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gr1mdan

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  1. Like
    gr1mdan got a reaction from CorroPredo in Firestorm Armada 3.0 Designer Feedback Thread   
    I'd imagine movement really didn't need much changing in the first place so they've either;
    a. Left it the same but revised the templates to be easier to use - I don't have any problem with movement ONCE you get a small acrylic template (1" forward, 1" 45degree angle for example) that can fit in the gaps etc. I imagine this is the way forward. If Spartan redesign and give players something similar, that will go a long way in helping.
    b. Tweaked it slightly in such a way that it makes no effect on tactics but better game play.
    I can't really see it going CRAZY as it seems some are predicting.
    Regarding the attacks on Dereks rules and what he didn't get right (PF and TF - although I've had a lot great PF games and don't see it as this awful game some do. TF however...) lets not forget DW2.0 and the two Halo games which are all very good games (maybe not deep enough for some but for many they are great). So the guy can obviously do a good set of rules given the support. In PF and TF I know he didn't get it. It was literally "design game, you have a matter of weeks" but there are people in the beta team that I have a lot of faith and trust in, who've played A LOT of FSA/PF and will support Derek in its design process.
     
  2. Like
    gr1mdan got a reaction from Kaptyn Krys in Firestorm Armada 3.0 Designer Feedback Thread   
    I'd imagine movement really didn't need much changing in the first place so they've either;
    a. Left it the same but revised the templates to be easier to use - I don't have any problem with movement ONCE you get a small acrylic template (1" forward, 1" 45degree angle for example) that can fit in the gaps etc. I imagine this is the way forward. If Spartan redesign and give players something similar, that will go a long way in helping.
    b. Tweaked it slightly in such a way that it makes no effect on tactics but better game play.
    I can't really see it going CRAZY as it seems some are predicting.
    Regarding the attacks on Dereks rules and what he didn't get right (PF and TF - although I've had a lot great PF games and don't see it as this awful game some do. TF however...) lets not forget DW2.0 and the two Halo games which are all very good games (maybe not deep enough for some but for many they are great). So the guy can obviously do a good set of rules given the support. In PF and TF I know he didn't get it. It was literally "design game, you have a matter of weeks" but there are people in the beta team that I have a lot of faith and trust in, who've played A LOT of FSA/PF and will support Derek in its design process.
     
  3. Like
    gr1mdan reacted to Pok in Firestorm Armada 3.0 Designer Feedback Thread   
    I am surprised so many people love the fact that they do want to keep making ships zombies, even if less ineffective zombies. AD reduction for damage makes zero sense- either the gun works, or not. FT is more in-depth than FA, but in that one you knock out individual guns on the ship with each critical roll (if failed). Why not have weapons damaged result more common on the crit table instead of weakening every consecutive attack after damage? Zombie ships slow the game down, and fighting with them is an exercise in futility.
  4. Like
    gr1mdan got a reaction from Libran Commodore in The move to blisters, good or bad?   
    Just had a word with the man in the ivory tower - Fleet Boxes are not going anywhere. Blisters are released alongside those fleets who get a starter/fleet box.
  5. Like
    gr1mdan got a reaction from chrisbburn in The Ivory Tower has spoken...   
    I can sort of answer this.
    When they first went down the blister route, they did so in weird numbers, meaning people would need to buy MORE than they needed and be left over with spare ships - annoying as hell. So I believe a few retailers said a box idea would be better - but instead of doing mixed boxes/blisters, they went full box mode which is perfect for starting a new force but it's awful for expanding an army or adding little bits you need. Plus its crazily expensive and annoying to display as a retailer (ex-retailer here) in full boxes. It's also heavier and harder to ship.

    I don't mind a change back to blisters, as long as it is done sensibly, which from all accounts it is *fingers crossed*
  6. Like
    gr1mdan got a reaction from Spellduckwrong in The Ivory Tower has spoken...   
    I can sort of answer this.
    When they first went down the blister route, they did so in weird numbers, meaning people would need to buy MORE than they needed and be left over with spare ships - annoying as hell. So I believe a few retailers said a box idea would be better - but instead of doing mixed boxes/blisters, they went full box mode which is perfect for starting a new force but it's awful for expanding an army or adding little bits you need. Plus its crazily expensive and annoying to display as a retailer (ex-retailer here) in full boxes. It's also heavier and harder to ship.

