction rules will flesh out in DW3...
  13. I'm a plastic mould designer myself, so my expectations for the timeframe are..... set to a realistic level
  14. Now you have done it! Speculation for new plastic modular frigates anybody? New bases that the rules can lean on in interesting ways? Colour me excited!
  15. If the Bane would be available I don't think I could resist them
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.