Command and Control – I'm not really sold on this. Somewhere deep in the back of my mind is the thought "Oh ****. I'm out of C & C points and now half the fleet can't shoot. An I'm not big on more record keeping or tokens.
New Critical Table- Okay, I'm one of the few that miss the one shot kill of version one. There is joy in watching the opponents unscathed BB blow up just as he was going to drop the bomb on you. Has there been cursing when this happened in the past? Yes. But nobody in our group has stomped off and quit because of it.
Removal of the AD-Degradation System – Can't say I'm big on the "power distribution" thing at all.
Short Range Spacecraft - (Stand by for blasphemy) Do away with Interceptors. Just fighters and bombers. My 2 cents.
Boarding – In version one we played this to capture ships, but as time went along somebody pointed out that we were launching marines from one tiny dot in space towards another tiny dot in space. Now, while to a bunch of ex-Army guys it was considered acceptable to do this to marines, we pretty much decided "This is a space battle. They're not shooting from one hill to the next. So we set the ranges at 100,000 miles to the inch. That's 400,000 miles if you launch boarders when they come into range. At a ship, under power that, let's face it, could run off and leave you while your floating over. We stopped boarding unless assaulters were used. For whatever reason we just don't use targeted strikes. Personally, I'd move assaulters to the boarding portion and take them out of wings.
Just my thoughts on the matter, and I don't expect them to be used. We're just a small group, and we don't go to conventions, play competition, or even play with outsiders.