    I don't mind a change back to blisters, as long as it is done sensibly, which from all accounts it is *fingers crossed*
  7. Like
    gr1mdan got a reaction from Zeph in The Ivory Tower has spoken...   
    I can sort of answer this.
    When they first went down the blister route, they did so in weird numbers, meaning people would need to buy MORE than they needed and be left over with spare ships - annoying as hell. So I believe a few retailers said a box idea would be better - but instead of doing mixed boxes/blisters, they went full box mode which is perfect for starting a new force but it's awful for expanding an army or adding little bits you need. Plus its crazily expensive and annoying to display as a retailer (ex-retailer here) in full boxes. It's also heavier and harder to ship.

    I don't mind a change back to blisters, as long as it is done sensibly, which from all accounts it is *fingers crossed*
  8. Like
    gr1mdan got a reaction from DanSG-19 in The move to blisters, good or bad?   
    Just had a word with the man in the ivory tower - Fleet Boxes are not going anywhere. Blisters are released alongside those fleets who get a starter/fleet box.
  9. Like
    gr1mdan got a reaction from Cannor in The move to blisters, good or bad?   
    Just had a word with the man in the ivory tower - Fleet Boxes are not going anywhere. Blisters are released alongside those fleets who get a starter/fleet box.
  10. Like
    gr1mdan got a reaction from hahnc77 in The move to blisters, good or bad?   
    Just had a word with the man in the ivory tower - Fleet Boxes are not going anywhere. Blisters are released alongside those fleets who get a starter/fleet box.
  11. Like
    gr1mdan got a reaction from RuleBritannia in Firestorm Armada 3.0 Designer Feedback Thread   
    Did you just put something fairly positive?!
    IT CAN BE DONE!
  12. Like
    gr1mdan got a reaction from Kaptyn Krys in The move to blisters, good or bad?   
    Just had a word with the man in the ivory tower - Fleet Boxes are not going anywhere. Blisters are released alongside those fleets who get a starter/fleet box.
  13. Like
    gr1mdan got a reaction from Spellduckwrong in Firestorm Armada 3.0 Designer Feedback Thread   
    Did you just put something fairly positive?!
    IT CAN BE DONE!
  14. Like
    gr1mdan got a reaction from CorroPredo in Firestorm Armada 3.0 Designer Feedback Thread   
    Did you just put something fairly positive?!
    IT CAN BE DONE!
  15. Like
    gr1mdan got a reaction from Presidente in The Ivory Tower has spoken...   
    I can sort of answer this.
    When they first went down the blister route, they did so in weird numbers, meaning people would need to buy MORE than they needed and be left over with spare ships - annoying as hell. So I believe a few retailers said a box idea would be better - but instead of doing mixed boxes/blisters, they went full box mode which is perfect for starting a new force but it's awful for expanding an army or adding little bits you need. Plus its crazily expensive and annoying to display as a retailer (ex-retailer here) in full boxes. It's also heavier and harder to ship.

    I don't mind a change back to blisters, as long as it is done sensibly, which from all accounts it is *fingers crossed*
  16. Like
    gr1mdan got a reaction from ahmadan in Ode to the Deliverance Engines   
    I'd say Derek can do decent rule sets but being nailed down to make a fully functioning set within a handful of weeks (like he was made to with PF and TF, I know) is nuts and bad management from up top, but hopefully they'll realise that rushing out sets is NOT the way forward. A good rule set takes months to do and then months to test.

    His work with both Halo games has been decent and they both play very well though, but I wouldn't want FSA to head down that path as I find them slightly too simplistic (Although HGC is much better than HFB in my opinion, it's a cracking game now there is more units)
    Planetfall isn't awful either, I've played much worse, and I've had some tremendous games back in the day. The rulebook itself was utterly awful but again it was rushed out with glaring errors and some rules that didn't make much sense or wasn't worded correctly. That's Derek's biggest issue IMO, in that he assumes that gamers know what to do, when in fact gamers generally need their hand holding so it leaves little room for "interpretation".

     
  17. Like
    gr1mdan got a reaction from Presidente in The Ivory Tower has spoken...   
    I agree Charbe86. Lets hope it goes through and they keep to their dates.
     
