I've been facing the Republique of France recently with my EotBs in a few naval games and I've found it a challenging match what with all that Ack-Ack, swarms of tiny flyers, cloud generators, retardant armour and skimmers*.
It's certainly encouraged me to compare the two fleets gimmicks/defining characteristics.
I think from this thread there's a consensus on how to get the most from EotBs, with regards the Battleship I feel I've certainly got my points worth out of it in a supporting role however it would be fair to question if using the points to buy more Tanuki instead would be a better spend. That said when I've used it more aggressively in the past I've found in late game when heavily damaged the turrets at range 1 still throw out enough to make opponents fearful.
Still back to the point - Question: Given the inferred play style of pound then close, are incendiary rockets a bit rubbish as a gimmick? Answer: Yeah, they can be.
So what to do?
Lower points values of weaker ships
Up AD values for Rockets on weaker ships
Up AD values for Torpedoes while we're at it?
Pack Hunter MAR for rockets in cruiser squadrons
Make EotBs Rockets more likely to get through defensive fire (A new MAR so only blocked on 6's)
Improve Incendiary effect
Give EotBs rockets the MAR Corrosive as well
The one consideration I have on this is how much of a change is needed, I don't think it needs to be that big a shift to balance out EotBs against other fleets, we know we can win anyway. It would just be nice for more of our ships to be competitive choices.
As for the option/s I prefer I haven't decided, that said I wouldn't look to drop any points values and I'm not keen on new MARs, I want less of them**.
Beyond that I'd also like to see the back of fixed channel on Port and Starboard, this isn't because I find it too limiting as I'll quite happily exploit sharp turn to assist getting into position, my issue is the amount of time I have to spend positioning myself to get the most out of the guns. Its a nice simple defining concept, but tedious to actually play.
So there you go, there's my thoughts for now.
* Yeah guess you don't have to go around that terrain.
** That's another topic.