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Apolloxer

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Posts posted by Apolloxer


  1. If you may get the models, I made a quick list for you to start:

    E-Turret-Aristotele seems like a good start. If you have it, add a Kepler as an attachment. This combination is our go-to carrier//long-range fighter.

    As you liked them, there is not much wrong with taking two Fresnel. Either link all systems on them to target a large, or link the weapons on one of them to target a medium. They do fall apart quite easy, though, and are (as all of the CoA) susceptible to boarding.

    Thus, take a Zeno. At 800p, more than one Corvette rush seems improbable. The particle accelerator of a Zeno (and maybe its mines) might take the sting out of it, and it has such beautiful broadsides for some added fun. 5 elite AP are nothing to sneeze at, too.

    I also like the Diogenes, full squad. They reliably remove one enemy small each turn with torps, and if the enemy smalls come to close, their speed and broadsides are helpful.

    And in order to have some boarding capacity beside the Zeno, 5 Thales.


  2. Ah yes, nice to see my crushing defeat in such excrutiating detail.

    I had some bad rolls on the Vengance and struggled with the corvettes. Still, I can't blame the dice, I made mistakes starting with the fleet composition.

    I'm still amazed by the amount of awe (and corresponding fire) the Chimeras evoke. And yes, I capitalised on that, as Rufus noted. Still, as they died very fast to massive gunnery in every game I played them, I guess they are really dangerous?

    The corvettes were my doom. As I was very light on smalls myself, I had no weapon systems to counter them. I tried to plug this gap with the Reapers, with the aforemented results.

    Lesson 1: More smalls. Maybe the flying ones, they have turrets.

    Lesson 2: more CAPs, more Furies in Escort. Might save a ship or two.

    Lesson 3: no more being greedy with Mister Deathbringer while nasty corvettses are nearby.

    edit: a word


  3. About the drones: I think Presidentes idea (DR 1) has merit, if (and only if) it is combined with Combat Coordinator (Big Fuel Tanks, Acrobatic Pilots, Vertical Dive) on all carriers and some other vessels with a variable range (a Pericles ges 24", a Epicurius 16", a Kepler 8" or something like that). If someone wants to do a Game of Drones, they will have to put something in the line of fire. And if the opponent wants to stop the relentless waves of autonomous doom, they may do so by sinking the coordinator.

    Sure, it wont help the non-carrier models. But it encourages CoA-carriers in the thick of battle and might make their non-carrier-options more interesting.


  4. I'm quite happy to run Main Turret/Dilation Field on my Manticores, and DF/Guardian on my Nemesises. A second guardian usually finds its way into my fleet by the OCO-rule. DF allows my fleet to still exist in turn three, and it allows some tricks with boarding. In later turns, it allows you to divide the opponents fleet a bit, if he wants the fleet to have an effect. I've yet to regret this setup.


  5. Thing is, you can take the Forbes as an allied mercenary (~250 pts with a squad of Drakes for the minimum battlegroup requirements) with the Black Wolf force, so it kinda wastes your OCO choice.

    I'm liking the idea of the Jian or other Battleship, but I'm seriously considering the new Chinese Dragon or Ika, just to have something different in the force. Sure, there may be more effective choices, but...it's a dragon...a Black Dragon...

    Not if you have a 1000p game.

    But dragon.. yeeesss.. I wants it! Preciousss..


  6. It would be weird if a mercenary in a CoA-fleet had Sturginium rounds. They are, after all, part of the fleet themselves, and not an ally. However, a Deathbringer in a CoA-fleet retains its Elite crew, and as Thamoz said, its merc.

    Also, the carefully owned model isn't included in the fleet. Only in the fleet list.

    (Yes, I'm lawyering. Elite crew'd chinese battleships are against the spirit of the rules for sure!)

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