  18. Like
    gr1mdan got a reaction from hahnc77 in Ode to the Deliverance Engines   
    I'd say Derek can do decent rule sets but being nailed down to make a fully functioning set within a handful of weeks (like he was made to with PF and TF, I know) is nuts and bad management from up top, but hopefully they'll realise that rushing out sets is NOT the way forward. A good rule set takes months to do and then months to test.

    His work with both Halo games has been decent and they both play very well though, but I wouldn't want FSA to head down that path as I find them slightly too simplistic (Although HGC is much better than HFB in my opinion, it's a cracking game now there is more units)
    Planetfall isn't awful either, I've played much worse, and I've had some tremendous games back in the day. The rulebook itself was utterly awful but again it was rushed out with glaring errors and some rules that didn't make much sense or wasn't worded correctly. That's Derek's biggest issue IMO, in that he assumes that gamers know what to do, when in fact gamers generally need their hand holding so it leaves little room for "interpretation".

     
  19. Like
    gr1mdan got a reaction from Lord Bloodwings in [Pic Heavy] Terran vs Dindrenzi - Picture Report!   
    Managed to retrieve a load of pictures from myself and Duffs [non forum] game between his Terran battlegroup and my Dindrenzi strike force. I'll try put a little caption for each but just thought they'd be nice for you lot to look at.
     
    The Forces are deployed.
     

     

     
     
    Charlie 0-1 this is Alpha Eris 2, enemy contact front. Engaging.

     
    Sir, Recon have made contact with enemy Leviathan. Orders?

     
    Delta 1-2 we have made planetfall. Moving on to key targets now. Enemy air support in the area.
     
     

     
     
  20. Like
    gr1mdan got a reaction from Zeph in Exploding Dice Radio: Episode 5 is Live!   
    I don't think that was overly harsh Flamebeast!
    Pretty fair criticism and pointers I'd say, and probably what I'd suggest too. As I think I did on FB somewhere.
  21. Like
    gr1mdan got a reaction from Ruckdog in Exploding Dice Radio: Episode 5 is Live!   
    I don't think that was overly harsh Flamebeast!
    Pretty fair criticism and pointers I'd say, and probably what I'd suggest too. As I think I did on FB somewhere.
  22. Like
    gr1mdan reacted to reddwarf in *Supsended* Firestorm Armada Player Finder   
    In my opinion, no one has contributed more to Firestorm Armada than Alexmann, and I believe he's been treated very poorly by Spartan.
    He also went WAY over the line in forum posts--no gaming company in the world would have put up with a forum member routinely posting like he was about them, their employees, their owner, and their products.
  23. Like
    gr1mdan reacted to S.Linde in What DOES 2017 hold   
    Dreadbeard started a thread to ask questions. 
     
     The main thing we're looking for is people that have the time to dedicate to testing. Theory crafting is all well and good but I'm looking for actual hard data and I'm looking for people to play games to test out the rules as it is and then we can adjust them based on the feedback. 
     
    We are going to be open to suggestions and constructive feedback but I don't want theory crafting to get out of hand and for people to lose focus when we need to be testing things that  have already been built  in the Alpha phase. 
     Doing a large volume of games will reveal trends and interactions that may happen . If we see something that isn't consistently working then we need to adjust it or change it out right so that it does jive at all point levels. 
    I want to be completely transparent and upfront of what I expect from people in the beta group. 
     
    So if you have questions concerns or what not please go post them over in the Betaquestion and answer thread and we will do our best to answer your questions
  24. Like
    gr1mdan got a reaction from Presidente in Delivery times   
    I'd definitely get that e-mail off to them ASAP.
     
  25. Like
    gr1mdan got a reaction from Zeph in What DOES 2017 hold   
    I'm torn on this particular subject.
    I believe this style of BETA group is just here to feedback on how ships perform in game (theory crafting is fine, we all do it, and some of us are fairly decent at it too but it's not regular game play where situations arise that generally don't in self-play/theory craft) and not actually anything to do with creation of ships any more (like the FFG was). So from that perspective I think it's fine to have some minimum requirements for BETA testing. Other games do it very similar, and I know Hawk beta tested DFC over one weekend with 30 people playing constantly. Obviously I don't think this will ever happen with Spartan but we can dream.
    On the flip side we have some good gamers who are fairly good at theory crafting and this may exclude them. However starting with a fresh group could be beneficial, especially if they are gaming often, regardless of skill level. New ideas, new personalities etc.
     
     
     
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