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FlyingToaster

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About FlyingToaster

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  1. The start of WW1 is interesting with regard to gun ranges. It had been assumed that ships would fire at ranges of about 10,000-12,000 yards. However, in the heat of the moment, everyone started opening fire as soon as there was the slightest chance of a hit - often about 20,000 yards (e.g. Dogger bank). Of course, hit rates at that range were around 1%.
  2. Steam Powered sharks with Sturginium lasers on their heads?
  3. I keep picturing it floating along, then lowering its arm to fire, and then overbalancing and falling flat on its face...
  4. Except for the bombardment boxes (which add a lot to some factions), and the giant robots, and revised ORBATS... I'd say DW is progressing at a nice steady pace. Enough new releases to be interesting, but not so many as to be overwhelming.
  5. One thing I note with the changes - why take a Euclid? I have mine half painted, and motivation to paint it further is fairly lacking. The Euclid, as it stands, is very expensive, has pretty poor weaponry, and gets even more expensive if you take options to let it do stuff. 360 degree movement is pretty awesome, and it has fairly solid defences (although CR 11 is low for a dread). Do they make up for its low dice output and high price?
  6. I would like to see the CoA get a Heavy Battleship. Maybe something wavelurking with a raised fore turret and a lower rear turret - just two turrets to avoid the Aristotle's big problem. If it has low AP, give it specialised defences so it can't board, but is tricky to board also. I haven't played with the new drone rules, so can't really comment on them.
  7. He will mean the non-energy turrets. I, personally, find energy turrets to be good on the Plato. When linked they can deliver a respectable punch, and can also split up a bit to deal with smalls (as they are non-capital). Energy turrets also let them be effective at range, when their relative weakness is not as noticeable.
  8. For me, Diogenes are small killers. Turn 1 and 2 I just combine their fire at something small, preferably a destroyer. Later on they can race up next to something and give it a respectable broadside.
  9. A big thing with fleet composition is that a historical fleet composition is actually kind of boring from a ship choice point of view. From the Age of Sail through to the pre-dreadnought er, there were essentially two types of ships - those strong enough to take part in the line of battle, and scouts. The Dreadnought era saw the introduction of Torpedo boats / Destroyers, so you had an extra type of ship - ships not strong enough to take part in the line of battle, but with weapons powerful enough to sink anything [at close range]. WW2 saw the introduction of Aircraft Carriers, and Battleships were relegated to shore bombardment and escort duty. This meant that nations tried to build as many of the big ships as possible, and just enough of the smaller ships to carry out the needed duties (scouting for the battlefleet, battlefleet escort, merchant raiding, merchant protection). This resulted in, generally, a very different fleet composition to DW - more big ships and many many more destroyers, with not all that much in the middle. E.g. at Jutland the Royal Navy had 28 Dreadnoughts and 26 light cruisers (as well as 8 obsolete armoured cruisers and 79 Destroyers).
  10. Not quite sure where you got your numbers from, but Germany in WW2 had 4 (four) battleships - as long as you count the Scharnhorst and Gneisenau as Battleships and not Battlecruisers. The US had about 25-30 or so, and not all in service at the same time (e.g. the Iowa 4 were only in service at the end of the war).
  11. Another thought is play with the set-up a bit so the merchants start further away from the attackers. Possibly use a bigger table, or possibly a corner style deployment. Basically let the escorts go out and meet the raiders.
  12. One thing I used for my game yesterday was Litko 'fired' and 'splash' markers - they are transparent plastic 2 part things, about 1/2" long. They actually looked pretty good, the only issue was that they are quite small.
  13. One thing that can help speed up the movement phase is by measuring the move for the first ship in a squadron, and then moving the rest to catch up. Especially handy for groups of smalls. Sometimes you need to measure all of them, but if they are in a line, and moving to a slightly bent line, no worries.
  14. I quite like the model of the Euclid for Antarctica - a giant flying saucer.
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